Doctor Archive
Thread: Best combat prof to go with MDoc
LaserDood wrote:
Talset11 wrote:
Since your master doc Meditate seems redundant.
Stocar
As a master doc that has played Master rifle and Master TKM, I have a comment.
Meditate seems reduntant, but it isn't. You get a lot from that skill line, force-of-will, and power boost are both great skills. It also lets you heal mind wounds which are what will stop your hunting anyway. Any medic can heal the rest of the wounds too, just a little slower than us. TKM is also speedcapped before master, so no need to invest in expensive tapes.
I got poisoned hunting on endor the other day, and my mind was so washed out from spin 2'ing my way out of harm. I cleared a lot of the little buggers, then was able to meditate the poison away because I didn't have enough mind left for /curep self.
For someone that wants to solo and go anywhere in the game, often without armor and on the cheap, TKM is a great complement to doc. If you really want to hunt the big boys, I would go with rifle or swords because blast and energy are much more useful.
Good luck and have fun.
Igei
Master Doc on Shadowfire
Agreed. Force of Will in PvP is hysterical - oh, the mighty think they have dropped the Doc, but what's this? He springs back up with full HAM,heals himself, and throws an area cure for poison?
Meditating off wounds is also VERY handy when in a place where you can't use your droid to heal wounds. Death Watch Bunker, and the Corvette as examples.
In fact, my tactic with the Corvette (after death) is to chuck my armor in my droid, meditate off the clone wounds, and powerboost to get my HAM above the "1 shot kill" mark. Down some spice, spam healdamage self, and run like a maniac back to the group (or to the loot spots).
I don't find TKM/Doc to be redundant, really. Sure, you can make wound packs AND meditate off wounds. But there are different times when having both is a GREAT advantage. You're always without wounds - in fact, I meditate off all of my wounds to save the wound packs for friends. Why waste them?
Without a doubt, powerboost is well worth having TKM. Who doesn't want a free little buff whenever they need it, with no downer?
glock21 wrote:
Right now I am a Master Doctor / Master Fencer. I love the combination. I can buff/heal myself and have good defensive skills.
/agreed
People underestimate the doc/fencer template.
Warryyr wrote:
LaserDood wrote:
Talset11 wrote:
Since your master doc Meditate seems redundant.
Stocar
As a master doc that has played Master rifle and Master TKM, I have a comment.
Meditate seems reduntant, but it isn't. You get a lot from that skill line, force-of-will, and power boost are both great skills. It also lets you heal mind wounds which are what will stop your hunting anyway. Any medic can heal the rest of the wounds too, just a little slower than us. TKM is also speedcapped before master, so no need to invest in expensive tapes.
I got poisoned hunting on endor the other day, and my mind was so washed out from spin 2'ing my way out of harm. I cleared a lot of the little buggers, then was able to meditate the poison away because I didn't have enough mind left for /curep self.
For someone that wants to solo and go anywhere in the game, often without armor and on the cheap, TKM is a great complement to doc. If you really want to hunt the big boys, I would go with rifle or swords because blast and energy are much more useful.
Good luck and have fun.
Igei
Master Doc on Shadowfire
Agreed. Force of Will in PvP is hysterical - oh, the mighty think they have dropped the Doc, but what's this? He springs back up with full HAM,heals himself, and throws an area cure for poison?
Meditating off wounds is also VERY handy when in a place where you can't use your droid to heal wounds. Death Watch Bunker, and the Corvette as examples.
In fact, my tactic with the Corvette (after death) is to chuck my armor in my droid, meditate off the clone wounds, and powerboost to get my HAM above the "1 shot kill" mark. Down some spice, spam healdamage self, and run like a maniac back to the group (or to the loot spots).
I don't find TKM/Doc to be redundant, really. Sure, you can make wound packs AND meditate off wounds. But there are different times when having both is a GREAT advantage. You're always without wounds - in fact, I meditate off all of my wounds to save the wound packs for friends. Why waste them?
Without a doubt, powerboost is well worth having TKM. Who doesn't want a free little buff whenever they need it, with no downer?
Most PvPers I know have started attaching /deathblow to their main attacks in order to counter force of will.
Message Edited by DoctorBill on 12-15-2004 02:12 PM
The first was Master Rifleman/Master Doctor.
I had a blast with it in PvP and it was suitable for most types of mid to high difficulty MOBs. Snowcake is kind of a must for this combo in PvP, though. Even still, CoB macros are hard to hit.
Right now I'm a TKM/Master Doctor.
Also having a blast with it. You can tank pretty much anything the game throws at you. Night Sisters, Krayts. The Deathwatch Bunker, The Vette, pretty much everything and anything besides the Dark Jedi Master NPCs. Also a decent PvP template. One on one duels with this template againt Jedi have been some of the most entertaining things I've experienced in this game. Its also the age of melee stackers, so the mitigation and toughness is real nice. Catch is the poor KD defence. Thakitillo really helps out.
I've known people who have also tried Doc with Fencer and Swords.
My one friend was a menace and a half as a Fencer/Doc back when. Always the last one standing.
Swords/Doc excells in PvE more than it does in PvP. They don't have any really superb defnses, posture controls, or state effect moves for PvP. Speedcapped, they can be a really good damage dealer in PvP, but the lack of any bold defenses usually spells the death of this template in group battles. Their blast damage type is great for PvE. I had a friend that could solo up to 5 Elders in a buff session on a good day with Swords/Doc.
Its really whatever you feel like doing. You can pretty much stack it up with any of the viable combat proffessions and only be limited by your own ability as a player.