Doctor Archive

Thread: Is it possible to get a 15pt Doc?

austin816
Thu Dec 30, 2004 10:21 am
#1

Lets say you are able to find (5) +10 medicine experimentation clothing attachments (i know this would be very hard). This would give you a +50 to medicine experimentation making you a 15 pt doctor. Isit possible to even do this?...or are there caps on the amount of CA's you can have?


If it is possible...are there any known 15pt docs out there?





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CalArsou
Thu Dec 30, 2004 10:22 am
#2

SEAs (along with BE clothes and other skill mods) can only give you a +25 bonus to your stats. It may list it in your mods sheet that you have +whatever, but's actually capped at +25.



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austin816
Thu Dec 30, 2004 10:36 am
#3

+25 total? with all the the mod's added together?


or can you have this? and have it work?

example:

+25 med exp CA

+25 pistol acc CA

+25 pistol spd\ CA

+25 dodge CA

+25 def vs knockdown CA

+25 wound treatment CA

+25 foraging CA

which equals +175



i dont get it



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Nema0879
Thu Dec 30, 2004 10:45 am
#4

+25 maxes per stat so technically, while you may be able to have up to 175 in mods .... thats going to be per stat so you still won't be able to exceed a +25 or 12 point doc




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Dovakic
Thu Dec 30, 2004 10:46 am
#5

You can only have +25 of each type of skill mod via clothes/armor bonuses (attachments). It doesnt matter how many different skills you have modded.



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austin816
Thu Dec 30, 2004 10:58 am
#6

thanks guys



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Adefo-Oami
Thu Dec 30, 2004 12:30 pm
#7

Wouldn't it be cool if there wasn't a cap with 7 +25s you'd be a 27 point doc =P =P =P



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GrimzKeeper
Thu Dec 30, 2004 3:29 pm
#8






austin816 wrote:

Lets say you are able to find (5) +10 medicine experimentation clothing attachments (i know this would be very hard). This would give you a +50 to medicine experimentation making you a 15 pt doctor. Isit possible to even do this?...or are there caps on the amount of CA's you can have?


If it is possible...are there any known 15pt docs out there?








God I would love it if it was true and could happen though...




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Adefo-Oami
Fri Dec 31, 2004 2:41 pm
#9

You don't need 20 seperate tapes, meh. In each tape there is a value on the skill mods it has. You need +20 total to get 12 point doc, since +20 in tapes puts you up to 120 med experimentation.



********************************************************
***********Adefo Oami**********-Cassus- Oami***********
*********Jedi Elder******Master Bounty Hunter************
**********Proudly Serving the Mos eisley Syndicate********
********************************************************






vortexala
Fri Dec 31, 2004 3:04 pm
#10






Samn wrote:

ok, so you have to have 20 exp tapes to get 12pt doc....W_T_F? i'm so confused...why isn't it called a 20pt doc?






For each +10 in the skill mod, you get 1 experimentation point.


The non-ehanced skill mod reaches +100 which equals 10 points of experimentation.


An additional +20 to the skill mod grants you 2 additional points of experimentation bringing you to a total of 12 points of experimentation.


The reason it's called '12pt Doc' and not '120pt Doc' is because you have 12 experimentation points.


Plus 12pt is just shorter then 120pt...



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KnightHawk420
Fri Dec 31, 2004 5:05 pm
#11






Adefo-Oami wrote:

Wouldn't it be cool if there wasn't a cap with 7 +25s you'd be a 27 point doc =P =P =P






Wouldn't it be cool, if I could stack my dodge so I couldn't be hittable by anyone.......



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Marssk
Fri Dec 31, 2004 6:09 pm
#12






KnightHawk420 wrote:





Adefo-Oami wrote:

Wouldn't it be cool if there wasn't a cap with 7 +25s you'd be a 27 point doc =P =P =P






Wouldn't it be cool, if I could stack my dodge so I couldn't be hittable by anyone.......





it would be cool.. if it was possible (dodge only works for the weapon you got it for)



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Rorck
Fri Dec 31, 2004 10:13 pm
#13

lol 15 point Doc wish i was a 12 point Doc
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