Doctor Archive
Thread: Enhance Pack Variability Poll (Another Vote!)
... I doubt you'll see a x3 multiplier, what it should be is your (1 + Wound Treatment skill mod%) x Enhancement Pack Base, in effect your wound treatment mod would give you a fixed bonus over the base.
I wouldn't mind seeing some of the variation in stimpacks taken out, but its not as big of an issue, you can always refire a stim, refiring an enhancement is a significantly more ardous process.
I chose #1.
Having a buff range from 1400 to 2400 is much better then from 800 to 3000.I wouldn't mindeven narrowing it a bit more tobe 1600 - 2200.
1) Reduce thevariation of the buff effect
Bonus: Increase the chance of rolling a better buff effect as a character's medical skill increases...
Johaan: Check the thread HoTron-Rex started about those harvestors. Those changes are not going to happen. It was a bug that cropped up and was caught on Test where it was supposed to be caught.
Now don't you just feel completely out of the loop. ![]()
Number 1 Please!
I don't know if the server hates me or if my timing is bad, but I based on the posts here, I get much more than my fair share of sub-base buffs. Or people are talking smack.
Either way, a smaller range would allow for some variation that would occur from patient to patient without all of the hassle we have now.