Doctor Archive
Thread: Doctor CU FAQ
That said, I do believe some important changes need to be made to the healing system in the new CU. I was dismayed to see that the effectiveness of my heals had dropped so greatly as to cause the rest of our group to rely on the jedi grouped with us for healing since he could perform heals more frequently and effectively than my own. Furthermore, the fact that CMs can now rez as well as perform their many other combat functions has left the Doctor profession very marginalized. We are no longer reliable in combat as healers, and we never really did have much other function in combat outside of rezzing. And now that they have taken away the xp gains from healing outside of combat, there is little room left for a Doc to play in the CU. Point for point CM has an obvious advantage over Doc in terms of effectiveness. Yes we can heal wounds, but Jedi too have this skill. I am not saying either CM or Jedi should be limited, but by expanding their roles and limiting ours, there is little room left for a Doc in the new 8 person groups. I have really enjoyed playing a Doc in this game. I treat it as a full profession, dedicated to keeping others at their best and helping to make the improbable possible for the groups I'm with. I don't expect to be the best damage dealer or even own a significant role in PvP. But I do think we should still be there for our teammates to rely on when the combat turns thick in the toughest PvE situations. Please increase the effectiveness and drop rates for our heals in combat and restore us to our role as the primary healers in combat. This role once was and should remain uniquely the domain of your friendly and helpful Doc.
Tarmangani:
I certainly respect your words!
Reading them however, the initial reaction is: "Are you saying the only way you like the CU is if doctor is the uber healer and CM and jedi play a secondary healing role?"
Me:
Chilastra.Palacek
TarMangani: "Are you saying the only way you like the CU is if doctor is the uber healer and CM and jedi play a secondary healing role?"
As I said before, I don't think CMs should have their heals limited from where they currently stand, in fact I think they too are in need of an increase in the effectiveness of their heals (I play a CM on another account, so I understand their situation as well). But to more directly respond to your question, I do think single target Doc heals should be of greater magnitude than single target CM heals.My reasoning on this point is that Combat Medicspossess a wide array of abilities thatprove useful in combat. The highest ratings for ranged and area heals lie within this profession. Asdo a significant number of offensive capabilities in the form of negative states and DOTs. When you consider the abilities unique to Docs, they are exclusively found in the healing arts.Though Docs may perform limitedarea heals and ranged heals if they pick up extra trees in the Medic profession, the focusof most of their skills goesto single target heals and the removal of states.And speaking from experience, that is what Docsspend most of their time in combat doing.So just as CMs have the edge on Docs in areaand group heals,Docs should have the edge on CMs when it comes to single-target heals. But both professions shouldhaveequal strength in applying states vs. removing them. As for Jedi, my only reservation is that they should not be able to effectively replace a Master Doc or a Master CM for that matteras the primary healer. I do like that they have the ability to heal others, but they already have a solid role as damage dealers and sometimes even tanks in a group. I believe jedi should be able to support the group with healing if necessary, but that their talents would be bettersuited to a more active combat role.
bacta spray should be a good (and the only) method to heal group members.
since the CU promotes "group" playing, it would be nice that people could actually be healed a bit using the bacta spray.
In fight if someone (or more members of the group) are hurt badly, the bacta spray nearly heals nothing.
DrNeek wrote:
Hi Zalia. Let me try to point you in the right direction.
You get medical XP if you heal someone in combat (you don't need to be, they need to be fighting) and you'll get the equivalent in medical XP as they get in combat XP. Problem is that if that person is fighting something that is lower level, that person won't get combat XP and thus, you won't get medical XP
The only good aspect remaining to the Doctor is the A boost. It increases speed by 40 points, and that has a good impact.....though it is short. I would like to see this increased, as I understand the strength of the buffs considering that the health is almost maxed out already. With food, buffs and spice I can almost get to 5000 health, and that is plenty.
The adrenaline shot should be more powerful and last longer. That single item would give Doctors purpose again.
That is, of course, why I expect it to be nerfed soon, as soon as SOE finds it is useful. We all deserve to be punished for having fun after all.