Doctor Archive
Thread: Balance Issues (Voting Closed)
1. 1
2. 8
3. 3
4. 11
5. 12
6. 2
7. 14
8. 15
9. 13
10. 16
My biggest concern is definitely the surveying issue. I would like to see a test sample option where you get the stats on the resource without actually harvesting anything. It would let you see if a resource was worth planting a harvester on and save me having to delete all those samples that are worthless. I think this would be a usefull addition for the survey tools for everyone. Giving us the ability to use a survey tool at Novice Doctor with no advancement beyond the basic ability would let us get what we need but makeit challenging enough that nodoctor would want to go into the resource gathering business. Adding it at Novice Doctor would allow us to drop Novice Artisan when we need the skill points to master an elite profession.
Just want to add a comment on the ease of mastery and crafting exp imbalance and balancing medicine use. I'm still working toward Master Doctor, currently 4442. I was really surprised how quickly I went up in doctor exp to climb the first 2 columns. Of course hunting with a group of meleers can sure rack up points in a hurry and once I started buffing us the exp just rolled in. I refuse to just sit and grind for exp so I get my crafting exp by crafting my own meds and some for sale. Since I try to use only top resources and advanced components I use my factory alot to get top quality meds. So it's taking me a lot longer to work up the crafting exp. The only meds I've bought were resuscitation packs. Everything else I've just used what I could make. I held off advancing in Med Use because I didn't need it. Since I've been using only the meds I make I'm still using enhance A and B. With high quality resources my meds always come out on the low end of med use without experimenting it down. I think the only thing I ever experimented down was a poison or disease B. Once I picked up the first block in medicine knowledge I didn't really need anymore since I'm lagging on what I can make. I just finished the medicine knowledge tree because I had the exp not because it gave me any real benefit. Of course this is mainly because I'm only using the meds I make myself and if I wanted to use the higher enhances I'm sure I would have needed the higher medicine use sooner. Just my experience on how the balance feels to me as I work my way up.
Zenae Novastorm
Doctor/Fencer of Tempest
- # 2. Master Doc Benefits
- # 3. On Fire Cure
- # 6. Mind Damage Healing for Doctors
- # 9. Money
- # 10. Pet Stimpacks
H.
TandisJargin wrote:
Maybee I should have had you vote for me lol. **edit** this is weird. The SAME votes three times lol.
Yeah, and once again he didn't list all of the numbers, so only the first 3 things got voted on, so you only voted on 3 things as well. Unless you want to give me that list with all of the numbes for the issues in place instead.
1,5,2,3,4,9 in that order
As I have said before. It makes no sense that I have to waste 24 skill points on arrtisan just to survey.
The dev responses do not address the issue that artisans make their money surveying for their own needs and do not servey or mine doc specifics.
I could make more money on missions if I could use those skill points toward a combat related profession. But I cannot because I need to survey.
When buffed the missions I get solo are too weak and are too low in value.
I make my money being a doctor in hunting parties and do not concentrate on sales. I however cannot do that to any great affect when I am alone, and that is soley because I have to spend too many skill points on Scout and Artisan because the market is not there for those classes to hunt/mine for our specifics.