Doctor Archive
Thread: THE ULTIMATE BUFFING MACRO!!!!
Marrow1 wrote:
Airborne98 wrote:
My point is that if this capability is such a detrement to the game in your view as the doctor correspondant,t hen you should actively persue its removal now before more people figure it our and/or before someone buys it. There are people actively pursuing how to do this, me included.
%%T
I already am. I was hopping that the Devs could spend thier time making improvements to the game rather than trying to prevent folks for breaking it.
It looks like folks would rather show off how nifty they are with a few programs than to think beyond thier monster and to the impact that monster will have to the game they enjoy.
It is kinda like cutting down the forest so that you can have better access to nature.
Hello,
Figured I would pop in here.
FIrst off, I would like to commend the creater of this macro for his/her great work and level of creativity. I have a strong appreciation for those that learn ways to think outside the box. I haven't been able to figure out how it works yet myself but I have some ideas. I WILL try and find a way to duplicate it for my own personal amusement. I am not a buff bot, but a curious player.
As for the Doc Coor, I'm sorry, but I think you might be just a lil bit arrogant here. Maybe I am missreading you, but you come off like a jerk here. Promising to go out of your way to nerf something that you have in a way supported by verifying its existance kinda rubs me wrong. You should have just kept your mouth shut and let the people guess. Instead you opened both your mouth and Pandora's box.
Macros are a mechinism of the game. If SOE wants them gone, a simple change to the recursive macros would take care of it. If this guy is using legal methods that are not in any way against the TOS of this game, then leave it alone. If he what he is doing is not, then you have a responsibility to report it and have it delt with.
As far a game breaking? Not exactly sure I can see that. One can still simply macro in a full buff. So what? Is that game breaking? Last I checked, doc buffs were pretty much supplimental at best and having one give you a bit of an edge for a short time. Nothing like the old days when you couldn't play without a buff.
Maybe you guys hate the idea this macro creator can do so much AFK. If thats the case, then report him for that. It boils down to this, if he's wrong then do something about him. If others figure it out, do something about them. How many full buff afk docs are out there now? Most I have seen are free. You going to go get them nerfed also? Sounds like double standards to me.
Sorry if I come off as a flamer, but I just felt I needed to say something. I don't play on flurry, and if I saw such a macro on my server (see tag) then I would pat them on the back. It's creative and intelligent, all the other hundred AFK docs just buff the group leader, heal their wounds and waits for the next customer. Sorry still can't see how they two are really all that different in 'game breaking' terms.
Yes you're right, they should have done their posts but they're humans too
The hole problem in this, that we pay money to play the game. As long as anyone pays it, he can play as much as he wants AFK or not.
They can diseable the macro tab and also the possibilty to load the files with macros in it but then they will frustrate many players that don't think the game is a button hitting game and will loose more players then before.
The game, that infact consist generaly only in grinding, means also a lot of people repeating all day long the same thing and only a few are hitting for all action a key, till they get bored and writes a macro to reduce the repeating task and not kill all 4 months a keyboard...
As long as macro stay only a chain of some commands that help doing repeating tasks, noone can realy consider them game breaking.
Through looping macros, you get AFk buffbot in medics an entertainer that use their bought time to help people for free or for some credits, but you also get AFK grinders or looters, these could break the game but I don't consider them so as long they're not interfearing with someones quest. Ok through that some loot are removed from simple NPC to bigger onces that can't be soloed.
BUT as soon as you can script some reaction of action done to you, you're creating an AI to help you play and that could be some kind of game breaking. Technicaly you can then react on any action like a kd and trigger a recover or heal yourself as soon as you get damage (ok that would cost great amount of mind) or switch weapons when your experience cap is reached.
If some people know how to program and distribute those sort of scripts to other, you will finally only get player controlled NPC
Consider that in PvP, you couldn't survive without an auto recovery system, or some auto healers.
