Doctor Archive

Thread: CU OPINION POLL POS 30 NEG 110. CU is LIVE so what's YOUR opinion?

HealerChic
Sat Mar 26, 2005 5:21 am
#40

I'm totally w/ Marrow on this one, well most of his points anyway.


Preparing for a battle was half the fun. Making or attempting to make the best meds for your group is half of what makes a doc worthwhile and a challenge to play. How can you set yourself appart from a day old newbie if we're all using our "magical buff or heal w/ no stims" ability. Total lack of judgement on SOEs part (what a surprise).


And to those who think you can just grab medic and BE and all is well ... i think it sucks to have an ability to make items and not use them. i mean who knows if we'll have the SPs left to go Master Medic/Doc and however much BE we need too. So in order to craft our own stuff we will possibly lose our ability to use it. The sacrifices we are going to have to make for the CU do not make up for the small gains we will be given.


My vote is a huge negitive for docs.



...........................................................................................................................
~ I'm glad the NGE came out. Gives me free time to work on my post count ~
degrah
Sat Mar 26, 2005 5:30 am
#41



just two cents...



from the hallowed text "how to boil a frog". How do you boil a frog?


A: Slowly.


"Wow what is this thing I just looted?"...."Cool looks like a stim!"


(use consumable)


...system message...'YOU FEEL ENHANCED'


Come on people...we've already been had. I'm sure you've all looted the "damage" stimpak as well as any of the others.


It is transparent that 'blair' is not interested and has already decided what the plan is.


It was decided, it was coded, it was paid for.


It's a bean-counters decision to combine the coding with EQII and any other cost-saving gyrations that SOE can finagle (as has already been alleged in some other post somewhere), why fix it when we can just cut-and-paste?


Docs nerfed? How 'bout the poor-sod programmer who lost his job because they're pooling their code.


Please somebody run Norton Ghost before Its too late! I would be willing to buy the copy and start a new server if this thing tanks.


I'd sue if somebody screwed my pooch like this and it died.



/endDoomandGloom


Athela
Sat Mar 26, 2005 5:36 am
#42

Negative- master Swordsman master Doctor gets a double whammy-loses a whole column of hard won doctor skills and resources, has to use extra skill points to keep master Swordsman by picking up one handed swords in brawler. The initial announcement said they would provide more information this last week on how the CU would play out in each profession but none has been released. Release the information so people can make necessary adjustments to their templates.

So much of the CU is focused on how it will bring back disgruntled, bored players who left the game and little is considered it seems on behalf of those who have stayed and played the game.
pircio
Sat Mar 26, 2005 8:07 am
#43

I like the CU for my combat character... I like the progression of HAM and the new weapons and armorand the switch of combat style.


However


I can't buy the new weapons, get the armor, and all of that without credits. Right now doctor is my paycheck, and I've invested a lot of time and effort making it profitable, and all of that is changing, I might have to start all over again.


my vote is negatory





Valcyn || IGN:: hexen - master architech, master artisan, businessman extraordinaire
Alt:: Seithe Moonstar - master swordsman, master fencer, master brawler, raging badass
New vendors coming soon, bringing you the finest in structures, homes, and vehicles
DoctorGriggs
Sat Mar 26, 2005 8:11 am
#44

This is a terrible thread. So many people complaining because they won't be the wealthy buff-bots of the past.

I for one am very excited about the CU. Being an actual HEALER is something I have not been since well over a year ago and I am looking forward to playing my profession as the support class as I want it to be,

My outlook is positive,



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

Radiomus
Sat Mar 26, 2005 8:24 am
#45


NEGATIVE


Been collecting ressources for about a year and just started making good buffs one month ago.. W T F am i going to do with ressources enough to make 17.000 full buffs? (not to mention how much effort and time Ive spent for nothing!)





/Radio
Athela
Sat Mar 26, 2005 8:43 am
#46

Dr Griggs I have never been a buff bot and have made the bulk of my money running missions. I sell stimpacks and other doctor crafted items, but these are not my main source of income. You assume all crafters are buff bots, this is not the case at all.


Again, if the developers had provided more information last week as they said they would, feelings and opinions would not be running so high on either side. Well perhaps they would be, but with more viable information to work with. As it is, all we can see is, instead of truly balancing the doctor profession, they are removing a large chunk of skills and giving no indication what will replace those skills if anything. My doctor is my main character, and I can't sit back and see what she has worked for taken away without speaking out.
pircio
Sat Mar 26, 2005 9:06 am
#47






Athela wrote:

Dr Griggs I have never been a buff bot and have made the bulk of my money running missions. I sell stimpacks and other doctor crafted items, but these are not my main source of income. You assume all crafters are buff bots, this is not the case at all.


Again, if the developers had provided more information last week as they said they would, feelings and opinions would not be running so high on either side. Well perhaps they would be, but with more viable information to work with. As it is, all we can see is, instead of truly balancing the doctor profession, they are removing a large chunk of skills and giving no indication what will replace those skills if anything. My doctor is my main character, and I can't sit back and see what she has worked for taken away without speaking out.





