Doctor Archive
Thread: congrads swg if this goes live
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MasterNerfSlayer
Wed Mar 30, 2005 11:15 pm
#40
toothlessviper wrote:
slayer this message says it all to me.. how many times are they going to push things live when even in alpha the player testers didnt like what they where doing. Come on bro, isnt this the same old thing ?
Sure feels like it to me 
allgoodnamestaken
Wed Mar 30, 2005 11:50 pm
#41
So far I'm not happy with what I've read in the CU Notes, and I'll admit some of it is not entirely clear to me. Rest assured that when they open it up on test center I'll be there to see what the profession I have had since I started is turning into. I am disgusted with the fact that I can't make my own meds, I always bought by buffs from others (including some of Poizen's primo buffs) - but I always made everything else.
From the sounds of it my template as it stands now is going from combat support to combat liability. I accept the fact that change is hard sometimes, this feels more like a kick in the nuts than a beneficial change. Time will tell but morale is low and hope is fading.
Ojes
Thu Mar 31, 2005 1:22 am
#42
Marrow1 wrote:
Bio-Engineer Profession Changes
Pre-requisite: novice medic crafting line.
I wish this statement was made as clear as the doctor and CM prereqs. Doc and CM clearly state that Pre-requisite is changing FROM x TO y.
I am not ready to make the leap that BE will not still require hunting4. I hope it doesn't for my purposes, but I think it still will. That really changes the skill point requirement to be a med crafter AND healer. I would need to devote 14 extra skill points to keep the abilities that I have now as a master doctor.
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