Doctor Archive

Thread: Add Hiring +10, Vendor Item Limit +150 and Vendors +1 to Master Doctor box!

MadeEvil
Tue Mar 15, 2005 6:35 pm
#40

I say if you want a vendor for mastering a crafting proffession only allow the ability to place crates on it.

That way Merhcnants can be merchents and buy crates from the crafters and distribute them throughout the galaxy.

Mercehent buys a crate of t21's takes them out of crate and places them on his vendors.



- Elmer
MaxellSnow
Tue Mar 15, 2005 7:24 pm
#41

doctor is not intended to be a pure crafting profession. Everyone is overlooking the main difference between the medical professions and the crafting professions...Doctors use what they craft to provide a service. No other, besides smuggler 0400 does that (that come to mine)


Doctors have the ability and choice to make money providing a service, or selling goods. Crafters do not.


The giving every crafting prof a vendor will still wipe out merchants. In malls there is a vendor for each type of product line as it is.


You are asking to take away from one prof and give to another. How many common players want to buy t21's by the crate? This is bad anyway you slice it.



Maxell Snow

Avios Snow

Msg. either toon in game if I win an auction. I DO NOT MONITOR auctions tightly.
Milgram
Wed Mar 16, 2005 12:36 am
#42

Please add /healstate and +50 med use to Master Swordsman. I don't want to have to spend all those points. You savvy?




I'm With-Stupid n I-am With-I'm
The Jedi Jeweler - Outside Theed at -3990 4485
I go Bakersfield Chimp on Krayts and Nightsisters. You Savvy?
- I support keeping & balancing the current combat system You can too


Nema0879
Wed Mar 16, 2005 10:22 am
#43






GraySeven wrote:


If you want Merchant to come at the end line of all those other professions, I want the option of doing those professions at the end line of the Artisan Business branch. Sounds silly, doesn't it? But I'm not asking for any more than you are.




All they're asking for (I'm not asking for anything, I have 2 merchants ... I just understand where they're coming from) is the same options as other crafting professions, not be penalized for not being an "artisan" crafting profession. If we weren't intended to sell things, we shouldn't have the ability to craft anything simple as (see entertainer). You are asking for more than I am. You are asking for somthing that isn't related to your inherant profession at all. How would artisans feel if there was a novice merchant type skill? If it wasn't included in the artisan branch at all ... In this case, anyone that wanted to sell things would have to spend the additional 15 points, fine. But as it stands its restricted to BE, Doc, CM, and Smuggler for not being "true" crafting professions.


This is where the conflict comes in ... allow these professions theability to get merchant without forcing us to spend skill points in artisan, or remove the crafting completely.




~~~The only place success comes before work is in the dictionary~~~
~~~~Chibi's Meds and Powerups at : -3997 3708, Theed, Naboo~~
"All southerners, are insane and most especially is the Southern woman insane. The Cult of Southern womanhood endowed her with at least 5 totally different images and asked her to be good enough to adopt all of them. She is required to be frigid, passionate, sweet, bitchy, and scatterbrained -- all at the same time. Her problems spring from the fact that she succeeds."


GraySeven
Wed Mar 16, 2005 10:41 am
#44






Nema0879 wrote:





GraySeven wrote:


If you want Merchant to come at the end line of all those other professions, I want the option of doing those professions at the end line of the Artisan Business branch. Sounds silly, doesn't it? But I'm not asking for any more than you are.





All they're asking for (I'm not asking for anything, I have 2 merchants ... I just understand where they're coming from) is the same options as other crafting professions, not be penalized for not being an "artisan" crafting profession. If we weren't intended to sell things, we shouldn't have the ability to craft anything simple as (see entertainer). You are asking for more than I am. You are asking for somthing that isn't related to your inherant profession at all. How would artisans feel if there was a novice merchant type skill? If it wasn't included in the artisan branch at all ... In this case, anyone that wanted to sell things would have to spend the additional 15 points, fine. But as it stands its restricted to BE, Doc, CM, and Smuggler for not being "true" crafting professions.


This is where the conflict comes in ... allow these professions theability to get merchant without forcing us to spend skill points in artisan, or remove the crafting completely.







Ah, but they aren't crafting professions...


