Doctor Archive

Thread: Doctor SEAs for Crafting and Buffing...

KarVastor
Tue Mar 23, 2004 9:18 pm
#1

I need help. I've been a doctor for about a month. I usually buy my ehancement packs from the same supplier because I was pursuing TK had no real time to make my own, or learn how to for that matter. Now that I'm a Master Doctor/TKM I want to focus my attention on back unto doctor. I've been hearing to make good enhancement packs I need SEAs so I can get the 2 extra experiment points. Where do I get these SEAs and more importantly how rare are they?


Another buzz I'm hearing is Janta blood used as a substitute for BECs. If so, how much more effective is the blood in comparison of the BECs?

Can someone sale Doctor schematics to me to get me started in the right direction with buff packs?

LordSinister
Master Doc/TKM on lowca
Marrow1
Tue Mar 23, 2004 11:27 pm
#2

Good luck on the Med Exp SEA. To get a full 2 point pop (+20) you will need to spend a ton of cash or a ton of time. The med exp taper is one of the rarest and most expensive tapes in the game.


You can get a med crafting apron which is a +5 then stack up a bunch of +1 tapes to get you a total of +10 without too much issues (1-2 mil for the apron and about 100-300k per tape so about 1.5-3.5 mil). It will be getting the second point that will be hard because you will need larger than +1 tapes which get to be very pricey.


However, you really dont need it to make good buffs. You, however, need good resouces. While doing tk I hope you were stockpilling the good spawns of avian, gas, etc.


Marrow






__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
glorydragon
Tue Mar 23, 2004 11:44 pm
#3

would a +10 med experimentation clothing attatchment be worth all that much? I looted one in a cave and it has helped me tremendusly, I'm just wondering how hard it would be to get anuther.
Aynsun
Tue Mar 23, 2004 11:53 pm
#4

You we're lucky... I dont know how many med exp tapes is found every week but if look trade forums not so many. +1 is quite easy to get and appron. Higher ones not so likely and they cost a fortune at forums.


What I've found that 11 exp points are pretty nice as you can max out power and you still usually have 1 point left for either dropping mu to 89-90 or get couple charges more (and not impossible to get). But most important role is resources and herbivoire and avian meat being most hardest as you can't really place harvesters on them.. shame I could run chicken farm could I?





Account cancelled and business closed, Bye bye all
KarVastor
Thu Mar 25, 2004 1:00 am
#5

bump
Agent001
Thu Mar 25, 2004 1:07 am
#6

you really do not need the extra experimentation points to get good buffs


the only time they would really make a difference in the buff is if you have phenominal avian meat and reactive gas *900/900* type stuff


otherwise, I max out the power line easily with the 10 experimentation points I have, and still often have one or two left over to put into charges


the extra experimentation points are more a bragging right than making any real tremendous difference in products


plus, you will be unlikely to find them for sale for less than 1 million credits, and most of the places to loot SEAs are thuroughly camped


KarVastor
Thu Mar 25, 2004 9:34 am
#7

bump
KarVastor
Tue Mar 30, 2004 8:12 pm
#8

bump
Pahdbacca
Tue Mar 30, 2004 10:24 pm
#9






Agent001 wrote:

you really do not need the extra experimentation points to get good buffs


the only time they would really make a difference in the buff is if you have phenominal avian meat and reactive gas *900/900* type stuff


otherwise, I max out the power line easily with the 10 experimentation points I have, and still often have one or two left over to put into charges


the extra experimentation points are more a bragging right than making any real tremendous difference in products


plus, you will be unlikely to find them for sale for less than 1 million credits, and most of the places to loot SEAs are thuroughly camped






The Doc knows what he is talking about. With good avian and reactive gas, I can get 910 buff packs using 10 experiment points. Usually can only spend 9 in effectiveness and I spend the tenth on charges.




-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
Cailid010
Wed Mar 31, 2004 9:15 am
#10






Pahdbacca wrote:





Agent001 wrote:

you really do not need the extra experimentation points to get good buffs


the only time they would really make a difference in the buff is if you have phenominal avian meat and reactive gas *900/900* type stuff


otherwise, I max out the power line easily with the 10 experimentation points I have, and still often have one or two left over to put into charges


the extra experimentation points are more a bragging right than making any real tremendous difference in products


plus, you will be unlikely to find them for sale for less than 1 million credits, and most of the places to loot SEAs are thuroughly camped






The Doc knows what he is talking about. With good avian and reactive gas, I can get 910 buff packs using 10 experiment points. Usually can only spend 9 in effectiveness and I spend the tenth on charges.







If you had the 2 extra points though you could then put 3 into charges instead of just 1.



---------------------------------------------------------------------------------------


Cailid - Ex Master Gunfighter / Ex Master Creature Handler / Novice Medic. Currently Swordsman / Ranger / Medic
Tab'Fren - TKM / Master Doctor
Med Vendor located in Crimson Solace on Dantooine at 4583, -5213
Sligo
Wed Mar 31, 2004 9:29 am
#11

It really goes to what you are using the packs for. If you are selling them on a large scale, you really could use those extra exp points to bring down the med use and up the charges. If you are a master doc making them for your own use, you can probably max out power with a series of great to amazing successes and sometimes have a point or two left for charges. The SEAs would give you a couple more charges per pack, but wouldnt affect the buff power.

Your best bet is to use ABECs that are maxed out on charges. You will sacrifice a very small amount of power on the buff pack, but you will get an additional charge in the pack for each additional charge in the ABEC. My last batch (didnt have great avian) I could have gotten either 24 uses 806 power using ABECS geared to power or 30 uses 798 power using ABECs maxed for charges.



Sligo - Bloodfin, Lizard TKM Doc Guy


Pahdbacca
Wed Mar 31, 2004 11:06 am
#12






Cailid010 wrote:





Pahdbacca wrote:





Agent001 wrote:

you really do not need the extra experimentation points to get good buffs


the only time they would really make a difference in the buff is if you have phenominal avian meat and reactive gas *900/900* type stuff


otherwise, I max out the power line easily with the 10 experimentation points I have, and still often have one or two left over to put into charges


the extra experimentation points are more a bragging right than making any real tremendous difference in products


plus, you will be unlikely to find them for sale for less than 1 million credits, and most of the places to loot SEAs are thuroughly camped






The Doc knows what he is talking about. With good avian and reactive gas, I can get 910 buff packs using 10 experiment points. Usually can only spend 9 in effectiveness and I spend the tenth on charges.







If you had the 2 extra points though you could then put 3 into charges instead of just 1.





Does that mean if i had 1 extra point I could put 2 into charges?



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
KarVastor
Wed Mar 31, 2004 7:31 pm
#13

Yeah I'm about ready to cut away from my supplier and make enhancement packs on a large scale for guildies and others to purchase. Paying 150k for a set is cutting into my profit margin.
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