Doctor Archive

Thread: EVIL new info about cybernetics

Marrow1
Thu Apr 07, 2005 10:33 am
#40






vortexala wrote:


My major beef was that they had implemented both at the same time, a double-nerf if you will. Had it been an either/or situation, then I'd have been fine with it going to Doc as opposed to CM due to the Anti-CM nature of Doc Abilities. However, since they implemented both at the same time, it would've been nice to give one of the abilities to CM's or at least mirror the ability in the CM Profession at a lesser strength simply as a way to offset the double-nerf nature of the changes.


But that's just me being nitpicky about your nitpickyness of my nitpicks...




However, the sum of bothnerfs correctionsresulted in CMstill being the most powerful non-Jedi PvP prof. So I would agrue that a Third correction was needed.




__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
Ledao
Thu Apr 07, 2005 11:32 am
#41






vortexala wrote:

My major beef was that they had implemented both at the same time, a double-nerf if you will. Had it been an either/or situation, then I'd have been fine with it going to Doc as opposed to CM due to the Anti-CM nature of Doc Abilities. However, since they implemented both at the same time, it would've been nice to give one of the abilities to CM's or at least mirror the ability in the CM Profession at a lesser strength simply as a way to offset the double-nerf nature of the changes.


But that's just me being nitpicky about your nitpickyness of my nitpicks...






And then there's also how totally unbalanced they were when they went in, and the failure to subsequently correct that mistake...


I still have crates of 28+ area cure Bs, and 32+ area cure Cs sitting on my vendors, even...



Further, I'd certainly argue that the only time CMs were the "most powerful non-jedi profession" was that brief period where they could use Havla to toss poison once per second.




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Giftmacher
Fri Apr 08, 2005 8:24 am
#42






Marrow1 wrote:





vortexala wrote:


My major beef was that they had implemented both at the same time, a double-nerf if you will. Had it been an either/or situation, then I'd have been fine with it going to Doc as opposed to CM due to the Anti-CM nature of Doc Abilities. However, since they implemented both at the same time, it would've been nice to give one of the abilities to CM's or at least mirror the ability in the CM Profession at a lesser strength simply as a way to offset the double-nerf nature of the changes.


But that's just me being nitpicky about your nitpickyness of my nitpicks...




However, the sum of bothnerfs correctionsresulted in CMstill being the most powerful non-Jedi PvP prof. So I would agrue that a Third correction was needed.





Hmm appreciate what you're saying here, but even though I've never been CM I have to agree with Texxie. The double "fix" was serious over kill, and unfairly targeted one profession as a sticking plaster fora fault with the underlying game mechanics. CM's are not over powered so much as the mind pool is underpowered c.f. the other pools right now. I think it's telling that the fix, instead of boosting the buffs for that pool and weakening poison, was to weaken poison on two fronts. We got "subtractive balancing", where instead of giving the majority a bonus to compensate, the minority got kicked, and then kicked again when they were down.


Personally, I feel the real cost of this is quite serious; the partisan nature of players when it comes to changes made to other profs, in situations like the CM, has left us high and dry when what goes around comes around.It's only so long before your profession is judged the FOTM, and gets gutted in oneform or another, witness our crafting tree disappearing without replacement.We can hardly cry that we've been treated unjustly, when we take a similar unconstructive view of other profession's misfortunes. Let's call it virtual Karma.


Gift.


Giftmacher
Fri Apr 08, 2005 4:17 pm
#43






Marrow1 wrote:

Just so you know, I picked up CM after the addition of area cures and resist buffs. So I would hardly call my comments lacking in Karma.


Whoa there, that karma reference was not meant to refer to you at all! I was a general thought about how professions have been modified in the past. Don't think for a second I meant to say otherwise, and my sincere apoliogies if it came over that way. It's not my place to comment on your individual karma, and I don't intend to


They were also not a poke at another prof to bolster Doc.


Nope I meant to say they were a misfortune for a profession that happened to benefit Docs, andthat I don't think players have been taking a a properly constructive stance on these matters. We unfortunately focus on the negative too much IMHO.


I have played many prof on many toons and I would still say that as a CM I can out damage any non-Jedi fight class when it comes to group fighting.


I'm not saying otherwise here either, what I am saying is that had much more to do with the pool affected than it did the specific power of the profession. This is why rifleman has been so popular too, if it appears over powered it is because of the underlying game mechanics, rather than a completely profession specific balance issue. So agian, I hope I haven't appeared rude, as that wasn't what I intended to do.


It will be very interesting to see how the doc vs CM battle goes in the CU. I am hoping they keep the same balance that is seen today.


I see what you are saying, but I think balance is much more likely now the HAM pools have been changed anyway, here's hoping it that turns out to be the case.


Gift.






Obata
Sat Apr 09, 2005 12:44 am
#44






Marrow1 wrote:


It will be very interesting to see how the doc vs CM battle goes in the CU. I am hoping they keep the same balance that is seen today.






Can you say "wizard's duel"?


