Doctor Archive

Thread: Best combat prof to go with MDoc

Lightburn
Sat Dec 04, 2004 5:41 am
#27

Doc goes with all these tbh, depends on your playing style and money.



Lighters
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Jedi Sentinel Rank 2
KaleidoscopePandemic
Mon Dec 13, 2004 4:40 pm
#28

As an ex smuggler, I say go with whatever you like the idea of your character being best



Lorix Jarina, Chimaera
Unreal7
Tue Dec 14, 2004 12:12 am
#29

Thanks guys! alot of good input here. What i finally decided is i'm gonna try out both fencer and swords. I'm starting with fencer and tommorow i will master it. I will play it for a week then grind out swords and then play that for a week and then decide which on i like better. Reason why i havn't considered TKM is because i already have a TKM/BH and i dont really want 2 TKM's. Need some variety in my toons



"I'm an a$$hole and I aprove this message!" -Unreal7
Mystic_Squirrel
Tue Dec 14, 2004 2:06 am
#30

Definately Swordsman for both PvE and PvP.


PvE is obvious, but for PvP an template that involves Master Doc will be very vulnerable to being dizzy/KD or posture changed. So your best bet is to take the profession which can deal the most damage to the most dangerous enemies, jedi, as quickly as possible.


A speedcapped Swordsman with a good Acklay Hammer can absolutely devestate a jedis HAM and force pool, or a low toughness enemy like a pikeman,but you can also help your group by using area cures and resist buffs.


Of course you will almost never kill a full template jedi 1 on 1 as any melee prof + Doc because they will easily get you on the ground and then the fight will likelybe over.



____________________________________________
Kuu-Laid Mann - HAKD
Master Swordsman and Doctor
Kool-Aid Mann - HAKD
Bounty Fish Extraordinaire
Althia - HAKD
Dark Jedi Knight
Warryyr
Tue Dec 14, 2004 10:14 am
#31






LaserDood wrote:





Talset11 wrote:

Since your master doc Meditate seems redundant.


Stocar







As a master doc that has played Master rifle and Master TKM, I have a comment.

Meditate seems reduntant, but it isn't. You get a lot from that skill line, force-of-will, and power boost are both great skills. It also lets you heal mind wounds which are what will stop your hunting anyway. Any medic can heal the rest of the wounds too, just a little slower than us. TKM is also speedcapped before master, so no need to invest in expensive tapes.

I got poisoned hunting on endor the other day, and my mind was so washed out from spin 2'ing my way out of harm. I cleared a lot of the little buggers, then was able to meditate the poison away because I didn't have enough mind left for /curep self.

For someone that wants to solo and go anywhere in the game, often without armor and on the cheap, TKM is a great complement to doc. If you really want to hunt the big boys, I would go with rifle or swords because blast and energy are much more useful.

Good luck and have fun.

Igei
Master Doc on Shadowfire




Agreed. Force of Will in PvP is hysterical - oh, the mighty think they have dropped the Doc, but what's this? He springs back up with full HAM,heals himself, and throws an area cure for poison?


Meditating off wounds is also VERY handy when in a place where you can't use your droid to heal wounds. Death Watch Bunker, and the Corvette as examples.


In fact, my tactic with the Corvette (after death) is to chuck my armor in my droid, meditate off the clone wounds, and powerboost to get my HAM above the "1 shot kill" mark. Down some spice, spam healdamage self, and run like a maniac back to the group (or to the loot spots).


I don't find TKM/Doc to be redundant, really. Sure, you can make wound packs AND meditate off wounds. But there are different times when having both is a GREAT advantage. You're always without wounds - in fact, I meditate off all of my wounds to save the wound packs for friends. Why waste them?


Without a doubt, powerboost is well worth having TKM. Who doesn't want a free little buff whenever they need it, with no downer?



