Doctor Archive
Thread: DOCTORS MAKE TO MUCH MONEY
Kyoso wrote:
For quick viewing just see "Message of the Post" in the end.
Assuming a SET(1 of each) of Buffs costs 150k, and each Buffpack in that set has 30 charges.
Assuming a crate of Bivoli (25 units, 3 uses each Bivoli) costs around 150k.
Buffing each person and changing targets takes around 2 minutes(160sec).
Not counting droid, droid battery, brandy, havla, clothes, extra tippers,
line bypasses, misstip etc.
If you Buff 30 guys (30 guys x 2 minutes = 1 hour) with that set for say 15k each
, you'll get 450K/hour buffing at the expense of 158K(the set cost + bivoli cost).
That's 292K/hour profit.
It's not bad if you don't like slaughtering whole worlds (or can't), and you can manage
following your mail, jerks and keep an eye open for Bivoli time.
It even has great xp/work, but remind that medical xp caps at 80.000, and you'll
fill it just by buffing 10 guys, if you're grinding FS skills, be ready to visit
Dathomir alot
Now if you're a fighter, this would look like a McDonalds attendant job, stress, work,
very little fun and with a low payment in the end.
You can run missions for more cash/hour, loot and more xp(bigger pool) than buffing, well
you don't even have to run missions!
Just pick up novice scout for example and Harvest some good resources somewhere,
it's quite easy and crafters pay very well for them (40+ cpu), now remember you
gained xp meanwhile and even some loot.
This is what the ants do in the world, hunt and work for low cash, you have to see bigger,
aim for the big bucks, and it's not on the ants, where is it?
Some is in the guys who aim for the loot, the attachment campers (afk loot), NE slayers
and Corvette Runners (powerplants).
The main is in the crafters, and mostly on the good ones, the ones that build the
good quality stuff that everyone craves to use, and will pay whatever they ask.
I'll just give a Doc Buff Crafter (900+power,10750+ sec, 30+ uses) tibtit:
Buying the materials to build a buffpack( 1 buff/30uses , NOT a set ) would cost around 5k
, and they are sold about 25k/each.
That's a 500% profit for gathering and buying quality resources, experimenting, storaging,
putting factories running for a week and putting them up on a vendor.
Offcourse a crafter won't make 1 buffpack, he will make 1500 or more each run, and will turn
an investment of 7.5mil with a 30mil profit clean.
This may seem hard to do but it isn't, you just need some investment money ( I assumed
5K/unit cost if you go buy every single ingredient ), snif some resources and get some
hunter friends.
I'm currently working on my own buffs, and don't think crafting takes my time online, I hunt/quest/loot like everyone else
Adding to this I've discovered that the % profit is actually low vs some other crafts, and
it has more specific ingredient requirements than some....
Message of the post :
Ahh don't go bang on the buffing doctors, IMHO they should charge like 30k for a buff, they
are there for scraps, socializing and comunity service, treat them well.
If you read my quick message I just support that, I'm with you, I never said otherwise.
If you read the big text I wrote, you'll realise it a detailed comprehension of why you are right.
Only took 30m to write the original post, would be cool if someone actually read it ![]()
thanks
4hrs 15 mins to make 1 million credits at 10k credits per buff. (i say 2.5minutes because with lag, talking to people, and people notpaying on time, its about 2.5 minutes to buff a person)
NOW lets look at the non crafting buffing drs.
ur buffing 100 people, that is about4 sets of buffs.... 4x120k (cost per set of buffs)=480kk
LOL YOUR WALKING AWAY WITH 520K PROFIT FOR4.15 HOURS WORK
lol, dr's dont make crap at 10k a pop. i know, IVE TRIED IT.
Wanna make money? go kill the Jantas and orphen their babies
Message Edited by ewano on 10-13-2004 05:19 PM
ewano wrote:
ok, now that ur looking. the title was a lie.
