Doctor Archive
Thread: DOCTORS MAKE TO MUCH MONEY
Jedi1006 wrote:
i like doctor. it makes me good money without having to fight etc. fun to.regardless how much u make, it all depends on how you do it and how effective you are. i can make 2 mill in 2 hrs if i buff nice and quickly but not uber fast. i just play the game for sum fun and to escape the shiot of the real world
Yea, fun is great. Some people just don't like combat and I guess doctor makes enough for them to have theirfun.![]()
Question though: How in the world do you buff for 2mil in 2hrs? I'm assuming that this is just revenue withoutdeducting costs, which is already downright amazing. At a fast rate of 96 secs per customer (16secs between stats) and assuming that every single customerpays on time, you don't answer tells, you don't pause a single second between customers, nothing screws up or slows you down. That would be 75 customers each paying 26.6K per buff. Even Havla can only do so much before you get a full stomach and you get customers cussing you out for non-bivoli buffs at that price. Certainly sounds "uber fast" to me.And at that price? Erm...![]()
I'm a crafting doctor as the cost of factory, hospital, resources, foods and replacing BE clothes take out most of my profit. And now the only profit I make is from missions as I don't buff in public anymore due to the harassment I've recieved.
Message Edited by SpunkyKuma on 10-08-2004 11:35 AM
Thunderbyte wrote:
ShakariPsy wrote:
15K cost for a set of buffs hmm right even if you make em they ain't that cheap and the thread starters figures where right if you buy buffs.....
and for good buffs the cheapest I have ever found on gorath for a set for 32 charge 2400 3 hr duration buffs is 140k so there is 700k right there....
and if u make em you have to consider although the material costs are cheaper than buys ready made ones you have all the time involved in finding and harvesting resources andmaking them etc
Ok, I don't know how everyone else gathers thier resources and makes thier meds, but for me it's not that expensive, time-wise or credit-wise. I'm a very patient player, I gather the best resources, and when the time is right I make the best products I can. And harvesters only take about an hour or two to set up a few, run them for a week and you have enough resources to last months. Meat is the worst, but if you play your cards right you can gather decent (not always the best) meat relativly cheap, and for high quality spawns I usually just hunt it myself (requiring a day or two, but I don't have to do this often).
Now if you depend on others to supply you with buffs or resources then you're bound to spend alot, but if you play LIKE ME then it's relatively cheap. When I say that buff packs cost me less then 15k a set then believe me, I'M NOT KIDDING.
OK, now i want you to get a fair market value, lets say you harvest 3k of uber avian, stuff that would sell at 300cpu at least.... now it takes 138 avian to go into ONE set of crafted packs.
300cpu x 138units = 41400 credits just for the avian. now i know you didnt PAY that much, bit if u took THAT avian and sold it on the open market, thats how much you would make on it. now you do the math on the rest of ur resources and it will come out to about 105k per set of packs in resources to produce your own packs at fair market value. if ur not making that back, u might as well just sell ur resources, ud make more that way.
Thunderbyte wrote:
ShakariPsy wrote:
15K cost for a set of buffs hmm right even if you make em they ain't that cheap and the thread starters figures where right if you buy buffs.....
and for good buffs the cheapest I have ever found on gorath for a set for 32 charge 2400 3 hr duration buffs is 140k so there is 700k right there....
and if u make em you have to consider although the material costs are cheaper than buys ready made ones you have all the time involved in finding and harvesting resources andmaking them etc
Ok, I don't know how everyone else gathers thier resources and makes thier meds, but for me it's not that expensive, time-wise or credit-wise. I'm a very patient player, I gather the best resources, and when the time is right I make the best products I can. And harvesters only take about an hour or two to set up a few, run them for a week and you have enough resources to last months. Meat is the worst, but if you play your cards right you can gather decent (not always the best) meat relativly cheap, and for high quality spawns I usually just hunt it myself (requiring a day or two, but I don't have to do this often).
Now if you depend on others to supply you with buffs or resources then you're bound to spend alot, but if you play LIKE ME then it's relatively cheap. When I say that buff packs cost me less then 15k a set then believe me, I'M NOT KIDDING.
