Doctor Archive
Thread: Doctor SEAs for Crafting and Buffing...
Another buzz I'm hearing is Janta blood used as a substitute for BECs. If so, how much more effective is the blood in comparison of the BECs?
Can someone sale Doctor schematics to me to get me started in the right direction with buff packs?
LordSinister
Master Doc/TKM on lowca
Good luck on the Med Exp SEA. To get a full 2 point pop (+20) you will need to spend a ton of cash or a ton of time. The med exp taper is one of the rarest and most expensive tapes in the game.
You can get a med crafting apron which is a +5 then stack up a bunch of +1 tapes to get you a total of +10 without too much issues (1-2 mil for the apron and about 100-300k per tape so about 1.5-3.5 mil). It will be getting the second point that will be hard because you will need larger than +1 tapes which get to be very pricey.
However, you really dont need it to make good buffs. You, however, need good resouces. While doing tk I hope you were stockpilling the good spawns of avian, gas, etc.
Marrow
You we're lucky... I dont know how many med exp tapes is found every week but if look trade forums not so many. +1 is quite easy to get and appron. Higher ones not so likely and they cost a fortune at forums.
What I've found that 11 exp points are pretty nice as you can max out power and you still usually have 1 point left for either dropping mu to 89-90 or get couple charges more (and not impossible to get). But most important role is resources and herbivoire and avian meat being most hardest as you can't really place harvesters on them.. shame I could run chicken farm could I?
you really do not need the extra experimentation points to get good buffs
the only time they would really make a difference in the buff is if you have phenominal avian meat and reactive gas *900/900* type stuff
otherwise, I max out the power line easily with the 10 experimentation points I have, and still often have one or two left over to put into charges
the extra experimentation points are more a bragging right than making any real tremendous difference in products
plus, you will be unlikely to find them for sale for less than 1 million credits, and most of the places to loot SEAs are thuroughly camped
The Doc knows what he is talking about. With good avian and reactive gas, I can get 910 buff packs using 10 experiment points. Usually can only spend 9 in effectiveness and I spend the tenth on charges.
Agent001 wrote:
you really do not need the extra experimentation points to get good buffs
the only time they would really make a difference in the buff is if you have phenominal avian meat and reactive gas *900/900* type stuff
otherwise, I max out the power line easily with the 10 experimentation points I have, and still often have one or two left over to put into charges
the extra experimentation points are more a bragging right than making any real tremendous difference in products
plus, you will be unlikely to find them for sale for less than 1 million credits, and most of the places to loot SEAs are thuroughly camped
Pahdbacca wrote:
The Doc knows what he is talking about. With good avian and reactive gas, I can get 910 buff packs using 10 experiment points. Usually can only spend 9 in effectiveness and I spend the tenth on charges.
Agent001 wrote:
you really do not need the extra experimentation points to get good buffs
the only time they would really make a difference in the buff is if you have phenominal avian meat and reactive gas *900/900* type stuff
otherwise, I max out the power line easily with the 10 experimentation points I have, and still often have one or two left over to put into charges
the extra experimentation points are more a bragging right than making any real tremendous difference in products
plus, you will be unlikely to find them for sale for less than 1 million credits, and most of the places to loot SEAs are thuroughly camped
If you had the 2 extra points though you could then put 3 into charges instead of just 1.
Your best bet is to use ABECs that are maxed out on charges. You will sacrifice a very small amount of power on the buff pack, but you will get an additional charge in the pack for each additional charge in the ABEC. My last batch (didnt have great avian) I could have gotten either 24 uses 806 power using ABECS geared to power or 30 uses 798 power using ABECs maxed for charges.
Cailid010 wrote:
Pahdbacca wrote:
The Doc knows what he is talking about. With good avian and reactive gas, I can get 910 buff packs using 10 experiment points. Usually can only spend 9 in effectiveness and I spend the tenth on charges.
Agent001 wrote:
you really do not need the extra experimentation points to get good buffs
the only time they would really make a difference in the buff is if you have phenominal avian meat and reactive gas *900/900* type stuff
otherwise, I max out the power line easily with the 10 experimentation points I have, and still often have one or two left over to put into charges
the extra experimentation points are more a bragging right than making any real tremendous difference in products
plus, you will be unlikely to find them for sale for less than 1 million credits, and most of the places to loot SEAs are thuroughly camped
If you had the 2 extra points though you could then put 3 into charges instead of just 1.
Does that mean if i had 1 extra point I could put 2 into charges?