100 people at 10k a pop r 100 x 10000 = 1million
Also. lets look at it this way 2 minutes 30 seconds/ 60 = 150 seconds x 100people =15000seconds / 60seconds = 250 minutes / 60minutes = 4hrs 15 mins
4hrs 15 mins to make 1 million credits at 10k credits per buff. (i say 2.5minutes because with lag, talking to people, and people notpaying on time, its about 2.5 minutes to buff a person)
NOW lets look at the non crafting buffing drs.
ur buffing 100 people, that is about4 sets of buffs.... 4x120k (cost per set of buffs)=480kk
LOL YOUR WALKING AWAY WITH 520K PROFIT FOR4.15 HOURS WORK
lol, dr's dont make crap at 10k a pop. i know, IVE TRIED IT.
Wanna make money? go kill the Jantas and orphen their babies
a set of buffs cost 250k if i buff people with it i get450k out of it thats 200k profit
150k a crate bivoli 200k havla
if i take a buff and go hunt i make 2,5milion in a buff
SHUT UP go play with donkey's u f00L
Message Edited by ewano on 10-13-2004 05:19 PM
1- if you pay 250k for a set of buffs you are the dumbest dr to walk the face of the galaxie. you make next to no money if you do this, and it must suck to live on your server, you should move
2-Bivoli on our server is 175k, which i refuse to use, if people want a buff the extra 200 points isnt gonna push it over the line
3-if your using havla to buff everyone you come across, yet again, a sign of stupidity. That should be used in the rare cased of extreamly long lines or people who are paying for vip which would be 50k a buff, which would throw the WHOLE scheme off.
Whats that i smell? oh yeah, ur momma.
And again, what was ur point? sorry, i musta missed it in ur incoherent ramblings.
Hitokiri_kenshin wrote:
Actally I became a doc so I can buff myself and kill entaged racors with a lot less down time. I can usually knock out 2 missions in 15 minutes so thats round about 7 hours for the same anount of money. However I think killing rancors is way more fun than haggling with people about prices, yelling at them to pay or get back in like and ultimately just sitting there. I also notice when I go to hotspots like for tusken people will hunt me down to pay me 20k for buffs even tho I only charge 10k normally.
Koo, play the way you enjoy, thats how the game SHOULD be.
Kyoso wrote:
For quick viewing just see "Message of the Post" in the end.
Assuming a SET(1 of each) of Buffs costs 150k, and each Buffpack in that set has 30 charges.
Assuming a crate of Bivoli (25 units, 3 uses each Bivoli) costs around 150k.
Buffing each person and changing targets takes around 2 minutes(160sec).
Not counting droid, droid battery, brandy, havla, clothes, extra tippers,
line bypasses, misstip etc.
If you Buff 30 guys (30 guys x 2 minutes = 1 hour) with that set for say 15k each
, you'll get 450K/hour buffing at the expense of 158K(the set cost + bivoli cost).
That's 292K/hour profit.
It's not bad if you don't like slaughtering whole worlds (or can't), and you can manage
following your mail, jerks and keep an eye open for Bivoli time.
It even has great xp/work, but remind that medical xp caps at 80.000, and you'll
fill it just by buffing 10 guys, if you're grinding FS skills, be ready to visit
Dathomir alot
Now if you're a fighter, this would look like a McDonalds attendant job, stress, work,
very little fun and with a low payment in the end.
You can run missions for more cash/hour, loot and more xp(bigger pool) than buffing, well
you don't even have to run missions!
Just pick up novice scout for example and Harvest some good resources somewhere,
it's quite easy and crafters pay very well for them (40+ cpu), now remember you
gained xp meanwhile and even some loot.
This is what the ants do in the world, hunt and work for low cash, you have to see bigger,
aim for the big bucks, and it's not on the ants, where is it?
Some is in the guys who aim for the loot, the attachment campers (afk loot), NE slayers
and Corvette Runners (powerplants).
The main is in the crafters, and mostly on the good ones, the ones that build the
good quality stuff that everyone craves to use, and will pay whatever they ask.
