Doctor Archive

Thread: Changes on vendors(merchant skill change)..Please read

Scoooter
Mon Jun 07, 2004 10:41 am
#92




DocSavag wrote:


Respectfully while I agree that the consignment system is a critical need to help with this I simply cannot agree that you are owed any vendors in order to play a doctor. Doctors can choose to be combat players, they can choose to run medical supply companies, they can even do both but they can't be the best at all three. It is a matter of deciding how you want to split up your skills. I have the same argument for crafters who want to master three Elite Crafting professions and have 6 vendors and all the advertising. AND have combat.


While we're on the subject I fully support the Medics, Doctors, and Entertainers and Smugglers getting access to something like the Image Designer interface that allows them to do secure transactions for their services. I play a doctor character as well and it annoys me to have people ask for healing and then just expect to run off with just a "thank you"


Message Edited by DocSavag on 06-07-2004 12:25 PM




Chataka,


I think you can see by my post I am not sure that a med vendor is the right thing to do. And that the merchant fix is needed.


Part of what I have been doing is pointing out that this does bring to the forefront the continuing disparities between what doctors can do and other crafters as a whole. And its not just this merchant fix either.


I have an alt that is a Master Artisan/Master Merchant but Doctors should not have to be forced to create alts to get what they need done when all other crafters can, now whether the dispairities can be fixed through skills or game mechanics is a different story all together.


Theroot issue with doctors is not becauseof this fix. In fact I am sure that you have seen my posts in the Merchant forum (since I also have a Master Merchant) applauding this fix.





Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
Ledao
Mon Jun 07, 2004 10:43 am
#93

Admin rights would work in a pinch, but I don't think that's an especially elegant solution.


This really should come with a consignment interface that allows the doctor to set his or her own prices, as well as agree upon a payment breakdown with the merchant...



As it stands, our options are roughly threefold: (and I know this from experience, I actually pay a merchant for his services...)


1. Sell items to the vendor, have them marked up and re-listed. Two issues with this one... First, its impossible to carry enough stock -- to give you an idea, my vendor now carries between 20 and 30 million credits woth of inventory. That's a lot of overhead for anyone... Second, city taxes are applied twice -- once when you sell the item to the vendor, again when it is relisted for public sale.


2. Give items to the merchant (either listing them for 1 credit, using secure trade, or whatever). Main issues with thisare the difficulty of communicating a pricing scheme, and the impossibility of guaranteeing that you'll be paid. If you're selling items to a vendor, the merchant can use those prices to set retail prices -- if you're doing it this way, you wind up having to use emails... When we tried it this way, it became more work than it needed to be for both my merchant and I.


3.Make friends with your merchant, log in his account. (I consider this to be roughly the same as admin rights on vendors: i.e. a quick and sleazy solution...) The problem with this, and with admin rights, is that the merchant doesn't have to do anything at all besides place the vendor and add someone to admin.


For that matter, if admin right are added (and they work like they do for everything else), we may never see another merchant actually playing the game -- they'll all drop their 5 vendors, admin the relevant parties, and never log in again. So that doesn't make sense to me.


Anyway, nice to see the debate still raging.




Ledao Bohi, Master Doctor
Now with 3 locations: Ledao's Meds in beautiful downtown Galatorbria, Rori (327 -1770), Ledao's Fine Pharmaceuticals @ UAT City, near Coronet (970, -5590), and Ledao's Premium Meds and Resources on Tatooine @ (-1922, -4041) just 750m SW of Bestine.
Comprehensive Stock and Price Listing Here
Songe
Mon Jun 07, 2004 10:51 am
#94






Scoooter wrote:

Doctors should not have to be forced to create alts to get what they need done when all other crafters can, now whether the dispairities can be fixed through skills or game mechanics is a different story all together.






We're not crafters is why. A WS will be able to have an elite profession and some merchant, but they can't buff and heal as well as we do... Again, it's a choice.




------

Novice Lekku Stomper
Scoooter
Mon Jun 07, 2004 11:40 am
#95






Songe wrote:





Scoooter wrote:

Doctors should not have to be forced to create alts to get what they need done when all other crafters can, now whether the dispairities can be fixed through skills or game mechanics is a different story all together.






We're not crafters is why. A WS will be able to have an elite profession and some merchant, but they can't buff and heal as well as we do... Again, it's a choice.








