Doctor Archive

Thread: Doctor CU FAQ

Jagii
Thu May 05, 2005 10:29 am
#66


gamergirlx wrote:


That said, I do believe some important changes need to be made to the healing system in the new CU. I was dismayed to see that the effectiveness of my heals had dropped so greatly as to cause the rest of our group to rely on the jedi grouped with us for healing since he could perform heals more frequently and effectively than my own. Furthermore, the fact that CMs can now rez as well as perform their many other combat functions has left the Doctor profession very marginalized. We are no longer reliable in combat as healers, and we never really did have much other function in combat outside of rezzing. And now that they have taken away the xp gains from healing outside of combat, there is little room left for a Doc to play in the CU. Point for point CM has an obvious advantage over Doc in terms of effectiveness. Yes we can heal wounds, but Jedi too have this skill. I am not saying either CM or Jedi should be limited, but by expanding their roles and limiting ours, there is little room left for a Doc in the new 8 person groups. I have really enjoyed playing a Doc in this game. I treat it as a full profession, dedicated to keeping others at their best and helping to make the improbable possible for the groups I'm with. I don't expect to be the best damage dealer or even own a significant role in PvP. But I do think we should still be there for our teammates to rely on when the combat turns thick in the toughest PvE situations. Please increase the effectiveness and drop rates for our heals in combat and restore us to our role as the primary healers in combat. This role once was and should remain uniquely the domain of your friendly and helpful Doc.





Tarmangani:


I certainly respect your words!


Reading them however, the initial reaction is: "Are you saying the only way you like the CU is if doctor is the uber healer and CM and jedi play a secondary healing role?"


Me:


According to the Combat upgrade chart, a doctor is supposed to be the best healer, and combat medics are supposed to be lower than them. Now I haven't played the doctor or combat medic rolesince the Combat Upgrade came out, so I can't comment on the relative healing effectiveness that each profession has. But I have seendoctors in action, and they are very effective healers.


= Andrew
Chilastra.Palacek



"There's nothing to talk about, Becky. I'm ugly, boys don't like me, and that's it!!"
gamergirlx
Fri May 06, 2005 10:34 am
#67



TarMangani: "Are you saying the only way you like the CU is if doctor is the uber healer and CM and jedi play a secondary healing role?"



As I said before, I don't think CMs should have their heals limited from where they currently stand, in fact I think they too are in need of an increase in the effectiveness of their heals (I play a CM on another account, so I understand their situation as well). But to more directly respond to your question, I do think single target Doc heals should be of greater magnitude than single target CM heals.My reasoning on this point is that Combat Medicspossess a wide array of abilities thatprove useful in combat. The highest ratings for ranged and area heals lie within this profession. Asdo a significant number of offensive capabilities in the form of negative states and DOTs. When you consider the abilities unique to Docs, they are exclusively found in the healing arts.Though Docs may perform limitedarea heals and ranged heals if they pick up extra trees in the Medic profession, the focusof most of their skills goesto single target heals and the removal of states.And speaking from experience, that is what Docsspend most of their time in combat doing.So just as CMs have the edge on Docs in areaand group heals,Docs should have the edge on CMs when it comes to single-target heals. But both professions shouldhaveequal strength in applying states vs. removing them. As for Jedi, my only reservation is that they should not be able to effectively replace a Master Doc or a Master CM for that matteras the primary healer. I do like that they have the ability to heal others, but they already have a solid role as damage dealers and sometimes even tanks in a group. I believe jedi should be able to support the group with healing if necessary, but that their talents would be bettersuited to a more active combat role.





|*| The Bay Guild |*|
Cyan'Aqa Askari
Master Doctor/Master Pikeman

Katarkki
Master Smuggler/Master Commando
Alliance Ace Pilot

Koaru
Jedi/CorSec Pilot
Yomigaere
Fri May 06, 2005 2:23 pm
#68

I have a question if someone can answer, and maybe add to list, does CM/DOC healin efficiency stack? I mean it says +200, but am I really healing better with bacta toss or bacta shot since I have DOC/CM Healing Efficiency +200?
Sayic
Fri May 06, 2005 6:13 pm
#69

I have an even easier solution. Refuse to buff, heal or rez anyone. Works every time, no complicated methods to learn. And, it is quite fun.
PilotFreak
Fri May 06, 2005 7:24 pm
#70

bacta spray should be a good (and the only) method to heal group members.



since the CU promotes "group" playing, it would be nice that people could actually be healed a bit using the bacta spray.



In fight if someone (or more members of the group) are hurt badly, the bacta spray nearly heals nothing.





rageragerageragerageragerageragerageragerageragera   Heijiro    Noriyuki
geragerageragerageragerageragerageragerageragerage
rageragerageragerageragerageragerageragerageragera
geragerageragerageragerageragerageragerageragerage Xintaru Xintia
rageragerageragerageragerageragerageragerageragera
geragerageragerageragerageragerageragerageragerage
rageragerageragerageragerageragerageragerageragera Azumi Nakano
geragerageragerageragerageragerageragerageragerage

JediMelvis137
Sat May 07, 2005 12:09 am
#71






DrNeek wrote:

Hi Zalia. Let me try to point you in the right direction.


