Doctor Archive
Thread: ALL DOCs CU UPDATE!!!!!!! BUFF INFO INCLUDED READ READ!!!
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ImageExpert
Tue Mar 29, 2005 2:59 pm
#118
Premise(s): Given information about buff changes remain constant. Certain abilities of specific profession(s) remain constant. BE/Non-BE pets' HAM remain constant, and new HAM system's application remain constant for pets.
10 - 20% might not seem significant to a player with 3000 Health, but extra 300 - 600 can provide an edge in many combat situations. With that in mind and following the given premise(s)...Docs are able to buff pets as enhance ability applies to both players and pets. 20% buff to a 10k Health pet is a significant enhancement in my mind. Pet stims are in 1:1 ratio in healing as there's no user skill enhancement related to pet stims; 1000 heal pet stim heals for 1000. If these things were to remain constant post CU, doc buffs will be sought after by many CH. I think this puts BE and CH in a different horizon. Just a thought
Following given premise(s), Powerboost + buffs FTW LOL
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I agree with many docs regarding the inability to continue to perform as fighter/crafter/healer in the new system is somewhat skewed. For me, the greatest aspect of currently available doc/fighter template is that I can enjoy the game in great (even greatest) extent. I've always enjoyed crafting aspect of the game. I was a WS before I became a doc about a year ago, and I've enjoyed the complexity of med crafting ever since. I alos love the heal/cure ability of the profession. I enjoy combat, and Doc has been a great compliment to my combat ability as I am able to heal/cure damage, states and DOTs.
Doc and CM are included in the CU directly, so I can only assume that a Master Doc or CM will recieve same Health bonus as other combat professions. It is, still, possible in post CU environment to master Doc and one elite combat profession. I see this as a positive thing for many Docs with combat profession as our template will still hold its effectiveness in combat/hostile situation(s).
Our template is and will continue to be limited in versatility as many combat focused players will be enjoy the versitility of having both range and melee combat abilities. But as it has been so far, we will enjoy our heal/cure ability, which I believe to be a comparable edge in combat.
BUT...
Speaking only for myself...loosing a crafting aspect of the profession will have tremendous negative impact on gaming experience. I am not a public buffing or entrepreneur-type doc...but I enjoy the crafting aspect of the game very much. Enjoyed it enough to pursue 12pt route because it enhanced my gaming experience.
Some may comment that my statement(s) regarding the profession bears selfish motive(s). It may be true to a certain extent...but perhaps I am in my right as a paying customer to express my concern(s) regarding my gaming experience.
We maybe docs, but we are not just pure healers. Some of us are healers...some of us are crafters for the sake of crafting itself...some of us are enhancers/buffers...some of us are fighters...some of us are entrepeneurs..some of us are all of the above.
What makes our situation (along with CM) unique from others in CU is that many of us will loose one of the aspects of our profession/template...whether you were a doc/fighter or doc/merchant...and one that's specifically impacted heavily is the crafting aspect of our profession.
Whether one crafts as a doc or not is open for the player as an option...and that's just that...it's an open option. I like having a lot of options
Mostly my unfocused rant...but as for me, I will need to bring back my alt in order to enjoy the game in same manner as now. Both will be docs, one figher and one crafter....but that just seems too much of Doc'age' for my own good lol
10 - 20% might not seem significant to a player with 3000 Health, but extra 300 - 600 can provide an edge in many combat situations. With that in mind and following the given premise(s)...Docs are able to buff pets as enhance ability applies to both players and pets. 20% buff to a 10k Health pet is a significant enhancement in my mind. Pet stims are in 1:1 ratio in healing as there's no user skill enhancement related to pet stims; 1000 heal pet stim heals for 1000. If these things were to remain constant post CU, doc buffs will be sought after by many CH. I think this puts BE and CH in a different horizon. Just a thought
Following given premise(s), Powerboost + buffs FTW LOL
------------------------------
I agree with many docs regarding the inability to continue to perform as fighter/crafter/healer in the new system is somewhat skewed. For me, the greatest aspect of currently available doc/fighter template is that I can enjoy the game in great (even greatest) extent. I've always enjoyed crafting aspect of the game. I was a WS before I became a doc about a year ago, and I've enjoyed the complexity of med crafting ever since. I alos love the heal/cure ability of the profession. I enjoy combat, and Doc has been a great compliment to my combat ability as I am able to heal/cure damage, states and DOTs.
Doc and CM are included in the CU directly, so I can only assume that a Master Doc or CM will recieve same Health bonus as other combat professions. It is, still, possible in post CU environment to master Doc and one elite combat profession. I see this as a positive thing for many Docs with combat profession as our template will still hold its effectiveness in combat/hostile situation(s).
Our template is and will continue to be limited in versatility as many combat focused players will be enjoy the versitility of having both range and melee combat abilities. But as it has been so far, we will enjoy our heal/cure ability, which I believe to be a comparable edge in combat.
BUT...
Speaking only for myself...loosing a crafting aspect of the profession will have tremendous negative impact on gaming experience. I am not a public buffing or entrepreneur-type doc...but I enjoy the crafting aspect of the game very much. Enjoyed it enough to pursue 12pt route because it enhanced my gaming experience.
Some may comment that my statement(s) regarding the profession bears selfish motive(s). It may be true to a certain extent...but perhaps I am in my right as a paying customer to express my concern(s) regarding my gaming experience.
We maybe docs, but we are not just pure healers. Some of us are healers...some of us are crafters for the sake of crafting itself...some of us are enhancers/buffers...some of us are fighters...some of us are entrepeneurs..some of us are all of the above.
What makes our situation (along with CM) unique from others in CU is that many of us will loose one of the aspects of our profession/template...whether you were a doc/fighter or doc/merchant...and one that's specifically impacted heavily is the crafting aspect of our profession.
Whether one crafts as a doc or not is open for the player as an option...and that's just that...it's an open option. I like having a lot of options
Mostly my unfocused rant...but as for me, I will need to bring back my alt in order to enjoy the game in same manner as now. Both will be docs, one figher and one crafter....but that just seems too much of Doc'age' for my own good lol
Mutantt
Wed Mar 30, 2005 1:46 am
#119
This whole this has me really worried I have massed up a huge supply of the best resourses to ever spawn on my server at great expense. I also spent way too much money on making my 12pt suit with +25 to assembly. I have around 400 viles of janta blood. Spent anywhere from 200- 300 cpu for avian meat ( yeah I know over priced but I go through around 120k of it a week). I tell ya if all the money and time I have spent is wasted all of my accts are gone and my buds that went to WoW will have another. I really enjoy trying to make the best buffs on my server and Im pretty close to the top which has taken a long time. I enjoy competing with the other docs trying to out do each other either in base or charges.
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