Doctor Archive

Thread: HAM and Buff Focus Thread

Ambiguous_Lee
Sun Mar 20, 2005 4:24 pm
#53


you are missing something rather obvious and i hope it is not deliberate. There are two different concerns being expressed and neither is being properly responded to.


Firstly, under the new system you will not be able to be a doctor and a fighter which is a very popular combo for those not involved in the mass production of medicine. We like it and we appear to be losing it without any recognition being given to this. Why be a doc if you can be a master combat with a bit of medic to look after yourself or be a doc and loiter around starports begging for group invites, hmm sounds like somebody else's idea of fun.


Secondly, A dedicated few have been committed to crafting and supplying us and they have invested a serious amount of time and credits to do this. I am the guy you usually say thanks to cos you walk past me and I notice you are diseased and so cure you just cos i can. They are the people who have made the packs i use to do this and now all their months of effort are is being trashed and they are being ridiculed for being hurt by this by the very people who should most appreciate the effort they've put in to give this game an infrastructure. All they are asking for is a hint of what is valuable and what is not and so they can direct their efforts in preperation for the CURB and some recognition that they've beeen royally dissed.


Finally if you were planning the announcement why did you rejig the vet rewards BEFORE this post?? Oh yeah, thousands of people were quitting to play WoW. so messing around all your craftsmen is the way to encourage people to stay??? There's a UK saying that involves organising and breweries. This is a clear example of it and Ihope you learn from this.I am pleased that the devs are trying to rejig the game but admitting to gamer mags that SOE execs are playing WoW (UK PCGamer this month) and dropping hints that SOE are after the new potential players at all costs (ah, that would be the current players then). and then nerfing popular professions without admitting that is what you are doing is not the way to go about it. If devs think doc's role has undermined game then say so and explain whyand be over with it so at least we have the chance to start thinking about our new non-doc templates.


I am not sure if I am quitting. I like sci-fi setttings but have rushed out to order MxO after this announcement as it has the same combat heal system and so will grind a soldier and a healer there so I have something to compare with. Come June I will have one or the other not both. Hope everybody who thinks the docs are whining has a great time looking for a healer come the great leap forward.





yours

Aefich Anim
Master Pikey/Master Space fodder
Master Sarge and imp grunt
Traigus
Sun Mar 20, 2005 8:29 pm
#54

You can be a doctor and a fighter in the new system.

-T



------------------------------------------------------------------------------------------------------

"We've got a blind date with destiny -- and it looks like she ordered the lobster."

------------------------------------------------------------------------------------------------------
Marrow1
Sun Mar 20, 2005 9:03 pm
#55






Traigus wrote:
You can be a doctor and a fighter in the new system.

-T





You can not be much of a doc, crafter, and fighter in the new system as you can in the current system. One of our legs just got chopped off.




__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
Panthu
Sun Mar 20, 2005 9:19 pm
#56






Marrow1 wrote:

You can not be much of a doc, crafter, and fighter in the new system as you can in the current system. One of our legs just got chopped off.





If you max out on the new HP with one elite combat mastery and if Doc prereqs are also changed like the combat prereqs are changing, we should still have access to two legs.


It's also totally possible mastering CM will take you up to the max HP too, so you might be fine with a full healer template.


They haven't said any of this wouldn't happen yet, so there is no reason to think it won't.




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Smeagol85
Sun Mar 20, 2005 9:56 pm
#57


Dovakic wrote:
When they first started talking about the CURB, I figured there'd be some serious problems I'd have with it. There'd be some issues that would really piss me off.

I also figured that there'd be some things that would strike me as cool, and that would help balance out whatever was going to be ruined in my game play.

I expected a buff nerf. I knew it was coming. I thought I was ready for it, because, in the long run, it would be good for the game.





Now theyve released information about exactly what theyre doing. And I was wrong. I can see no benifit from this. My most beloved profession will be nerfed down to the point of being less useful than a creature handler is now. Buffs have been destroyed to the point of completele uselessness. No one will bother getting a 10% buff. No one. It doesnt even look like doctors will even be crafting anymore. Now an entire year of work. 250 million credits in reasources, and 45 million credits in exp clothes are useless.

