Doctor Archive

Thread: CM's Nerfed, now it's our turn...

FalinMor
Fri Aug 06, 2004 7:14 pm
#79

I've been a Master Doctor for nearly a year, and I WHOLEHEARTEDLY support nerfing the way doctor buffs work.


It would be ideal if they ALL worked the same as Dancer/Musician buffs, with an unenhanced Master Doctor skill capping at double the unenhanced stat score. Wound Treatment skill mods would still effect it (just like Dancer/Musician), as would food (and it'd be nice if Dancer/Musicians got an equivalent food, if they don't already have one).


The bottom line is, my Swordsman/Doc can tank darn near anything in the game almost indefinitely, even when using armor that's around 50% instead of 80%+. This is solely because of buffs, and it makes the PvE game WAY too easy.


Make the 100% enhancement a hard cap not too difficult to reach usinggood resources and some experimentation. Ultra-High quality resources and more experimentation can give the buffs a longer duration and/or increase the number of charges in a buff pack.


Falin
Morganite
Sat Aug 07, 2004 12:13 am
#80







Gavvot wrote:
LMAO if you say so, bearing in mind Iin RL i'm a scientist looking for cures I'm going to difer significantly from your idiotic view of Dr.s/ Want to talk biological diagnosis and cure, go ahead; I'll hand you your head in a basket so be warned.




Out of curiousity, what was the last thing the medical community in real life cured? polio? smallpox? 40 years ago?




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Offer all auction winnings to the food vendor at said waypoint..
Silencer12
Sat Aug 07, 2004 12:43 am
#81

i agree that PvE is a problem at the moment with overpowered buffs and armour. It's would be good that this nerf is coming, but i think only one should be nerfed.


I have played while having a buff ( at 2500)and my chest piece of armour broke, once this happened i was suddenly overwhelmed by pickets and almost died.The point is that even with buffs at 2500, bots can still kill you ifyou aren't careful.

ONLY ONE SHOULD BE NERFED, NOT BOTH!


Also as my last 2points i would like to say:

1) Withbuffs nerfed howis anyone meanttobe able to killa jedi?!

2) DWB is near impossible to do at the moment, even with armour at 80%, a maxed out group of masters,and buffs at 2500. How are we meant to do it with the nerfs unless we have a group of master jedi?!??!



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Quantity has a quality all of its own.
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Fenris78
Sat Aug 07, 2004 2:52 am
#82



FalinMor wrote:
I've been a Master Doctor for nearly a year, and I WHOLEHEARTEDLY support nerfing the way doctor buffs work.
It would be ideal if they ALL worked the same as Dancer/Musician buffs, with an unenhanced Master Doctor skill capping at double the unenhanced stat score. Wound Treatment skill mods would still effect it (just like Dancer/Musician), as would food (and it'd be nice if Dancer/Musicians got an equivalent food, if they don't already have one).
The bottom line is, my Swordsman/Doc can tank darn near anything in the game almost indefinitely, even when using armor that's around 50% instead of 80%+. This is solely because of buffs, and it makes the PvE game WAY too easy.
Make the 100% enhancement a hard cap not too difficult to reach using good resources and some experimentation. Ultra-High quality resources and more experimentation can give the buffs a longer duration and/or increase the number of charges in a buff pack.
Falin





Totally agree mate.

With the proposed HAM revamp system (which I think will be a very good idea) using specials won't drop any HAM bars which makes players less vulnerable. If you capped all buffs at double the base stats you'd get rid of combat characters dropping their "physical" stats and pumping it into mind (which makes no sense in terms of character - having combat guys essentially wimpy geeks). Extend the spice duration time from ~10 mins to about 20-30. PLayers then have the option of getting long term (3+hrs) from docs, or carrying around spices and food which last less time but can be used more regularly. As they won't stack (or only up to the max 2* base stat) it makes chefs and smugglers more valuable and adds an air of competition between the 3 proffs.

With a max of double your base stats, armour encumberance would still actually mean something, although you could of course still wear your full comp suit and not be too badly affected.

Things like DWB will be too hard, but nerf places like this so they still represent the same challenge level taking into account the new buff levels.

I only found out from my housemate the other day there are actually three different levels of buffs, with the lowest adding about ~600 to your stats for about 40-50 mins. Why does no body sell these? I always fight unbuffed as I don't want to play in "God" mode - but I don't have a problem with buffing my stats like that.



