Doctor Archive

Thread: Dev Response to Recent Enahancement Med Use Issues (12/02/2003)

Zarlor
Mon Dec 08, 2003 9:50 am
#79

Well, the initial response seems pretty clear to me. They don't feel they have a feasible solution to fixing the issue.


I'll actually pass along some of these to see if it sparks something that they think could work, BUT there ahve been other times where they have tried to modify older crates in other situations and the always seemed to cause more problems than what they were tring to fix.


So I'll pass some of these along, but you can assume that as far as the Devs are concerned, there is nothing more to be done on this issue. The old crates will still work, though, you'd just need to resell them to a Master Doc who could use them. At least try to recoup some of the loss, if you ask me, instead of just deleting them.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
ShouldStudy
Mon Dec 08, 2003 3:47 pm
#80

lol the above sugestion seems so simple wonder why no one else thought about it. Add 5 to med use novice doc, and 5 med use to Doctors Med Knolwege 1 (so its 10 and not 5) and you solve all the problems. I don't know anything about code but i will take the devs word that its too hard to change back to the old way.


That means that those people with 0 4 3 0 will be able to use there old enhaces (if they are short on skilll points like i am they might have to go 0 3 4 0 untill they finish using up there crates but that is a mionr incoviniece compared to not beign able to use them at all)


So unless you go Med Knowleg 4 you will have to spend at least 1 experminatoin pt on med use probably 2. So that it is worth getting.


I think that most of us agree that med use should be in the low 80's ideally it should be 83 i personaly prefer 76 but since that would make med use 4 pointless i would conceede that is should be 83 (and that is why rasing med use by 10) would solve all our problems.


And for thos people who say that only master docs should be able to use enhace d's a little remider ONLY MASTER DOCS can craft them so stop saying that there is no benefit to being a master doc.


Zarlor
Mon Dec 08, 2003 4:00 pm
#81

But that is not a solution because the issue to be fixed was NOT Med Use, it's the old crates. Med use does need to be looked at now to make sure it is properly balanced but no matter what is decided there all the NEW packs will definitely have the kinds of Med Use levels you are seeing now.


The solutions that would be needed need to only affect the old crates and that is what they say they could not find a feasible solution to work with. (I keep saying feasible because although some of the soultions offered could be done, they would simply require far too many manhours to implement for the amount of crates we are talking about, according to SOEs assessment.)


Now Med Use likely will need some rebalancing, but I seriously doubt it will even be anywhere near as drastic as letting D enhances be usable with a Med Use rating in the 70s again without experimentation. Yeah, that may be a nerf for some templates, but polling suggests that more Doctors are actually FOR more granularity and even distribution of Med Use ratings on our Enhances to provide a more balanced increase. Sorry guys, but the Med Use part of it may be a nerf, but it's one a LOT of Doctors stand behind and if you look at my numbers above,I stand behind it as well based on my suggested rates. You're pretty much just outvoted on that one.


Now the Crates problem is a different story andI would definitely like to have a fix for us on that. The Devs don't normally nerf already crafted items if they can get away with not doing so, but apparently it wasn't feasible to prevent it this time.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Avra
Mon Dec 08, 2003 5:23 pm
#82

Zarlor,


I don't think thatwe should dismiss this higher med use ideaout of hand. I believe this is a valid interim solution to the problem until the crates are fixed.


In other words, implement higher med use now (easy)and change it back when the crate fix is made. Please reconsider.

Zarlor
Mon Dec 08, 2003 5:52 pm
#83

It's not up to me to reconsider anything, here. It's up to the Devs. I've linked this thread to the thead I have on the Corre forum. And actually this was one of the original suggestions in that thread that they do not believe to be a solution. It's much the same as simply rolling back the original fix. It would have to change back eventually so they'd just be delaying the inevitable and probably suffereing a second firestorm in the process from less informed players.


If they change their mind or want to impliment any of this stuff.. well that's up to them to decide, really. All I do is offer options and links to threads like this.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Avra
Mon Dec 08, 2003 5:55 pm
#84




Zarlor wrote:

The old crates will still work, though, you'd just need to resell them to a Master Doc who could use them. At least try to recoup some of the loss, if you ask me, instead of just deleting them.





Actually, I would nevertry to resell a bugged crate. Not only would this be unethical, it opens the door for my account to be banned according to the terms of the license agreement. I'm sure you meant well with this piece of advice, but I would be a fool to engage in such risky behavior.

Avra
Mon Dec 08, 2003 10:51 pm
#85

Zarlor,


Yes, I know that. However, I can think ofseveral scenarios off the top of my head that would lead toan account being banned for trading a bugged crate, even if the other player is a master doctor. I'll list them if you don't believe me.


Sorry, but my momma didn't raise no fool. I do not believe "But Zarlor said it was ok to do it" is one of the excuses the CSRs will accept to undo a bannedaccount.


Trust me, you don't want someone blaming you for their account being banned. The only thing you could do in that situation is apologize and feel bad. But that's ok, because it would bethe player's fault for trading a bugged crate without thinking about the license agreement. Like I said, my momma didn't raise no fool.As the greatDana Carvey (as Bush Sr.) said, "Ain't gonna do it".

AvolonSummer
Tue Dec 09, 2003 1:25 am
#86

This indeed is BULL S**T. This nerf disables so many other doctors that are out there with 0/4/3/0. I think I am seriously getting sick of this game. All they do is nerf classes and now doctor class. Ok I am done whinning.


