Doctor Archive
Thread: What do people consider really good buffs, and what are they willing to pay?
There are prices to consider in every crafting profession. A doc is no consideration. Even if you do harvest all of your own resources (which I do), saving on the cost of meats/gas/metals/water, there is still the prices of the harvesters to consider, the maintenance on said harvesters, the cost of your own buffs for use while hunting meat, the cost of stims while hunting (also in my case the cost of pet stims/food/vitality paks for my pets while hunting), armor, wepons, mind food or buffs, the cost of the best crafting stations/tools, SEA's, med enhancing foods, the cost of, maintenance in, and power of running factories.... and the list can go on and on and on. So in order to make a profit in the long run you have to be competative. Now lets say most docs do, or decide to from now on get ALL of their own resources...what would that do to an econemy full of hunters who make their living off of getting buffed and going out toharvest meats to sell to docs and CM's, if they have no buyers, they have no cash to pay for your buffs, or a need to go out and hunt for your meat so you lose customers and suppliersthat way.... or the people who devote all of their lots to running harvestors so they can sell resources to crafters... So yes, theoretically you could harvest all ofyour own materials to save money and make cheaper buffs, but you wouldnt have as many people to buff in the long run and the people who devote their game to selling materials to doc's and CM's would no longer have a reason to play. What would that do the economy?
I think it is all working out the way it is supposed to, including the rising cost of buffs and anything else in the game. As the game got older and people became more educated on how to craft better, longer lasting buffs, the price rose.As uber resources shift in and out, when the best is hard to find and a few people have hordes of the best stashed away to sell for high dollar in hard times, the cost of said resources rose. It doesnt take a rocket scinetist or an economics major to see why things are the way they are. And I for one think they work well.
Trying to "run down the prices" on your server just doesn't work.
I tend to not buff the public, because most people are stupid. However, when I do, I charge 15K and up for 2450+ buffs. If someone else comes along and starts charging less, fine. Let them. They run out of packs or go crazy trying to keep up with it.
I just think of it as fairness. Without buffs, most characters couldn't even wear their armor. You can easily do a 30K mission in 5 minutes. Is it unreasonable to say that I want 15K for good buffs, when you can make 2x that in 5 minutes? Nope.
They don't wanna buy, who cares? I don't sweat it.
For those that think I'm wrong, you should see me at the Death Watch Bunker.....or Geo Caves.....charging 10K for a Rez and 25K for buffs ![]()