I dont even know what to say. And for me, thats a big deal.




You couldn't have said how I feel any better. I didn't spend the last year working at getting the millions and millions of resources I have gathered turned practically useless overnight. If this does not get changed and goes live like this. End game for me and my two accounts and no doubt many others. Judging from the 96 page 2400 post thread that has only been around a little more then 2 day's, A LOT will be re-thought if they have any hopes of saving this game.
Marrow1
Sun Mar 20, 2005 9:59 pm
#58






Rookaru wrote:





Marrow1 wrote:





Traigus wrote:
You can be a doctor and a fighter in the new system.

-T





You can not be much of a doc, crafter, and fighter in the new system as you can in the current system. One of our legs just got chopped off.





I'm not sure where this sentiment is coming from. You can actually be more of a Doc/Fighter in the new system if you want to be that.




Currently I can


1. craft meds


2. heal


3. master a fight class


In the CU you can only do 2 of the three.






__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
VTmoon
Mon Mar 21, 2005 1:04 am
#59






vortexala wrote:





Panthu wrote:


In battle healing has always been my favorite activity as a Doc. I'm really excited about the short term buffs! More powerful short term buffs have always been fun in play for me in other games. I think these changes are going to allow Doctors to have the full Healer gameplay I've always felt was missing from SWG, so I'm pretty excited!

Message Edited by Panthu on 03-19-2005 11:20 AM





Full healer gameplay wasn't always missing in SWG. I know, I was a full-time combat healer(MD/MCM) at the start of the game. The introduction of uber buffs, uber armour, and overpower Stim-B's is what killed the healer gameplay.


These changes? They don't have me excited in the least. They have me mortified. Glad some folks like them...because someone else is going to have to take over the healing role when us old-timers leave...






totally agree. I think they killed a very fun part of doc which is crafting, I don't see why any elite person would need buffs, but again we don't have a full picture.




Mono Noke
.......:::: Proud ex-Leader of Oasis ::::.......
.......:::: DarkLord of The Troll Order ::::.......
.......:::: Colonel Of the Imperial Army ::::.......
- Bike Repair, Perfect LS Tools @ Crystal Oasis Dantooine, -4295 6915
diepa
Mon Mar 21, 2005 10:22 am
#60






Marrow1 wrote:





Rookaru wrote:





Marrow1 wrote:





Traigus wrote:
You can be a doctor and a fighter in the new system.

-T





You can not be much of a doc, crafter, and fighter in the new system as you can in the current system. One of our legs just got chopped off.





I'm not sure where this sentiment is coming from. You can actually be more of a Doc/Fighter in the new system if you want to be that.




Currently I can


1. craft meds


2. heal


3. master a fight class


In the CU you can only do 2 of the three.








/agree 100%.
Obata
Mon Mar 21, 2005 10:23 am
#61

My take on it is pretty much the same as Texxie's and Marrow's. I hate it. As a Doc and CM now,I get to make my own tools to make me the best healer I can be. Yes, I am a meds crafter, but I have always thought of myself as a healer who used meds crafting to support myself. The medical professions are the only ones in which you can make yourself more effective in combat by crafting the best goods. I always considered the crafting to be my preparation for combat.


It's not that crafting is getting moved to BE that I hate the most (though I do very strongly disagree with it). It's this line (from Blair's post):


"Doctors will have enhanced abilities that are enhanced with the use of consumables called enhancers."


Making healing a componentless ability is completely unacceptable. Not only are they taking crafting away from us, and giving healing abilities to everyone, and having the ability to use better stims be dependent on combat level, they are taking away the need for doctors and CMs to use any meds at all. That is what "enhanced abilities" means. They are turning the doctor profession into SWG clerics. I have NO interest in playing EQ, or any game like it. This is removing all my interest in playing SWG.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
diepa
Mon Mar 21, 2005 10:29 am
#62






Obata wrote:

My take on it is pretty much the same as Texxie's and Marrow's. I hate it. As a Doc and CM now,I get to make my own tools to make me the best healer I can be. Yes, I am a meds crafter, but I have always thought of myself as a healer who used meds crafting to support myself. The medical professions are the only ones in which you can make yourself more effective in combat by crafting the best goods. I always considered the crafting to be my preparation for combat.


