Doctor Archive

Thread: To docs who think we should charge 10k minimum for buffs

Kallel
Sun Jan 04, 2004 11:02 am
#66

I use top-quality components that are both extinct, and hard to get (I don't care much about people saying this or that is worth 5crs/unit when I cant even find the said resources)



My buffs are 3+ hours long, and I have bio-eng clothing



I sell the set 15k to people. If they dont want to pay the price I dont buff them it's that simple



Considering they can work money/xp for 3 hours with total easy, I don't think 15k is too much asked (its basically a 10 minutes mission)




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For high quality unsliced weapons & cheaper prices, visit Master Weaponsmith Bubo's shop, located :

Naboo, North of Theed
-4819 , 5547
Kallel
Sun Jan 04, 2004 11:08 am
#67

fyi, if people can tip an afk dancer 1k to watch them 5 minutes, they can pay 15k for my 180 minutes buffs =p




---------------------------------------------------------------------------------

For high quality unsliced weapons & cheaper prices, visit Master Weaponsmith Bubo's shop, located :

Naboo, North of Theed
-4819 , 5547
Jalbs
Sun Jan 04, 2004 12:37 pm
#68

You can flame my posts but yes if you took a survey most doc's theydont have crates of enhance packs. Its not about putting it in a factory its about getting the 6000 avian meat and 11,000 herb meat that prevents it. I am not a fuc**ng idiot I know how factories work. High Quality avian meat comes in small bunches and with our limited skill points unlike any other profession I get like 10 at a time. hmmmm


Master doc/Master carbineer...18 skill points left. Every time I need a resource I have to drop either novice scout then get novice artisan or vise versa.If Doc's want to charge 6k for buffs they will but I see a dramatic change for Doc's.My services are no longer free.


It's time people start saying i'll pay 5k for a full heal, I'll pay 15k for a buff! If you dont then you get nothing. Doc's are eveywhere but unless you make it worth are while then don't expect anything. Cept noobs some reason I like hooking them up dont know why.



CorbinValtha
Sun Jan 04, 2004 1:31 pm
#69

I'm on Radiant and have been back and forth between every planet...and have NEVER seen a doc buff for 10k......ever and I doubt I ever will...nor will I ever charge over 6k (depending on area i'm in) for my services once I become a master doc.



I'm not here to impress anyone, i'm not here to hold your hand. When it boils down to it I more than likely hate you.
Numen
Sun Jan 04, 2004 3:57 pm
#70






jgr wrote:
I've never paid over 6k for buffs and never will, good luck getting people to pay 10k as I'm sure some do but the more reasonable docs will make far more money in the long run through a much higher customer base.





Yea you have to realize that most Master doc wouldn't care. Most get more business than they want right now. I sure wouldn't want to sit outside a shuttleport for 2-3 hours strait just for credits. Yes there will always be people that are selling buffs cheaper. However if someone wants buffs they are usually not in the mood to travel to 3 different planets in hope of finding a Master Doc with a cheaper price. Why pay an extra 1500+ for tickets and 10+ minutes of your time to save 4-5k? That is how must people look at it.


There will be more people that will go 0/2/4/0 or 0/4/4/0 Doc but again it won't matter. Very few Master Docs have problems actually finding people to buff.






Amandil Morier - Tempest - Master Chef
Mapl3
Sun Jan 04, 2004 6:10 pm
#71

Ok here is a little math i came up with


22units avian @ 50/unit (i'm not charging the 100/unit i paid a while back) = 1100


22units reactive @ 25/unit = 550


3 ABEC's so


3 x 18 lok wheat @ 15/unit = 810 (still using the good stuff down to 50k)


3 x 18 tat fiber @ 15/unit = 810 (currently on trade forum for 35/unit)


2 ACRM


2 x 16 herb @ 40/unit = 1280


2 x 16 Liquid 4 @ 10/unit = 320


1 ASDM


16 x dolovite @ 15/unit = 240


16 x Oats @ 10/unit = 160



On average i get 20/stack so divide by 20 and x6 for all stats which is 1432 aprox for just resources give or take depending on price for supplies


Now lets factor in this ties up 3 factories for 4 days


I've had to buy over 60 harvesters half of which i loose because of ppl who drop them and never come back at about 90k each


I must pay maintenance of about 1k a day on these harvesters along with buying 800 units a day of power at 2/unit to run them assuming i can find good things to harvest (note,,there hasnt been a good lok wheat in nearly 3 months or dant berries in 2 months,,,i'm out of dant berris and almost out of lok wheat)


I have +160 med use clothes,,,2 x 110 droids and 3 x 42+ crafting stations, 2 houses and 8 factories just to store all my backups.


