Doctor Archive
Thread: Just a Heads up from a TC regular.
Mind is longer but recovers slower.
DoctorInju wrote:
With heals costing so much action, why even have a mind bar anymore? I've run out of mind maybe thrice ever.
Action is shorter but recovers faster.
just my 2c in it..
This post is for msil and the posting of those videos on multiple forums as proof. The last two of the bloodfin fights need to be excluded, and I am sure the other two as well. Those videos are of exceptional PvPers. You can take 100 different people and put them in their guys clothes, with their templates and weapons and not get the same result.
They are some of the best PvPs that have played on bloodfin, and from what I gather on Scylla also. I am going to get a ton of crap from people on Bloodfin, but it is simply a fact. Those dudes can do the impossible consistently. There has been a lot of talk about exploiting in our galaxy because of this. Taking it into consideration there are two possibilities from those bloodfin videos:
a) They are exploiting game mechanics
b) They are that damn good.
Either way, those videos do not belong as proof of imbalances, as there are tons of other players with similar templates and gear that just can't do what you see.
I am one of them, and I have no problem being truthful about it.
Marrow1 wrote:
Tomdanizer wrote:
you do realize this is based off a movie? and in the movie jedi are quite strong. Yes, it is a video game, but the concept can be similiar. And i didnt put 2 years ( yes 2 years of playing this game, and eventually a jedi ) to be weaker then a non-jedi and with some templates, and the pearl drops, i AM weaker then some non-jedi tempaltes. ) And with jedi being weaker then a non-jedi, then it isnt star wars, and it also gives no insentive for a person to get jedi. And from the looks of it, i think you do not have a jedi, and just complain cause you die all the time cause you dont know how to play the game.
And i think you fail to comprehend the concept that it takes anywhere from 5-8 months depending on how you grind, and with it taking that long YOU SHOULD HAVE SOME SORT OF ADVANTAGE OVER A TEMPLATE THAT TAKES 3 DAYS VS. 150 days minimum, and 240+ Days. And back in the old system, it took like 6months - 1yr to get jedi? and then it took maybe another 6 months - 1yr to grind???
The first jedi on my server is in my guild. I was a doc before he unlock. I can promis you that you did not spend more hours grinding your jedi than I grinded my Doc in the last 2 yrs. Heck the hours I spent hunting avian could have produced a little army of Jedi.
So please, do not give me the jedi grind story for I have grinded a full template and it was a cake walk compared to running a 25+ factory buisness for over a year.
Awsome quote Morrow, absolutely true for all of us who have played this game for countless hours, but chose not to grind Jedi. Bravo!!
Jarred-infinity wrote:
Marrow1 wrote:
The first jedi on my server is in my guild. I was a doc before he unlock. I can promis you that you did not spend more hours grinding your jedi than I grinded my Doc in the last 2 yrs. Heck the hours I spent hunting avian could have produced a little army of Jedi.
So please, do not give me the jedi grind story for I have grinded a full template and it was a cake walk compared to running a 25+ factory buisness for over a year.
I was a doc from when I started this game until they changed the prof with the CU. If your saying you spent 8 hours a day gathering avian for 4-5 months pre patch 9 then good for you, I know I never spent anywhere near that time to get my resources or to craft and I always had backpacks full of meds in storage, on sale and for my guild.Comparing a full time crafter to the pre patch 9 jedi grind is a little confusing though, I know I did it because I enjoyed it. Doc to me was never a grind so i can't see the relationship.
Not flaming I am just a little confused by your agressive stance trying to compare apples and oranges to prove your apples are much harder to produce. What does it accomplish?
This is simple: We all play the same game, and believe it or not (!) some of us play as much as a grinding jedi, just for the sake of the fun of the game. In a jedi's mind, time = uber. So, by their logic, SOE should just set a high hours invested reward for each toon. After you have played for 1 Gazillion hours, BOOM, you're a Jedi.
One last post on this. It seems like everyone who agrees with this move is either a Jedi, or someone who doesn't want to waste sp on healing abilities. I am a TKM/Doc. I have been this template since long before the CU, and have returned to it time and time again. In my current state, I do little to no damage at all, my defences and my healing are how I play the game, in both PvP and PvE. In fact I lose most PvP to damage dealers with 4xxx anyway, and this nerf isn't going to help my template at all in that respect. Also, this template was the perfect balance for managing mind and action bars.
I look over at the BH and rifles forums and see pictures of weapons that do 630-1260 damage, then I come here and read this. This will be a huge blow to me and my main toon, the biggest since the CU. The reason I did not grind jedi over the past two years was because I was always able to find a way to balance my toon. This slaps my entire template flat on action.
Of course the Jedi are happy, docs and cm's are getting slammed. There is evidence that pearls will be returning soon, and the Knight trials will be resuming. Not to mention their main nemesis, the CM is getting the nerf they demanded.