It's not that crafting is getting moved to BE that I hate the most (though I do very strongly disagree with it). It's this line (from Blair's post):


"Doctors will have enhanced abilities that are enhanced with the use of consumables called enhancers."


Making healing a componentless ability is completely unacceptable. Not only are they taking crafting away from us, and giving healing abilities to everyone, and having the ability to use better stims be dependent on combat level, they are taking away the need for doctors and CMs to use any meds at all. That is what "enhanced abilities" means. They are turning the doctor profession into SWG clerics. I have NO interest in playing EQ, or any game like it. This is removing all my interest in playing SWG.




As far as I have heard, everyone that left for EQ2 came back unhappy. Now in their infinite wisdom, they have decided to model SWG after EQ2.

MataHairy
Mon Mar 21, 2005 10:51 am
#63






vortexala wrote:

Then these changes are perfect for you and your playstyle. Unfortunately they aren't for mine. I've played other games before as a healer and have always found them to be lacking. The SWG Healer gameplay of old(pre-uber armour/buffs/etc) was my style. I loved almost all of it(except the crafting, which I always thought was overboard). But what I see in the future of these Medical professions isn't my style of healer gameplay. It's yours... I really am glad you like it, since it means there will still be healers in SWG. They just won't be the folks like me.





Texxie, your comments scare the heck out of me. I too grew me CM in the pre-buff, pre-armor days and loved it. I leveled my character over weeks, healing Kimo hunting parties on Lok (not in days healing tumblers in a med center). It greatly saddens me that these day aren't coming back.



Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
Iago_C
Mon Mar 21, 2005 11:08 am
#64






MasterNerfSlayer wrote:



Post your thoughts here on the new system.


Health, Action, Mind pools


  • A character's maximum health will increase with the character's combat level up to 300%.

  • New character health will be 1000, maxed character health will be 3000.

  • Players will be able to reference their combat level.

  • Short term buffs will modify this health value no more than 20%.

  • Long term buffs will modify this health value no more than 10%.

  • Species modifiers will affect no more than 10% of a base statistic.



  • The group UI will be re-worked so that you can see the buffs and de-buffs applied to other group members.

Message Edited by MasterNerfSlayer on 03-19-2005 11:38 AM





What concerns me (excluding the pilliaging of the crafting line) is that I won't be able to go on any hunts with my guild anymore. Now, I can wear armour, and buff myself so I don't get instant-incapped, but when this monstrocity comes out, I'll be left with no armour, no buffs and a whopping 1000 points of health. Plus, in other documents, the mobs are said to be smarter, so where does that leave me, other than dead?


Where is the "fun" factor here?


My God, we're almost as useless as Ents now

Message Edited by Iago_C on 03-21-2005 01:17 PM



Supporting My Local Crafters One Swoop At A Time.
Tashaa Kerensky-Ward:Master Bunnyhugger
Erica- Durnislayer: Redheaded Stepchild


TarMangani
Mon Mar 21, 2005 11:29 am
#65






Rookaru wrote:



You can not be much of a doc, crafter, and fighter in the new system as you can in the current system. One of our legs just got chopped off.





I'm not sure where this sentiment is coming from. You can actually be more of a Doc/Fighter in the new system if you want to be that.




He said DOC/CRAFTER/FIGHTER


You said DOC/FIGHTER


He's right. Forcing us to take crafter under BE will cost us the initial 15 SP for the Novice BE, plus the SP for the rest of the tree. That will cost us to lose those SP in a fighter profession...





JEYHREL FOXAUMER
Iconic Profession Nomad
Because sometimes being ruthless just isn't good enough...
Aspraven
Iconic Trader or soon to be cancelled account
Saving you money so you'll give more of it to me...
Vendors: 200, -3200, SUNS Mall, Kor Mesa, Corellia



Page 5 of 13