Doctor Archive

Thread: DOCTOR IS NERFED BY CU NO POINT to skill now

TarMangani
Mon Mar 21, 2005 8:29 am
#40






Eeliva wrote:

As a Doc, I think these changes are rather unwelcome. There are so many other things that are busted, I think fixingTHEM should have been a priority. Personally, I won't be following a combat group around like a lap dog waiting to be thrown a bone. It won't pay squat.





This is exactly why I stopped playing a healer in the fantasy based games...



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KardenTyrell
Mon Mar 21, 2005 8:31 am
#41



AuzekSaph wrote:


PsionicHawk wrote:
Doomsday threads bore me.

There will be a point to getting doctor, however the point will not be making characters at least five times more powerful.




Then get used to it.
Don't complain and say your bored listening to us tell you we don't like the massive nerf to us.
Otherwise you are not our coresponded but our enimy.




1)Stop being an ass
2)You have no idea if this will be a nerf or not, untill you play it. The main thing changed is the Doctor's role.
3)You're an enemy of reason



- "TK-231 reporting in" -
[|Arresting hawtpants members for a living|]
Traigus
Mon Mar 21, 2005 9:01 am
#42



TarMangani wrote:


KardenTyrell wrote:

Then get used to it.
Don't complain and say your bored listening to us tell you we don't like the massive nerf to us.
Otherwise you are not our coresponded but our enimy.


1)Stop being an ass
2)You have no idea if this will be a nerf or not, untill you play it. The main thing changed is the Doctor's role.
3)You're an enemy of reason

Not that I'm defending the first guy with everything he said, but please tell me, since crafting is being taken from us, and the healing side of our profession is becoming the ONLY side, how is this not a nerf?

We don't have to play the system in order to realize we're being stripped by at least 1/3 of our current skillset.

It's a nerf man...






it is also an appeal to the traditional MMOG healer base.

Healers and crafters are generally 2 personality types. With the CU, the game is gonna need a lot more healers. The crafting gated the profession fro mthe peopel that would normally play healers. I' ma traditional Healer type.. hell I like crafting in general in games, but I hated Doc crafting.. Way too much of it.. way too mant materials (CM is way worse though too many rares).

Did they need to take it all out? IMO, no. But they needed to lessen it a lot. If they didn't there would not be enough healer types for the new combat system to work.

Something to remember, the current Docs are the survivors of 2 years of broken game. You are the people that liked what was here. Everyone else left. There are not enough of you to pay the bills at SOE, they need to broaden their audience base. You all are a subset of a subset (people that both like [or can stand] massive amounts of crafting and healing). The argument has been made that the Starport buffers are a third group, the set of people that like Crafting and selling (merchant types) and not healers at all (at least some segment of the population). I'm not sure how widespread it is.

That's the sticking point.

What audience type are you?

Far more healer types in MMOGS are non-crafters, good or bad... and that's the way they decided to go.
-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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Twitchie
Mon Mar 21, 2005 9:36 pm
#43






Traigus wrote:



it is also an appeal to the traditional MMOG healer base.






See, that's MY personal problem. One of the reasons I tried SWG, and stayed with it for as long as I have (I'm typically a single-player gamer, old skool ). It's NOT like any other MMORPG. Other games require you to be a certain type of player, give you a limited range of professions, and discourage role-playing "in the name of the greater game". Personally, while I'm not really much of a roleplayer, and not PvP at all, I enjoy the fact that I could create my character to be me, within the SWG universe. That includes being a sit-on-my-butt doc, talking to people while I buff or heal, a solo hunter (no greater satisfaction than taking down a mob, killing a reasonable POI, all by yourself), decorating my house, and generally having fun. The "upgrades" take much of that away, and force you into a role.....man, if I wanted that, I'd just buy KOTOR2 or Republic Commando. I expect that from those games. I think that's primarily where most dissatisfaction with the new info comes from. Of course, the guys who have multiple accounts and relied on the buffs to make their fortune will be upset, but I've never buffed to get rich. 8 months as a doc, and I only have 1 mil in my bank right now. For me, I played my character, and while I never got rich, every credit was earned by me, at my keyboard, playing the game. I just spent a week building a nice template that will now be nerfed, so why did I bother?


