Doctor Archive
Thread: ALL DOCs CU UPDATE!!!!!!! BUFF INFO INCLUDED READ READ!!!
What I do care about is getting kicked out of the crafting market, and pigeon-holed into a certain role.
The attempt seems to me to be to ensure that Doctors have only one role in-game, and that one is combat support. As a roleplayer I simply don't spend 99% of my time in combat (does anyone?).. what am I supposed to do the rest of the time? Twiddle my thumbs? Crafting, to me, is a fun extra game, that gives me more things to do IG. Do BE's really need more things to craft? Why not make their crafted products more useful and viable?
Another thing to consider is that since Health increases in CU are now a function of mastered combat professions, by default your Doctors in combat will always be running around with rather fewer Health than a two-prof enemy, since you will also (that I can see) be unable to even master a single elite profession, given that Doctor requires Master Medic. Even if one can master a single prof, having 2000 health vs. 3000 on the enemy is a vast disadvantage.
--doogie
atat9619 wrote:
DEVs should create a Pharmaceist profession
They have, its call Bio-Engineer, lol.
...system message...'YOU FEEL ENHANCED'
Come on people...we've already been had. I'm sure you've all looted the "damage" stimpak as well as any of the others.
Skurr wrote:
According to the cu update Doctor is one of the professions with additions/deletions of skills and as of yet they have not explained in detail these said changes other than a few key aspects. Doctor, it seems, will also be included in those proffessions in which players are allowed to re-spec their skill points. So not too much to worry about
re-spec skills?
Message Edited by TheJediDoc on 03-27-2005 11:27 PM
MasterNerfSlayer wrote:
This is why myself and other correspondents have been dancing round many questions for some time. Now you know.
It's also possible that these personal stims will have a cool down to them. And by the looks of them right now can only heal up to 10% of their health at a time.
Kryxal wrote:
Rowlyyk wrote:
Kryxal wrote:
Here's a question, though ... if people now heal their own damage only, how does a Medic level besides wound healing? Also, what point to Doctor as direct combat support if you can't heal damage to keep somebody alive in a fight?
Who says people heal their own damage (only)
The way i see it, everybody gets to use the equivalent of, say, stim A's or B's to heal themselves. Whereas Medics/Doctors will still be able to use the HIGH-END stims not only on themselves, but on others as well IN THE FIELD.
Everybody being able to use stims on themselves may sound bad to you docs, but I bet non-medics will NOT be able to use the really good stuff. It's more an emergency thing. They certainly won't remove the ability for doctors to heal others!
It's just a shift in the role of doctors, from crafters to BEs and from buffers to in-the-field healers...
Adapt, adopt, and get over it.
Who says? The Devs do. From the initial post in this thread:
"We are adding craftable stimulant packs (stims) that can be used by anyone. Stims are one shot consumables that require no skill boxes to use.
The use of the different stims will be determined by the player’s combat level. (i.e., novice players will be able to use the lower level stims while the elite players will be able to use the higher level stims)
Players will use stims by double clicking them. Each use will consume one charge. Each use has an associated cool-down time.
Stims can modify your health ~10%. You can’t use your stims to heal someone else."
I read this as stims being like the current stimpacks, except combat skill determines stim use, NOT medic, and nobody can use one on somebody else. This is the only damage healing mentioned.
The 30k deeds seem to be an attempt to just drain cash away, they probably made them tradable knowing we'd sell them, knowing we'd spend countless millions on them. which drains the cash away and after the cu will probably not make anything cheaper, but that is the attenpt.
Next thing they're probably going to do is remove weapon decay *roles eyes*
i personally only ever went for doc. And that was because i saw it as the most fun, now this revamp makes us sound like a quick vendor.
Feels like the devs screwed us over, nicely.
Message Edited by Cometinia on 03-29-2005 04:54 AM