Doctor Archive
Thread: LETS SET WOUND HEALING PRICE STANDERDS NOW ......
JohnKryton wrote:
It takes time to stop what your doing and heal people, so I think doctors should charge. If armorsmiths and weaponsmiths could make their stuff without materials do you think they would give it away for free. A few might , but I bet the majority would charge.
Why would you charge for something you can make for free? If I could make weapons at no cost I'd give them to who ever wanted them. If I did charge it would be a very low price that I know everyone can afford, like 50-100 credits, it wouldn't be something lame like 5-20,000.
Jaim_Darkstryder wrote:Hmm, I must be one of the odd few that respeced INTO Doctor in the CU... and gave up BH
LOL. I respeced Nov Pistoleer and crafting medic to Nov Doc, because I was so burned about losing wound healing. Besides, getting those two back would be a lot easier than grinding Doc, since I tend to solo most of the time.
Well I've just respecced my other toon to doc cos I miss medic since it went a bit pony, I won't bother charging for buffs or heals on the basis that I just inherited this toon with 10mil in the bank & I'd feel daft doing it but I can honestly say that back when Rudy was a medic (1st prof I mastered & I kept it right up til CU) I'd always heal people's wounds &never ask for cash & not once did I get tipped, not once.
Now it's never really bothered me much, even when people'd heal me as I sat around in starports & I'd tip them even though I could have done it myself, despite the fact that I was stoney broke until very very recently & decent wound packs were fairly expensive, even when I'd stumble across someone who'd just been gunned down in space or on the corvette was blackbarred & heal em right up, which took ages cos medic wound healing was so slow even after the recent update, but the point is, NOT ONCE did I get tipped.
I guess my point is if people'd stop just saying thanks before running off (100 million creds chinking in their pockets) when some novice medic spends half an hour healing their wounds then people wouldn't feel like they had to charge, perhaps it's different on the busier servers, I play off-peak on Naritus so there's not as many people about to tip. Point is you provide a service & you're within your rights to charge for it. If people would rather not pay by going somewhere else then fair enough. I tip dancers cos I know that, even though it doesn't cost them anything to heal bf they have to devote their entire gametime to jiggling about in cantinas, if someone's devoting their hard-earned gametime to healing & buffing me that's worth a tip, especially as I generally devote mine to making much easier money running missions.
JediGias wrote:Spymaster,For some reason the quote button does not show up fro me right now I will will just past what you wrote.(Quoted from Spymaster)There is a big difference between accepting tips and charging a price up front. I see nothing wrong with Doctors accepting Tips, but just picking some large number like 5k out of a hat is lame.
Loot hunters trade goods for credits and then they trade those credits back to the crafter for a finished product. It's different then a Doctor expecting money for nothing.
(end quote)
1. My beef is not with people who think that doctors charge too much, but with the mentality that doctor's shouldn't charge anything at all. It seems like your not that type of person, just think that doctors charge too much.
2. The doctor's are expecting money for doing nothing? That our services are necessary/useful and that to perform those services we need to take time out of our game time to help others, it seems odd that you would say a doctor does nothing. If a person comes to you will 500 wounds, its not one simple heal you can slap on them in 1 sec and run off with them fully healed. It takes a while of sitting and healing, the doctors time they have to voluntarily give up to heal that person. I don't think that time is worthless, most people don't, that is where the saying, "time is money came from." Would you rather sit in one spot a service other people for no benefit to yourself or would you rather play the game your paying for and go out and group hunt or fly missions? Since people want to play the game and have fun, rather than just sitting around, shouldnt some incentive be offered to make people want to give up the time they could be using to play the game otherwise? I'm seriously suprized that you think time is nothing.
3. It would seem that loot hunters could be equated to doctors in this situation. Both are using the skills at their disposal to the benefit of other, to both of them it costs them no money to do what they do, to both of them it costs them time to do what they do. As you pointed out, the end result is that the loot hunter makes money. Why shouldn't the doctor.
4. Finally, I know every armorsmith and weaponsmith out there I have heard of or talked to will charge people for weapons or armor even if you supply every compontent to make the pieces. No one complains and it happens all the time. They provide their service and skill at a price, though the price is reduced since all materials are provided by the customer. How is this justified then?