As a solution to this problem, why can't they just raise the med use in the actually med knowledge skill tree. Give us like +25 med use as a novice doctor, or atleast +15 in the skill tree. This will solve the problem of people with 0/4/3/0 and also solve the crate issue. Why can't we do this? I mean it doesn't sound very complicated to change in the code...just playing with numbers basically. If this isn't fixed, I probably will quit this game.


Very pissed off Doctor.


Avolon.

IlyaMasool
Tue Dec 09, 2003 6:21 am
#87

I think thats pretty much biggest reason I pulled all the old crates from my vendor.


I just pull them out of crate and sell em individually (at really discounted price) or just put em aside for me to use (heck I'll eventually use them half dozen crate before next millenium).


I also been selling em to some master doctors who always hang around the theed/cornet selling buffs. Whole lot of em as it turned out don't make their own buffs and they don't mind if buff packs are 75 or 95. And they know if you can't sell em, you will end up selling buffs at very cheap price to get rid of all them crates so they usually buy individual packs(I always pull em out of the crate in case they forget and sell it to someone else with my name still on them crates).


Now what I'm worried about it my next batch of enhance are coming out at 90, and JUST when I finished making crates of all 6, they lower the med use back down to 70 so I will have two generation of faulty crates.


But what can ya do

Zarlor
Tue Dec 09, 2003 9:27 am
#88

Avra: Um... Ok. If you really think that would be bannable, that's your right. As Ilya said you could always sell them individually and you wouldn't have a problem.


As for someone "blaming" me for account banning... let 'em. Send a CSR to this thread, send them to talk to me. If proper representation of this kind of sale is somehow not aceptable or considered a bannable offence then that CSR is just utterly lacking in a more than a few departments. Feel free to send them to me, but the only stipulation is that the crates are properly represented in the sale. And if a CSR won't accept it as a reason to unban, well I'll be happy to push it straight to the Devs.


I'd do it. Wouldn't bother me any.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Ledao
Fri Dec 12, 2003 7:33 pm
#89

So, I haven't quite made it through this entire thread, but one thing has really struck me thus far... Has anyone actually used well-made enhance Bs or Cs? Even Bs provide well over a 100% improvement to your stats most of the time -- enough to wear a full suit of armor, enough to regenerate your health and action quite a bit faster than your specials use them, and even enough for my unarmored pop-gun-toting self to go toe to toe with some pretty big monsters. Sure, you're not likely to find much of a market selling Bs or Cs, but that doesn't seem to be the primary concern of the dabblers that want to buff themselves.


If anything, I'd like to see the med use for D packs *raised*, to create a market for Bs and Cs, and perhaps give docs that are still working their way up to master a way to bring in a little bit of money. Even Bs last for the better part of an hour, and in my experience allow someone with limited combat skills (like a doc...) to kill just about anything they want (viz. Rancors, things like that).


Sure, Ds are fun. But they are -- and they should be -- a luxury item. No one *needs* 4000 health or 3000 strength or what have you. Ideally, I'd like to see their med use raised high enough that it would be a waste of resources to experiment them down to 90.


Anyway, that's my 2c. Thanks.


Ledao Bohi


Master Buff-bot, Valcyn




Ledao Bohi, Master Doctor
Now with 3 locations: Ledao's Meds in beautiful downtown Galatorbria, Rori (327 -1770), Ledao's Fine Pharmaceuticals @ UAT City, near Coronet (970, -5590), and Ledao's Premium Meds and Resources on Tatooine @ (-1922, -4041) just 750m SW of Bestine.
Comprehensive Stock and Price Listing Here
Zarlor
Fri Dec 12, 2003 8:57 pm
#90






Ledao wrote:

If anything, I'd like to see the med use for D packs *raised*, to create a market for Bs and Cs, and perhaps give docs that are still working their way up to master a way to bring in a little bit of money.



They were raised, actaully. Inadvertenly all Ds are now in the 90s for Med Use. But that is were they were supposed to be to begin with.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Ledao
Fri Dec 12, 2003 9:19 pm
#91

Ahh, i'm sorry -- I wasn't clear. I realize they were raised (I make them regularly ) -- but I'd like to see them raised further. Last I checked, I could make all of them with 89 or 90 med use by using only 1 experimentation point in Ease of Use. Now, this does cost me 15 or 20 points of power, since I can't do that as well as max out experimented power, but thatdoesn't makethat big a difference. I'd like to see Ds (maybe only for the secondaries -- the percentage increases to those are WAY larger, so they should certainly suffer some penalty in relation to Health/Action packs IMO) starting out with 97 or 98 difficulty -- so that there is an appreciable differencebetween the power of med use 90 packs and those that are fully experimented to power.


With a base med use of 97 or 98, you would still be able to fail an experiment or two if you were making it by hand, without the use going over 100...


I think this would indirectly aid Docs in a couple of different ways. I really think there is a market for Cs, probably at the low end of the current market for Ds... So this would help docs economically, although it would hurt people taking 0-2-4-0 to buff themselves... That's my theory, anyhow.


Thanks for the reply Zarlor -- and thanks for all your great posts here and elsewhere



Ledao Bohi




Ledao Bohi, Master Doctor
Now with 3 locations: Ledao's Meds in beautiful downtown Galatorbria, Rori (327 -1770), Ledao's Fine Pharmaceuticals @ UAT City, near Coronet (970, -5590), and Ledao's Premium Meds and Resources on Tatooine @ (-1922, -4041) just 750m SW of Bestine.
Comprehensive Stock and Price Listing Here
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