Doctor Archive
Thread: HAM and Buff Focus Thread
Iago_C wrote:
What concerns me (excluding the pilliaging of the crafting line) is that I won't be able to go on any hunts with my guild anymore. Now, I can wear armour, and buff myself so I don't get instant-incapped, but when this monstrocity comes out, I'll be left with no armour, no buffs and a whopping 1000 points of health. Plus, in other documents, the mobs are said to be smarter, so where does that leave me, other than dead?
Idon't believe that I canreally comment on the armor situation, but I will say that the devs have always considered doctor and combat medic to both be "combat" professions since day 1 of the alpha. This makes us hopeful that both doctor and combat medic will fully count towards increased health.
Both health and armor for the medical professions have been discussed in the alpha forums. It remains to be seen whether or not the discussions did any good.
MyT_Chicken wrote:
Ok I actually went through and read all the pages of this thread and I figured its time to say what I think.
I've spent the past 3 days trying to calm people down, and pound into thier head that the GP doesn't have all the information. However this thread brings something most do not....Corrs and Blue Glowies, Speaking from wisdom, knowledge, and trying not to spill the beans as their hands are tied between personal feelings and the NDA.
Considering the general flow of this thread has obviously turned into crafting let me just say this. While I don't know what the new skill set up is, I can pretty much say that what makes a Doctor today (+5 crafting Medic, +5 Crafting Doc) may not be how it is made in the CU.
Everyone has their own take on the changes, and honestly they are all good concerns. But what most people are doing is comparing the old system....with the new one. Assuming that it will follow the same general guidelines and restrictions. All I can say to that "We don't know". From reading this thread and getting a lot of input, neither do the Corrs and Blue Glowies; I mean they obviously know more then us, but even they don't have the completed blue print of the CU.
So....I'm while reading many concerns from "Crafting" Docs....well honestly if you want to continue to play that role, it *sounds like* you are going to have to re-adjust your template. It's really that simple.Speaking from personal experience, if I make a run of 5 buffs, they last me a long freakin time. Same with stims. I don't own a vendor, I only sell stuff when I need the money, I don't mass produce, and the items I craft last me a very long time. I personally consider myself a very "Well rounded Doctor, with the resources to back it up", but I'm not a "Crafting" Doctor anymore like I was on Gorath.
I would much rather PLAY then craft for other people. While I enjoy crafting, it's a mild point in my day to day game play. For those people that are hardcore crafters....Change your template...If you want to consider yourself as a "Crafter" then do that and change your template.
I think the general feeling is one that I get almost everyday as an Entertainer. People don't tip, because I don't have a product to use. And I think that is what most people are freaking out about. We will no longer be able to argue the fact that we directly "require" resources. Infact I get tipped more as an Image Designer in the past 3 days then I have in the past 9 months as a full blown entertainer. And Image Designers don't have a "Product" either. But they also can't play AFK.
Before I turn this into a book......I will just sum it up to this; We don't have enough information to start freaking out. Sure our concerns are merited, but we have no clue how the crafting line of Doctor will be moved. Every is just assuming it will go straight to BE. When that may not be the case. Everyone is just assuming that Medics will remain at 5 experimintation points. We don't know. This entire thread is basically one huge mess of assumption, which honestly amounts to *Nothing*.
Take that as you will, but the long and short of it is we have no idea what is going to happen...even the people that know more then the GP don't know everything. All we really know is that the days oftells like"I'm ubar 1337 buffz me nowz"are hopefully over, and we can finally take a role in group play that so many of use totally enjoyed before "grinding and AFK play" came to be. And I don't know about anyone else, but THAT makes me excited as hell for the HAM and Buff Changes.
Psssst, this information is still under NDA. What are you trying to do, ruin my surprise for the BHs? You don't see me talking about Commando _________s and _________s prematurely.
StarNick wrote:
In regards to BH and Commando and misc:
- BH will be very powerful Post-CU. Know how TKM templates now can pretty much wipe out some jedi? Yeah well, post-CU a BH ranged template will be just about the same... (In a one on one fight)
Tanks Catch'Or Master Bounty Hunter/Pistoleer/Carbineer - Scylla TKM/BH - Wonderhome
Darksfallen wrote:
It's also been confirmed that two mastered combat professions is required to have 3k hitpoints...
