Doctor Archive
Thread: Doctors are NOT useless in the CU
ThelaMisan wrote:
Right, no one is forcing PvP. Perhaps you can explain how a doctor can gain xp if she isn't in combat? Because if I can't gain xp unless I'm in combat then I guess the devs are forcing combat upon me.
You do NOT have to be in combat, unless you are doing it solo. Get a group and chill out in the back like everyone else is doing. Heres a little guide for you.
MyT_Chicken wrote:
ThelaMisan wrote:
Right, no one is forcing PvP. Perhaps you can explain how a doctor can gain xp if she isn't in combat? Because if I can't gain xp unless I'm in combat then I guess the devs are forcing combat upon me.
You do NOT have to be in combat, unless you are doing it solo. Get a group and chill out in the back like everyone else is doing. Heres a little guide for you.
XP is based on your player level vs the mob lvl. For every level the mob is under you, you lose 10% xp.
The "fastest" way to get XP is in a group. Get missions, and don't attack, just heal.
If the mob isn't white, yellow, or red don't waste your time with it, beause the XP is going to suck.
WhiteCons = fairly easy for your group member to take on alone if you heal.
Red Cons = You need 2-3 people attacking this guy
Purple Cons = You need 4-8 people attacking this guy.
The players must be in combat to get XP. If you attack your XP is cut in half and will continue to go towards combat the more you attack.
One thing to be aware of though is Mobs now attack the person dealing OR healing the most damage!!! Therefore, if your friend attacks for 200 and you are healing for 400 be prepared to get agroed until your friend out damages your heals.
Just because Tiggs told you personally that the cu was pushed to live prior to it being finished....doesn't mean it was the right thing to do....it was the easy thing to do.
Actually it was probably the only thing they could have done....ROTW requires the CU to be in live. As soon as the blue frogs were put on TC it was pvp 99.9999% of the time, and no one was testing anything any longer. I never said it was the right thing to do, but I'm not in charge either.
I have no problem with buffs being reduced - we've been warned that would happen for months - I see how the reduction in buffs would balance out the game - again, no problem. I do, however, have a problem with no xp unless I'm in combat, crafting going to be, combat medics being able to heal at the same strength as a master doctor, an "upgrade" being pushed to live before it's near completed.
I played CM laster night....and yes they can heal for about the same as us, but I absolutely hated it. You don't get any XP for anything but healing. Revive takes FOREVER to get people back on there feet, unlike Doc. I personally just didn't like it. All the abilities are on the same timer, and it felt like I was healing slower. I got agroed 95% of the time, and even died a bunch. CM sucks imo.
But, what offends me the most about all of this, is the fact that we get no answers from SOE. Explain to me why I can't craft and why I have to be in combat for med xp. Simple questions, the devs surely know the answers....time to clue in the customers on a wider scale than over bad sausages and pancakes.
Ok, we can't craft because that was what most people were doing....lets say 75% of the Docs use to ONLY craft. Then we had about 15% of Docs that used to ONLY buff. That leaves 10% of the Docs to actually Healing. That is why they took crafting away, and thats why they are going to give it back to us. And as I said already you don't have to be in combat, the person your healing has to be in combat, and as long as you doing out heal their damage you will never get attack.
MyT_Chicken wrote:
TarMangani wrote:
MyT_Chicken wrote:
HAHA, something I've been saying for almost a month, I'm glad I'm not the only one that see's the changes as a good thing.
I've never truly faulted the spirit of the changes, I know the game needed to improve, however I think they way they're handling the changes is pi$$ poor...
Depends, as you know I went to the Player Breakfast in Indy, and the changes really make sense after actually hearing about why they did what they did. Good things will come out of it, just wait and see.
Oh i think in the long run, (after they've forced all the players to work the bugs out for them without giving them any discounts on membership dues), things will iron out and players will settle in to the new way things are done.
