Doctor Archive

Thread: Doctors are NOT useless in the CU

MendoCino
Sun May 01, 2005 8:20 am
#27


As a MD/CM i have become one of the main tanks now in xp groups. Using only 0004 braw. Doc is a must in the field now.



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MyT_Chicken
Sun May 01, 2005 8:31 am
#28




ThelaMisan wrote:

Right, no one is forcing PvP. Perhaps you can explain how a doctor can gain xp if she isn't in combat? Because if I can't gain xp unless I'm in combat then I guess the devs are forcing combat upon me.




You do NOT have to be in combat, unless you are doing it solo. Get a group and chill out in the back like everyone else is doing. Heres a little guide for you.






XP is based on your player level vs the mob lvl. For every level the mob is under you, you lose 10% xp.


The "fastest" way to get XP is in a group. Get missions, and don't attack, just heal.


If the mob isn't white, yellow, or red don't waste your time with it, beause the XP is going to suck.


WhiteCons = fairly easy for your group member to take on alone if you heal.

Red Cons = You need 2-3 people attacking this guy

Purple Cons = You need 4-8 people attacking this guy.


The players must be in combat to get XP. If you attack your XP is cut in half and will continue to go towards combat the more you attack.


One thing to be aware of though is Mobs now attack the person dealing OR healing the most damage!!! Therefore, if your friend attacks for 200 and you are healing for 400 be prepared to get agroed until your friend out damages your heals.






Just because Tiggs told you personally that the cu was pushed to live prior to it being finished....doesn't mean it was the right thing to do....it was the easy thing to do.


Actually it was probably the only thing they could have done....ROTW requires the CU to be in live. As soon as the blue frogs were put on TC it was pvp 99.9999% of the time, and no one was testing anything any longer. I never said it was the right thing to do, but I'm not in charge either.



I have no problem with buffs being reduced - we've been warned that would happen for months - I see how the reduction in buffs would balance out the game - again, no problem. I do, however, have a problem with no xp unless I'm in combat, crafting going to be, combat medics being able to heal at the same strength as a master doctor, an "upgrade" being pushed to live before it's near completed.


I played CM laster night....and yes they can heal for about the same as us, but I absolutely hated it. You don't get any XP for anything but healing. Revive takes FOREVER to get people back on there feet, unlike Doc. I personally just didn't like it. All the abilities are on the same timer, and it felt like I was healing slower. I got agroed 95% of the time, and even died a bunch. CM sucks imo.


But, what offends me the most about all of this, is the fact that we get no answers from SOE. Explain to me why I can't craft and why I have to be in combat for med xp. Simple questions, the devs surely know the answers....time to clue in the customers on a wider scale than over bad sausages and pancakes.


Ok, we can't craft because that was what most people were doing....lets say 75% of the Docs use to ONLY craft. Then we had about 15% of Docs that used to ONLY buff. That leaves 10% of the Docs to actually Healing. That is why they took crafting away, and thats why they are going to give it back to us. And as I said already you don't have to be in combat, the person your healing has to be in combat, and as long as you doing out heal their damage you will never get attack.






h Egri p
§ If you don't know; you'll find out soon enough! §

ThelaMisan
Sun May 01, 2005 9:08 am
#29






MyT_Chicken wrote:




ThelaMisan wrote:

Right, no one is forcing PvP. Perhaps you can explain how a doctor can gain xp if she isn't in combat? Because if I can't gain xp unless I'm in combat then I guess the devs are forcing combat upon me.




You do NOT have to be in combat, unless you are doing it solo. Get a group and chill out in the back like everyone else is doing. Heres a little guide for you.






XP is based on your player level vs the mob lvl. For every level the mob is under you, you lose 10% xp.


The "fastest" way to get XP is in a group. Get missions, and don't attack, just heal.


If the mob isn't white, yellow, or red don't waste your time with it, beause the XP is going to suck.


WhiteCons = fairly easy for your group member to take on alone if you heal.

Red Cons = You need 2-3 people attacking this guy

Purple Cons = You need 4-8 people attacking this guy.


The players must be in combat to get XP. If you attack your XP is cut in half and will continue to go towards combat the more you attack.