Spymaster seems to be under the impression that the post cu docters are his npc's
I do too. It letsz them know we docs are still around and able to do more than simple healing. And I find many of these random people tip, or will send me a /tell if they need a rez and they are very generous.
BadgerSmaker wrote:
Charging for wound healing and buffing as a doc just smacks of desperation and elitism.
It costs you nothing, only nutirent inhection has an enhancer and chef buffs to enhance the enhancement durationare not worth using.
DarthRancor wrote:
for all the millions we have spent on making our old buff packs and such i have a lot of cash to recoup.
That is, quite frankly, a laughable excuse to charge people, you wont make any money out of it as most docs will just do it for free.
I quite enjoy slapping buffs and wound heals on random players.
Interesting conversation. Good post JediGias.
JediGias wrote:
1. My beef is not with people who think that doctors charge too much, but with the mentality that doctor's shouldn't charge anything at all. It seems like your not that type of person, just think that doctors charge too much.
2. The doctor's are expecting money for doing nothing? That our services are necessary/useful and that to perform those services we need to take time out of our game time to help others, it seems odd that you would say a doctor does nothing. If a person comes to you with 500 wounds, its not one simple heal you can slap on them in 1 sec and run off with them fully healed. It takes a while of sitting and healing, the doctors time they have to voluntarily give up to heal that person. I don't think that time is worthless, most people don't, that is where the saying, "time is money" came from. Would you rather sit in one spot a service other people for no benefit to yourself or would you rather play the game your paying for and go out and group hunt or fly missions? Since people want to play the game and have fun, rather than just sitting around, shouldnt some incentive be offered to make people want to give up the time they could be using to play the game otherwise? I'm seriously suprised that you think time is nothing.
Pretty much. 5,000 for wound healing is completly moronic. It takes me 20 minutes to run a 5k missions these days. When it takes 20 minutes to heal wounds I'll consider paying that much for healing. I don't like the idea of charging up front either though. My second character is a Doctor and the game always worked fine with tips. Pre CU I had to burnresources to heal people, and I still made plenty of cash from tips.
Besides, I nevermeant thatyou do nothing, I mean it costs you nothing, as in resources or credits. Pre CU I could see charging for heals because you had to make the Wound packs. Now wound healing cost you nothing but time, and even slowed down after the CU, it really only takes a couple minutes. Really not enough to expect money for it.
If someone comes up with 500 wounds like you mentioned, I can see charging him upfront for your time, but even then 5,000 credits is crazy.
I do agree that you time is worth something though, that's whyI always tip Doctors. But asking for money up front doesn't work. You never know who's got 10 million credits in the bank and who's only got 20. That's why the tip system works. Sure some greedy people will skip out on the tip, but other times people will tip 5 or 10 times more then was expected. That's what was good about the tip stystem, people can pay what they can afford.
I don't mind tipping 1 or 2 thousand because I can afford it,but ifsomeone asks for creditsupfront I'll just leave my guy AFK in the med center and go grab a sandwitch.
3. It would seem that loot hunters could be equated to doctors in this situation. Both are using the skills at their disposal to the benefit of other, to both of them it costs no money to do what they do, to both of them it costs time to do what they do. As you pointed out, the end result is that the loot hunter makes money. Why shouldn't the doctor?
You're wrong here. It does cost hunters something to do what they do. They have to pay fortheir weapons, armor and transportation, and It costs a great deal to keep all these things in working order. At the end of their day they have stacks of loot that they could keep for themselves. So not only did it cost a lot to get the loot, it also costs them the loot itself. I understand that Docs healing takes up some time, but you really can't compare a few minutes of pulling magic heals from a hat to the resources a hunter uses up during the day.
4. Finally, I know every armorsmith and weaponsmith out there I have heard of or talked to will charge people for weapons or armor even if you supply every compontent to make the pieces. No one complains and it happens all the time. They provide their service and skill at a price, though the price is reduced since all materials are provided by the customer. How is this justified then?