Keep in mind, that doctor is considered a combat profession.
So....I'm while reading many concerns from "Crafting" Docs....well honestly if you want to continue to play that role, it *sounds like* you are going to have to re-adjust your template. It's really that simple.Speaking from personal experience, if I make a run of 5 buffs, they last me a long freakin time. Same with stims. I don't own a vendor, I only sell stuff when I need the money, I don't mass produce, and the items I craft last me a very long time. I personally consider myself a very "Well rounded Doctor, with the resources to back it up", but I'm not a "Crafting" Doctor anymore like I was on Gorath.
I for one will applaud you and the others who are taking a stab at getting people to calm down. People have a tendency to freak out about things, etc.
A question. Do you think you might be pushing the whole "we don't know"statement too far? I only ask because, not knowing your agenda, your postscan possibly be interpreted to mean "stop posting until we hear more."
That may not the case of course, but it is one possible interpretation.
As for me, I would encourage everyone to calm down and wait until we learnmore.Leaving emotion based posts such as"I'm quitting!" and the like aren't productive.
However, by the same token, onecan use these forums to "vent" from time to time if you feel the need... ![]()
I'm wondering on what you are basing that? I'm not disputing it. We get a respec in the CU because our class was changed drastically by the CU not because we are a combat class.
Obata wrote:
Darksfallen wrote:
It's also been confirmed that two mastered combat professions is required to have 3k hitpoints...
Keep in mind, that doctor is considered a combat profession.
TarMangani wrote:
So....I'm while reading many concerns from "Crafting" Docs....well honestly if you want to continue to play that role, it *sounds like* you are going to have to re-adjust your template. It's really that simple.Speaking from personal experience, if I make a run of 5 buffs, they last me a long freakin time. Same with stims. I don't own a vendor, I only sell stuff when I need the money, I don't mass produce, and the items I craft last me a very long time. I personally consider myself a very "Well rounded Doctor, with the resources to back it up", but I'm not a "Crafting" Doctor anymore like I was on Gorath.
I for one will applaud you and the others who are taking a stab at getting people to calm down. People have a tendency to freak out about things, etc.
A question. Do you think you might be pushing the whole "we don't know"statement too far? I only ask because, not knowing your agenda, your postscan possibly be interpreted to mean "stop posting until we hear more."
That may not the case of course, but it is one possible interpretation.
As for me, I would encourage everyone to calm down and wait until we learnmore.Leaving emotion based posts such as"I'm quitting!" and the like aren't productive.
However, by the same token, onecan use these forums to "vent" from time to time if you feel the need...
Like I said, take it as you will but the real fact of the matter is No we don't know. Now if you read that as "Stop Posting" then so be it, but honestly assuming anything without facts really isn't called for. We could be doing far mor productive things like giving people AFK Macro's or something....At this point anything is better then everyone repeating "we don't know"
But you right the forums can be used to Vent....however venting on assumptions still isn't a good idea. All it does is cause more people to get on the particular wagon...and next thing we know we have a thread like this which is suppose to be about HAM and Buff Changes, but the main focus seems to be Crafting and why everyone thinks it sucks BE is getting some loving. When in fact we don't know whats getting replaced. Who knows maybe it will be 100,000,000,000,000 time better then the crafting line.
So yeah...if "we don't know" is read as "Stop Posting", then so be it. Because no posts are 100% more constructive then rumors.
Darksfallen wrote:
I'm wondering on what you are basing that? I'm not disputing it. We get a respec in the CU because our class was changed drastically by the CU not because we are a combat class.
Obata wrote:
Darksfallen wrote:
It's also been confirmed that two mastered combat professions is required to have 3k hitpoints...
Keep in mind, that doctor is considered a combat profession.
I dunno about the rest of you, but I consider Doctor to be a Combat Class right now. As I said before, crafting is only a very small part in what we actually do. And I do more healing for combat people then anything else.
I feel the same way, I'm not questioning that. But if you look at the class, stats, bonuses, certs for combat, ummm there aren't any. We were in beta from what I read meant to be in medical centers. Sure that has changed, but there's nothing combat about us.
MyT_Chicken wrote:
I dunno about the rest of you, but I consider Doctor to be a Combat Class right now. As I said before, crafting is only a very small part in what we actually do. And I do more healing for combat people then anything else.