Doctor Archive
Thread: Why do my D Buffs range from 300-3600?
For me it really seems to vary on the type for some reason. Using 800+ power Health packs, 1000-1500 health buffs are not uncommon. Yet using a similar power say Strength pack I seem to consisently hit 2200-2800? Its very rare that I get BIG health buffs.
Also, I seem to get better buffs out of my 110 med droid than I do out of a med center, I donno.
I like the idea of overwriting the previous buff if i get those 950-1100 ones i dont charge them for that stat anyway so i have no problem redoing it.
ps.
And please SOEfor christmasspawn some good avian meat on chilstra server lol
Amen, Brother!Devs might just fix the variability by eliminating the higher buffs. There! Instantly more consistent. And don't bother complaining, because that'show the code was originally"intended" to work.
Jeff001 wrote:
Be careful when you complain about things as the fixes tend to make them worse. Its not broken, and please dont break it, err I mean fix it.
All I've been noticing lately is that these wild swings of 700-2400 are ALOT more frequent now. I used to hang out exclusively in the talus Imperial Base buffing anyone and everyone that wanted them for free. As such, I've used ALOT of buff packs. I also make runs of at least 100-1000 componants at a time so my buff packs are almost always the same when made. Back then I'd average 1400-1900 per buff, per stat. Alot of people remember me and will ask for buffs when they see me.
Quite frankly its embarassing now. I get wild fluctuations from 700-2400 now--with most of them being between 700-1200. The only 'differences' AFAIK in the game mechanics for my character is that (1) they gave MCM's their full 10 point experimentation (Master Doc/CM atm) and (2) they changed the experimentation qualities in the med componants (from Conductivity to PE, for example).
Ever since the CM nerf my Master Doc/CM toon is more used as a buffbot for my wife's character while I chat -buffing is what I do most of the time I'm logged in, so I notice these changes.
All in all, it wouldn't suprise me if the devs made some little tweak as a result of our discussions with them about making our buffs less varianced a few months ago. Since this change wasn't documented we don't have enough information to properly /bug it. I can gaurantee you, however, that I'm getting wilder buff variance then I *EVER* did before these modifications were done to CM and experimentation..
Is it that they are truely stealth in that the devs try to sneak them in, or is it just they get missed in an update notice?
Why would they purposely confuse their customers?
I suppose I'd flame you if you bothered to actually post anything coherent or worth answering... ??
As to the KindredUK: the more popular educated opinion is that there are just SO many changes made that things either simply get overlooked (it isn't like they have just 2 people working on this code) or they get left out of the patch notes for the sake of brevity. While it would be nice to have EVERY change mentioned in the patch notes in the Launchpad(or even a link to the official web page with it all) I think SOE is under the assumption that its too much work for something maybe 20 people will completely read and probably open up WAAAAY too many conversations like "Why'd you offset the chat tab by 5 pixels?" (as an imaginary example)..
LordOfTheDance wrote:KindredUk posted
...Why would they purposely confuse their customers?...
...The answer is that they do not think of us as customers......By playing 3 hours a night i went from novice medic to master doc in one week. I do not feel that I "earned" the right to enhance d's. Now for all you little whiners...FLAME AWAY...
K I'll give it a shot.
Let see. First I don't think Dev purposely confuse their customers. I think they assume lot of stuff are beyond our understanding or interest. They already told us lot of stuff don't make it to update note because they think it is too mundaine although I would prefer them posting everything to separate post or even web page so we can see the "detailed update note" and decide for ourselves what is and what is not interesting. But I guess no one want to work with someone standing over their shoulder.
As for Dev think of us as customers, I don't buy it. I think they think of you as a customer. "A" customer. I am sure they think I'm a customer and whole lot of us are a customer. But they can't and wouldn't cater to every customer since often they will contradict each other. They will listen to "The Customers" thru the correspondant and they will do best to address the issues of their customers common to each profession. I'm sure you are very special person and if they only listen to just you everything will be fine but I think you have to go there and convince them.
And I am DEFINATELY sure your boss would not feel the need to show you all their future plans nor justify his every action just because you ask. Go to General Moters reserch center and ask them to see the blueprint to their last years motors because you think there might be a problem with one of the fuel injectors. Make sure to tell em you are their customers since you bought one of their cars last year. I would hazard to guess that you will be asked to leave and I am sure whole lot of their engineers would feel their engine are "too hard" for you to understand.
Go to Intel think tank and ask them to see their Internal Math Processor flowchart for last year's CPU cause you think they might have extra unnecessary step in there that you can probably fix for them. I'm sure since you bought one Intel chip last year they will give you full access. Anything for their customers! is their motto
And as for Master Doctors "earning" perks, HECK YHEA!!! Why? Cause they dropped their precious skill points to get that master!!! You are absolutely right, getting the exp to master any profession is almost trivial, especially medical exp. But if I didn't have put that skill point down for master doctor, I would have enough skill point to be Master BH or Master Commando. But I don't because I used them to get master doctor. And in order to get master doctor I had to put down skill points for EVERY SINGLE one of the skill box under that master doctor so YES mister funny pants, I think I deserve something for that thank you very much.