All professions outside of direct combat professions have the ability to craft. Scouts can make camps and traps, so does that mean they should also be able to get Merchant to sell their traps and camps? Only Scouts and Rangers can use traps and camps, just as only Medics and their ilk can use stims and woundpacks and such. Medic has the ability to craft meds FOR THEIR OWN USE. That you want to sell them to other Medics is a skill outside of the Medic set, and as such you need to pick up the skills that would allow you to do this.


The point that my above argument tends to break down comes when you figure in the odd professions like Smuggler and Bio-Engineer. Both craft goods meant for others, but aren't given a means by which to sell them. Smugglers, well, we should find them in the Coronet cantina back room selling spice in a sneaky yet personal manner. For BE's...well, I don't have an answer. BE already gets the poo because their wares tend to be aimed at one profession. Since only CH's can train pets, most non-CH's without CH buddies will ignore pets for the easily programmed combat droid.


Removing the medical crafting from the medic/doc/cm professions and giving it to BE's would probably make the BE's very happy, but with what would you replace it?




Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

Nema0879
Wed Mar 16, 2005 10:50 am
#45






GraySeven wrote:



Ah, but they aren't crafting professions...


All professions outside of direct combat professions have the ability to craft. Scouts can make camps and traps, so does that mean they should also be able to get Merchant to sell their traps and camps? Only Scouts and Rangers can use traps and camps, just as only Medics and their ilk can use stims and woundpacks and such. Medic has the ability to craft meds FOR THEIR OWN USE. That you want to sell them to other Medics is a skill outside of the Medic set, and as such you need to pick up the skills that would allow you to do this.


The point that my above argument tends to break down comes when you figure in the odd professions like Smuggler and Bio-Engineer. Both craft goods meant for others, but aren't given a means by which to sell them. Smugglers, well, we should find them in the Coronet cantina back room selling spice in a sneaky yet personal manner. For BE's...well, I don't have an answer. BE already gets the poo because their wares tend to be aimed at one profession. Since only CH's can train pets, most non-CH's without CH buddies will ignore pets for the easily programmed combat droid.


Removing the medical crafting from the medic/doc/cm professions and giving it to BE's would probably make the BE's very happy, but with what would you replace it?





I never said Doctor or CM meds should be given to BE, they should be removed, ie Dancer and musician ... if they don't craft to heal, why should we? Why shouldn't it simply be a skill and not a medicine? And we're not talking about Making these professions the equivilant of a master merchant ... just allowing all crafting professions equal opportunities as other crafters get ... if that means including ranger, I'm all for it ... If that means making the prerequisite the elite crafting line of each of those professions, ie 0004 doc, 0040 cm or whatever tree it is ... so be it ... in order to get novice merchant I don't see how this circumvents merchants at all .... and I don't know how BE is on your server, but on farstar they sell tissues to Chefs and Tailors ... I haven't seen a pet on a vendor in close to a year





~~~The only place success comes before work is in the dictionary~~~
~~~~Chibi's Meds and Powerups at : -3997 3708, Theed, Naboo~~
"All southerners, are insane and most especially is the Southern woman insane. The Cult of Southern womanhood endowed her with at least 5 totally different images and asked her to be good enough to adopt all of them. She is required to be frigid, passionate, sweet, bitchy, and scatterbrained -- all at the same time. Her problems spring from the fact that she succeeds."


GraySeven
Wed Mar 16, 2005 11:00 am
#46

I had to go to an entertainer to get a schematic run of wave-board sythesizers for droid playback modules...they do craft, but tend to craft for themselves instead of trying to sell to other entertainers. They make their instruments and such. They do have a crafting game...I just don't know if better instruments give them better heals. But, to counteract their lack of a need to craft to heal, they have to do everything in a Cantina. Would Medics and Docs be prepared to be limited to Medical Centers if they didn't have to craft to heal?


The problem with the proposal of giving those professions the ability to go Merchant from the end of their crafting branch is "When will it end?"


What if CH's wanted medic skills at the end of their animal care line, because the speed of pet stim usage never improves and they need something to keep their pets alive?


What if rifleman wanted weaponsmith at the end of their support line, because a rifleman using a weapon repair tool tends to do a poor job on their rifle? Or armorsmith for that matter.


We can come up will all manner of reasons why X profession should have Y ability/skill/post-requisite but the simple fact is that they CAN already have it, they just have to allocate points to it if they want it.



Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

Nema0879
Wed Mar 16, 2005 11:19 am
#47

I'm talking about the fact that dancer's never have to craft anything and musicians craft very few items in their career in order to heal people. If I can't sell things, I want my heals to be skill based just like entertainer. And yes, I'd much rather Docs be Med Center healers and give the field capabilities to CMs as they should have been in the first place.

