Doctor Archive

Thread: Does anyone have any finite info on the upcomming buff nerf?

Obata
Sat Jan 15, 2005 11:29 am
#92






Sunakk wrote:

Most players choose to be a doctor because they enjoy helping others, serving the support role, and being there to aid in a group to make the difference in surviving and/or winning the battle. Only after the public buff surge did becoming doctor mean making money. I would think that most doctors in the Doctor Forum would agree somewhere along the lines of my statement.







This one does.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
Nimhnoid
Sat Jan 15, 2005 11:54 am
#93

I just hope they dont turn doc buffs into ent buffs. Would suck if all you could do was double your stats.



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DoctorGriggs
Sat Jan 15, 2005 2:11 pm
#94



Obata wrote:


Sunakk wrote:

Most players choose to be a doctor because they enjoy helping others, serving the support role, and being there to aid in a group to make the difference in surviving and/or winning the battle. Only after the public buff surge did becoming doctor mean making money. I would think that most doctors in the Doctor Forum would agree somewhere along the lines of my statement.



This one does.





Same here. I can make more income getting loot and selling it than I ever could buffing or selling meds.



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

pircio
Sat Jan 15, 2005 3:13 pm
#95

unfortunately the problem here, ultimately, is money


we're all worried about losing business one way or another. while some groups are crying forced high end-content grouping and some are crying about PVP we're crying about money.... and rightfully so.


as a doctor we have little to offer for grouping. before you 1-star me hear me out. what is the #1 best thing we can do for a group.... buffs. why? it puts someone in a place such that they're character can do 1000 times better than they could normally. there are not many instances where we fit in to grouped combat, and keep in mind when i say grouped i mean like 5 or more people. when we're in a large group supporting its highend content, siths, dwb, krayts, etc. what do we do? either last second healing or resing. cure states and poisons we can not worry too much about because it won't destroy a player like it could or maybe should, so we can go res or heal the person with 10% of their health or action left, but ask yourself this, when's the last time you were grouped and actually healed someone that was at 75% or more total health, you know you're not worried about it, at least not yet, and you have plenty of time to monitor it and see if they regen it or not.


most of us would like more forced highend grouping to bring us mainstream again into the group, be it for money or for fun. but most of our money is in buffs, selling/using/creating buffs... and that's just us. we play an integral role in the community, but its monitary, or at least i'd say 80%+ of it is.


this game, after you level up your character and decide what you want to do, is about money! after you master a profession what's the point? to make money! the exception to this is PVP, but thats more of a sidenote to this.


the reason for it is because we don't have the level structure like other games: EQ2, WoW, EVE, etc. we dont have "levels", we have "skills", which is better IMO because it let's us customize things a lot more and lets us change things up when we want to. but we can master a profession in a matter of days if we have the ambition and time on our hands, a little longer for more casual players. we don't quest, or at least don't have to, all we have to do is grind XP to our next box, and go get trained, and we don't even have to get trained by other players if we can afford it, which most of us can. so after we master a profession and use our skill points what's left to do? well seeing as how there's not much questing/content in the game we're left with but a few options... money and stuff, which are hand in hand. the "i have more better stuff than you" syndrome. we don't want buffs to go away cause our money will dwindle and will affect what we have left.


possible solutions?


more content for one... quests for resonable amount of money, that pertain to differnet professions, that are more than "go kill this" or "bring this here". more high-end content that requires grouping. more random live events. more places like the DWB. puzzles/minigames/etc. something to keep me busy besides 1-shoting kaadu in my backyard (i'd do it off my balcony if it let me).


more character customization ... new professions? "sub classes and abilities"? better mix/matching of professions and skills. OPTIONAL routes throughout a profession? these are just ideas i'm not going into detail about but you know where i'm going and you're already thinking of examples.


character-specific quests... how awesome would it be if someday, when i was ready with my char, to go take a quest that would give me a unique item that pertains to the character i've built. something that only i can wield or be proficient with. maybe it would take a few weeks, or a good few hours of combat/puzzle solving/etc.


the point i'm trying to make is we're all worried about money because that's what we have left to work with once we get to where we want to be. give us more options and you'll see the economy balance it out, and people wont care if they have 5 mil or 50, because that's not what they want. as for right now, i strive to make tons of money because that's what's left, at least for me.




Valcyn || IGN:: hexen - master architech, master artisan, businessman extraordinaire
Alt:: Seithe Moonstar - master swordsman, master fencer, master brawler, raging badass
New vendors coming soon, bringing you the finest in structures, homes, and vehicles
Obata
Sat Jan 15, 2005 7:39 pm
#96

Silly me, I thought games were about having fun.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
DrNeek
Sun Jan 16, 2005 12:06 am
#97

I fully agree that making things more difficult will not make them more interesting. Content and balance is the key but the problem is that drastic measures are being taken and I'm not sure they will work properly.


Recently, on Chilastra (and i presume it's the same on other servers), solo groups were nerfed and people grouping to take big missions would get very little money for doing them.


The solution : Suddently spawn magically (twice, back to back) great avian meat (that can be harvested from chokus), great herbivore meat, super high domesticated oats and tatoonian fiberplast.


The result : MASSIVE amounts of avian being bought by Docs at 100-200cpu (keep in mind that chokus can give as much as 60-70 units maybe more if you have the right skills). So every doctor is spamming to buy everything and everything is available is high quantities. Rangers became millionaires and doctors stocked up the avian meat.