I answered that already Songe. Yes we are crafters, we make things. The sole difference is that we can craft to sell items and sell services. Just as a Weaponsmith creates items to sell and services such as weapon repairs. Some of the things we craft are used by us as services. Well we can't make weapons either.


And if you read my posts its not all about merchant.





Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
Songe
Mon Jun 07, 2004 11:56 am
#96

If we are crafters, then why are there so many docs who never craft anything? You won't see many weaponsmiths, tailors, or armorsmiths who never craft.



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Novice Lekku Stomper
Scoooter
Mon Jun 07, 2004 1:04 pm
#97






Greenbulb wrote:





Songe wrote:





Scoooter wrote:

Doctors should not have to be forced to create alts to get what they need done when all other crafters can, now whether the dispairities can be fixed through skills or game mechanics is a different story all together.






We're not crafters is why. A WS will be able to have an elite profession and some merchant, but they can't buff and heal as well as we do... Again, it's a choice.








Dunno,You haved to have a Crafting Tool and expensive Resources


We are on the Crafting Forums on Crafting.com


And where do you get your Wound Heal Packs,Rez Kits,Buff packs,Stims,Fire & Dizzy Cure things? OH! a vendor? Or do you CRAFT them?








I always heard that if you put a dead body underneath your pillow the Rez Kit fairy would take the dead body and leave you a rez kit. Maybe thats how it happens since we are not crafters.





Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
Greenbulb
Mon Jun 07, 2004 1:20 pm
#98





I always heard that if you put a dead body underneath your pillow the Rez Kit fairy would take the dead body and leave you a rez kit. Maybe thats how it happens since we are not crafters.





ROFLMAO it happens! but i get my Buff packs from Worrts! They have Special Powersand they Spew Buff packs from their Tongues,i had to Buy 1.475 million Worth of Buff packs from the Worrts, They are as Tricky As Jawas when your Buying Medical Driods From them!





-------------------------------------
SWG i have Quit.
Due to me being Depressed ABOUT the game instead of being entertained.
-btw... FREE SPEACH! BANN THE DUPERS!
For my timing of quiting this is for you Protestors of Intrepid/kettemoor
Songe
Mon Jun 07, 2004 1:51 pm
#99

Ok I should have said 'we are not pure crafters', my point was to show that we are more than just crafters, as opposed to weaponsmiths which was the example here.



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Novice Lekku Stomper
Radar-X
Tue Jun 08, 2004 12:08 am
#100






Songe wrote:
If we are crafters, then why are there so many docs who never craft anything? You won't see many weaponsmiths, tailors, or armorsmiths who never craft.






You are absolutely correct. I was one of em for the longest time. I didn't want to gather resources and sit around and play with experimentation and factories when I could be out killing stuff. Its interesting to get into but not required at all.



Klabra


"It is only one who is thoroughly aquainted with the evils of war that can thoroughly understand the profitable way of carrying it on"
Scoooter
Tue Jun 08, 2004 12:26 am
#101






Radar-X wrote:





Songe wrote:
If we are crafters, then why are there so many docs who never craft anything? You won't see many weaponsmiths, tailors, or armorsmiths who never craft.






You are absolutely correct. I was one of em for the longest time. I didn't want to gather resources and sit around and play with experimentation and factories when I could be out killing stuff. Its interesting to get into but not required at all.






Yeah you are correct buff packs , rez kits come from weaponsmiths and we are noot crafters.


Yes there are doctor dabblers that dont craft, there are medic dabblers that dont craft.


We may be a hybrid profession maining a lot of what we craft is sold as services we do oursevlves. That does not make us "not crafters".






Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
Greenbulb
Tue Jun 08, 2004 12:31 am
#102






Songe wrote:





Scoooter wrote:

Doctors should not have to be forced to create alts to get what they need done when all other crafters can, now whether the dispairities can be fixed through skills or game mechanics is a different story all together.






We're not crafters is why. A WS will be able to have an elite profession and some merchant, but they can't buff and heal as well as we do... Again, it's a choice.








Dunno,You haved to have a Crafting Tool and expensive Resources


We are on the Crafting Forums on Crafting.com


And where do you get your Wound Heal Packs,Rez Kits,Buff packs,Stims,Fire & Dizzy Cure things? OH! a vendor? Or do you CRAFT them?




-------------------------------------
SWG i have Quit.
Due to me being Depressed ABOUT the game instead of being entertained.
-btw... FREE SPEACH! BANN THE DUPERS!
For my timing of quiting this is for you Protestors of Intrepid/kettemoor
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