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Giftmacher
Sat Aug 07, 2004 10:24 am
#83






Morganite wrote:






Gavvot wrote:
LMAO if you say so, bearing in mind Iin RL i'm a scientist looking for cures I'm going to difer significantly from your idiotic view of Dr.s/ Want to talk biological diagnosis and cure, go ahead; I'll hand you your head in a basket so be warned.




Out of curiousity, what was the last thing the medical community in real life cured? polio? smallpox? 40 years ago?








LOL 'friad we've been held back by live vaccines a little but SCID, some forms of cancer (the drug cis-platinfor example)and impotence are the latest things I can think of. (The first of definite life saving benefit but risks cancer.) I'm afraid cures are hard to arive at.


Gift.

Whytrose
Sun Aug 08, 2004 12:49 am
#84






yebach wrote:





TenshiHanaKinu wrote:

Secondaries should be based on a percentage. Double at max, like Musician buffs.


Primaries should remain as they are now.


Quite simply, HAM primary buffs are the only thing between us & Jedi one or two-shot deaths. We have no armor resists to Lightsabers. When I get 'chased down', it's essentially a "please don't hit my head" and pray I can heal myself long enough to reach someplace safe. If I had any less than 2500 (I never bother with bivoli, so I buff avg. 2100 - 2200) I would be 'smote' in like 2 - 3 hits at max.


Besides, even as a Pistoleer I can overwhelm someone's buffs if their resists to something aren't that hot. Without the ability to heal even a fully-buffed player is running on time. Primary buffs are not the problem. If you want to look at buffs as a source of problem, go with secondaries.


Armor Resists are the big issue.




Buffs are part of the issue as well. As a Master Doctor I totally support this. The rest of you Docs had a chance to put your foot down and do what was right by the CMs. Now it is our time to reap what we sow. I wholly welcome the nerfing of buffs.







I usually use the forums for a source of information without adding comment...but this time I could not pass it by...


Put our foot down and do what was right by the CM's? What was right is what is beingdone toCM's in my humble opinion.


I started this game just a few weeks after it went live. I wanted to be a Doc from the beginning. My main character had never been anything but a master doc and master combat medic.


I used all my abilitiesgoing with groups of friends to heal them and to help kill mobs with poisons and disease stims. I'm talking about the days when running into a Wrix lair meant almost certain death. Buffs were something that were not at the level they are now because no one had collected all the awesome resources that we have access to now. So when we got a +900 buff to all stats we felt like we were invincible. But this was also before we had things like the Corvette and the Death watch bunker.


Then CM became the "flavor of the day" to kill everyone in 30 seconds in PVP and it didnt matter if you had +2500 buffs. It didnt matter that you spent an hour preparing for battle. The CM's showed up and battle was over. rebuff ...go back....CM poison......rinse repeat as often as you felt like dying. It was then that I dropped master combat medic. It was my silent protest to a profession that should NOT have had the ability to EVER be the single most important profession in ANY battle.


I've read through this thread and I do agree that things need to be fixed. I dont think doc buffs are the place to start though. I think you need to fix the combat professions that are hopelessly broken first. THEN if everyone still feels that Doc buffs are still over powered, by all means change them.


I am just speaking as someone who does both sides of this...I have a master doc but I also have a master brawler/master swordsman/master pikeman zabrak. If you call for a blind nerf of doctor buffs you are dooming characters such as my zabrak to total uselessness as a tank. You also have to remember that not everyone that plays this game has the option to play in large groups. You are dooming characters that play at odd hours to be very limited in what they can do. Groups are a lot of fun but everyone likes to do things they can do solo at times.


I just had to comment on this because it sounds to me like some people are bitter over the so called "cm nerf". The CM werent nerfed. They were merely fixed. A master combat medic should always have been a SUPPORT class. they are to keep people on their feet so they could continue a battle. NOT mean "game over" when they show up.


If you're really information gathering as was stated by one poster...then ask people what they think. Ask for their opinions. Dont title a thread "CM's nerfed now it's our turn..." and not expect opposition.


Some of us have been around long enough to remember when buffs were random and had nothing to do with how good you made your buffs. You might get a +1600 buff and a +900 from the same enhancement pack. I dont want to go back to those days when it didnt matter how good your resources were. I work too hard to gather the things I use in my buff packs. I am not one of the docs you will see selling buffs in the startport. It's something I have very very rarely done. I make them for friends, guild members and for personal use.


I know that some are going to read this and jump all over it with all kinds of responses and that's ok. I'm just stating my opinion as a veteran player and master doc.


Kateara


master doctor/master chef Chilastra


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