But what will that snowball to? Tons and tons of buffpacks being sold because avian is no longer rare meat, the prices for buffpacks will drop way low and crafting doctors will have to sell their packs at very low profit. That will cause buffing prices to go way low as well.


The ultimate outcome... take all the money from doctors and move it to rangers.


The next step, nerf rangers cause they have all the money.


---


Now, i'm happy that the hunting profession is finally rewarding. It is more than critical to make sure that people can make a living out of their professions. Isn't it the purpose of a job? We all do something for fun and some thing less fun to bring the money in.


For me, Doctor was to bring in the money and to help others and swords was my fun part. If i can't make money with Doc, the game will be very boring.


And explain to me why i can't talk to NPC's while riding my swoop, can't survey but... while going full throttle on my swoop, i can swich pants, put my armored pands and boots on no problem.



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Obata
Sun Jan 16, 2005 12:52 am
#98

And what does the spawn rate of avian meat have to do with the CU? The resource spawns are randomly generated. Other servers have been suffering for months.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
toothlessviper
Sun Jan 16, 2005 8:35 am
#99


Sorry if im worried. i know nothing is set in stone but if we dont voice our worries now, then if they do turn it upside down and we complain, i dont want to hear how we ( the doc's ) didnt put any input into it.


All im saying is from talking to many doc's on ahazihalf have said they will either give up doc or leave game if they nerf buff's..


I guess ive watched to many leave game over stuff already. I was a CH and BE so i know whata nerf can do to a prof.

Message Edited by toothlessviper on 01-16-2005 07:37 AM



POIZEN MIA news reports say she was last seen getting carried away by some creature called darth CU. many others are also missing. Please mail any info to swg's( we dont care department).

OK, who forgot to feed the dev's ? they have been using their nerf macro again! ahhh dev's NGE Not Good Entertainment. yup you named that one right!
pircio
Sun Jan 16, 2005 9:39 am
#100

griggs i totally agree with what you say about DWB, but how many places are there in this game like that at the present time? not many... that's all i meant



Valcyn || IGN:: hexen - master architech, master artisan, businessman extraordinaire
Alt:: Seithe Moonstar - master swordsman, master fencer, master brawler, raging badass
New vendors coming soon, bringing you the finest in structures, homes, and vehicles
vortexala
Sun Jan 16, 2005 10:58 am
#101






toothlessviper wrote:


Sorry if im worried. i know nothing is set in stone but if we dont voice our worries now, then if they do turn it upside down and we complain, i dont want to hear how we ( the doc's ) didnt put any input into it.






The correspondents, who have had this info since the summit, are there to insure that nothing gets turned 'upside down'. They are the ones wo have been putting forth the Doc viewpoint since the start. The Alpha Team, now that they're in, will help to enforce the Doc viewpoint.


I know that may not be of much comfort, but all I can say to that is this: I've been with this game for a long, long time. I've followed the medical professions every step of the way. I've ranted and raved about any little issue that I saw which in any way, shape or form messed with our professions. I'd never let them completely ruin our professions without a fight. And from what I've seen, the CU isn't ruining our professions at all.


Our buffs will be balanced, overall, with the rest of the game and the rest of the CU changes. But it isn't the end of the world and it isn't an ubernerf that some seem to think it will be. Judging from the summit conversations and the CU docs, we'll be fine post-CU... probably a bit better off overall.





~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Obata
Sun Jan 16, 2005 11:53 am
#102






pircio wrote:

griggs i totally agree with what you say about DWB, but how many places are there in this game like that at the present time? not many... that's all i meant






This is one of the reasons for the CU. Healing will actually be a part of combat again.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
DoctorGriggs
Sun Jan 16, 2005 1:17 pm
#103


pircio wrote:
as a doctor we have little to offer for grouping. before you 1-star me hear me out. what is the #1 best thing we can do for a group.... buffs. why? it puts someone in a place such that they're character can do 1000 times better than they could normally. there are not many instances where we fit in to grouped combat, and keep in mind when i say grouped i mean like 5 or more people. when we're in a large group supporting its highend content, siths, dwb, krayts, etc. what do we do? either last second healing or resing. cure states and poisons we can not worry too much about because it won't destroy a player like it could or maybe should, so we can go res or heal the person with 10% of their health or action left, but ask yourself this, when's the last time you were grouped and actually healed someone that was at 75% or more total health, you know you're not worried about it, at least not yet, and you have plenty of time to monitor it and see if they regen it or not.





I have to completely disagree. There is a lot of content in this game that is simply not feasible without a doctor. Try going into the Death Watch Bunker to craft a jetpack without a doctor or two to keep the group alive. Try PvP'ing without a doctor. It will be a short fight without those cures. Curing intimidate is HUGE. Curing poison/disease/fire is HUGE.

Fact is that doctor is an ESSENTIAL profession for a lot of activities in the game.

I really think everyone is blowing this all out of proportion when there has been NO public comment from SOE. The sky is NOT falling. Docs will still be just as important post-combat upgrade as they are now if not more so.

Like I said in my earlier post, just wait and see.

Message Edited by DoctorGriggs on 01-16-2005 03:22 AM



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

pircio
Sun Jan 16, 2005 3:04 pm
#104

and I welcome that change both as a swordsman and a doctor... the part that griggs quoted was to back up my main point



Valcyn || IGN:: hexen - master architech, master artisan, businessman extraordinaire
Alt:: Seithe Moonstar - master swordsman, master fencer, master brawler, raging badass
New vendors coming soon, bringing you the finest in structures, homes, and vehicles
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