Message Edited by ShakariPsy on 10-09-2004 12:15 AM
lilceaser wrote:
i charge 15k per buff....some people even have a vip line 50k..lol...i made 700k yesterday in an hour and half...forget...havla is a must when your busy....plus with the price of malpractice insurance on the rise..i think we need to charge more..lol...((snicker))...Ceasar:::::::sunrunner:::::::::
"Yup, your dead. thats 500k"
ShakariPsy wrote:
Thunderbyte wrote:
ShakariPsy wrote:15K cost for a set of buffs hmm right even if you make em they ain't that cheap and the thread starters figures where right if you buy buffs.....
and for good buffs the cheapest I have ever found on gorath for a set for 32 charge 2400 3 hr duration buffs is 140k so there is 700k right there....
and if u make em you have to consider although the material costs are cheaper than buys ready made ones you have all the time involved in finding and harvesting resources and making them etc
Ok, I don't know how everyone else gathers thier resources and makes thier meds, but for me it's not that expensive, time-wise or credit-wise. I'm a very patient player, I gather the best resources, and when the time is right I make the best products I can. And harvesters only take about an hour or two to set up a few, run them for a week and you have enough resources to last months. Meat is the worst, but if you play your cards right you can gather decent (not always the best) meat relativly cheap, and for high quality spawns I usually just hunt it myself (requiring a day or two, but I don't have to do this often).
Now if you depend on others to supply you with buffs or resources then you're bound to spend alot, but if you play LIKE ME then it's relatively cheap. When I say that buff packs cost me less then 15k a set then believe me, I'M NOT KIDDING.
ok first thing that hits me.... "harvesters only take about an hour or two to set up a few, run them for a week" how much in credits is a week of your time waiting???plus the hours placing them??Getting the High Quality Avian and Herb Meat....Making em in factories that you have to wait days for a run to finish... that cost about 50k each to buy! and maint and power for thempower and maint for the havestersAs I said its not just the cost of resources, harvesters and power its the TIME spent thats the most expensive part !Oh and don't forget around 120k per br 14 harvesterusing only one of each (most ppl have more) thats 720kand thats before you start buffing pplMessage Edited by ShakariPsy on 10-09-2004 12:15 AM
Factored in costs for self gathered resources... market value is irrelavent in cost calculation when you gather it yourself:
3 CPU for machine harvested resources b/c it's cheaper than that to harvest them anyways, especially if you harvest your own radio too.
5 CPU for Herbi.
10 CPU for Avian b/c it's generally harder to get.
Time taken to make the buffs is irrelevant in the cost calculation as well... we're measuring hard value of the buffs, the credits expended to make them, to figure a total profit... not how much time it took and what the profit over time is.
With this it costs me 5700 or so per set. Anyone that would like to argue that point is welcome to do the math, I've already got a spreadsheet that has a table setup specifically for figuring profit per buff/set/run.
With that in mind, let's say I do 10 sets of buffs, 28 charges per buff pack [my old packs are 28, can't remember what I'll be getting on my new ones]... charge 15k per buff b/c they're decent and I know you can get it. If it were Sunrunner, I could get away with 20-25k, but I'm on Shadowfire so I'll use that...
Cost per buff: 201
Cost per set: 5,634
Cost for run: 56,340
Profit per buff: 14,799
Profit per set: 414,366
Profit for run: 4,143,660
Now, knock a little off for Bivoli and [Brandy/Ahrisa], and even less for batteries for your droid, and you are still making over 14k profit a buff, over 4.1m in 10 sets of buff packs. This is awesome turn around for someone that makes their own buffs [about 7300%], and numbers like these are the reason people get into buffing... why they end up buying their buffs is beyond me, but so be it.
BUT! There is a problem here... what I said earlier, this is flat profit, this doesn't take into account the time it takes to use up 10 sets of buffs at 28 charges each... let's see:
Time per buff: 96 seconds, assuming no lag, perfect customers, always full line.
Time per set: 2688 seconds = 44.8 minutes
Time for set: 26880 seconds = 448 minutes = 7.4666_ hours
Well well, here is where the confusion sets in... people think "it's so much profit, whey am I not making money any faster?" ... well, at the times given, which assume perfect circumstances for 7.5 hours straight, you are making about 560k/hr. This is nice, right on par with running caveman missions as a master melee prof [not counting loots]. But, we all know how often you are greeted with perfect circumstances and back to back, 16 seconds between each buff in a full line for 7.5 hours.
In conclusion, if you aren't a combat person, this is a decent way to make money, albeit boring... but it is nowhere near the money making ability of crafter/sellers and melee profs.
Message Edited by Legende on 10-09-2004 02:37 PM
Legende wrote:
ShakariPsy wrote:
Thunderbyte wrote:
ShakariPsy wrote:
15K cost for a set of buffs hmm right even if you make em they ain't that cheap and the thread starters figures where right if you buy buffs.....
and for good buffs the cheapest I have ever found on gorath for a set for 32 charge 2400 3 hr duration buffs is 140k so there is 700k right there....
and if u make em you have to consider although the material costs are cheaper than buys ready made ones you have all the time involved in finding and harvesting resources and making them etc
Ok, I don't know how everyone else gathers thier resources and makes thier meds, but for me it's not that expensive, time-wise or credit-wise. I'm a very patient player, I gather the best resources, and when the time is right I make the best products I can. And harvesters only take about an hour or two to set up a few, run them for a week and you have enough resources to last months. Meat is the worst, but if you play your cards right you can gather decent (not always the best) meat relativly cheap, and for high quality spawns I usually just hunt it myself (requiring a day or two, but I don't have to do this often).
