Doctor Archive
Thread: DOCTOR IS NERFED BY CU NO POINT to skill now
PsionicHawk wrote:
Doomsday threads bore me.
Great! So tell the devs to end the speculation and actually post the rest of the news... Why the big secret anyway? They've got the majority of the plans figured out already, so why not tell us now and let us prepare?
There will be a point to getting doctor, however the point will not be making characters at least five times more powerful.
Now, if they just would start the alpha.......
Xix13 wrote:
They had to throw in that unarmed requirment for, like, pikeman to balance against the ranged profs' requiring 2 trees of Marksman to go to the Elite prof. Since there's no brawler equivalent of the ranged support tree, we get to bleed off a tree's worth of uselessness with the unarmed tree. Is OK. I'm used to it with my commando.
Is not OK here. Sure, Commando and Bounty Hunter and Squad Leader were horribly overpriced, but that doesn't mean that the rest were underpriced. The ONLY reason they are doing this is to reduce the number of elite combat professions a player can master. Hey, just fix the defense stacking and won't be an issue! When you whack the combat tree with an axe big enough for the Masters to notice, the damage is MUCH worse to those further down.
Bounty Hunter and Commando will be the two most powerful elite combat professions not named Jedi (as they were originally intended to be) when the CU hits. Riflemen should still be powerful as damage dealers, but they don't get to feast on mind bars any more. TK should still be popular, but HAM changes and armor nerf will make it much more challenging for any melee profession.
After the CU, you'll actually be able to find a real group of live players to fight with again and not just a bunch of soloists grinding through holocrons/force sensitive quests. There's always going to be fun things to do solo, but there is a reason why they call these things massively multiplayer. The multi-players need to work together to make the game function correctly.
I think a lot of people fail to realize the fact that there is no end game to SWG, and get pissed when they think someone is telling them they can't "beat the game". Guess what, you're not supposed to beat this kind of game. You develop a character in the manner you choose and live out your own personal Star Wars saga through that creation.
Lastly, I believe there will be a greater need for doctors with the CU because of the HAM/buff/armor changes alone. So, wait and see instead of rushing to any quick decisions.
KardenTyrell wrote:
TarMangani wrote:
PsionicHawk wrote:
Doomsday threads bore me.
Great! So tell the devs to end the speculation and actually post the rest of the news... Why the big secret anyway? They've got the majority of the plans figured out already, so why not tell us now and let us prepare?
because the rest might not be set in stone yet, did you think of that?
I'm fairly sure that's the case. It's a great way to "test the waters", throwing out enough information to grab peoples' attention and then sitting back to see what develops in board discussions. Certainly the testing groups have asked many, if not all the questions we're just now getting around to realize, and maybe there just aren'tanswers just yet. But threads (even "boring doomsday" threads like this one) give the community an opportunity to express concerns and give some feedback that may help find those answers.
KhamidEvir wrote:
because the rest might not be set in stone yet, did you think of that?
I'm fairly sure that's the case. It's a great way to "test the waters", throwing out enough information to grab peoples' attention and then sitting back to see what develops in board discussions. Certainly the testing groups have asked many, if not all the questions we're just now getting around to realize, and maybe there just aren'tanswers just yet. But threads (even "boring doomsday" threads like this one) give the community an opportunity to express concerns and give some feedback that may help find those answers.
I think it's just the opposite. I think they have a LOT already carved in stone, and are just now going into working out the kinks. I think their minds are made up and the code has been written. Once they go to testing, (soon), the majority of these changes will be coded and ready to go.
Besides, even if the code wasn't there, the IDEAS are set. They know what they're going to do and are implementing now. Most of are concerned about our resources and the economy, and we could get at least SOME answers to questions...(will buff packs use the same resources, will they still require ABEC, ACDRM and ASDS, etc). This would help us try to salvage the losses we've already taken with this announcement...
So yeah, I thought about it...
CasualMaker wrote:
Xix13 wrote:
They had to throw in that unarmed requirment for, like, pikeman to balance against the ranged profs' requiring 2 trees of Marksman to go to the Elite prof. Since there's no brawler equivalent of the ranged support tree, we get to bleed off a tree's worth of uselessness with the unarmed tree. Is OK. I'm used to it with my commando.
Is not OK here. Sure, Commando and Bounty Hunter and Squad Leader were horribly overpriced, but that doesn't mean that the rest were underpriced. The ONLY reason they are doing this is to reduce the number of elite combat professions a player can master. Hey, just fix the defense stacking and won't be an issue! When you whack the combat tree with an axe big enough for the Masters to notice, the damage is MUCH worse to those further down.
Or perhaps they're balancing all of the combat professions so that they each have the same overall power, but in different areas. So that a Pistoleer is just as worthwhile to invest skill points in as Bounty Hunter or Commando. That was the whole point of the CU, so adjusting prerequisites is a necessary part of balance and in the end fun gameplay.
PsionicHawk wrote:
Doomsday threads bore me.
There will be a point to getting doctor, however the point will not be making characters at least five times more powerful.
Then get used to it.
Don't complain and say your bored listening to us tell you we don't like the massive nerf to us.
Otherwise you are not our coresponded but our enimy.