However the reason things are being handled so poorly is primarily due to the total lack of communication. You found out interesting things at the player breakfast, but why is it that only those who hit a fundraiser can get the inside scoop? Why can't they post these golden tidbits to the rest of the masses?
I was actually semi-placated with the changes when I was under the misinformation that scout wouldn't be required for BE. Now that it is and I have to give up one of my professions the experience of the CU is soured. However the more I read the posts herein dealing with the healing issues, the more I keep coming back to the thought that the amount of SP involved for MD certainly seems like a lot when adds up the very, very limited amount of types of healing we can do.
MD just seems so totally one sided now. With not being able to do anything except heal in combat, it, IMHO, compares to having the profession focused on only being able to buff and only being able to get XP if we're buffing in a starport. In other words, causing a LOT of boredom very quickly...
I'm on the road WAY too much lately to play very often anyway, which may actually be a good thing... ![]()
MyT_Chicken wrote:
I asked Tiggs point blank before the breakfastwhen the CU is release how compleate will it be...and her response was simple; it would be released in an unfinished form because the people on live do a far better job at relaying info then those of the TC just because there are more people. (Not exact words, but close enough)
...The CU is about the game, not about Doctor, or whatever professions we doctors play as.
RunningRoutes wrote:
Try asking nicely for a tip. I always threw a few hundred credits at MEDICS who healed my wounds. Post-CU, I find myself generally throw a 1000 credits to a doctor who heals my wounds.
I don't want to sit in the center for an hour waiting on wounds. I don't have the free time for that.
I know. I know. You aren't pulling down 150K an hour anymore because you don't have uber buffs. No player is pulling down loads of cash quickly anymore... which is a good thing, should help slow inflation on the servers.
Heck, I've thought about respeccing to a doctor just because they are so rare now. Its nice to see people who actually like BEING doctors instead of people who are in it to make in-game credits. Kinda like its nice to see all the entertainer buff bots go bye-bye.
Wow, a whole 1000 cred, your generosity knows no bounds /end_sarcasm
Hell, I usually tip entertainers 20-50k just for healing BF, 1000 cred tip is a slap in the face
If SOE knewthe majority of the doc community crafted it just shows they dont give a **** about us, I totally understand people leaving after loosing their income/stashes/dream. I feel torn apart myself, I dont wanna support SOE ever again, but also I have a wonderfull guild...
Being a doc in the field was never an issue wether or not we was needed.The topic is pointless. Docs will of course be needed to some extent,but was so before. Countless of raids been canceled because a doc couldnt attend pre CU.I think we was better in the field before then now. Everyone being active in the field and tried doing the most out of their skills knows that.
Nine months ago when I started, I made my doc so I could heal myself in battle... didnt know the first thing about the fact that I could buff myself.... After a lil bit of playing I got the hang of many of the nuances, but I never did make my own buffs... yeah Im lazy.
I gotta say I was pissed when the CU hit cuz I was only healing for 200 points, and with all the complaining and Hater/Praiser wars I couldnt get any help to figure out what the hell to do.... (not that I didn't take part in the wars myself, I would very much support a switch back to the old system, but thats not gonna happen no matter how much we complain, quit or whatever)
So anyway I pushed forward with the thought in mind that the devs (in their infinite wisdow *cough*) wouldnt intentionally totally screw over the "clerics" in the game. Took about 24 hours but I think I have this figured out....
Gonna post some of my limited observations, maybe another doc with no clue what to do will read this and not be so frustrated...
1) Advanced bacta jab (with stim Ds at 600 effectiveness) heals for roughly 600-700 points. But you have to use the macro key, clicking the stim will only yield about a 200 point heal.
2) Bacta Infusion. Use it! It heals you and so far as I found 5 others for 150 or so hp every second for 30 seconds. In a battle with something that hits you for 200 damage, its nice for about 10 rounds to only actually take about 50 points rather than the full 200.
