Doctor Archive

Thread: Gameplay Issues (Voting Closed)

TandisJargin
Sat Nov 22, 2003 10:56 am
#40






Massanas wrote:

1.Enhance D Med Usage Level+
2.Mounted Healing+\


3.Doctor Content
4.TEF Notification%
5.Enhance Packs Variability%&
6.Combat Queue Heals%
7.Enhance Griefing/Override&
8.Resuscitation Pack Usage on Faction Pets
9.Target Friendlies
10./diagnose Refresh






Again we think alike. Hit me up in game we can share ideas lol.




Tandis
Medical Know It ALL
Obsidian Mineral Co
"Your Wanna Be Community Leader"


raistlin7447
Sat Nov 22, 2003 3:50 pm
#41


  1. 5

  2. 15

  3. 7

  4. 8

  5. 10

  6. 13

  7. 16

  8. 17

  9. 23

  10. 18




Cathail
Master Doctor / Master Combat Medic
Server: Sunrunner
PA: Whisper Death
Location: 3k north of Bela Vistal on Corellia
lavoir
Sat Nov 22, 2003 8:53 pm
#42

"3.Enhance Packs Variability%&"


Because I have this issue that buffs go down but I still get the message that I already have the enhancement, or when I crash, I cant rebuff because I get same message.


This is my biggest problem with DOC at the moment.


The solution to be able to recast a buff on target, errasing the previous one would solve this issue. I don't care if the second buff is lower then the first as long as I can buff when the buffs run out or game crashes.




Ander Tek
eubi
Sun Nov 23, 2003 4:49 pm
#43

30


31


4


26


23


10


1


2


3


4


Massanas
Sun Nov 23, 2003 4:57 pm
#44

dont know if i voted on this but im going to do so again as i know 30 and 31 weren't there too long ago



30.Enhance D Med Usage Level+
31.Mounted Healing+

Travin64068
Mon Nov 24, 2003 6:48 am
#45


  1. 1

  2. 9

  3. 18

  4. 16

  5. 13




Travin Greytin - Master Doctor - Master BE (12 point)
(Sunrunner) CTI Industries (5000, 6000) Kaadara Naboo
Support Medic Missions
Ivoe Greytin - Master Bounty Hunter - Master Creature Handler
(Sunrunner)
DarkWraith65
Mon Nov 24, 2003 6:56 am
#46

1


30


31



For number 5 they'd never have the problem they suggest since expermentation on effectiveness increases power and duration and reactive gases just don't come with very high decay resistance vs the OQ they have.




Chiirynotarr--Jedi--Chilistra
Holocron professions All Done......
Berachiah
Mon Nov 24, 2003 9:07 am
#47

#5

I would like to see the ability to override buffs. This would make issue #3 virtually obsolete, although the enhance crafting business would go through the roof (can you imagine if you had to rebuff someone's stats 3 times to get good results?). It doesn't matter which buffs were better, just override them; if they take a crapshoot with a good buff and get a lousy one, that's their own fault. Allowing us to override buffs would also take care of the issue where the buff timer doesn't reset at logout.

---------------

#28

This is probably low on most people's priority lists, but I go out in the field with my guild a lot and am usually the main source of healing. Particularly considering the auto-retaliate feature (that cannot be turned off currently), it would be nice to have the queue remember who you selected to heal (and what you selected to heal them with). This would free up a lot of time for me to search out other injured members and put them in the queue.

---------------

#30

I don't really have a problem with Enhance D's native Ease Of Use set to 92/93, some notice would have been nice though. It's not such a big issue because with the new, fixed Ease Of Use experimentation I can experiment the meds down to a non-Master Doctor level. My vote on this is actually leave it where it is. The Enhance D is an incredibly powerful medicine and I believe it is appropriate to reserve it to the higher level doctors.

----------------

#31

I would really like to be able to heal (at least use Stims) from a mount. Many times I'm being chased and would like to run away but I have to dismount to heal myself (read become Great Plains Stalker lunch) and whatever was chasing me just knocks me down and kills me: not too fun.


----------------

#27

Another low-man on many peoples' totem poles, but some recognition that there is a Master Doctor present at a facility would be nice
Zarlor
Mon Nov 24, 2003 10:29 am
#48

Gaundi: I just wanted to make sure you were clear on what you were voting for. You are voting only once for #30 as your #1 issue. Votes 2-10 don't coun't for anything, since they are duplications, and you are effectively voting against including any other issues on this list in the future other than issue #30.