QFE


i'm not a buffbot, i'm a crafting doctor, with month's of hard work and dedication towards the profession. i would appreciate more info so i can make up my mind to either, wait and see if i'm going to go doc/BE, or just BE, or just doc, or if I should start working towards a new crafting profession. I realize that crafting for money is my choice, but before all my month's of hard work is thrown out the window because the dev's are trying to "fix it", they can at least give me a little more info as to what's going on.


geese Griggs, I didn't expect that comment from you at all.





Valcyn || IGN:: hexen - master architech, master artisan, businessman extraordinaire
Alt:: Seithe Moonstar - master swordsman, master fencer, master brawler, raging badass
New vendors coming soon, bringing you the finest in structures, homes, and vehicles
Marrow1
Sat Mar 26, 2005 11:10 am
#48






DoctorGriggs wrote:
This is a terrible thread. So many people complaining because they won't be the wealthy buff-bots of the past.

I for one am very excited about the CU. Being an actual HEALER is something I have not been since well over a year ago and I am looking forward to playing my profession as the support class as I want it to be,

My outlook is positive,






I take issue with much of this comment.


1. Believe it or not most docs are not buff bots. I challenge you to jump around and count the number of folks buffing. I will wager you will see less than 10 docs buffing for cash. Now, do you really think that there are only 10 docs on line at that moment? No, of course not. The difference is that those docs are just what you can see at a glance.


2. Why be so disparaging to those docs that are buffing for cash? Is is really such a lowly way to make money? Is it really that much different than an Imp who pulls out his ATST and then runs missions for cash?. I say the doc buffing for cash provides far more of a service to his fellow players than most anyone else who is working to make cash.


3. With the change in armor the "healing" role you speak of would have come about anyway. Just try tossing on some 50% resist armor and hunting NS or Rancers. You will go through stims like no ones business.


4. Simply changing the amound of damage done by high end mobs would have added to the effect of number (3).


5. Please also not that the new HAM system will give every fighter a buff equal to that of the current buffs. The only difference is they dont need docs to give it to them. So going from the old to the new "buff" system will not increase the need of healers. It is the other changes that will bring this about.






__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
SantosL
Sat Mar 26, 2005 11:51 am
#49

Just, for a moment, look at where the negative's fall into:

1) Crafting
2) Skill points
3) Change in play style

On point #1, we have arguments that it's not good that crafting is going to BE/Medic. Also, people feel that buffs will not be needed and Doctors will not be able to make money with them. And we have people with stockpiles of resources thinking they will be useless.

I think these are all interesting arguments, but we have zero proof any are valid except that the crafting trees are moved. Being in a player run economy, we can not begin to imagine what the going rates for the changed buffs will be, and have no idea how buffs will play a role in the new system. And until we have hard data on what schematics will be using what resources, we can't start saying all the current Doc resources will be useless.

We need to stop thinking about the game in the current system, and realize that the new system is going to be totally different. This plays along with #3, and might be the most valid of all the negative arguments. Personally, I think it's too soon to complain about the play style changes until we see how Doc will fit into the big picture. Heck, we don't even know what skills we are retaining, what is gone (beyond crafting tree), and what new skills we will gain. Until we have that, we're just playing guessing games.

And with point #2, the Devs stated that all elite professions based on combat, including Doc, will be having changes to pre-reqs to balance them out. Complaining that you will not be able to double-master Doc with a different combat profession is still thinking in the old system and assuming Doc will require Master Medic, for all we know we might need only one or two medic trees to get Doctor novice.

We, as a group, need to look at things rationally. Too many of us are flying off on wild tangents, assuming the worst. Using harsh words and unproductive posts will do nothing to benefit us. If we expect to have any say in what happens to our profession, we first need to find out what is changing, what our role is going to be in the combat system, and move on from there.

Until then, we have to be patient. Posting out of rage thinking all your millions of units of resources are obsolete will do nothing but give a negative atmosphere to the forum here, and as I've seen in the past, the Devs will stay away from any negative areas when they post. So if we want more information, perhaps we need to be more civil about it.

I haven't flamed a single other player regarding their views on the changes to the profession. I hope to recieve the same amount of respect, and we owe it to all our fellow players.



--
SantosL Halper
Master Doctor / Master BH
Jirob1
Sat Mar 26, 2005 2:37 pm
#50

positive overall, though it kills my biz



Jirob Talshiar (Swordsman/Doc)
Risu (BE/Medic) - Jirobs new Slave (soon to come)
Darklen Talron (Light Jedi Knight)
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no more boooffs - temporary closed due to CU
PowerHammer
Sat Mar 26, 2005 3:19 pm
#51

not just doctor stuff, but overall, thumbs down. o except new armor and AP system (with dif types of armor) thats cool




Verdevan Estreight
Neutral Smuggler
Starsider



neinnunb
Sat Mar 26, 2005 3:20 pm
#52

Here is my vote and brief opinion:

Positive!

Reason: Buffs were way too powerful. Doctors will now get off their asses and into the field. More group hunting/questing and will unite newbies with veterans. If you want to keep crafting medicine go BE (if that is what I understand will change. It makes more sence).



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