Yeah, some of the changes are nice, I particularly appreciate the armor upgrade, since it never made sense that my bracers had as big an impact on my stamina as my chestplate (and I'm a wookiee). I appreciate the weapons fixes, I really really appreciate the nerfing of alot of exploits, loot camping, and such, but it seems to me, that in the process, they're destroying what made the game enjoyable for me. I'll certainly give it a chance, and my hopes are that, like the other major changes they've made, some of this stuff will only last a week before getting put back.


One argument I've heard alot, from the really vet players, that this will be more like the old SWG. For those of us that haven't been playing quite that long, but long enough to understand, build, and carefully craft our role in the game, this could be devastating.


Oh, and as I recall, Doc isn't a "combat profession", CM is. Medic is, to an extent. Docs give up fighting to heal, so to that extent, the req's for Elite skills make sense. A doc should certainly be able to defend himself, but not to the extent of being a killing machine.



& Twitchie &

Eclipse's Fattest Wookiee
Forget Maul, Sidious, and Vader.........
I'm terrified of Darth Razor.
@
Traigus
Mon Mar 21, 2005 10:42 pm
#44

Last Time I looked Docs counted as a combat profession. I would assume the devs would continue to consider them such. Docs have always been a combat profession in SWG. People just haven't been playing them that way recently.

-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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SantosL
Mon Mar 21, 2005 11:00 pm
#45

I think we can all agree that there will be a period of adjustment for the Docs, with varied amounts depending on your play style. I think that some points people are making are definately valid, but I still don't think we can cry "nerf" until we have more facts.

For the players who have been more focused on the combat-healing aspect of the profession, the adjustment period will be minimal, and they will likely see more of the beneficial changes to the profession.

Those who focus more on crafting, I can understand the problems that the reorganization of crafting poses. I too enjoy the crafting aspect of Doc, but I am willing to adjust my template if necessary to keep crafting for myself. But seriously, we do not know what changes are going to be made to the medic portion of our skills, we do not know what is happening with the pre-requisite skills (i.e. same as before, or maybe reduced amount of SP required for novice doc?), we do not know what is going to be medic-crafted vs. BE-crafted, we do not know a large amount of data. Until we can get that, nerf-calling and getting upset will be totally counterproductive. Patience for the next few weeks, until we get more detailed information regarding changes to our profession, will pay off in the long run. Having a hostile attitude will get nothing accomplished for us as a whole.



--
SantosL Halper
Master Doctor / Master BH
Twitchie
Mon Mar 21, 2005 11:24 pm
#46






SantosL wrote:
I think we can all agree that there will be a period of adjustment for the Docs, with varied amounts depending on your play style. I think that some points people are making are definately valid, but I still don't think we can cry "nerf" until we have more facts.

For the players who have been more focused on the combat-healing aspect of the profession, the adjustment period will be minimal, and they will likely see more of the beneficial changes to the profession.

Those who focus more on crafting, I can understand the problems that the reorganization of crafting poses. I too enjoy the crafting aspect of Doc, but I am willing to adjust my template if necessary to keep crafting for myself. But seriously, we do not know what changes are going to be made to the medic portion of our skills, we do not know what is happening with the pre-requisite skills (i.e. same as before, or maybe reduced amount of SP required for novice doc?), we do not know what is going to be medic-crafted vs. BE-crafted, we do not know a large amount of data. Until we can get that, nerf-calling and getting upset will be totally counterproductive. Patience for the next few weeks, until we get more detailed information regarding changes to our profession, will pay off in the long run. Having a hostile attitude will get nothing accomplished for us as a whole.





I'm not trying to sound hostile, I do apologize if I come off that way.


Alot of the changes, I see as good...............to an extent. I don't want to see SWG turn into "another MMORPG", and get lost under the pile of EQ clones......which is what typically happens to Star Wars games.