If that's what you wanted, it's all good. If, however, you wanted votes 2-10 to actually be counted for something you can post what you would like those votes to be and i will update your vote.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Zarlor
Mon Nov 24, 2003 10:41 am
#49








EpocAmid wrote:
1. -- Inability to find required resources without taking artisan (artisans don't have to take medic to find resources, I shouldn't have to take artisan). This isn't on the list, this is wrong it's my #1 issue and will remain #1 issue until they give us the tools to play our class. I don't care what lame excuse the devs give, this needs to be #1 until it's actually addressed.




That issue is not on THIS list. It's on the Balance list precisely because of the resons you stated. It unbalances us in comparison to Artisans (and other classes) having the basic ability to progress in their profession with the skills they have been given (and we haven't.)


All this means is that I will move your other issues up one spot and you should go vote for that issue on the Balance list, if you haven't already.








As for list of concerns, if you want to heal a moving target go combat medic, ranged concern should not be an issue for docs. The ranged option needs to be removed from state kits.






That is on the Bugs list, Issue #23. The Ranged concern on this list only deals with the very short ranges involved with the sthandrad follow range, nothing more than that. Certainly nothing like CM ranges.







Harvesters should only ask for a code if they're actually going to be destroyed and not redeeded.



That's an Artisan issue far moreso than a Doctor issue. you may want to bring it up on their forum. However if you bring it up in a seperate thread on this forum and the Doctors provide enough support to suggest it should be listed as a Doctor issue, I can add it. I will say that the Artisan Corre, and possibly the Archi Corre as well, have brought this issue up, just to let you know.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Zarlor
Mon Nov 24, 2003 10:48 am
#50






Soren_dVinn wrote:

Zalor I couldn't see any mention of this but:


32) Timer protection when state heals
Presently, state stimpacks are mostly useless. When a target is blinded/dizzy/stunned/poisoned/diseased, a temporary protection from subsequent state changes is also given. This protection should last for 30 seconds, the same time as a creature is protected from posture down/knockdowns.






That is Issue #11 on the Balance Issues list, precisely becauseit unbalances us as compared to CMs and other factors such as the KD timer.






33) Ability to pull out medical droid without a camp
I used to be able to pull out my medical droid without a camp... now I can't. SOE argues that class-interdependance is required,but doctors are forced to be a scout to pull out their medical droids (even if they elect to buy avian and herbivore meat off other people).





In effect the ability to pull a droid anywhere has always been a bug. I was very surprised that they stealth fixed this. Please start a separate thread for this issue if you would like to see it added to the Doctor list, or bring it up over on the DE forum since it is primarily a DE problem. However, with enough support I'll add it as a Doctor problem. (I hate this fix, too, even though we all knew it was going to happen eventually.)



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Zarlor
Mon Nov 24, 2003 10:56 am
#51

tanhauser: Next time PLEASE put all of yor comments AFTER your list. I WILL read them, I promise, but it helps make it so much easier to compile the tally if you just give me the list, then comment after it.


As for the Surveying one, as I mentioned above to other folks, it's on the Balance List. It's not a Gameplay isue. (Truthfully I think the Balance Issues probably take precidence over Gameplay anyways, if there is any kind of prioritization with the Devs. Just my personal opinion on it, though.)

Message Edited by Zarlor on 11-24-2003 11:58 AM



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Zarlor
Mon Nov 24, 2003 11:06 am
#52

SiNLeP: Please put comments after your list.


Also you list your #1 issue as #1, but #1 on this list is Docto Content. I'm not really sure what you are trying to say on your statement, though. You talk about Res and yet not being able to use a Stim E? I don't think I getwhat yourissue is there or what it has to do with getting more game content for Doctors. Plus the Advanced components thing... well they are supposed to be relatively rare, not a guaranteed thing, with only occasional spawns. At any rate I would generally call that an Artisan Issue and suggest you bring it up there, but you can bring it up as a new topic on this forum if you like and I can add it if it has enough support from other Docs. Plus I think TH is pushing this particular issue (if you look on Dev Tracker) so you may wish to comment there. I would otherwsie say that in some ways this is also related to the #1 Balance issue, Doctor Surveying so you may wish to consider a vote on that thread for that issue.


At any rate, I will put your vote down as follows:



  1. #2 TEF Notification

  2. #31 Mounted Healing

If that is not right and you wish to change it, just let me know.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
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