With the wild variation on buffs, I was wondering if maybe the way someone has their stats set help or hinder a good buff? Or if the species skill bonuses have some factor into the equation?
In my guild we have every species, and it seems I can hit the Rodians for the highest level buff, Mon Cal's, then Wookies, Zybrak, Twilek, Trandoshan, and then Humans come in last. Most of our hard core PVP guys have tweaked their stats to suite their armor,weapons, skills, and playing styles (as I'm sure most of the hard core fighters have done as well). I traditionally have my droid with the 110 module, and my +24 BE wound/injury treament clothing on when I hit the Rodian for the 3K range on 98% of the buffs, but hit the human with no BF or wounds for 900 to 2400. Can anyone else confirm if species has an effect?
I've even tested to see if I get better or worse results when I'm using Muon, Food, Dancer buff, or a combination of all three to find that it seems when I've got boosts to my own stats, I hit for better on my patients.
Personally, I think it's like the FS slot- a lottery/jackpot situation. LOL
KindredUk posted
Why would they purposely confuse their customers?
The answer is that they do not think of us as customers. Earlier in the post someone said that it would be hard to go back and look at the original code. How many of us would look at our boss or customer and refuse service because it is "too hard". Not many. SOE's one fundamental flaw is that they do not recognize us as customers. It is like we are employees and they tell us what to do. Jesus, if we want enhance D's to be med use 70 something, they need to make it happen. And if what they end up with is a bunch of melee/docs or ranged/docs so be it.
And for all of you master docs who are whining and say that this should be a master doc skill, i have one questionandstatement. QUESTION: Do you like the +25 treatment you get at master doc? That is compensation for reaching master doc. STATEMENT: By playing 3 hours a night i went from novice medic to master doc in one week. I do not feel that I "earned" the right to enhance d's. Now for all you little whiners...FLAME AWAY
Caliwyrm wrote:I suppose I'd flame you if you bothered to actually post anything coherent or worth answering... ??
As to the KindredUK: the more popular educated opinion is that there are just SO many changes made that things either simply get overlooked (it isn't like they have just 2 people working on this code) or they get left out of the patch notes for the sake of brevity. While it would be nice to have EVERY change mentioned in the patch notes in the Launchpad (or even a link to the official web page with it all) I think SOE is under the assumption that its too much work for something maybe 20 people will completely read and probably open up WAAAAY too many conversations like "Why'd you offset the chat tab by 5 pixels?" (as an imaginary example)..
I still don't buy that - it seems to cause them more hassle from us end users trying to find out whats wrong, or issuing bug reports, than it would be for a coder to note what change he/she's making.
The idea of a summary of the big ones on Launchpad and then a detailed one on a webpage is perfect and what I'd like to see. Then at least when something "feels" like its changed there aren't a zillion posts by confused players wondering if there was a stealth nerf or whatever.
But then again I saw the exact same behaviour from PlanetSide - maybe its a SOE thing.
KindredUK wrote:
I still don't buy that - it seems to cause them more hassle from us end users trying to find out whats wrong, or issuing bug reports, than it would be for a coder to note what change he/she's making.
The idea of a summary of the big ones on Launchpad and then a detailed one on a webpage is perfect and what I'd like to see. Then at least when something "feels" like its changed there aren't a zillion posts by confused players wondering if there was a stealth nerf or whatever.
But then again I saw the exact same behaviour from PlanetSide - maybe its a SOE thing.
Oh, I completely agree, I don't buy it either. Then again, all honestly, SOE still can't figure out proper code mitigation to stop old bugs from coming back after EVERY publish.
I'm honestly starting to doubt that SOE has any experienced coders on their team from any other MMORPG. I mean, seriously, /group and /guild chat still die almost nightly and the servers *have* to be rebooted or the game simply stops working..
/shrug, its all off topic, but I just thought I'd share some of my observations on the wild variations of Doc buffs which, to me, seem even wilder than they used to be before we asked them for a way to help reduce such vast ends of the spectrum...
LordOfTheDance wrote:
Once again I agree, with you(to a degree :smileyhappy
. The correspondent system is how they listen to the customers, but theproblem regarding enhance packs in crates has been pointed out to the Devs and has now been placed on the back burner. The Devs simple response is, this is how it should have always worked. Well, then why are the people who crafted the items being penalized? We did not know how the system was suppose to work. And yes, several customers have complained, not just me.
