Doctor Archive
Thread: HAM and Buff Focus Thread
vortexala wrote:
Panthu wrote:
I have a lot of respect for you, Texxie. You know I do. I also don't expect you to hold back on your true feelings, you never have before.
I've seen everything you have though and for my own gameplay as a Doctor, I'm really excited about these changes. In fact, I'm more excited about the changes to Doctor than I am about anything else in the CU.
Then these changes are perfect for you and your playstyle. Unfortunately they aren't for mine. I've played other games before as a healer and have always found them to be lacking. The SWG Healer gameplay of old(pre-uber armour/buffs/etc) was my style. I loved almost all of it(except the crafting, which I always thought was overboard). But what I see in the future of these Medical professions isn't my style of healer gameplay. It's yours... I really am glad you like it, since it means there will still be healers in SWG. They just won't be the folks like me.
Message Edited by Rookaru on 03-19-2005 01:37 PM
PsionicHawk wrote:
You keep referring to your investments. With any investment there is always risk, this is the equivilent of the government coming in and changing the laws. I'm not yet convinced that the market for Doc/CM resources will hit bottom so that you can't make money.
If you want to continue crafting after the CU, become a BE, if not you have MONTHS to prepare before this hits live, do what you will.
Months... a couple of them, yes. But I do agree that the resources will still be necessary, one way or the other. Either pick up BE and use them, or sell them. Either way, you get at least some of your investment back.
Stocking up on resources is always risk... another point I agree with. You never know when the sky will fall, but there will certainly be a way for every profession to earn credits.
PsionicHawk wrote:
You keep referring to your investments. With any investment there is always risk, this is the equivilent of the government coming in and changing the laws. I'm not yet convinced that the market for Doc/CM resources will hit bottom so that you can't make money.
If you want to continue crafting after the CU, become a BE, if not you have MONTHS to prepare before this hits live, do what you will.
The market won't hit bottom, the market will still be there. The DEMAND will be gone.
We have MONTHS to prepare, but need something more than a glimpse in order to better prepare. As it stands we're in the dark wondering.
However, I spent a fortune on resource kits in order to make the very rare avian meat. 30K of avian meat won't sell for 4-6 million credits because the market won't support it. So the MONTHS of prep time I have will probably need to be spent holding liquidation sales.
However your response is one of brutal honesty in that YOU DON'T KNOW. Much more refreshing compared to the "try to keep an open mind" BS we've been getting up until now. Thanks for that.
1. Will our resources still be applied to medical crafting?
I don't forsee any reason why they wouldn't use things like Avain Meat, Herbavore Meat, non-ferrous metals, ect. However as a CM I wouldn't cry over the resources needed were a little less specific in our area. (I'd be overjoyed... die Titanium Aluminum die! die Class 1 Radio active! (best C1 on my server is less then 800 oq spawned near launch, only way to get that is with a resource kit, the next best is 550ish OQ)).
2. Will the value of these resources stay the same?
3. Will those of us who have millions invested lose that money due to this change?
Try to keep an open mind. The economy will be affected but how is unclear. I'll make a prediction that I think is accurate: it will NOT be doomsday. Your resources and tapes shouldn't become useless.
Doctor will lose crafting but medic will keep it? How is it that a base profession has something that an elite profession won't. They said "it should be separated" but if so, why not take crafting away from medic as well and give it ALL to BE? (Not that I want them too, it just seems like a drift of logic).
I'll point out that BE has always had medic crafting pre-reqs.
vortexala wrote:
I have as much right to express my opinion on the future of these professions, for good or ill, as you do. I'll not paint a rosy picture for everyone, telling them everything will be ok, if that isn't the way I personally see it.
If you see it differently, that's fine. Feel free to calm their concerns if you so choose. Me? I post it like I see it...
I think I know what you are worried about too. Yes, it's different... but it's the gameplay I'm really excited about! I can't wait to really be needed in teams again for more than just the big hunts or raids... purely as a Doc. The details of how that's going to be accomplished isn't something I'm willing to get hung up on as long as the healer gameplay I'm wanting can finally happen again... and even better than it was back in the day.
I like for my healing to be a fast paced combat activity where I really have to watch everybody's status in my team. I love what stimming does currently, does a powerful quick heal. How that happens now doesn't really concern me as long as I get the same effect in play. Short buffs on top of that? Woohoo! I love them. I love keeping up with who needs refreshed when. I think even more is coming that I've missed from the Healer roles in other games and I am thrilled about that.