Nabodia_Norilles
Tue Dec 14, 2004 2:30 pm
#32






glock21 wrote:

Right now I am a Master Doctor / Master Fencer. I love the combination. I can buff/heal myself and have good defensive skills.







/agreed


People underestimate the doc/fencer template.




__________________________

}N{abodia
There'snothinginthisworldsosweetaslove,
Andnexttolovethesweetestthingishate.
__________________________


Mystic_Squirrel
Wed Dec 15, 2004 1:29 am
#33






Warryyr wrote:





LaserDood wrote:





Talset11 wrote:

Since your master doc Meditate seems redundant.


Stocar







As a master doc that has played Master rifle and Master TKM, I have a comment.

Meditate seems reduntant, but it isn't. You get a lot from that skill line, force-of-will, and power boost are both great skills. It also lets you heal mind wounds which are what will stop your hunting anyway. Any medic can heal the rest of the wounds too, just a little slower than us. TKM is also speedcapped before master, so no need to invest in expensive tapes.

I got poisoned hunting on endor the other day, and my mind was so washed out from spin 2'ing my way out of harm. I cleared a lot of the little buggers, then was able to meditate the poison away because I didn't have enough mind left for /curep self.

For someone that wants to solo and go anywhere in the game, often without armor and on the cheap, TKM is a great complement to doc. If you really want to hunt the big boys, I would go with rifle or swords because blast and energy are much more useful.

Good luck and have fun.

Igei
Master Doc on Shadowfire




Agreed. Force of Will in PvP is hysterical - oh, the mighty think they have dropped the Doc, but what's this? He springs back up with full HAM,heals himself, and throws an area cure for poison?


Meditating off wounds is also VERY handy when in a place where you can't use your droid to heal wounds. Death Watch Bunker, and the Corvette as examples.


In fact, my tactic with the Corvette (after death) is to chuck my armor in my droid, meditate off the clone wounds, and powerboost to get my HAM above the "1 shot kill" mark. Down some spice, spam healdamage self, and run like a maniac back to the group (or to the loot spots).


I don't find TKM/Doc to be redundant, really. Sure, you can make wound packs AND meditate off wounds. But there are different times when having both is a GREAT advantage. You're always without wounds - in fact, I meditate off all of my wounds to save the wound packs for friends. Why waste them?


Without a doubt, powerboost is well worth having TKM. Who doesn't want a free little buff whenever they need it, with no downer?








Most PvPers I know have started attaching /deathblow to their main attacks in order to counter force of will.



____________________________________________
Kuu-Laid Mann - HAKD
Master Swordsman and Doctor
Kool-Aid Mann - HAKD
Bounty Fish Extraordinaire
Althia - HAKD
Dark Jedi Knight
LaserDood
Wed Dec 15, 2004 10:30 am
#34

FOW does have uses that aren't purely meleePvP. If you incap from poison (CM or MOB), or from a ranged opponent it can come in quite handy to

prevent them from getting a deathblow...unless they use sniper shot.I can't say how many times I've been 1 shotted off my swoop, incapped,

to just hit FOW, heal, and moveon when I am out tending to harvesters and such unbuffed, where I would otherwise be returning to the cloner

if I had to wait for a Tusken to walk up and perform his coup de grace...


I was just pointing out that TKM does go quite nicely with Doc, and that the meditate line does have its uses to us.

I also spent about 3 hours lastat the Tusken fort running around killing warlords and such without armor. Endor and many other places

are fine to go w/o armor. Not wearing out a 300-500k suit of armor adds a lot to my bottom line .... I can fix my wounds, but

not my equipment (opposite of RL).


Igei



Igei Ieblebeu
Shadowfire
Tigok Ahazi-Shipwright, Vendor wp 1102 -5821 In Legionnaire City on Rori
SpunkyKuma
Wed Dec 15, 2004 11:46 am
#35

TKM or swords hands down, swords for me so that I can solo just about anything in game.



