Doctor Archive
Thread: Bug List (Voting Closed)
1. #27 ... PLEASE fix this.. Customers bought and paid for buffs at 74 MU, now they are magically 92+.. This is bait and switch... they deserve to get what they paid for!!!!!
2. #1 - Hate not knowing how much health my group REALLY has...
Of all the issues, these are my two main ones.. fix those ASAP please, and can worry about the rest later.
27 plz
The DAY i got enough skill to use D's this whole thing with the med use happened. Since I made Doc I haven't used enhances yet. NO ONE on our server makes anything but D's so I guess i got to work on the whole crafting thing. (Ya think there would be a demand for C's with this bug, but alas....none)
Faye
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Roninnn Three
Master Doctor / Master Pistoleer
Scylla
- # 27. Med Use on Enhances from Crates Bug [ * ]
- # 1. Enhanced HAMs Sticking
- # 7. Enhance Action -v- other Enhance Pack Resource Disparity
- # 17. Incapacitated Player Location Problems
- # 10. Enhancements not Assisting Armor Wearing
- # 8. Factory Hopper/Inventory Window Refresh
[ * ] I don't have a problem with NEW enhance packs having a higher Med Use rating, but crates made prior to the patch should retain their properties, simply because crates sold before the patch have been rendered unusable by the folks who bought them. This is neither fair to the consumer, nor the merchant.
H.
06. Stat Drain/Stat Loss/Stat Stick Bug
04. Enhances Dropping on Resuscitation
05. Enhances Dropping on Logoff
13. Factory XP (or lack thereof)
19. Usage XP Inconsistencies
17. Incapacitated Player Location Problems
02. Experimentation Issues
03. Resuscitation Timer Issues
23. State Pack Schematics with Range