I'll just give a Doc Buff Crafter (900+power,10750+ sec, 30+ uses) tibtit:
Buying the materials to build a buffpack( 1 buff/30uses , NOT a set ) would cost around 5k
, and they are sold about 25k/each.
That's a 500% profit for gathering and buying quality resources, experimenting, storaging,
putting factories running for a week and putting them up on a vendor.
Offcourse a crafter won't make 1 buffpack, he will make 1500 or more each run, and will turn
an investment of 7.5mil with a 30mil profit clean.
This may seem hard to do but it isn't, you just need some investment money ( I assumed
5K/unit cost if you go buy every single ingredient ), snif some resources and get some
hunter friends.
I'm currently working on my own buffs, and don't think crafting takes my time online, I hunt/quest/loot like everyone else
Adding to this I've discovered that the % profit is actually low vs some other crafts, and
it has more specific ingredient requirements than some....
Message of the post :
Ahh don't go bang on the buffing doctors, IMHO they should charge like 30k for a buff, they
are there for scraps, socializing and comunity service, treat them well.
Ok, re read the post and agree with quite a bit of it.
however the cost of resources... 5k? ok so maybe you PAY out 5k if you harvested everything yourself, but you have to look at it in the fair market skale. 5kx6stats=30k cost to craft in your scale for one full SET of buffs
in actuallity if you take all the resources you put INTO the buff and SOLD it on the market, just the resources itself, the price would bet around 100-105k that you would make off of it, i did a study its in the thread somewhere of the job costing on what it actually costs to craft buffs, the only thing i left out was the cost of factories and harvesters otherwise the cost would go up.
Message Edited by Kyoso on 10-14-2004 10:08 AM
Avian = 138u x 325cpu = 44850
http://forums.station.sony.com/swg/board/message?board.id=bria_trade&message.id=235958
Rea Gas = 138u x 40cpu = 5520
http://forums.station.sony.com/swg/board/message?board.id=bria_trade&message.id=32646
Dolovite Iron = 96u x 25cpu = 2400
http://forums.station.sony.com/swg/board/message?board.id=bria_trade&message.id=175983
Dom Oats = 96u x 10cpu = 960
http://forums.station.sony.com/swg/board/message?board.id=bria_trade&message.id=91068
Herb Meat = 192u x 150cpu = 28800
http://forums.station.sony.com/swg/board/message?board.id=bria_trade&message.id=225318
C4 Liq Petro = 192u x 60cpu = 11520
http://forums.station.sony.com/swg/board/message?board.id=bria_trade&message.id=158930
Lok Wild Wheat = 234u x 4.6cpu = 1077
http://forums.station.sony.com/swg/board/message?board.id=bria_trade&message.id=53304
Tat Fiberplast =234u x 40cpu =9360
http://forums.station.sony.com/swg/board/message?board.id=bria_trade&message.id=127809
Grand Total is 104487 if you bought the servers better resources out of spawn PER SET OF BUFF PACKS
Kyoso wrote:
1 Buff Cost (well sort of with way exagerated prices IMO for my server)
22 Avian Meat (150cpu) = 3300
22 Reactive Gas (10cpu) = 220
54 Lokian Wild Wheat (10 cpu) = 540
54 Tatooine Fiberplast (10 cpu) = 540
32 Herbivore Meat (50 cpu) = 1600
32 Class 4 Liquid Petro Fuel (15 cpu) = 480
16 Domesticated Oats (10 cpu) = 160
16 Dolovite Iron (10 cpu) = 160
Grand total of 7k production cost for 1 buff, or 7x6= 42K for a buff SET, and harvest by me = 0
Offcourse I'm not counting buying factories &maintain, buying harvesters & maintan (if you use), vendor, storage...
...cuz making the first Buff patch gives a bitmore work and an extra mil or two in investment.
Message Edited by Kyoso on 10-14-2004 10:08 AM
Also, some packs require more resources than others, 3 abecs, 23 avian. urs is just a close guestemant