Doctor Archive
Thread: Changes on vendors(merchant skill change)..Please read
Although I think a master doctor should be allowed to host a vendor in a medic center for a higher maintainance fee, I'd be happy with that.
Agent001 wrote:
nope, not mastered
thats the point of having a skills based system, it lets you mix and match differnt parts of different proffessions to get what you want. But you stillhave to make compromises. You cant have everything.
Message Edited by Agent001 on 05-30-2004 02:21 PM
Yes but doctor/cm is a little different in that it is one of the few professions that require mastering the basic professions.
All other crafting professions have enough points to master a combat prof in addition to their elite crafting profession and get business and survey.
Doctors are hampered because they must master the basic profession.
Now it make sense that you must master medic first, but since the medical professions are not based off the artisan tree they are hampered which is why on the top 10 medical survey and medical vendor types always keep coming up.
Doctors get excluded form content that other crafters can get to because thay can master a combat profession along with their elite crafting skill because they have to take a huge skill point hit to go up the artisan tree even one box (novice artisan is 15 of the 19 extra points).
Scoooter wrote:
BTW that is also why thes have always been a balance issue that we are not on a level playing field with other crafters.
Scoooter wrote:
BTW that is also why thes have always been a balance issue that we are not on a level playing field with other crafters.
I'm fairly amazed this debate is still raging...
To me, it seems like a complete waste of energy to complain about Doctors' (and CMs, of course) lack of a vendor. Vendors are an artisan based skill, Docs and CMs are medic based. You can rationalize it however you'd like, but giving Docs and CMs vendors would totally contradict the skill system in place (and everything the devs have ever said about it...), and isn't likely to happen for that reason.
The merchant fix is going to happen, at some point. No matter how much we cry... That's why it's a "fix", not a "nerf".
Some very nice ideas you have there.
Would just like to add AGAIN, that I'm all for the merchant fix, what I'm concerned about is that this change will discourage people to become master doctor(more than anyother profession)and selling medical supplies, and that will give higher price on med stuff, basiclyyou could sayI'm taking the customers side in this discussion The price bump is what I want to address on this thread, though people doesn't seem to understand that, maybe I'm just very bad at explaining what I mean ![]()
Vendors are not skills it is an object! Anyways, I really believe that Master Doc and MCM should be granted 1 Vendor at Master.
DarthXanthic wrote:
I think agent is 100% right.
The way it is now is a joke in the face of the merchant profession.
What if you could master TKM, then drop TKM and keep the skills?
Merchant is the only profession that you can drop it and keep the skills.
There are two options: do what Agent said, or buy a second account (like I did) and master merchant with him.
Ledeo,
I dont see anyone complaining that this is a nerf. It is in fact a fix. It should have never been that way in the first place.
Any talk of consignment sales and such should probably ne in the Merchan forum since it does affect not only docyors, but Rangers,BE,resouce vendorsand any other class that sells their wares
Mordeth123 wrote:
Some very nice ideas you have there.
Would just like to add AGAIN, that I'm all for the merchant fix, what I'm concerned about is that this change will discourage people to become master doctor(more than anyother profession)and selling medical supplies, and that will give higher price on med stuff, basiclyyou could sayI'm taking the customers side in this discussion The price bump is what I want to address on this thread, though people doesn't seem to understand that, maybe I'm just very bad at explaining what I mean
Scoooter wrote:
Ledeo,
I dont see anyone complaining that this is a nerf. It is in fact a fix. It should have never been that way in the first place.
Any talk of consignment sales and such should probably ne in the Merchan forum since it does affect not only docyors, but Rangers,BE,resouce vendorsand any other class that sells their wares
The fact there are balance issues with Doctor that do not place us on a level field does not alter the fact that the change to merchant is a correction to an existing problem. It just brings it out more. Just as the medical survey issue.
However what has always been proposed is a medical vendor type. Well that is a proposed solution,not the issue. The issue is not also that merchant is being fixed.
How a balance issue is actually solved does not necesarily mean that a solution we propose is the one selected to fix it.
A different solition could be found.
In the mean time SOE is making a lot of money on alts that are Artisan/Merchant lol.
(emphasis mine)