This skill is also good for solo players as you can use it on yourself and when the infusion has still left you at about half life, pop a bacta jab and then reapply the infusion. Think of it like a 150 point per second regen ability.
3) When grouping, it helps to stay with your members, but if you have to run off it isnt neccessary to stand next to the person you infused for the effect to stay active. I have saved my group about 9 times the past few hours by simply running by and dropping a quick jab and infusion just before they were incapped.
Thats about it.... so far
I have yet to figure out how to get a good yield in HP healing from the bacta spray, maybe someone else can comment?
Just my 2 cents
I hate to argue because well, some people are just set that they want to argue.
I hate this thing as much as the next guy, though for my own set of reasons.
in response to your comment, you HAVE to use the macro key for ADVANCED bacta jab... the default one put on your toolbar is the plain bacta jab which will only heal 150-260 or so which is what the non-docs heal for. us master docs get Advanced bacta and its a 600-700 point heal every (3?) seconds. Plus we get the Bacta Infusion whcih like I said earlier gives us an additional 150 heal per second for 30 seconds.
I understand your pessimism (sp?) though. I too am looking at my hospital and all my now worthless (12 mil worth) meds. But being a politician (my REAL chosen prof in SWG) I have to remain as optimistic as possible for my citizens. There are a few docs in there that came to me with questions, and having found none on the forums I had to come up with answers for them.
Put it this way, I went out and spent almost my entire fortune, 50mil, a few days before they announced the CU was coming early, on meds so I could assist the public in their last week of grinding before this hit. I figured I had enough to last me a week, week and a half or so... three days later, Im stuck with tons of unusable meds cuz the transfer turned them all into garbage. A few crates of 951's turned into stim A's... so believe me when I say I understand your frustration....
anyway... enough grumbling.
sry for the apparent flame.. at least it feels like one....
Haram wrote:
I hate to argue because well, some people are just set that they want to argue.
I hate this thing as much as the next guy, though for my own set of reasons.
in response to your comment, you HAVE to use the macro key for ADVANCED bacta jab... the default one put on your toolbar is the plain bacta jab which will only heal 150-260 or so which is what the non-docs heal for. us master docs get Advanced bacta and its a 600-700 point heal every (3?) seconds. Plus we get the Bacta Infusion whcih like I said earlier gives us an additional 150 heal per second for 30 seconds.
Will have to check this out, my original post was being written when you posted yours.
I understand your pessimism (sp?) though. I too am looking at my hospital and all my now worthless (12 mil worth) meds. But being a politician (my REAL chosen prof in SWG) I have to remain as optimistic as possible for my citizens. There are a few docs in there that came to me with questions, and having found none on the forums I had to come up with answers for them.
Put it this way, I went out and spent almost my entire fortune, 50mil, a few days before they announced the CU was coming early, on meds so I could assist the public in their last week of grinding before this hit. I figured I had enough to last me a week, week and a half or so... three days later, Im stuck with tons of unusable meds cuz the transfer turned them all into garbage. A few crates of 951's turned into stim A's... so believe me when I say I understand your frustration....
I had just made a few hundred of each type of stim plus a few hundred buff packs with my new 12point suit when they announced the changes that were coming, then they give us this pile of crap 2 weeks early. But as you said the same happened to you.
anyway... enough grumbling.
sry for the apparent flame.. at least it feels like one....
Not at all, if all flames were so informative and well written, the forums would be a happier place.
vaterg wrote:
Too bad they didnt share that much needed info with the rest of us paying customers... how thoughtful. I like being a DR and being able to heal people but when you cant even figure out what the heck you're doing.. pushing this and jabbing at that and spraying someone with this and dont forget to stick a magic fork in them first and turn an then try to figure out all the sprays, and what?... if we have sprays why do we need stims, and how do we get the 30% buff and how do we know how much we buffed other than a little blurring pic under our ham... yeah real nice to share this info... i've looked on the boards and i can't findS**T about how and what these stoopid things are... dont get me started on TKA.... i hate you SOE.