Doctor Archive
Thread: TC notes are up
MyT_Chicken said:
Not sure how I feel about the hate system changes though. The problem was never with the Agro....not exactly anyways....the problem was always with a group being agroed by multiple targets, but only attacking one. The Doc heals and now he has every creature attacking him that hasn't been hit by another person. Even if they reduce the agro by 50% we are still going to have the same problems when it comes to multiple enemies....Sure it will save our @$$es from one guy, but not 2+.
Elam_Udaak wrote:
MyT_Chicken said:
Not sure how I feel about the hate system changes though. The problem was never with the Agro....not exactly anyways....the problem was always with a group being agroed by multiple targets, but only attacking one. The Doc heals and now he has every creature attacking him that hasn't been hit by another person. Even if they reduce the agro by 50% we are still going to have the same problems when it comes to multiple enemies....Sure it will save our @$$es from one guy, but not 2+.
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This is a good reason to bring a creature handler along. When the creature attacks an enemy the ememy automatically attacks back meeting the critter halfway and alone.Have the creature attack from 80-100 meters and you are pretty much guaranteed that you will only pull one enemy at a time.
This might also work with combat droids, but I haven't tested this yet.
That's not the point.....the point is 50% less agro doesn't make a difference in the long run. People are still going to die because the Hate system doesn't factor in multiple creatures....
And to make it more fun, people are not going to have a harder time getting stuff off of use because we are going to be healing for more power. Which means when a group agro's 10 mobs and we have 9 of them agroing us.....we are on the top of the list for 9 mobs.
This Agro "Fix" doesn't help the problem that we really face.
Marrow1 wrote:
Step away from the liar.
That is all ya really gotta do. If there are a ton of creatures run up hit one and run back to your group. You will only pull 1-3 creatures. You can then kill them without the others careing. You can also
1. taunt
2. single shot one
3. Use a pet or droid to Attack and then Call it back. Works very well.
The key is to not have the group agro 10 mobs that they can not handle and to step away from the lair. Dont just stand in the middle of 20 mobs and try to kill just one of them. It will never work.
This fix will, imo, fix most of our agroissues. Yes we will still get agro from time to time, as we should IMO, we will not however get it instantly. Now a fellow combatant has 2x the change of out damaging our heals. I realize that our healing may have been tweaked up a notch but it most likely is not 2x.
Well, either get better crowd control, or learn 0010 smuggler so you can feign.. or make sure your puller has feign, I say.
"oh crap... too many mobs on me... can't...let... it... affect entire group... /feign"
I still don't think most of the people that play this game post CU have truly learned to appreciate the multi-role dynamic in a group.... if your puller is bringing more mobs that you can handle with him every time he pulls, then he's not doing his job properly. Let him know he's the one getting you killed, and needs to handle the situation better... or just let thebastich get incapped a few times... you can always res him, eh?
Please tell me that I'm not the ONLY person that see's the problem with the hate system and healers....It has NOTHING to do with what your template is, or who is doing what, when, and where. It has to do with the fact that HEALERS are the ONLY PROFESSIONS to pull agro in a Multi-Pull situation, regardless if it's on purpose, on accident, or just stupidity.
D wrote:
Well, either get better crowd control, or learn 0010 smuggler so you can feign.. or make sure your puller has feign, I say.
"oh crap... too many mobs on me... can't...let... it... affect entire group... /feign"
I still don't think most of the people that play this game post CU have truly learned to appreciate the multi-role dynamic in a group.... if your puller is bringing more mobs that you can handle with him every time he pulls, then he's not doing his job properly. Let him know he's the one getting you killed, and needs to handle the situation better... or just let thebastich get incapped a few times... you can always res him, eh?
Regarding the TC notes, The devs indeed seemed to listen to what we all said at fanfest - a pleasant change over last year, when it took them 6 months to finally make it so that you could "open" bookcases and other pieces of furntiture, and that was about all the love we were shown. :-D
Keep up the great work, Devs (not that you guys really read this crap anyways, but if you do, start showing our boy, Morrow, some more love - the guy's getting burnt out, it seems. :-/)
MyT_Chicken wrote:
much good stuff...
Marrow1 wrote:
MyT_Chicken wrote:
much good stuff...
I see your point. I appears that healing a target that is being attack by multiple mobs is the same as if you just used an area attack on those same mobs for the amount of damage of the heal. Would this describe what your seeing?This is an issue and I will ask that he Devs look into it.
I think that is working as intended that is why there is area taunt
maRRsTu wrote:
Marrow1 wrote:
MyT_Chicken wrote:
much good stuff...
I see your point. I appears that healing a target that is being attack by multiple mobs is the same as if you just used an area attack on those same mobs for the amount of damage of the heal. Would this describe what your seeing?
This is an issue and I will ask that he Devs look into it.
I think that is working as intended that is why there is area taunt
Matt090586 wrote:
Finally made it to novice doc on TC and wow.
BactaShot
1000 pt heal
6 sec reuse timer
10% mind cost
BactaJab
500 pt heal
4 sec reuse timer
5% mind cost
This is at novice doc! Looks like a 200% increase
TenshiHanaKinu wrote:
Matt090586 wrote:
Finally made it to novice doc on TC and wow.BactaShot1000 pt heal6 sec reuse timer10% mind costBactaJab500 pt heal4 sec reuse timer5% mind costThis is at novice doc! Looks like a 200% increase
Holy HELL!
Hmm. Medic based Combat Templates would definitely have a longevity edge in combat.