I have a lot of respect for you, Texxie. You know I do. I also don't expect you to hold back on your true feelings, you never have before. I've seen everything you have though and for my own gameplay as a Doctor, I'm really excited about these changes. In fact, I'm more excited about the changes to Doctor than I am about anything else in the CU.
My thoughts tend to fall with Panthu's. I think I know what Texxie is concerned about, if he wants to bring his concerns here I'll let him tell you, but (if it's what I think it is) I don't see it as a huge issue. I forsee a good role coming for doctors and combat medics in terms of gameplay.
Message Edited by PsionicHawk on 03-19-2005 03:06 PM
PsionicHawk wrote:
I'll point out that BE has always had medic crafting pre-reqs.
Very good point.
2. Will the value of these resources stay the same?
3. Will those of us who have millions invested lose that money due to this change?
Try to keep an open mind. The economy will be affected but how is unclear. I'll make a prediction that I think is accurate: it will NOT be doomsday. Your resources and tapes shouldn't become useless.
No offense, but I'm not looking for another "don't be scared, keep an open mind" response from one of the correspondents. Owen-Lars was typing himself ragged in the main forum trying to stave off fears, etc. (Not that he was wrong to do so, he just simply has no concrete information, and neither do you. You're role here is to twist a positive slant on what is already released, not provide new or concrete facts).
You say the economy will be effected but how is unclear, and the best you can give us is a prediction.
However, the fact our resources and tapes won't be useless is asmallpiece of the puzzle.
Let me ask the questions again...
2. Will the value of these resources stay the same?
3. Will those of us who have millions invested lose that money due to this change?
4. The devs released resource kits knowing they would sell for millions, knowing that within four months they wouldn't be worth that much. WHY?
5. Buffs drive our economy at present, but after the CU, they won't.This will cause many crafting docs to lose millions. Yes or no?
6. Will therebe a replacement commodity our resources will be applicable to thatwillbe worth this sum,so we arenotleftwith a heavily devalued product?
I say the answers to 5 and 6 are already known,and that is very, very clear.
You foresee a good role for doctors in gameplay. That's great, the healing aspect ofdoctors will be salvaged and brought to the forefront.
For the crafters, I foresee that financially we're going to take one up the buttocks, and nothing in the "words of encouragement/keep a stiff upper lip there mate" responses from you correspondents will change that. Mainly because, IMHO, you know we're right.
Face it Ace, the money we have invested in this venture is going to be lost and you know it. We are going to become "casualties of war" in order to make way for the "greater good."
If you want to continue crafting after the CU, become a BE, if not you have MONTHS to prepare before this hits live, do what you will.
not the Master Doc makes buffs in future... the BE !!! will make them?????
What does this mean for CM?
Rookaru wrote:
If there is something I am missing let me know, but it really seemslike they are making the game into what you used to really enjoy. Which part is it you object to exactly? It isn't the crafting changes you say. You like the days before armor and buffs let people solo anything. The only possible explanation is that you object to the implementation of the actual heals/buffs themselves.
Quote about the new changes:
Doctors will have enhanced abilities that are enhanced with the use of consumables called enhancers.
Thisis the part I have to assume you are objecting to currently. The shift of focus from meds to abilities is different but not bad. I hope that they release a more detailed explanation of this so the community can decide and we can stop skirting the real "issue" you are having. I respect your opinion and I'm sure that you won't be the only person with it, but being a blue glowie gives you alot of weight here and I think it's best for people to decide on this once they have the details themselves.
Message Edited by Rookaru on 03-19-2005 01:37 PM
Alright... to you and everyone else who 'thinks' they know what I'm referring to, you're wrong. I know why you assume what you do, but it's wrong.
What I railed against in the CU forums was what I knew the most about, the Medical Professions. What I ranted against was the changes to the game systems that I was most knowledgeable about, the Medical Professions. But what has me irate isn't just the change to the Medical Profession, of which I have loved since my first day as a medic in the Bestine MedCenter in beta, it's the overall change.