I have advocated that SOE do something to return Jedi to their rightful state. I have also asked not to be nerfed in the process. This all seems like an SOE response to the loudest crybabies on these forums. I really don't know if I want to continue if this goes live. I am sick of being forced to redefine my game every 6 months. You can call this whining if you wish. I am just getting a bit tired of this type of treatment, and I am glad I know this before dropping $30 before checking out TC.
Message Edited by Kresh_Azzo on 10-11-2005 12:27 PM
Message Edited by Kresh_Azzo on 10-11-2005 12:29 PM
MsNiL wrote:
Knockdown Recovery comes from novice brawler or novice marksman. The only type of template that do not have any knockdown recovery would be something like Master Doctor, Master Creature Handler. I have been reporting this myself.
TenshiHanaKinu wrote:
Doctor is a pure healing profession. It does not have KD-Recovery like Master Force Healer does, it does not have Offensive abilities like Master Force Healer does (which make Force Healer much like Combat Medic) and it does not have the ability to use its abilities while KD'ed. So maybe in outright Damage you do not win, but in the majority of PvP situations you do have the advantage, and also the ability to easily pick up other skills that would make you exceptionally more powerful per skill point spent.
If you compare the additional features between doctor and master force healer though you get this:
Both of them have this: Extinguish, Cure Poison, Cure Disease, Stop Bleeding, Stabilizers, a 10% mindcost 1500 heal and woundheal.
Doctor Extras: Health/Action/Mindbuff, Speedbuff, Revive, up to ~7000 damage resistant/75% armorbreak sliced/health enhanced battlearmor, Low mindcost Bacta Jab, Drag Incapacitated Player, Diagnose, +50 ranged defense, +50 melee defense, Anti-disease buff, Anti-poison buff
Master Force Healer Extras: Force Shock/Force Sap, Total Heal
Believe me, you would not pick MFH for theese advantages. Only reason to go MFH really is a conscious choice of being the role you prefer to be regardless of the issues with it. That's why I still am one.
Comparing Jedi and Doctor is ridiculous in the first place.I still don't understand why people are so focused on trying to compare both.
But yeah, all the doc extra's can be obtained thru different jedi templates if one would ever want to be the equivalent of a doctor, butplaying a jedi...
Darkvicious wrote:
Comparing Jedi and Doctor is ridiculous in the first place.I still don't understand why people are so focused on trying to compare both.
Maybe becouse Master Healers, Doctor and Combat Medic share the same role?
But yeah, all the doc extra's can be obtained thru different jedi templates if one would ever want to be the equivalent of a doctor, butplaying a jedi...
Buffs are unique to doctors only. Only thing that comes close is Squad Leader.
In that case I am very good, becouse I considertanking with Seani a nobrainer.
ConagaDonrello wrote:
This post is for msil and the posting of those videos on multiple forums as proof. The last two of the bloodfin fights need to be excluded, and I am sure the other two as well. Those videos are of exceptional PvPers. You can take 100 different people and put them in their guys clothes, with their templates and weapons and not get the same result.
Iwof wrote:
How about just having Bounty Hunters only be able to be BH and no extra professions, give them what they need there so that we can be left alone in our professions. All problems originate from BH/Jedi pissing contest, let's just put them in their own little world and leave the rest of us the hell alone.
This is the first time I have been compelled to /agree with BH as an alpha class. This has been a very bad day, especially considering I was just starting to enjoy this game again.
Darkvicious wrote:
Master Enhancers should be put in the same category if I get what you're saying. As for all these profession can heal, yes , but they all play verydifferent roles as far as their respective profession goes. It's why I didn't bother mentionning Cm's. Jedi is a class apart from the rest of all the professions, it's why it is suppose to take along time to grind and obtain.
Master Healer is a healer. Master at it even. Personally I do not request for MHealers to be better than Doctors in pure healing, although I would like healing power at least equal so that I can fulfill the role as a healer in a Level 80 group. On the other hand, unlike some other people, I do not ask for buffs to be added to the skillset. That's the Doctor's role.
But yeah, all the doc extra's can be obtained thru different jedi templates if one would ever want to be the equivalent of a doctor, butplaying a jedi...
As they should be. As far as jedi goes, enhancer is where the buffs are at.
Major difference is that Enhancer is Buff Self, while Doctors can heal everybody. Same with Center of Being, Parry Riposte Stance, Duelist Stance, PowerBoost etc. They are all Self Buffs.
Doctor's have the unique role to Buff Other. That's their role, that's what makes them unique. If anything, Doctors should have more nice buffs for people.
Combat Medic have a role as a very strong debuffer/dotter. There's simply no other profession like it.
Then all 3 are healers, which means that they can heal.