With the removal of consumables, it should be very easy to balance them. The big problem in the current system was how to balance the insane DoT packs that were made with pre-nerf spider venom. With the attacks and cures both becoming abities-based, the balance is much simpler.


BTW, I am still very much against the abities-based (magic) healing. Easier doesn't mean better.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
Istare
Sun Apr 10, 2005 3:52 am
#45






Obata wrote:


Can you say "wizard's duel"?


With the removal of consumables, it should be very easy to balance them. The big problem in the current system was how to balance the insane DoT packs that were made with pre-nerf spider venom. With the attacks and cures both becoming abities-based, the balance is much simpler.


BTW, I am still very much against the abities-based (magic) healing. Easier doesn't mean better.





I missed something. What really was so wrong with crafting stims/rez pack/whatever that the devsdecided to break genre and goto magic? If you wanted to make it easier to get ingredients, make them more generic or tweak the spawn quality or areas. If it really was the DoT packs themselves, they could be nerfed.


Magic Users are people who can, through training,do things that break the normal rules of reality. Jedi are the only "magic users" in Star Wars. Maybe what doctors should do is demand the other Jedi abilities to go withtheir new Jedi healing?


Istare


Tannis D'Arian Master Rifle/Ranger (until CU)


Tamesis D'Arian BE/TKA
Istare D'Arian Master Tailor/Master Craft Dabbler








Efix_Lordana
Sun Apr 10, 2005 2:33 pm
#46






Traigus wrote:
The fuinny thing about ROW.. from the same interview... Apparently wookies don't get anything special out of this expansion. They are basically even with every other char on the new planet ... factions for quests etc. They start from zero. Go figure heh.

-T





They finally get to go "home". Should suffice I would say.



Here rests:
Efix Lordana
R29 August 2003 - W12 November 2005
Atobusarragra
Sun Apr 10, 2005 6:40 pm
#47

Yeah I'm mad at this too. It could have been a way to add more player oriented stuff to some of the professions. The current group of Devs needs to be fired!
MedWise
Mon Apr 11, 2005 12:08 am
#48






Marrow1 wrote:

Just so you know, I picked up CM after the addition of area cures and resist buffs. So I would hardly call my comments lacking in Karma.


They were also not a poke at another prof to bolster Doc.


I have played many prof on many toons and I would still say that as a CM I can out damage any non-Jedi fight class when it comes to group fighting.


It will be very interesting to see how the doc vs CM battle goes in the CU. I am hoping they keep the same balance that is seen today.






balance ???what balance gimme a break no one that pvps or plays for that matter is only a doc or only a cm


do you really think a cm/any ranged prof can outdamage a doc/tkm/mrifleman or out defense one why dont you play cm a bit more and then make some sense ... oh wait the curb will fix it all LOL ya right like soe fixed smuggler and pistoleer and sl andch ....oh wait they never fixed them.



Tilk


mcm/mdoc





PoppinFresh103
Mon Apr 11, 2005 12:51 am
#49

Gotta hand it to SOE. In order to use them you MUST buy the expansion. *Chaching chaching*



Look what I've done. I made a post!
SinfulDoom
Mon Apr 11, 2005 2:25 pm
#50

well, since my orriginal post was deleted I'll add my thought's about the cybernetics here and tone it down a little.


I dont like em. I logged on and played TC very early this morning. 50%-60% of the people ingame were running around with robot arms and legs. It looked like a freak show. I cant imagine why they wouldnt make the cybernetics look life like. They did in the movies. The only time you actually saw from the outside a cybernetic look mechanical was when Anakin held Amidala's had at the end of episode 2.





Quality Stims*Meds*Cures*CM Products

KOBO Industries (-1675 2500 Naboo)Starsider

V 12 pt. Master Doctor V 11 pt. MasterCMV

Kobo Doomshadow President



- I support keeping & playing the game I purchased prior to the CU. I'm just another Victom of the CU. Dev's are like diapers, they need changed often for all the same reasons. R.I.P. SWG
SinfulDoom
Mon Apr 11, 2005 2:26 pm
#51

hand*


sry still dont have edit features.




Quality Stims*Meds*Cures*CM Products

KOBO Industries (-1675 2500 Naboo)Starsider

V 12 pt. Master Doctor V 11 pt. MasterCMV

Kobo Doomshadow President



- I support keeping & playing the game I purchased prior to the CU. I'm just another Victom of the CU. Dev's are like diapers, they need changed often for all the same reasons. R.I.P. SWG
SinfulDoom
Wed Apr 13, 2005 12:30 am
#52

anyone else on TC have any comments on the new cybernetics?





Quality Stims*Meds*Cures*CM Products

KOBO Industries (-1675 2500 Naboo)Starsider

V 12 pt. Master Doctor V 11 pt. MasterCMV

Kobo Doomshadow President



- I support keeping & playing the game I purchased prior to the CU. I'm just another Victom of the CU. Dev's are like diapers, they need changed often for all the same reasons. R.I.P. SWG
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