Doctor Archive

Thread: Enhance Pack Variability Poll (Another Vote!)

Renroc
Thu Oct 02, 2003 12:22 am
#53

I would chose 2, to be reliable about it all.
EwokMuffin
Thu Oct 02, 2003 12:24 am
#54

1.






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Locu5
Thu Oct 02, 2003 12:28 am
#55

1 .. a smaller variance would provide a better serviceable set of buffs overall, IMHO.



-----------------
-Locu5
Happy Killing!
Ail
Thu Oct 02, 2003 12:32 am
#56

PLs bookmark this thread I wanna see how many people that voted 2) are going to complain when they can no longer buff for 2k =)





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Shop located SW of Bestine at -1907 -4348

Best sellers
: Soldier's armor ( 62% elec, 54% base, 473/406/492 ham) 147k/set,
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Brawler's armor (ubese 75% kinetic 313/363/427 ham) 100k/set

Aeron-Blackthorn
Thu Oct 02, 2003 12:43 am
#57

3





Aeron- Blackthorn / Jedi Desperado "Hi Ho Banta Away!"
Adriana- Darksun / Master Carbineer / Bounty Hunter

THIS IS NOT THE TIME FOR DWARVEN RIVER DANCING!!!
Gallion
Thu Oct 02, 2003 1:19 am
#58

Ugggg!

Anything is better than NO variability. I am also a master combat medic, and applying poison for the exact same amount every time is BORING!

If you think about it, I'd rather have a 50% chance of doing more than 1500 when I use my 750 enhance pack than always doing 1500. and while I'd really miss the 4 or 5 2300 point enhances I've gotten, I LOATHE the 800 point enhance that ALWAYS comes to health or action right after a succesfull 1800+ enhance to the other.

my vote, 1, then 3, and never ever 2
Zinki
Thu Oct 02, 2003 1:27 am
#59

Not master yet, but #2 I think. It is better if both the seller and the customer knows what is being sold.



Estelle Lusignan of the Ferocious Kittens
Ldwater
Thu Oct 02, 2003 2:43 am
#60

I think my vote would be #2, I would much rather buff at a relaible rate of 400 than some buffs at 100 and others at 500.




-ldwater
Gallion
Thu Oct 02, 2003 3:02 am
#61

oh sure, everyone would prefer to be at the high end of number 2, but if we're going to get a solid every time the same number value, its going to be where the average is currently. so if your highs were 500 and your lows were 100 all you'll ever get is 300.

to me, 200 to 400 seems alot better than always 300.

I'd like to see some non-linear scaling for the larger packs. a 200 to 500 point spread on the low packs doesn't seem that bad, but a 2,000 point spread is pretty hard to swallow.

Maybe kill too birds with one stone and add an increased minimum to heal and damage %s at master doctor...
Arrow11
Thu Oct 02, 2003 5:23 am
#62

1.


And I also support the ideas of having enhance E packs as a master doc benefit to make up for the D's not being quite as high as they used to be.


And/or the idea about having the medical knowledge tree increase a new skill mod that determines how likely you are to get a high end buff/heal. That would work quite nicely as well.




-----Drift Ria-----
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Friend to the fallen
Master Doctor, Pistoleer, Scout
Kettemoor // Corellia // Coronet


Robins
Thu Oct 02, 2003 6:00 am
#63

1) Yes, if we are still talking some smaller amount of variability.


It should still be somewhat random. Most everything else is in all the professions. Just making it so its not such a big swing up and down and maybe increase the base enhance numbers to adjust for it.


~Robins (Master Chemist) Major(Alliance Forces)




~Robins (Master Chemist) Colonel (Alliance Forces)

Don't forget to visit my Vendor: Robins Stims & Rez kits located just West of Anchorhead, Tatooine at /Waypoint -660, -5600. Carrying all Stim types, Woundpack B's, Rez kits and Enhance D (Health and Action) both over 90 Med Use and 90 Med Use and below.
Jeris_Lang
Thu Oct 02, 2003 6:30 am
#64

Definately number 1 for me.


variance is too huge at the moment.

Groupal
Thu Oct 02, 2003 6:39 am
#65

OK after reading this over again and sleeping on it...


What I'd really like is this....


CHANGE NOTHING!!!!


ADD THE ABILITY FOR US TO OVERWRITE BUFFS! *Period*


This should be good for them in a way, I can stand there and keep applying a buff over and over untill it's where I want it to be. I can charge a premium in the market for +1500 or greater buffs and I can charge a premium for +2000 buffs as well. The big thing is that you should NEVER be able to over write a buff with a weaker one. When overwriting a buff it should reset the timer on it as well as the value. If the "Value" is less then the current enhancement in place, then the charge should be used on the pack, no exp should be awardedand a message should be given to the effect of, "X Enhancement failed due to the current enhancement already in place being stronger"


That's what I really want.




Original Signature from 2003 --->
Groupette Master Medic / Master Doctor / Master Dancer
Dunnar Master Artisan / Master Marksman / Master Rifleman
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