Like you said, all is still in testing, and subject to change. But, if you, I, and Joe Blow don't put our two cents in, then the changes might not fit what the greater community wants, only a select few. I'm sure they expect to lose a few customers, but I seriously doubt they'd alienate several hundred, if not thousand. Look how fast the graphics upgrade got rolled back, not to mention the keyboard layout. That was rolled back so fast, I never noticed it was there. My concession is instead of pre-ordering Rage of the Wookiees, I'm gonna wait until it hits, just to make sure I like it. If I do, and all's good, I'll buy it. If not, then I'll bow out, have a lottery for all my loot and such, and call it a day.



& Twitchie &

Eclipse's Fattest Wookiee
Forget Maul, Sidious, and Vader.........
I'm terrified of Darth Razor.
@
D
Tue Mar 22, 2005 12:47 am
#47

I can see where a lot of the changes are good... but like the originator of this thread, I've worked my ass off to get where I am as a crafting doctor... and I've been doing it since close to day 1.

I have over a billions credits of my net worth tied up in my crafting resources: 2 mil units of 150cpu avian meat, 4 million units of herbivore I bought for 40-60cpu, 2 million units of class 4 liquid petrochem, 4 million units of lokian wild wheat and tat fiberplast, etc,, etc, ad nauseam.

I've done all this to make sure that I'd be a dependable source of meds for my community, and able to provide jobs for dozens upon dozens of hunters on my server, and, yes, it does seem as if those like me may be left out to dry.

I've taken every credit I've made in this game and reinvested it, and watched my business grow... and now my entire business network threatens to come crashing down at this new CU.

I don't mind changes... change is good... even if it is hard to adjust. But is this really fair to those like me?






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Xix13
Tue Mar 22, 2005 4:54 am
#48

My doc falls into the category of crafter/healer. I support a reasonable sized guild. As the 12-pt doc, I craft the guild's stims and meds, buff the guild when needed, and join the DWB hunts as a doc for healing. I don't sit in Spamonet or Greed and buff for cash. I don't sell the massive amounts of resources the guild and I have collected. I've been a doc since before mounts were introduced. I have about 200K in my bank account.

Yes, I did a lot more healing "back in the day", but that was due more to having many more group hunts. There wasn't an FS grind for everybody to spend every waking hour on. Buffs were "interesting" to say the least with the random increases and no overbuffing. But the part I really like about Doc has always been the crafting. Last month I finally got my 12 points. Now I get to do it for maybe 2 months. Makes me sad.

As for doc being a combat prof, well, with 2 full profs to master as a doc, it really doesn't leave much room for an elite combat prof. Many docs are melee because that was the "cheap" route in terms of skill pts. You only needed one brawler tree to get to the elite. Which means they either fight or heal. Melee fighting builds that BF up FAST! I remember being on a DWB hunt. We were supposed to have 2 docs, so I figured we were OK. Trouble was, the other doc was a TKM, and kept hammering SBDs. Didn't take long for him to have high enough BF to leave me as the only effective doc. And with only a 6m range, keeping up with a 20-person group ain't easy.

But for docs, choosing a combat prof always left a big choice to make: Novice Scout + Hunting I to gather the meats, or Novice Artisan + Surveying I to gather the other stuf we needed. Docs were always dependent, to a large extent, on other people. Hence, the need to buff for cash. Uber Avian ain't cheap! I'm fortunate to be in a great guild. When something decent spawns, everybody goes out and gets it for me. In exchange, I make their meds and am almost always on call when they need buffs or healing.

So on one hand, I'm really sad to lose the crafting part of doc and really hope they reconsider. On the other hand, though, I won't have to worry about resource gathering. Now, if they'd just let everybody harvest creatures at some minimal level, like they're doing with the new self-stims, I'll consider the CU a success. Otherwise, my doc will have the same old problem and I might change him to something else (BE or CM).



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Zaax
Tue Mar 22, 2005 1:37 pm
#49

i cant belive, i WONTbelieve that they will not be addresing these issues.


i have been a docfor about a year now,but i have decided that whatever they throw at me, ill use. ill adapt.

Yes i also cried to myself, NERF, and we are being nerfed, but i realy hope and pray they will also use a nerf antidote.


I wish i had the time to try and become a correspondent or a sandman. juse to see whats going on...


/hope /hope /hope



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