One thing to be aware of though is Mobs now attack the person dealing OR healing the most damage!!! Therefore, if your friend attacks for 200 and you are healing for 400 be prepared to get agroed until your friend out damages your heals.






Just because Tiggs told you personally that the cu was pushed to live prior to it being finished....doesn't mean it was the right thing to do....it was the easy thing to do.


Actually it was probably the only thing they could have done....ROTW requires the CU to be in live. As soon as the blue frogs were put on TC it was pvp 99.9999% of the time, and no one was testing anything any longer. I never said it was the right thing to do, but I'm not in charge either.



I have no problem with buffs being reduced - we've been warned that would happen for months - I see how the reduction in buffs would balance out the game - again, no problem. I do, however, have a problem with no xp unless I'm in combat, crafting going to be, combat medics being able to heal at the same strength as a master doctor, an "upgrade" being pushed to live before it's near completed.


I played CM laster night....and yes they can heal for about the same as us, but I absolutely hated it. You don't get any XP for anything but healing. Revive takes FOREVER to get people back on there feet, unlike Doc. I personally just didn't like it. All the abilities are on the same timer, and it felt like I was healing slower. I got agroed 95% of the time, and even died a bunch. CM sucks imo.


But, what offends me the most about all of this, is the fact that we get no answers from SOE. Explain to me why I can't craft and why I have to be in combat for med xp. Simple questions, the devs surely know the answers....time to clue in the customers on a wider scale than over bad sausages and pancakes.


Ok, we can't craft because that was what most people were doing....lets say 75% of the Docs use to ONLY craft. Then we had about 15% of Docs that used to ONLY buff. That leaves 10% of the Docs to actually Healing. That is why they took crafting away, and thats why they are going to give it back to us. And as I said already you don't have to be in combat, the person your healing has to be in combat, and as long as you doing out heal their damage you will never get attack.








Two things, while i appreciate you trying to be helpful, my point is that I'm being forced into the group/combat thing. I don't like combat, I don't like groups. I managed to gain enough xp over the last two years to master a few elite combat professions (commando & tka) having done it all solo. In order for me to gain any significant xp at this point, I must group in a combat situation.

And secondly, I did craft as a doc but only med, not buffs. I never aspired to be a 12 pt doc so I'd buy buffs and craft the meds I needed to heal wounds while I buffed. I'm curious about your statement of getting crafting back? Is that specualtion on your part or a fact?




Thela Misan

De reir a cheile a thogtar na caisleain
TarMangani
Sun May 01, 2005 6:21 pm
#30






MyT_Chicken wrote:




TarMangani wrote:





MyT_Chicken wrote:
HAHA, something I've been saying for almost a month, I'm glad I'm not the only one that see's the changes as a good thing.



I've never truly faulted the spirit of the changes, I know the game needed to improve, however I think they way they're handling the changes is pi$$ poor...



Depends, as you know I went to the Player Breakfast in Indy, and the changes really make sense after actually hearing about why they did what they did. Good things will come out of it, just wait and see.




Oh i think in the long run, (after they've forced all the players to work the bugs out for them without giving them any discounts on membership dues), things will iron out and players will settle in to the new way things are done.


However the reason things are being handled so poorly is primarily due to the total lack of communication. You found out interesting things at the player breakfast, but why is it that only those who hit a fundraiser can get the inside scoop? Why can't they post these golden tidbits to the rest of the masses?


I was actually semi-placated with the changes when I was under the misinformation that scout wouldn't be required for BE. Now that it is and I have to give up one of my professions the experience of the CU is soured. However the more I read the posts herein dealing with the healing issues, the more I keep coming back to the thought that the amount of SP involved for MD certainly seems like a lot when adds up the very, very limited amount of types of healing we can do.


MD just seems so totally one sided now. With not being able to do anything except heal in combat, it, IMHO, compares to having the profession focused on only being able to buff and only being able to get XP if we're buffing in a starport. In other words, causing a LOT of boredom very quickly...


I'm on the road WAY too much lately to play very often anyway, which may actually be a good thing...





