Doctor Archive
Thread: Views on Docs with Area heals vs CM... etc etc flame me
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TenshiHanaKinu
Wed Aug 11, 2004 3:20 pm
#79
Brainplay wrote:
Please erase some of the previous color posted stuff. You're posts are getting extremely long.
TenshiHanaKinu wrote:
Gnuut wrote:
CMs belong on the front lines and Doctors belong in the rear with the gear. I don't see how it can be made any more clearer than that.
Max healing range does not matter when Doctor buffs and Super StimBs are used.
So, you're saying the Doctor profession is useless on the field? I would like to see what it is you are fighting that you would never need a Doctor on the front lines since Buffs won't save you from high-end content. Buffs + armor will, since those 90% resists may help you curb a lot of damage. No he's saying Doctors SHOULD be useless on the field. All of you titles put you in the rear with the gear.
None of our titles say anything about where we should necessarily be located. That argument is flawed regardless since you are trying to stress that Combat Medics should be better healers than Doctors in battle yet you have the title "Chemical Warfare Specialist". If you want to argue titles, you're too busy chucking poo to really be good at healing.
Unfortunately that doesn't apply to all of your abilities now.
Because "Doctor" doesn't necessarily means someone sits in the Hospital all the time. It's a highly-knowledgeable healer.
The logic in giving most of those abilities to a Doctor was flawed.
Honestly I don't see the CM logic proving to be any more concrete.
However, my take on this is that you've never been hit with a Dizzy and knocked down. You've never been intimidated or set on fire, or hell, any other state. You've never been poisoned or diseased during combat. That's my take on things. You've never died. You need to get out more. Have been down that road and screaming for a doctor to get them off of me.
Dizzy is the first state I do my damndest to get off my teammates. Especially if they get floored. That debilitating state can keep a player down for minutes.
Then I wonder to myself why a doctor is able to take care of my medical needsin the thick of battle better thanany of my combat medic abilitiesever could.
Because we're more powerful healers. All we do is heal, heal heal. We don't chuck poo. But we can only heal one person at a time. A CM is far better at party-healing. It's the "Take One For the Team" aspect that Squad Leaders have.
Its really sad when the master of poisons and diseases can't do jack about them himself.
Can't help you there.
Go fight something challenging. Especially with NPCs using specials again. NPC specials are a joke.
Your template, please? Are you a stacker?
About the only thing that still requires any health or action healing centers around two places in this whole game. Hell even nighsisters are still easy.
Your template, please? Are you a stacker?
Unfortunatly I have to wear more expensive stun layered armor instead of the cheap 80% kinetic now.
Wait until armor is nerfed and let's see how good you are. And have you been to the Death Watch Bunker recently or the Corvette? We had a Pikemanand a Rifleman, a TKM, and a Pistoleer (hah hah) attacking one Super Battle Droid. After 5 minutes we still had barely dented it. Our Pikeman (tank) was still alive only because of healing HAM, even with heavy composite on.
Their force powers are still a joke except when they blow up my speed thanks to buffs.
That's a Nightsister, hardly one of the more-powerful NPCs in the game.
Our great and powerful mind heal ability is limited to a range of 6m. You were saying?
Okay, so you have an ability that you have to be in the thick of combat for. Yup and the more we use it the more ineffective we become at ALL other abilities and make ourselves more vulnerable to attack. Include MIND wounds and bf everytime you area cure and see how you like it.
There will be a balance, soon.
If that's true, and all Doctor abilities have a range of 6m, that only strengthens the reasoning that Doctors belong in the thick of combat. No actually that doesn't, just the opposite. Novice medics get a range of 6m too. That means nothing.
So what does a medic do?
A CM can heal group damage from far away, a Doctor cannot. A doctor who sits 31m away from Combat is useless, that is not true for a CM. Why is the doctor sitting?
Sitsas in"placed; stands; 'hangs out around', waits; positions themself."
You aren't rooted for 4 seconds to use ANY of your abilities.
3 second minimum healing time will be instituted for everything. We originally ALL had the 4 sec timer but could ALL use Havla to reach 1s healing. Currently the healing timer is borked on heals and cures. And from what I am told there is no timer on Mind Heal, like there is no timer on Reviving.
I get rooted for poison/disease AND healing.
Root timer on throws. That will be spread to ALL heals by next week.