When will it end? When all crafting professions have the ability to have a vendor without penalizing them for not being part of the artisan family ... The inconsistancy in this game would amaze me if I hadn't seen it time and time again

The rifleman analogy doesn't fly as the only thing I've read that makes any difference (and seen for myself) in repairs is FS repair. I'm not asking for every profession to automatically have master merchant, I'm not even asking for that 4th tier to include any merchanting skills, Just allow it to be an alternate prerequisite to Merchant.


I suppose we will have to agree to disagree and leave it at that.





~~~The only place success comes before work is in the dictionary~~~
~~~~Chibi's Meds and Powerups at : -3997 3708, Theed, Naboo~~
"All southerners, are insane and most especially is the Southern woman insane. The Cult of Southern womanhood endowed her with at least 5 totally different images and asked her to be good enough to adopt all of them. She is required to be frigid, passionate, sweet, bitchy, and scatterbrained -- all at the same time. Her problems spring from the fact that she succeeds."


GraySeven
Wed Mar 16, 2005 11:22 am
#48


Yeah, that happens. I'm to old to change my evil ways


Heh, just thought of an idea, a medic/doctor only Med Dispenser in the Medical Centers similar to the Bazaar (without the limits), but only those with the medic skills could use them (like BH terminals). You could do the same with Smugglers in Cantina's.....


I see Ackew the one-star ninja is back again. He's on and posting, and all of a sudden all my posts get 1 stars...must be nothing to do in the UK on a Tuesday evening.

Message Edited by GraySeven on 03-16-2005 12:34 PM



Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

Nema0879
Wed Mar 16, 2005 12:35 pm
#49


haha, he's hated me for over a year ... I stopped caring a long time ago ... he's just jealous


And ye, and med dispenser is an alternative I'd support ... I don't know what the answer is to be frank, don't really care that much either ... both of my main accounts have merchant ...


screw fighting

Message Edited by Nema0879 on 03-16-2005 01:36 PM




~~~The only place success comes before work is in the dictionary~~~
~~~~Chibi's Meds and Powerups at : -3997 3708, Theed, Naboo~~
"All southerners, are insane and most especially is the Southern woman insane. The Cult of Southern womanhood endowed her with at least 5 totally different images and asked her to be good enough to adopt all of them. She is required to be frigid, passionate, sweet, bitchy, and scatterbrained -- all at the same time. Her problems spring from the fact that she succeeds."


Ackew
Wed Mar 16, 2005 12:45 pm
#50

Strange how all my posts suddenly got 1 star tooOf course it would have nothing to do with you would it garry or you chibili



RIP SWG April 27th 2005
Nema0879
Wed Mar 16, 2005 12:49 pm
#51

lol, no actually it wouldn't ...


I'm not that pathetic ackew nor am I that bored ... considering atm i have close to 2500 ratings ... it would take a dedicated person to make a dent in my overall rating


So, I hope it made you feel better ackew because other than that it served no purpose whatsoever




~~~The only place success comes before work is in the dictionary~~~
~~~~Chibi's Meds and Powerups at : -3997 3708, Theed, Naboo~~
"All southerners, are insane and most especially is the Southern woman insane. The Cult of Southern womanhood endowed her with at least 5 totally different images and asked her to be good enough to adopt all of them. She is required to be frigid, passionate, sweet, bitchy, and scatterbrained -- all at the same time. Her problems spring from the fact that she succeeds."


Nema0879
Wed Mar 16, 2005 12:53 pm
#52


therre ... I five star'ed some of your posts ackew ... couldn't do more than that ... well basically, because its boring ... ironically most of them only brought it up to 2 stars .. imagine that ...


Hopefully now you'll feel all warm and cuddly inside

Message Edited by Nema0879 on 03-16-2005 01:54 PM




~~~The only place success comes before work is in the dictionary~~~
~~~~Chibi's Meds and Powerups at : -3997 3708, Theed, Naboo~~
"All southerners, are insane and most especially is the Southern woman insane. The Cult of Southern womanhood endowed her with at least 5 totally different images and asked her to be good enough to adopt all of them. She is required to be frigid, passionate, sweet, bitchy, and scatterbrained -- all at the same time. Her problems spring from the fact that she succeeds."


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