That's now why they are so farly and are treatening and such, surely not the right way of doing it. In my eyes the only way to counter that is too diseable the commands with which a script could react to something, because they're there, not restriced to some people. Even when they are not displayed and not well know. The fact that they are there and some rumors runs about it, some players will try to find them, not to break the game but to win the challange
And yes, I'm truely against that too, but surely NOT aganist macros in general
Message Edited by DATA-LUX on 09-10-2005 09:02 PM
Marrow1 wrote:
1. The owner of the bot and I have been friends for a very long time. We discussed this kind of macro over a year ago and what it could do to the game. She knows the impact this will have.
Airborne98 wrote:
Marrow1 wrote:
1. The owner of the bot and I have been friends for a very long time. We discussed this kind of macro over a year ago and what it could do to the game. She knows the impact this will have.
Well this explains why you have not actively persued its removal until now (as stated in a previous post by you).
I would support your efforts to remove if/then and variable storage macros from the game. However I do not support your apparent unequal dealings with your constituents. Whether it's a family member or a friend "for a very long time", it's still called nepotism.
Diraven wrote:
Marrow1 wrote:
Airborne98 wrote:
My point is that if this capability is such a detrement to the game in your view as the doctor correspondant,t hen you should actively persue its removal now before more people figure it our and/or before someone buys it. There are people actively pursuing how to do this, me included.
%%T
I already am. I was hopping that the Devs could spend thier time making improvements to the game rather than trying to prevent folks for breaking it.
It looks like folks would rather show off how nifty they are with a few programs than to think beyond thier monster and to the impact that monster will have to the game they enjoy.
It is kinda like cutting down the forest so that you can have better access to nature.
Hello,
Figured I would pop in here.
FIrst off, I would like to commend the creater of this macro for his/her great work and level of creativity. I have a strong appreciation for those that learn ways to think outside the box. I haven't been able to figure out how it works yet myself but I have some ideas. I WILL try and find a way to duplicate it for my own personal amusement. I am not a buff bot, but a curious player.
As for the Doc Coor, I'm sorry, but I think you might be just a lil bit arrogant here. Maybe I am missreading you, but you come off like a jerk here. Promising to go out of your way to nerf something that you have in a way supported by verifying its existance kinda rubs me wrong. You should have just kept your mouth shut and let the people guess. Instead you opened both your mouth and Pandora's box.
Macros are a mechinism of the game. If SOE wants them gone, a simple change to the recursive macros would take care of it. If this guy is using legal methods that are not in any way against the TOS of this game, then leave it alone. If he what he is doing is not, then you have a responsibility to report it and have it delt with.
As far a game breaking? Not exactly sure I can see that. One can still simply macro in a full buff. So what? Is that game breaking? Last I checked, doc buffs were pretty much supplimental at best and having one give you a bit of an edge for a short time. Nothing like the old days when you couldn't play without a buff.
Maybe you guys hate the idea this macro creator can do so much AFK. If thats the case, then report him for that. It boils down to this, if he's wrong then do something about him. If others figure it out, do something about them. How many full buff afk docs are out there now? Most I have seen are free. You going to go get them nerfed also? Sounds like double standards to me.
Sorry if I come off as a flamer, but I just felt I needed to say something. I don't play on flurry, and if I saw such a macro on my server (see tag) then I would pat them on the back. It's creative and intelligent, all the other hundred AFK docs just buff the group leader, heal their wounds and waits for the next customer. Sorry still can't see how they two are really all that different in 'game breaking' terms.
This macro/functionality in the game could do a LOT more than just AFK Doc buff.
It's quite powerful, but also rather complex to a degree.
It's really not worth all the effort just to "tinker" with it and make a Doc bot- as you said, others can AFK Doc buff just fine. So, do it that way if you're so inclined.
And, a lot of the points you make were said about Entertainers awhile ago, until it nearly destroyed the professions. It's not worth it. Don't bother persuing this. Let it be.
The original versions of this bot were designed around combat--it could change weapons or perform a specific attack by following instructions from its admin. It could even be trained by NPC trainers (one of the original testers took it out for a test and once it earned enough xp for rifles one, they took it to a trainer.) One proposed use was to have the bot heal or even rez during PvP encounters since stimbots don't work while incapped.