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QuarianRex
Sun May 01, 2005 7:46 pm
#31









MyT_Chicken wrote:



I asked Tiggs point blank before the breakfastwhen the CU is release how compleate will it be...and her response was simple; it would be released in an unfinished form because the people on live do a far better job at relaying info then those of the TC just because there are more people. (Not exact words, but close enough)


...The CU is about the game, not about Doctor, or whatever professions we doctors play as.








This is the part that is anoying me. I am paying to play a game, not to bughunt an unfinished beta. I like much of the concept of the CU, the restructure of the HAM bar/damage (when I first started the game I hated the fact that I had to litterally kill myself to perform specials, and this was the reason I turned to Doc, so I could buff myself and nullify this absurd limitation), the lack of physical medicine (really, they were just taking up room as I hit the Heal icon or the buff macro button, costing me money and so forcing me to be stingy with my best abilities), and the specialization of the combat professions (now there is actually a point to having each profession and actually rewards you for dabbling).


What I Hate is having slog through a sea of bugs trying to determine if the profession I have come to love is still worth having. The potential of the prof is what is making me keep Doc. As it is, it has some nice little perks but nothing that would justify the Xp to master it. The buffs are nice but their lack would not be missed. Healing poison/diisease/wounds? All of these can be handled with one branch of TK (I am a TKM/MDoc). The one saving grace would be the ability to heal like the Messiah. And what do I get? An Advanced Bacta Jab that is less than half as effective as the bloody Medic ability.


I don't go onto TC specifically because I don't want to see a game I enjoy tainted by ill considered imbalances and programing screw-ups. Forcing the regular player base to finish their work is nothing short of incompetent.


Then again, we don't have it so bad. A buddy of mine (who has only been playing for a couple of months) is a novice CH. He just saw his Tier 1 skills go from 10-15k Xp (whatever it was) to 175k, but the Xp cap as stayed at 20K! He was so bitter.

Alyxian
Sun May 01, 2005 8:27 pm
#32






RunningRoutes wrote:

Try asking nicely for a tip. I always threw a few hundred credits at MEDICS who healed my wounds. Post-CU, I find myself generally throw a 1000 credits to a doctor who heals my wounds.

I don't want to sit in the center for an hour waiting on wounds. I don't have the free time for that.

I know. I know. You aren't pulling down 150K an hour anymore because you don't have uber buffs. No player is pulling down loads of cash quickly anymore... which is a good thing, should help slow inflation on the servers.

Heck, I've thought about respeccing to a doctor just because they are so rare now. Its nice to see people who actually like BEING doctors instead of people who are in it to make in-game credits. Kinda like its nice to see all the entertainer buff bots go bye-bye.




Wow, a whole 1000 cred, your generosity knows no bounds /end_sarcasm


Hell, I usually tip entertainers 20-50k just for healing BF, 1000 cred tip is a slap in the face





Alyxian Gorgaan
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StarSider
ygaar
Mon May 02, 2005 2:51 am
#33


...are you sure you want to cancel SWG subscrition?


YES



...end of story! (thanks SOE)
Loviza
Mon May 02, 2005 6:01 am
#34

If SOE knewthe majority of the doc community crafted it just shows they dont give a **** about us, I totally understand people leaving after loosing their income/stashes/dream. I feel torn apart myself, I dont wanna support SOE ever again, but also I have a wonderfull guild...


Being a doc in the field was never an issue wether or not we was needed.The topic is pointless. Docs will of course be needed to some extent,but was so before. Countless of raids been canceled because a doc couldnt attend pre CU.I think we was better in the field before then now. Everyone being active in the field and tried doing the most out of their skills knows that.





Lov'i Za' - ISB Sergeant
Haram
Mon May 02, 2005 7:27 am
#35


Nine months ago when I started, I made my doc so I could heal myself in battle... didnt know the first thing about the fact that I could buff myself.... After a lil bit of playing I got the hang of many of the nuances, but I never did make my own buffs... yeah Im lazy.


I gotta say I was pissed when the CU hit cuz I was only healing for 200 points, and with all the complaining and Hater/Praiser wars I couldnt get any help to figure out what the hell to do.... (not that I didn't take part in the wars myself, I would very much support a switch back to the old system, but thats not gonna happen no matter how much we complain, quit or whatever)


So anyway I pushed forward with the thought in mind that the devs (in their infinite wisdow *cough*) wouldnt intentionally totally screw over the "clerics" in the game. Took about 24 hours but I think I have this figured out....