First of all, the line that this happens all the time is misleading. How often do you really think someone gathers up all the resources to make an itemand then takes it to acrafter to get it made? I would guess it's pretty rare. Moreitems are probably given away free to guild mates and such. Forcertain it's no where near as often as people needing heals.Doesn't matter though because even if it happens every day it'sstill two different systems. If a Weaponsmith could make all of his weapons without any resources I could see the comparison. Also, a Doctor isn't handing out usable items the way acrafter would be, and that means he isn't costing himself customers. Give a guy a free gun and he doesn't need a gun anymore. Heal somone and hecould be back in two minutes needing a heal again.
Arryth wrote:
Spymaster seems to be under the impression that the post cu docters are his npc's
JediGias wrote:
If you can answer why any of the other professions that it costs nothing to to proveide a service should be justified in charging for their services while we should not, then I would change my mind. However, why should dancers accept money for their services? Everything they do costs them nothing.
You can go out there and start doing 8,5k per mission like everybody else.
MsNil,
If you are grouping with people to go out and do missions together, then no you do not need to pay a tank. However, if you have a specific mission to accomplish, such as the Jedi exit question that benefits you much more than normal members of your group, then you typically are required to pay for a group to go with you (unless you have a guild or in game friends that can help you at that time).
As for entertainers not being able to do missions, I have to completely disagree with you there. There is entertainer specific content such as missions, that was one of the main Ent beefs, that they had no content. The Dev added Ent missions. Also, there are delivery missions, plus space missions. Ents can go out there and do missions to make money, however most of them choose to dance in cantinas. For that, they deserve money (for taking their precious time to benefit us rather than to have fun and do missions themselves). That being the case, doctors have to give up their time to perform their services as well. Seems pretty much the same to me. Docs dont have combat skills either, though we have defenses and add to our combat level. Plus, Ents have enough skill points for another profession which could be combat oriented to allow them to do missions.
I am a MBE and my opinon is I would pay for a buff or heal for a reasonble price. I know what it costs to priduce buffs the enhancers and believe a fair price is about 2x the usage fee or about 1000k per enhancer usage. NOW if a doc chooses NOT touse an enhancer that is their option but personally then i can see an uissue developing where docs not using enhancers either to milk additional costs out of the patient or whatever, even a flat fee of 2-5K for treatrment is fair if prices are agreed upon before hand, hey noone says you ahve to get healed NOW if you can't agree to a doc prices. I for one would like to see a reasonable relationship worked out between docs , and agree currently the new system doesnt leave you a profitable line of business, but then for docs that complain there is no money to be made well i guess the world of doc as a buffer / cash cow is over.
Now as for those that chose to heal for nothing , thats their choice, MY CM alt will buff and heal my guildmates at all time with no charge, thats just my choice, outsiders who are grouped with me I will also buff/heal thats what I'm spposed to do as a CM.
JediGias....
Another good post thanks, and I basically agree with everything you said. As you mentioned, I guess it does just come down to the experience of the individual player. I've allways thought the tip system worked fine, probably because I've always tipped, but I can see how a Doc who doesn't get tipped very often would feel shafted by this system. Also, maybe it's just because I'm trying tosolo in the CU that 5,000credits seems like a lot these days.
I think I'm realizing that what it comes down to isjust the brokeness of the game atthis time.I thinkyou'd agree that Docs should be getting XP for med center healing,andthere should also be Doctor specific missions that require wound healing and other use of Doc skills in the med center. These missions should reward Doctors with credits and rewardsthe same way aCombat mission does. TheDevs have neglected to add any type of Content since day oneand sadly, nowthe game gives Doctors no reasonto heal people outside of combat. So, whileI see charging upfront as Doctorsexpecting combat players to pay for the lack of content,I can alsosee how a Doctor sitting around a med center not making money or XP would need to be givin some incentive to stay there.I just don't personallyfeel it's the combat players responsibility or even within their ability to providethe incentive.For this reason I think the tip system should stay as it is, becauseit adds a nice bonus to the Doctor profession, butIf the game itselfisn't givingDoctors an incentive to play their profession then I think we should look to the Devs to fix it rather then demand just anothercredit sink for everyone.