Currently, Med EXp tapes go for 1mill + on boards


I travel to all the planets every 2 days looking for new stuff that swg craft doesnt have yet


My time is limited



Now if you want buffs,,you will pay 10k to get them from me,,i dont have the time or patience to sit there for hours buffing every flurb that comes along




Goohe's Medical Outpost in Mos Exigo 5811, 4900
- The Regulators
- Master Doc/Master Rifleman
gastro54
Sun Jan 04, 2004 8:35 pm
#72

ooo, ill show my math too


i calculated this:


the best stim bs are sold @ 13cpu (crate of 50 for 80k, 1.6k creds per stim, 116 units of resource per stim)


A decent, non kraytFWG5 used to be sold @ 136cpu (20k credsper gun, 147 units of resource per gun)



Alright, now since were talking about buffs, ill explain those.


--An enhance Strength pack with 30 charges, yields 30k creds if you are charging 6k per full set.


--So for simplicity's sake, lets says doctors sell 1 enhance pack for 30k to the customers that are being buffed.


--An enhance strength pack requires 208 resources to make, so 30,000/208 = 144cpu


Alright, so 144cpu and 136cpu are pretty similar right? yea theres only an 8cpu difference,


However, doctors have to be present when the customer receives the buffs, they cannot just place the enhances on a vendor so that someone can stop by to receive buffs to their stats, they have to invest large amounts of time spamming "buffs for 6k by the starport", whereas a weapsmith can place his goods on a vendor leave it alone for a weak, and @ the end of the week he ends up with a load of cash.


I think raising the cost of buffs is NEEDED if you want to have




Mastro Peineia
FIGHT
DrSeuss7
Sun Jan 04, 2004 9:22 pm
#73

/agree


If I could leave my med bot in town and just have so when someone paid it they got buffs I would have no problem charging 5-6k for buffs. The amount of time we have to spend buffing people however means that yes we should charge more.

mosheg
Sun Jan 04, 2004 11:06 pm
#74

Pthdora does have the general concept on how things work. in SWG play time = money and wasted time is wasted money (well unless you are a low pressure socializer). the overhead of finding enhancer can be fairly high if you hunt on advanced planets. some people ask for delivery ( the pricing on that should be another post).


asume : whileenhanced you can make 60k an hour or 1k per minute ( probobly doable).
asume:avg to very good enhances last at least 3 hours .


so here is some asumptions:


- for every 1 minute wasted you loose 1k potential earning.
- if you pay 6 k credit for enhance your cost per minute is 33.3 credits (3% of earnings)
- if you pay 10 k your cost per minute is 66.7 credits ( 6% of earnings)
- if you pay 20k your cost per minute is 111.1 credits(11% of earnings)
- it take3 minutes to apply an enhance with decent customer support.
-each shuttle hop cost 1500 credits.


simple scenarios :


if it takes you 15 minutesto find enhancer that does the job for 6k rather than 10k saving 4k you loose 11k by wasting time


you landed1 minute ago and there is someone enhancing for 6k and got 3 people waiting . you can cut in line by paying alarger tip:
- time wasted waiting for your turn9 minutes
- time wasted waiting for the shuttle after 12 minutes rather than after 3 minutes =2 minutes
- total time wasted =14 minutes, money wasted = 20k
- break even tip : 26k .


you are hunting and your enhances are going to drop in20 minutes , a doctor tells you he can come reenhance you if you pay him 30kfor enhance and his trouble :
- you can earn 20k while doctor is coming, save 3k on shuttle and about20 minutes travel/ finding doctor.
- cost of enhance = 7k
- cost of enhance if you had to go through 20 minutes and shuttle trips 23k + tip you pay usually


and this doesn't even acount for xp gained....


so anyways it's better to pay more and get it now than waste time






-------------------------------------------------------------
Oegies , Master Doctor on Tempest
on extended leave from SWG
last visit to SWG : 13 feb-mar 2005
Traigus
Mon Jan 05, 2004 1:20 am
#75

Keep it civil people.

-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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Songe
Mon Jan 05, 2004 7:14 am
#76

Stim Bs at 13 cpu? It costs 20 cpu here just buying the resources to make the best ones



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Novice Lekku Stomper
Dayln
Mon Jan 05, 2004 8:10 am
#77

Cost per resource unit means nothing.


The value of an item ( any item ) is placed upon it by supply vs demand. Whee there are few Dr's and lots of people wanting buffs, the price can natually increase, where there are too many Dr's and not enough people wanting bufs the price will naturally fall.


It is simple economics.

Arcdischarge
Mon Jan 05, 2004 11:18 am
#78

Forget cost of resources for enhance packs. It's all about value to the doctor buying them. Let's cut to brass tacks:


Consider a complete set of 30 charge enhance packs and 6k/set price. This generates 180k in revenue. Rather than cost of resources, I think the price should be based what share of that revenue the crafter wants. In my opinion, the crafter should get approx 50% but that can vary with market forces and your own personal preference.





Estevan Maturin Master Doctor/Merchant & CEO of |DS| EAS Medical
Ahazi's first +125 med. experimentation crafter
happily retired for the time being
Ahazi's 3rd slowest hologrinder
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