Gonna post some of my limited observations, maybe another doc with no clue what to do will read this and not be so frustrated...


1) Advanced bacta jab (with stim Ds at 600 effectiveness) heals for roughly 600-700 points. But you have to use the macro key, clicking the stim will only yield about a 200 point heal.


2) Bacta Infusion. Use it! It heals you and so far as I found 5 others for 150 or so hp every second for 30 seconds. In a battle with something that hits you for 200 damage, its nice for about 10 rounds to only actually take about 50 points rather than the full 200.


This skill is also good for solo players as you can use it on yourself and when the infusion has still left you at about half life, pop a bacta jab and then reapply the infusion. Think of it like a 150 point per second regen ability.


3) When grouping, it helps to stay with your members, but if you have to run off it isnt neccessary to stand next to the person you infused for the effect to stay active. I have saved my group about 9 times the past few hours by simply running by and dropping a quick jab and infusion just before they were incapped.


Thats about it.... so far


I have yet to figure out how to get a good yield in HP healing from the bacta spray, maybe someone else can comment?


Just my 2 cents

diepa
Mon May 02, 2005 7:34 am
#36

Well I was a crafting doc on my alt, doc/artisan/some merchant. I was at one of my harvetsors when I was attacked by a syck..My bacta jabs were barely keeping up with damage, as master medic/master doc I was healing for 160 points per heal(whatever the hell a bacta jab is). If a master doc can heal every 6 seconds, then in one minute I can heal 1600 points..a level 80 combat character using stim d's can heal 1100...as for the buffs, I have not noticed a difference when I respected my rifle/tk to rifle/doc. Tka is more efficient for healing wounds, and pwerboost is better that the health buffs.


They might as well call the CU the doctor nerf, how the hell is converting a 1100 power stim e to a 600 power stim d fair? plus healing dramatically reduced. Maybe we should refer to it al the doctor/crafter nerf as everything converted from old is inferior to what can be crafted after.


Dont worry, my negative posts will only last another 15 days......................
Haram
Mon May 02, 2005 7:47 am
#37

I hate to argue because well, some people are just set that they want to argue.


I hate this thing as much as the next guy, though for my own set of reasons.


in response to your comment, you HAVE to use the macro key for ADVANCED bacta jab... the default one put on your toolbar is the plain bacta jab which will only heal 150-260 or so which is what the non-docs heal for. us master docs get Advanced bacta and its a 600-700 point heal every (3?) seconds. Plus we get the Bacta Infusion whcih like I said earlier gives us an additional 150 heal per second for 30 seconds.


I understand your pessimism (sp?) though. I too am looking at my hospital and all my now worthless (12 mil worth) meds. But being a politician (my REAL chosen prof in SWG) I have to remain as optimistic as possible for my citizens. There are a few docs in there that came to me with questions, and having found none on the forums I had to come up with answers for them.


Put it this way, I went out and spent almost my entire fortune, 50mil, a few days before they announced the CU was coming early, on meds so I could assist the public in their last week of grinding before this hit. I figured I had enough to last me a week, week and a half or so... three days later, Im stuck with tons of unusable meds cuz the transfer turned them all into garbage. A few crates of 951's turned into stim A's... so believe me when I say I understand your frustration....


anyway... enough grumbling.


sry for the apparent flame.. at least it feels like one....


diepa
Mon May 02, 2005 8:16 am
#38






Haram wrote:

I hate to argue because well, some people are just set that they want to argue.


I hate this thing as much as the next guy, though for my own set of reasons.


in response to your comment, you HAVE to use the macro key for ADVANCED bacta jab... the default one put on your toolbar is the plain bacta jab which will only heal 150-260 or so which is what the non-docs heal for. us master docs get Advanced bacta and its a 600-700 point heal every (3?) seconds. Plus we get the Bacta Infusion whcih like I said earlier gives us an additional 150 heal per second for 30 seconds.


Will have to check this out, my original post was being written when you posted yours.