Now if you depend on others to supply you with buffs or resources then you're bound to spend alot, but if you play LIKE ME then it's relatively cheap. When I say that buff packs cost me less then 15k a set then believe me, I'M NOT KIDDING.
ok first thing that hits me.... "harvesters only take about an hour or two to set up a few, run them for a week" how much in credits is a week of your time waiting???
plus the hours placing them??
Getting the High Quality Avian and Herb Meat....
Making em in factories that you have to wait days for a run to finish... that cost about 50k each to buy! and maint and power for them
power and maint for the havesters
As I said its not just the cost of resources, harvesters and power its the TIME spent thats the most expensive part !
Oh and don't forget around 120k per br 14 harvester
using only one of each (most ppl have more) thats 720k
and thats before you start buffing ppl
Message Edited by ShakariPsy on 10-09-2004 12:15 AM
Factored in costs for self gathered resources... market value is irrelavent in cost calculation when you gather it yourself:
3 CPU for machine harvested resources b/c it's cheaper than that to harvest them anyways, especially if you harvest your own radio too.
5 CPU for Herbi.
10 CPU for Avian b/c it's generally harder to get.
Time taken to make the buffs is irrelevant in the cost calculation as well... we're measuring hard value of the buffs, the credits expended to make them, to figure a total profit... not how much time it took and what the profit over time is.
With this it costs me 5700 or so per set. Anyone that would like to argue that point is welcome to do the math, I've already got a spreadsheet that has a table setup specifically for figuring profit per buff/set/run.
With that in mind, let's say I do 10 sets of buffs, 28 charges per buff pack [my old packs are 28, can't remember what I'll be getting on my new ones]... charge 15k per buff b/c they're decent and I know you can get it. If it were Sunrunner, I could get away with 20-25k, but I'm on Shadowfire so I'll use that...
Cost per buff: 201
Cost per set: 5,634
Cost for run: 56,340
Profit per buff: 14,799
Profit per set: 414,366
Profit for run: 4,143,660
Now, knock a little off for Bivoli and [Brandy/Ahrisa], and even less for batteries for your droid, and you are still making over 14k profit a buff, over 4.1m in 10 sets of buff packs. This is awesome turn around for someone that makes their own buffs [about 7300%], and numbers like these are the reason people get into buffing... why they end up buying their buffs is beyond me, but so be it.
BUT! There is a problem here... what I said earlier, this is flat profit, this doesn't take into account the time it takes to use up 10 sets of buffs at 28 charges each... let's see:
Time per buff: 96 seconds, assuming no lag, perfect customers, always full line.
Time per set: 2688 seconds = 44.8 minutes
Time for set: 26880 seconds = 448 minutes = 7.4666_ hours
Well well, here is where the confusion sets in... people think "it's so much profit, whey am I not making money any faster?" ... well, at the times given, which assume perfect circumstances for 7.5 hours straight, you are making about 560k/hr. This is nice, right on par with running caveman missions as a master melee prof [not counting loots]. But, we all know how often you are greeted with perfect circumstances and back to back, 16 seconds between each buff in a full line for 7.5 hours.
In conclusion, if you aren't a combat person, this is a decent way to make money, albeit boring... but it is nowhere near the money making ability of crafter/sellers and melee profs.
Message Edited by Legende on 10-09-2004 02:37 PM
Wow you are way mistaken... If a value of something is based on the time you buy it or gather it yourself, could you sell me your grandfathers house for the 10,000$ he paid for it? no no no, really its no bother to me, i know its worth 150k right now, but its VALUE is based at the time he bought it right?
sheesh.....
ZeroK0ol wrote:
Wow you are way mistaken... If a value of something is based on the time you buy it or gather it yourself, could you sell me your grandfathers house for the 10,000$ he paid for it? no no no, really its no bother to me, i know its worth 150k right now, but its VALUE is based at the time he bought it right?
sheesh.....
I seem to have misread what you said...
And what you said makes absolutely no sense, I don't get what you are trying to say?
IE: How does it relate to my analysis of total profit made based on credits spent to credits earned buffing, regardless of time spent setting up/actual buffing.
Message Edited by Legende on 10-10-2004 04:37 PM