Vicci A'Tivo - Elder "in your face" Bounty Hunter
Ekinn A'Tivo - NGE Jedi
XProdigy - Pre-24 Squad Leader
Chac Baal - Elder Jedi (Omen's first Mon Cal Jedi)
DoctorBill
Wed Dec 15, 2004 12:11 pm
#36


Swords has been my love, especially being speed capped and holding an 1100 damage hammer, or a nice one I had made with +221min +229 max bones, it only got like a 15% damae slice but its still like 400min950max hammer, I dont mean to brag, just pointing out that if you want some nice toys like these, you need the cash to by them, those bones cost me 8million each, the hammer was 15mill I believe.


I have a couple RL friends that went swords when they seen how awesome my toon can play in PvE, I am not much of a PvP, but when I told them how expensive it was, they just got a couple crates of good ones and sliced till they got nice weapons, thats always an option but you still wont get the sweet ones without some nice bones.


TKA doesnt cost much but it turns me off to PvE as many things have kinetic resists, thats when the handy blast damage comes in with the power hammers. Scyth's are not cheap either, they are not that plentiful of a weapon, its a quest schematic your only suppose to do once, maybe two times if they still allow you to reset your quests on tat.


If you have a good med supplier, dont go up the crafting line in doc and 15 more sp's will allow you to play in other fields with extra sp's.


I also forgot to mention 2hand speed tapes are expensive.

Message Edited by DoctorBill on 12-15-2004 02:12 PM



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DML6589
Wed Dec 15, 2004 7:27 pm
#37

Doc/Rifleman IMO is the best pvp combo. Rifles lack of defenses is replaced by a doctors ability to heal 2k+ damage, all states and dots.



Fabeon Prewitt-

Master Carbineer/Master Doctor

Retired PVP3R

-Velkan

12 Point Master Chef

Gidain Prewitt

Flurry

Ceercho
Thu Dec 16, 2004 12:59 am
#38

I've tried two Master Doctor combinations.

The first was Master Rifleman/Master Doctor.

I had a blast with it in PvP and it was suitable for most types of mid to high difficulty MOBs. Snowcake is kind of a must for this combo in PvP, though. Even still, CoB macros are hard to hit.

Right now I'm a TKM/Master Doctor.
Also having a blast with it. You can tank pretty much anything the game throws at you. Night Sisters, Krayts. The Deathwatch Bunker, The Vette, pretty much everything and anything besides the Dark Jedi Master NPCs. Also a decent PvP template. One on one duels with this template againt Jedi have been some of the most entertaining things I've experienced in this game. Its also the age of melee stackers, so the mitigation and toughness is real nice. Catch is the poor KD defence. Thakitillo really helps out.

I've known people who have also tried Doc with Fencer and Swords.

My one friend was a menace and a half as a Fencer/Doc back when. Always the last one standing.

Swords/Doc excells in PvE more than it does in PvP. They don't have any really superb defnses, posture controls, or state effect moves for PvP. Speedcapped, they can be a really good damage dealer in PvP, but the lack of any bold defenses usually spells the death of this template in group battles. Their blast damage type is great for PvE. I had a friend that could solo up to 5 Elders in a buff session on a good day with Swords/Doc.

Its really whatever you feel like doing. You can pretty much stack it up with any of the viable combat proffessions and only be limited by your own ability as a player.




Ceercho-q-Bastia


Peace, a Fragile Lover, Left us Fantasizing War.
DrNeek
Thu Dec 16, 2004 1:58 am
#39

Hi,


Doc and TK are my first two professions but by watching a RL frind of mine (master swords), he has a lot less difficulty keeping his mind pool up than me. From the comments I had, the special moves for TK cost more on the mind than other professions. I now fight with only my chestplate, boots, gloves and a 210 knuckler (couldn't find anything better on the market). The helmet puts way too much encumbrance on my mind (even after slice).


I might drop it soon and try swords also to compare but it's tough to let go of TK!



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