Tralmek wrote:
The first public appearance of this bot was in November 2004 at the height of the entertainer buffbot problem. It was originally an exercise to demonstrate that entertainers weren't the only profession that could be completely AFK botted entirely with game mechanics. (not to mention demonstrating the owner's skill and patience with the game's macro and alias systems)
The original versions of this bot were designed around combat--it could change weapons or perform a specific attack by following instructions from its admin. It could even be trained by NPC trainers (one of the original testers took it out for a test and once it earned enough xp for rifles one, they took it to a trainer.) One proposed use was to have the bot heal or even rez during PvP encounters since stimbots don't work while incapped.
this makes me sad...
when we first brought this up it wasn't taken seriously, so we eventually gave up. now it's being used for personal gain, but it was still left unmentioned until it's threatened to go public.
maybe if this goes public, the devs will finally take Tiaga's suggestions and rework the macro system.
Let's be realistic here. This "new?" development is no more game breaking than an annoying /afk spammer or bark bot in a starport.
Pappi wrote:
Tralmek wrote:
The first public appearance of this bot was in November 2004 at the height of the entertainer buffbot problem. It was originally an exercise to demonstrate that entertainers weren't the only profession that could be completely AFK botted entirely with game mechanics. (not to mention demonstrating the owner's skill and patience with the game's macro and alias systems)
The original versions of this bot were designed around combat--it could change weapons or perform a specific attack by following instructions from its admin. It could even be trained by NPC trainers (one of the original testers took it out for a test and once it earned enough xp for rifles one, they took it to a trainer.) One proposed use was to have the bot heal or even rez during PvP encounters since stimbots don't work while incapped.
this makes me sad...
when we first brought this up it wasn't taken seriously, so we eventually gave up. now it's being used for personal gain, but it was still left unmentioned until it's threatened to go public.
maybe if this goes public, the devs will finally take Tiaga's suggestions and rework the macro system.
If a disease has no simptoms is there any need to cure it?
Likewise, if there was no one taking advantage of a weakness in the protection of the coding regarding macros would there be a need to have Devs spent their valuable time trying to think of ways to prevent folks from using that weakness in a game harming manor?
A lock only keeps honest people honest.
If a disease has no simptoms is there any need to cure it?
Hypertension (high blood pressure) is asymptomatic until you have damage to your kidneys, congestive heart failure, stroke or heart attack.
Hyperlipidemia (high cholesterol in the blood) is asymptomatic until you have a heart attack or stroke from narrowing of your carotid or cardiac arteries.
Do either of these disease states need treatment? I say yes, but that's just because I daily see the squelae of the disease when it goes untreated or undertreated. Those diseases without symptoms are often the most difficult to get the patient to buy into the need for treatment. If the disease is buff bots then the ultimate treatment may be fixing the macro system. To stretch your metaphor it seems that only when the disease could affect the entire set of systems if let run rampant, you are admiting that treatment may be needed. Seems like it may be just in time before the patient suffers permanent morbidity. But I disagree with the entire premise that this is a disease. Rather I believe the diseases are the numerous bugs in the game, lack of content and the bowing before players that scream the n-word ("nerf").
Fixing bugs and building content into the game is more important to me than if someone is being a buff bot or an AFK grinder (except where these things make it impossible to complete a quest, i.e. The Ferral Wookie oppression by the Jedi). Fixing bugs and building content is more important to me than nerfing powers. I'd rather see the devs add items to counter overpowered moves (ie foods, clothes, cyberlimbs...) than nerf what is in game constantly. I'd rather see them focusing on enriching the experience of both PvP and PvE by adding content that enriches both. Let these people keep pressing and tinkering, it is part of their enjoyment of the game and let the devs work on giving us more content and better game play through fewer bugs.
Thank you,
Akirae
Teras Kasi Master
Master Doctor
Chilastra
NetViperX wrote:
Sounds to me like a lot of people are willing to lie however much nessessary to cover up their use if a third party program. You say its an ingame macro, then prove it and post it, otherwise your just telling lies to hide the fact that your cheating.
When I am approached in-game by somebody bearing a CSR tag, or a red name PM's me, I'll gladly reveal my methodoligy to them. I have nothing to prove to noobs like you.