Doctor Archive
Thread: Greed? whats that?
Greenbulb wrote:
Ohh no i know the topic,its just that i've been telling people like you over and over and over and over (+100) as for you being a doctor then i'm sorry that you donot understand a word any of your fellow doctors are talking about. I'm not new to being a doctor i've been one half a year at least. you asked me to tellyou where you were insulting at and you got your answer. i did not like how rude you were to a person so i answerd it. And you donot haved to put snide Remarks that nobody is giveing a good answer because they are idiots. i know where your Remarks come from and i consiter you ignorant to fellow doctors thats only trying to make a liveing. And I'm trying to point out in this thred that not every doctor is greedy just because they go with the system. some good points were pointed out and i will admire some peoples answers. If doctors are rich so be it,but i never knew a master doctor that had 50 million or a billion. and them people are admired not picked over on.
Ok I finally am confused.. you've finally lost me Greenbulb.. where the %$*# is your logic flowing? I made snide remarks? Sure but yours were ok right? Im not so sure you know where my remarks come from either since you were'nt able to answer most of them...
I didnt once bash Doctors as you claim I said they charged too much.. Its a vicious cycle. Doctors charge more.. prices of supplies go up... it's obvious that this has been the case look at the last 3 months of prices. If you wish to consider me ignorant because I wish to go against the system instead of bow down like you have and just go with it.. ok.. I can accept this. But the preception is that Doctors are greedy and rich which for the most part is what they self-advertise, how true it is Im not sure and I dont care for that matter for theperception is all that matters in this instance.
PS.. you say you've never known a Master Doctor with 50 million or more... you have now..
purplebooks wrote:
Also the next time you think that RL has nothing to do with SWG think again it has everything to do with it.. your ideas... attitude... this all translates to the way your toon is going to act remember. Hence the saying "You can tell alot about a person in the first30 seconds"...
So I guess the attitudes of killing people came in from RL, everyone is a murderer and thug in RL because thats what they do in the game. People who compare the game to RL will always be disapointed.
If people don't like the price of buffs what they do is hire a tumbler and grind out doctor and buff themselves, or better yet they could protest the doc prices by boycotting, I'm sure a boycott would go over big, after all you don't need buffs to pvp if others have them.
- Good buffs sell to the end user (combat character) for 12K a set or 2K for a single stat buff
- Good buff packs retail for 120K a set (20K for a single pack) and have around 30 charges or 700 a a single stat
- Bivoli costs around 200 per stat buffed (usually less if you have an efficient line)
- Avian meat costs 200 cpu
- Herbivore meat costs 50 cpu
- Minable resources cost 5 cpu to buy retail (in shift price - obviously if you buy out of shift on the secondary market, it's much higher for quality resources)
- Minable resource cost 0.5 cpu to mine
Since an ehance D uses 28 avian, 32 herbivore, and 172 other resources, the actual profit breakdown of a 30 charge buff pack is something like this:
- System - 86 credits (harvester maintenance)
- Miner - 774 credits
- Scout/Ranger- 7200 credits
- Crafting doctor - 11940 credits
- Buffing doctor - 40000 credits
- Chef/BE - 6000 credits (I have no idea what percentage of chef profits really go to the BE and therefore the hunter since they require meat too)
Prices obviously vary server to server, which will shift where the money ends up. This also doesn't account for crafting overhead, like resources to create schematics or factory costs. It still gets the idea across.
This looks pretty fair to me when you consider time commitment each person has to deal with (the buffing doctor has the most time commitment and deals with the biggest hassles). The money is nicely spread out throughout the tree.
Happymob wrote:
In my opinion, the buff economy is one of the few things that really works. A few assumptions (numbers are approximate):
- Good buffs sell to the end user (combat character) for 12K a set or 2K for a single stat buff
- Good buff packs retail for 120K a set (20K for a single pack) and have around 30 charges or 700 a a single stat
- Bivoli costs around 200 per stat buffed (usually less if you have an efficient line)
- Avian meat costs 200 cpu
- Herbivore meat costs 50 cpu
- Minable resources cost 5 cpu to buy retail (in shift price - obviously if you buy out of shift on the secondary market, it's much higher for quality resources)
- Minable resource cost 0.5 cpu to mine
Since an ehance D uses 28 avian, 32 herbivore, and 172 other resources, the actual profit breakdown of a 30 charge buff pack is something like this:
- System - 86 credits (harvester maintenance)
- Miner - 774 credits
- Scout/Ranger- 7200 credits
- Crafting doctor - 11940 credits
- Buffing doctor - 40000 credits
- Chef/BE - 6000 credits (I have no idea what percentage of chef profits really go to the BE and therefore the hunter since they require meat too)
Prices obviously vary server to server, which will shift where the money ends up. This also doesn't account for crafting overhead, like resources to create schematics or factory costs. It still gets the idea across.
This looks pretty fair to me when you consider time commitment each person has to deal with (the buffing doctor has the most time commitment and deals with the biggest hassles). The money is nicely spread out throughout the tree.
Shhhhh!!!
Sheesh - don't confuse things with logic.
/applause
Pembroke Castle
Doc/Something
Bria
/applaud