You two can continue to one-star me simply because I disagree with what you say. Try presenting information beyond reasonable doubt.
Brainplay
Fri Aug 13, 2004 5:39 am
#81
TenshiHanaKinu wrote:
None of our titles say anything about where we should necessarily be located. That argument is flawed regardless since you are trying to stress that Combat Medics should be better healers than Doctors in battle yet you have the title "Chemical Warfare Specialist". If you want to argue titles, you're too busy chucking poo to really be good at healing. On the same note you're too busy buffing in starports to be of any use on the battlefield. Buffs are the anti-thesis of poisons. Why they gave you such power abilities such as flame suppression and state removalwithout the use of a droid in combat is beyond me.
Because "Doctor" doesn't necessarily means someone sits in the Hospital all the time. It's a highly-knowledgeable healer. Who is still a non-combatant healer.
Honestly I don't see the CM logic proving to be any more concrete. Combat Medics are meant to be the battlefield healers. Thats in the book and been reiterated by the devs on various occasions. No such thing can be said about doctors.
Dizzy is the first state I do my damndest to get off my teammates. Especially if they get floored. That debilitating state can keep a player down for minutes. Yeah I know, hence the post. Its also a novice doctor skill that in truth takes no effort at all since its a 100% cure rate despite the resources used yet its one of the most useful abilities available.
Because we're more powerful healers. All we do is heal, heal heal. We don't chuck poo. But we can only heal one person at a time. A CM is far better at party-healing. It's the "Take One For the Team" aspect that Squad Leaders have. You still buff and as mentioned before its the anti-thesis of poisons.The take one for the team is our /healmind ability which is a singletarget only skill and is the only skill in this game that gives wounds, damage, and BF for using it.Your heal heal heal arguement isn't going to cut it here. You have powerful abilities that outshine our medical abilities and offensive abilities.
Your template, please? Are you a stacker? Rifleman/Combat Medic. CM's dont have the skillpoints to be stackers remember? All of my useful PvE skills come from rifleman. I have yet to see any NPC other than the vette and DWB be of any real threat. Buffs and armor take care of that.
Your template, please? Are you a stacker?
See above and my statement still stands. If an NPC is taking you down you either forgot some critical item, tried to take on a full group, are a noob who cant play his combat profession.
Wait until armor is nerfed and let's see how good you are. And have you been to the Death Watch Bunker recently or the Corvette? We had a Pikemanand a Rifleman, a TKM, and a Pistoleer (hah hah) attacking one Super Battle Droid. After 5 minutes we still had barely dented it. Our Pikeman (tank) was still alive only because of healing HAM, even with heavy composite on. I had a TKM, MBH, and my MRifle skills at hand to take down a SBD in under 5min. I dont deny the SBD offensive abilities. Matter of fact I just stood behind him andused a small stimpack D when I wasn't spamming SS2. Yeah I'm waiting till they nerf armor like I'm waiting for the revamp which they started talking about in...oh DECEMBER! I was also waiting on the new smuggler spice that was a MIND DAMAGE mitigation spice. That in itself made more sense and is more balanced than doctor useable area cures or innoculations. Heck why stop at MIND damage, all poison would have been fine too.
That's a Nightsister, hardly one of the more-powerful NPCs in the game. Not too many other NPC's that are more powerful than NS bar DWB and vette npc's.
There will be a balance, soon. We've been waiting for that for a long time so our healing abilities will actually be wanted on a battlefield instead of our poison/disease abilities alone. Yet doctors have received several new abilities including a point blank which has an area effect large enough that almost classifies it as a ranged ability while CM's got nothing.
So what does a medic do? Same thing as a novice medic only with bigger stims.
3 second minimum healing time will be instituted for everything. We originally ALL had the 4 sec timer but could ALL use Havla to reach 1s healing. Currently the healing timer is borked on heals and cures. And from what I am told there is no timer on Mind Heal, like there is no timer on Reviving. 3 second timer? That still doesn't root you for 3 seconds and still allows you stay mobile on a battlefield.
Root timer on throws. That will be spread to ALL heals by next week. There was no confirmation on that.
Please erase some of the previous color posted stuff. You're posts are getting extremely long.
Innoculations and area cures should never have ended up in doctor hands. They should have pushed the smuggler spice forward instead. Complete resists are not a balance. Mitigation is a balance.
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