Doctor Archive

Thread: Comprehensive Pub19 Healing Tests

Matt090586
Thu Jun 23, 2005 12:18 pm
#27

not that I saw

Message Edited by Matt090586 on 06-23-2005 02:18 AM



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johnnyboy827
Thu Jun 23, 2005 12:37 pm
#28

so the only real significant difference from 4/0/0/0 doc and master doc is rez?



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N1V3US
Fri Jun 24, 2005 3:48 pm
#29

With a template like:

Mdoc
CM 4000
and MRifles

+ HE Clothes, ya come out to 215-220 Healing Efficiency and every heal possible.



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Iwifia
Fri Jun 24, 2005 4:31 pm
#30



Cibila wrote:
I have a master doctor and my melee template dabbles as a 4xxx doc, while the healing of damage is similar I feel they have totally different roles in combat for my melee template i hardly ever have time or even try to heal other players im too busy working on my self, at the most I drag someone out of the front line. As a master doctor im busy rezzing, rebuffing and healing as i go along, but generally away from the front line.

Giving Master Doctor more healing power is a good solution, but reducing 4xxx effectiveness I feel would be crippling a lot of templates that otherwise go down in a few hits. Thats just my 2 cts


Cibila


imo 4xxx doc = 4xxx jedi healer, so all doc should equal all jedi healer in the ways of heals, all cm should equal jedi healer in ways of debuffs



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TheLastV8
Fri Jun 24, 2005 11:33 pm
#31

Wow...

Didnt think we would get this much of a boost.



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Nerz
Mon Jun 27, 2005 2:50 am
#32






Marrow1 wrote:


My over all impressions are this:

1. There needs to be a larger delta between 4000 and Master. Perhaps moving some of the healing eff up to master or by moving specials up.






Hope they know it yet, but i gues it will come live with this

Even than it should be changed in a fix or following patch since they said that master doc will be more worthwhile.
Puttley
Mon Jun 27, 2005 5:44 am
#33

If there is anyone mathematically minded out there, on the TC,perhaps you could test an altered version of the old forumula for Bacta Shot. its hard to be sure with only 2 samples for each point but here it is anyway:


For advanced bacta shot:


306 x ln ( HE ) + 119 = Heal



Forimproved bacta shot:


430 x ln ( HE ) -487 = Heal



where HE is heal efficency, the forumulas are lifted of pre patch 19 info on all heals done a little while back - i have just assumed that the basic math would be similar, and the values and multiples would change for an improved or advanced bacta shot. i suppose basic must be different again?


Matt090586
Tue Jun 28, 2005 9:57 am
#34

Float to the top for those who haven't seen it. (been reading alot of threads lately that could be answered by this one)



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DragooCC
Tue Jun 28, 2005 11:52 am
#35

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------


With a template like:

Mdoc
CM 4000
and MRifles

+ HE Clothes, ya come out to 215-220 Healing Efficiency and every heal possible.


--------------------------------------------------------------------------------------------------------------------------------------------------------------------------



i figured this out to be about +165 heal eff


as i am right now (Mdoc/MM/MR) i avg. about 900 heal with b-shot and i have +125 /w +13 heal eff shirt its +138


with +165 /w +13 = +178 heal eff i will be able to cure cancer







Age Wrinkles the Body, Quiting Wrinkles the Soul.
Gen. Douglas MacAurther
Started as Master Rifleman / Master Squadleader / Medic 4-0-4-0 / Novice Doctor / Freelance Pilot 3-3-3-2

Tried Master Rifleman / Master Doctor/ Combat Medic 4-0-0-0 / Freelance Master Pilot
I just could not stay away from Master Rifleman / Master Squadleader / Medic 4-0-4-0 / Novice Doctor / Master Freelance Pilot
Now Officer / Master Freelance Pilot
Matt090586
Tue Jun 28, 2005 11:59 am
#36

remember diminshing returns. After about 100 healing efficiency, you really dont see the large increases in healing ability with added healing efficiency.



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Lorechaser
Tue Jun 28, 2005 1:15 pm
#37

Excellent!

Any chance you'd like to give us a Novice doc or 2000 version of this too?





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DragooCC
Tue Jun 28, 2005 1:23 pm
#38


From +125 heal eff adding +13 heal eff shirt and a +110 droid I have noticed some increase in the amount of healing. As far as diminished returns I can see the higher you get the less you get...but you still get it.


Thanks for your info ill keep it into account.


The cool thing is, if I don’t like it I can always change my temp.

.



Age Wrinkles the Body, Quiting Wrinkles the Soul.
Gen. Douglas MacAurther
Started as Master Rifleman / Master Squadleader / Medic 4-0-4-0 / Novice Doctor / Freelance Pilot 3-3-3-2

Tried Master Rifleman / Master Doctor/ Combat Medic 4-0-0-0 / Freelance Master Pilot
I just could not stay away from Master Rifleman / Master Squadleader / Medic 4-0-4-0 / Novice Doctor / Master Freelance Pilot
Now Officer / Master Freelance Pilot
Matt090586
Tue Jun 28, 2005 2:30 pm
#39

yeah, med droids are definately the way to go. They seem to add atleast 100 to heals even at master doc.



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