Doctor Archive

Thread: Schematic info for all the new poison/disease Doctor items.

Gnuut
Tue Aug 10, 2004 5:17 pm
#79




Naritus-Bel wrote:

Well,if SOE actually does the same for Docs as they did for CMs, Docs will be able to make Adv Dispersal Mechs with 10 expiremental points soon... Won't happen so long as we are required to use BECs, CRDMs and LSs in our healing stims.


Even though this won't bother me one bit since I'm Master Doc / Combat Medic..


I still feel that CMs should have never been given the ability to craft Adv Bios, Chems, Liquids with 10 Expiremental points, the Dispersals, Infections, and Resileince components I agree with completely to be exclusive CM... Umm, I don't know what version of SWG you are playing but the version I play limits me to 5 points of experimentation based on the fact that I need to Master Medic. If you are suggesting we lose the ability to craft those components then I am in full agreement, just as soon as the DEVs drop the medical requirement for CM to Medic 444x.


But for the Dispersal mechs, Especially now that the Doctors will be required to use them, I betDocs will be able to craft them soon... Fat chance


Though maybe SOE could use this as a way to force CMs and Docs to work/depend on one another... make CMs only able to get master Medic level of expiremental points on the Bios, Chems, and Liquids (or even make Adv Bios, Chems, and Liquids Doc Exclusive components), that way it would make sure docsandCM would have to work togetherto make really good stims and the like....

Did you just start reading these boards? The issue of inter dependancy has been stated many times and it seems you are just noticing this? The day CMs are allowed to have 10 points of medical experimentation to craft our healing components is the day Doctors will be allowed to make CM components with full experimentation value.


Just my personal opinion... so don't get too upset about it... I don't see this as an opinion as much as a flag of ignorance. Please try and educate yourself on the basics before commenting on issues where you have limited knowledge.



Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

randym127
Thu Aug 12, 2004 4:49 am
#80

Anyone notice that the schems listed here are a bit different than the ones in game. The C buffs take 4BECs



Rolan DarkTower- Intrepid
Stim City: Moenia, Naboo 5326 -4084 Meds & A Ton of Other Merchants
Doc Maknob's (Stim City Outlet)
+20 Medical, Combat Medical & Chef Experimentation
"When your HAM is looking shi&&y, you'll be glad you shopped at Stim City

Agent001
Thu Aug 12, 2004 6:03 am
#81






randym127 wrote:

Anyone notice that the schems listed here are a bit different than the ones in game. The C buffs take 4BECs







uhhh.....


no....


C buffs take 2 BECs.....

Happymob
Thu Aug 12, 2004 6:10 am
#82






Agent001 wrote:



uhhh.....


no....


C buffs take 2 BECs.....



You might want to look again. The cures took more DMs than listed and the enhances took more BECs than listed. Messed up my careful pre-release planning a bit




Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


Agent001
Thu Aug 12, 2004 6:14 am
#83






Happymob wrote:





Agent001 wrote:



uhhh.....


no....


C buffs take 2 BECs.....




You might want to look again. The cures took more DMs than listed and the enhances took more BECs than listed. Messed up my careful pre-release planning a bit






ahh, I thought I was on the wrong thread


Message Edited by Agent001 on 08-12-2004 07:15 AM

Agent001
Thu Aug 12, 2004 6:16 am
#84

this is all data from the TC
Page 7 of 7