Doctor Archive
Thread: Best combat prof to go with MDoc
Kyoso
Mon Nov 29, 2004 3:56 am
#14
TKM + M.Doc is a waste...wound packs or meditate? erm....
Swords + M.Doc is very good, best soloer out there.
M.Pike + M.Doc would be my second choice.
Swords + M.Doc is very good, best soloer out there.
M.Pike + M.Doc would be my second choice.
liquidschwartz
Tue Nov 30, 2004 1:23 pm
#15
Lol, everybody is telling you swords, TK, and rifles. They're probably right, of course, but not because those professions go particularly well with doc - those are just the best combat professions overall it seems.
I have afencer/doc. Like someone said earlier, this is a great combination if your goal is to be really hard to kill. In the phase 4 villagecombat, I was the toughest tank out there. But you can't scratch anything with heavy armor in PvE because the only decent fencer weapons are AP0. In PvP, you have a stun weapon, which is sort of good, but no mind hit, and your state attacks aren't great. So fencer/doc isgood if you want strong defense, maybe the strongest defensive combo in the game, but get something else if you want real offense.
DarthMarksman
Tue Nov 30, 2004 4:03 pm
#16
I'm levelling a Rifleman/Doc on a second toon. I think for PvE, lone survival in the wilderness, the combo is awesome.
Lymail
Wed Dec 01, 2004 2:21 am
#17
swordsman simple
its very usefull for pvp and pve
PvE: you can do two kind of damage, kinetic and blast ... easy for the thougher npc'slike nightsisters
PvP: you can mainly do mind damage, which can only be healed by a combat medic.
Beliam
Wed Dec 01, 2004 2:40 am
#18
SWORDS
Kill everything in your path or the whole galaxy sounds good for you?
Plus you can hunt NS and Kraytssolo too.
At least the COMBAT UPGRADE LOL.
Then all the money will go to the crafters
(doc)
Unreal7
Wed Dec 01, 2004 8:29 am
#19
Thanks for all the advice guys! Think i'm gonna go with swords as alot of you have made some pretty good points. Gonna have to wait till i get master doc first though. I'm almost their though! Thanks again everyone
jassi007
Wed Dec 01, 2004 9:14 am
#20
The swords grind isn't to bad, between quenkers and huurtons on Dant and the Squill cave on Tat, you'll be there in no time.
Unreal7
Wed Dec 01, 2004 2:31 pm
#22
Annother reason why i'm gonna go swords now is the damage. I've decided i mainly wanna PvE and i want the diff damage types and superior damage of swords. The lack of defenses i feel will be made up with superior healing abilities and state healing packs. I feel this will hold an advantage in PvP as well. Again thanks for all the advice never really done this combo before.
Revan44
Fri Dec 03, 2004 4:10 pm
#24
thats a joke I assume right?
ShadowCM wrote:
PVP: TKM
PVE: Swordsman
Support: Rifleman
Swords rule pve even without doc
Rifleman rule ranged combat
Fencer is only for the doc who always buff themselves
Almost every tkm is a doc, as far as i see it in Kauri
Lightburn
Sat Dec 04, 2004 3:19 am
#25
I am probably going to go pikeman, it rules by the sound of it 