You get medical XP if you heal someone in combat (you don't need to be, they need to be fighting) and you'll get the equivalent in medical XP as they get in combat XP. Problem is that if that person is fighting something that is lower level, that person won't get combat XP and thus, you won't get medical XP





I do not think this is true. I think the medical XP is granted based on some weird formula of damage to MOB vs damage healed. I know when I solo with my TKM/MDoc, he gets like 9-10k unarmed XP and like 400 med XP. When I play in groups and heal them, they get MUCH more weapons XP than I do med XP. I do not think it's based on the XP granted to the person you are healing. What if you heal all 7 other players in the group? I will have to test this tonight.


BTW - Has anyone else noticed that bacta infusion ROCKS?! Slap this on everyone in the group and keep it ticking! A reverse DoT! A HoT!!! (Heal over Time...lol)




Melvis (Scylla): Master Pistoleer, Master Bounty Hunter
Ishu (Scylla): TKM, Master Doctor
Givi (Scylla): Master Smuggler, Master Squad Leader
Ockewei (Scylla): Master WS, Master Artisan, Merchant in Training



Sayic
Sat May 07, 2005 11:08 am
#72

The only good aspect remaining to the Doctor is the A boost. It increases speed by 40 points, and that has a good impact.....though it is short. I would like to see this increased, as I understand the strength of the buffs considering that the health is almost maxed out already. With food, buffs and spice I can almost get to 5000 health, and that is plenty.


The adrenaline shot should be more powerful and last longer. That single item would give Doctors purpose again.


That is, of course, why I expect it to be nerfed soon, as soon as SOE finds it is useful. We all deserve to be punished for having fun after all.


Jagii
Mon May 09, 2005 2:31 pm
#73

Can you set diagnose as your auto-attack?

Yes you can.


= Andrew

Chilastra.Palacek



"There's nothing to talk about, Becky. I'm ugly, boys don't like me, and that's it!!"
Leviathis
Wed May 11, 2005 9:10 am
#74

Great... Bassicaly they have made the Doctor profession be somewhat useless. I mean ya, we need docs to heal us in battle, but now that Buffs are such a small part of the game and Docs wont be able to make the great money that they made off of buffs in the past, Im predicting that the Doctor population is going to drop severely. There goes my great income of 12k every two minutes . I for one am planning on respecing, getting rid of Doc, and learning TKM in about 30 seconds . Before, i admit, the game was way too dependent on buffs. hell, youd be lucky if you could kill a damn Butterfly without Buffs..lol. But now theyve gone and taken them about completely, And being a master doc, that hurts...


Oh well, TKM will give me more EX to put toward Jedi anyway
gamergirlx
Wed May 11, 2005 9:27 am
#75

It isn't the de-emphasis of buffs that should have us up in arms about the changes to our profession but the crippling changes to our ability to heal in combat. Even our heals over time cannot keep up with the damage incurred when dealing with mobs of even slightly higher levels.



|*| The Bay Guild |*|
Cyan'Aqa Askari
Master Doctor/Master Pikeman

Katarkki
Master Smuggler/Master Commando
Alliance Ace Pilot

Koaru
Jedi/CorSec Pilot
One-of-Fourteen
Fri May 13, 2005 12:14 pm
#76


Any chance on getting this updated?

jayedub7423
Fri May 13, 2005 3:59 pm
#77





if you want my opinion on it docs are just about obsolete with the new system..i play on Gorath and since we are the tc server copy right now i see no real reason to be a doctor anymore..Ive been a master doctor since early sept of 03 and ive seen the ups and downs of being a doc but the new system imho just doesnt cut it. from what hunting groups ive seen the last couple of days are using jedi in their party to do the healing. the buffs and woundpacks i had in my inventory are now stims..stims which you can only use on yourself and not other people in your party. the foods are messed up...when buffing my be clothes make no difference i only got 10% raise in health no matter what combos i used, the regen wasnt all that great and the highest hit i got on an advanced bacta injection was 245






i did have an alt that dabbled in doc for a bit just before CU, so i dont know the trails and tribulations of being a doc. but, having a main that is all combat, i for one can say that i find a person with medic abilities very valuable. just the other day i was in a group that formed at the villiage for phase 4 combat quest, and we had a doc, a combat medic, and a jedi. being that is was my first time grouping with a jedi, that part was awesome. you got someone who can tank, and backup heal. but i had my bacon saved a bunch by this master doc, and rezzed at least 3 times. if it wasnt for him i would have spent half the day just traveling to that village.

point being, i think a group with a doc is much more effective.



_____________________________________________
Jai Dredd -CL90 Commando
Elder Bounty Hunter, Carbineer, Marksman, Scout, Chef

JayeDubb -CL90 Medic
Transplant from Corbantis
Elder Fencer, Swordsman, Scout, Medic
_____________________________________________
gamergirlx
Mon May 16, 2005 12:53 am
#78

If you need a rez, you don't have to look far these days. Your CM friend could have done that. Oh, so could your jedi friend or anyone else who has finished the quest for the new cybernetic arm that allows anyone to perform a rez.



|*| The Bay Guild |*|
Cyan'Aqa Askari
Master Doctor/Master Pikeman

Katarkki
Master Smuggler/Master Commando
Alliance Ace Pilot

Koaru
Jedi/CorSec Pilot
Page 6 of 8