I understand your pessimism (sp?) though. I too am looking at my hospital and all my now worthless (12 mil worth) meds. But being a politician (my REAL chosen prof in SWG) I have to remain as optimistic as possible for my citizens. There are a few docs in there that came to me with questions, and having found none on the forums I had to come up with answers for them.


Put it this way, I went out and spent almost my entire fortune, 50mil, a few days before they announced the CU was coming early, on meds so I could assist the public in their last week of grinding before this hit. I figured I had enough to last me a week, week and a half or so... three days later, Im stuck with tons of unusable meds cuz the transfer turned them all into garbage. A few crates of 951's turned into stim A's... so believe me when I say I understand your frustration....


I had just made a few hundred of each type of stim plus a few hundred buff packs with my new 12point suit when they announced the changes that were coming, then they give us this pile of crap 2 weeks early. But as you said the same happened to you.


anyway... enough grumbling.


sry for the apparent flame.. at least it feels like one....


Not at all, if all flames were so informative and well written, the forums would be a happier place.








Gastlichu
Mon May 02, 2005 8:26 am
#39







vaterg wrote:





Too bad they didnt share that much needed info with the rest of us paying customers... how thoughtful. I like being a DR and being able to heal people but when you cant even figure out what the heck you're doing.. pushing this and jabbing at that and spraying someone with this and dont forget to stick a magic fork in them first and turn an then try to figure out all the sprays, and what?... if we have sprays why do we need stims, and how do we get the 30% buff and how do we know how much we buffed other than a little blurring pic under our ham... yeah real nice to share this info... i've looked on the boards and i can't findS**T about how and what these stoopid things are... dont get me started on TKA.... i hate you SOE.





All the information of what everything does is right there. Move your mose over the buff icons, it will tell you how long it last, and what it boosts. Click on the skills themselves, they tell you EVERYTHING they do. Don't blame the game design when you don't even bother to read what your skills do.


If you had bothered you would have found that you have 3 types of heals: A powerful heal that takes longer to re-use, a less powerful heal that takes less time to re-use, and a heal over time. Sorry I don't have the names, I'm bad at remembering. But, those three heals if used the right way can be amazing, don't just stick with one! =P


0400 on Medic is also REALLY helpful, as you get 2 extra heals, a ranged heal that heals for about the same damage as your strong heal, and an area heal. The area heal is AMAZINGLY useful, so I recommend spending points on 0/4/0/0 in medic.


---


Now, yes healing will get the mobs angry at you, that's part of their new AI. You have to make sure you have a "tank" that is taunting the mobs, if the tank is doing his job well, and you are not over healing, or theother members are notover-nuking/damaging.No one should be getting hit, therefore you should only be healing the main tank most of the time. The new system is all about strategy thinking.


For the person saying that rezzing a player takes to long, and because of that all other members of group die. Don't rezz until the battle is over! Keep the other players alive, and then rez the dead, even if he was the tank. There is a greater chance that the group will survive if you keep healing them, instead of trying to rezz the dead.


---

Now, the buffs. Our buffs are not useless, they are great. Learn them! You have 5 types of buffs. Again, sorry I don't have names but my memory sucks, so you'll have to find out the names, I'll just tell you what they do.


All the buffs have a 10% modifier, the buffs are: HP boost, Action Regeneration, Mind boost and regeneration, Combat Haste, and 2 Resist Buffs Poison and Disease.


You do not NEED to use all the buffs, your tank should have HP boost, Action Regeneration, and Combat Haste. Your healers should have HP boost and Mind Boost, your damage dealers should have Action Regeneration and Combat Haste. The 2 resists only use them if you are figthing mobs that use them, or if you are PvP'ing.


----


So, within the current system we are a great profession. On top of what I listed we can also cure pretty much all states. Yes, it is TOTALLLY different from what doctor was a few weeks ago, true. But that's how it is, and it works great within the new system, I understand why a lot of people are mad, but I think mostly everyone will get used to it, those who don't will either move to a different game or change a profession. In the end this was one of the best changes for the game, you see people grouping, you see people having fun once they figure everything out. So give it a try with an open mind, don't think of what you did, but what you can do now. If you still don't like it, just move on.



Gosthok
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