The old CU was to have made this game better while keeping to the ideals of the original. This new CU doesn't do that. To put it in other terms, the Old CU would've been like going from College Football to the NFL. Some changes that make the game better, but overall the same game. The new CU is like going from College Football to a Rugby arena. Some similarities, but overall a completely different game.
It's not the game I signed up to play.
My avenue of attack at this overall change was the medical profession changes, due to the fact I know that best, but that is NOT my sole reason for disliking the proposals. It will be the reason I leave the game, but not the only one.
I'm going to stick it out and see if there is any chance of tweaking things to keep that SWG uniqueness and feel as far as the medical professions are concerned, mainly because I can't simply let go of something I've poured years and years of effort into, but I have little hope.
As for being a blue glowie and having some influence, I am STILL a player just like everyone else and will always speak my mind on any and all subjects I see fit regardless of the way others may take it. I'm not a Correspondent, responsible and representative of a specific community, I'm just a guy with a dark blue name that has his own opinions and speaks for himself. If someone takes information and knowledge from what I post, so be it. If someone stops and thinks about things due to something I've posted, so be it. If someone ignores what I post, oh well. In the end they're just words on a screen and people can choose to listen or not...either way, it won't change the way I post.
vortexala wrote:
These changes? They don't have me excited in the least. They have me mortified. Glad some folks like them...because someone else is going to have to take over the healing role when us old-timers leave...
I'm with you there, I thought I'd see SWG through till the end, now...
Gift.
PsionicHawk wrote:
You keep referring to your investments. With any investment there is always risk, this is the equivilent of the government coming in and changing the laws. I'm not yet convinced that the market for Doc/CM resources will hit bottom so that you can't make money.
Well that's a point, but do you think it applies to the investment of time and effort to mastering Doc too? I've mastered a profession that will no longer exist. I'm totally turned off to the game with the crafting news (and screw the buffs here I couldn't care less about them). We are effectively having a quarter of our tree taken from us, arguably more with the news that non-medics can heal themselves, I'm wondering what we get in return. Very little it seems so far; a role in combat again hardly appeals, I've got that now if my group goes after mean enough mobs.
If you want to continue crafting after the CU, become a BE, if not you have MONTHS to prepare before this hits live, do what you will.
But you see, I'm not interested in being a BE, I'd have picked that up now if I was. I rather liked being a doc who crafted and healed, and no one has given me a good reason as to why this should change. Why aren't we reasoned with over these upheavals? I heard all the objections to powerful buffs and accepted them as worthy of my support because the objections were right; we've not been extended such a courtesy here though and that has left me smarting.
Gift
Giftmacher wrote:
This hits the nail on the head. We weren't asked, we're being told what is going to happen to us. Honest question then, is there ANYTHING the players can do to keep crafting a part of doctor, or is the conversion of crafting to BE going to happen no matter whether we want it to or not? That will save many of us from putting together useless threads/petitions which would be heard by deaf ears...
PsionicHawk wrote:
You keep referring to your investments. With any investment there is always risk, this is the equivilent of the government coming in and changing the laws. I'm not yet convinced that the market for Doc/CM resources will hit bottom so that you can't make money.
Well that's a point, but do you think it applies to the investment of time and effort to mastering Doc too? I've mastered a profession that will no longer exist. I'm totally turned off to the game with the crafting news (and screw the buffs here I couldn't care less about them). We are effectively having a quarter of our tree taken from us, arguably more with the news that non-medics can heal themselves, I'm wondering what we get in return. Very little it seems so far; a role in combat again hardly appeals, I've got that now if my group goes after mean enough mobs.
If you want to continue crafting after the CU, become a BE, if not you have MONTHS to prepare before this hits live, do what you will.
But you see, I'm not interested in being a BE, I'd have picked that up now if I was. I rather liked being a doc who crafted and healed, and no one has given me a good reason as to why this should change. Why aren't we reasoned with over these upheavals? I heard all the objections to powerful buffs and accepted them as worthy of my support because the objections were right; we've not been extended such a courtesy here though and that has left me smarting.
Gift
vortexala wrote:
The old CU was to have made this game better while keeping to the ideals of the original. This new CU doesn't do that. To put it in other terms, the Old CU would've been like going from College Football to the NFL. Some changes that make the game better, but overall the same game. The new CU is like going from College Football to a Rugby arena. Some similarities, but overall a completely different game.
It's not the game I signed up to play.