In response to IlyaMasool,
K I'll give it a shot.
Let see. First I don't think Dev purposely confuse their customers. I think they assume lot of stuff are beyond our understanding or interest. They already told us lot of stuff don't make it to update note because they think it is too mundaine although I would prefer them posting everything to separate post or even web page so we can see the "detailed update note" and decide for ourselves what is and what is not interesting. But I guess no one want to work with someone standing over their shoulder.
I agree with you on this point. We should have the choice to decide what is beyond our understanding.
As for Dev think of us as customers, I don't buy it. I think they think of you as a customer. "A" customer. I am sure they think I'm a customer and whole lot of us are a customer. But they can't and wouldn't cater to every customer since often they will contradict each other. They will listen to "The Customers" thru the correspondant and they will do best to address the issues of their customers common to each profession. I'm sure you are very special person and if they only listen to just you everything will be fine but I think you have to go there and convince them.
Once again I agree, with you(to a degree :smileyhappy
. The correspondent system is how they listen to the customers, but theproblem regarding enhance packs in crates has been pointed out to the Devs and has now been placed on the back burner. The Devs simple response is, this is how it should have always worked. Well, then why are the people who crafted the items being penalized? We did not know how the system was suppose to work. And yes, several customers have complained, not just me.
And I am DEFINATELY sure your boss would not feel the need to show you all their future plans nor justify his every action just because you ask. Go to General Moters reserch center and ask them to see the blueprint to their last years motors because you think there might be a problem with one of the fuel injectors. Make sure to tell em you are their customers since you bought one of their cars last year. I would hazard to guess that you will be asked to leave and I am sure whole lot of their engineers would feel their engine are "too hard" for you to understand.
Go to Intel think tank and ask them to see their Internal Math Processor flowchart for last year's CPU cause you think they might have extra unnecessary step in there that you can probably fix for them. I'm sure since you bought one Intel chip last year they will give you full access. Anything for their customers! is their motto
This is basically sophomoric rhetoric. I simply asked how it would look if we refused to assisst a customer or refused to follow our boss' instructions on the premise that it is too hard. Please do not twist my words around, and please base your response/argument off what I said.
With degrees in economics, mathematics and my masters work in quantitative decisioning models, my understanding of the internal combustion engine or mathematical algarithms has nothing to do with the argument(But yes, I do understand them).And if there was a problem with GM's engine they would fix them whether Iinformed them of the inferior design or if another engineer recognized the flaw. Have you ever heard of a manufacturer's recall. Now Intel. Do you remember the 286 chip? That chip was suppose to be the last chip you would ever need, well along with my 20mb Hard Drive
. They listened to their customers and designed faster chips even though they marketed the 286 as the last chip you will ever need. Enough said.
I never asked to see the developers code. I merely pointed out that earlier in the thread someone said it would be too hard to go back and look at the original code. I do not know what your background is, but I have worked on several major projects with software developers. Those guys/gals took detailed notes of every line of code, and yes their notes did include ALL changes. I would argue that the SOE Developers do the same, thus the excuse of it being "too hard" is more of a sign of laziness. If you need an example of laziness, you need to merely read the responses in the old "state of the profession" threads on each forum. Did you like the one line responses from the developers?
And as for Master Doctors "earning" perks, HECK YHEA!!! Why? Cause they dropped their precious skill points to get that master!!! You are absolutely right, getting the exp to master any profession is almost trivial, especially medical exp. But if I didn't have put that skill point down for master doctor, I would have enough skill point to be Master BH or Master Commando. But I don't because I used them to get master doctor. And in order to get master doctor I had to put down skill points for EVERY SINGLE one of the skill box under that master doctor so YES mister funny pants, I think I deserve something for that thank you very much.
As for Master Docs earning perks, I am all for it.I will argue that Master Docs do get perks, they get access to high level schematics(secondary stats enhance packs and woundpack-e's) and they get +25 to wound treatment speed, +25 towound treatment and +10 to medicine use. Based off this, a 4-4-4-4 Doc should be able to use health and action enhance D's with out med use being experimented on. In my opinion, the benefits of obtaining Master Doc is right in line with what most other masters get. The one thing I noticed when I was a Doc was that when I wore my wound/injury treatment clothes I gave better buffs. And since there is a cap on the bonus you can receive from bio-engineered clothes the +25 to wound treatment is huge. I will only buy buffs from master docs because of this.
On a lighter note, I would liketo thank you for your response and other responses you have posted( I read alot of your posts and your are a very positive person). I enjoyed our discussion, and you did have some valid points. The one thing I would try to avoid if I were you is personal attacks. You do a much better job trying to make everybody happy. You must base your arguements off facts not assumptions. Anyways, if you ever want to jump on the Bloodfin server and go kill some rebels let me know. I will hunt with you anytime.