Doctor Archive
Thread: Nothing matters but a buff, doctors screw the game
JemyM wrote:
Roustabout...
Food
Pros: Can be carried in inventory
Cons: There is a max in what you can digest, mind cannot be healed if your drinkbar is full
Duration: 45 min
Accaragm, Garrmorrl, Brandy, 300-400pt, 45 min, 50% drink filling
At least 400 for any established server unless they've gotten screwed. So +800 all mind stats + mind food. Like I said, try doing elders or other high end baddies without this.
Vercupti 1000, 8 min, 100% food filling
Double buff, 10 mins, 1000+
Food is very powerful as well. Take for instance 2 brandys. 1 vercupti and 1 synthsteak. 1 PSG, Armor, Weapon, and no buffs. I could spice a pixie, take 2 brandys, take my synth, take my vercupti, block 40% coming in, another 80% after that, then possibly dodge and/or mitigate. 98% of enemies in the game could easily be taken out that way. Add novice medic to stim your pools and you're still a tank.
Question: Will you be crying about chef food, since they are powerful, if they dont' get nerfed? Did you go to the chef forums and complain that 800+ mind stats for 45 minutes is too much? Did you complain that dozens of attacks being cut in half in their power is too much? Ya....
Spice
Pros: Can be carried in inventory
Cons: Short duration and horrible aftereffects
Duration: 8 min
Moun Gold, 500-600pt, 8min, hangover
Neutron Pixie, 50-1000pt in various stats, 8min, hangover after that
Supposed to be a last ditch attempt. No named resources. Resource requirements light. No experimentation (tapes needed). Put down 3 or 4 heavies for a week, pick up spice tree, and make yourself enough to last til they shut off the last server.
So...75-125% increase for little resource investment...seems like a downer is pretty fair. fits into smuggler motif of it being on the fringe. Spice (EU) is known to have negative effects. I'd say a no named resource boost of +500 to all mind stats for 10 minutes with a 2 minute downer is pretty fair. (most pvp and pve encounters don't last 10 minutes anyway).
Doctors Buff
Pros: x5 the effect with x4 times the duration compared tothe best what anything else have to offer
mind buffs have at least 1/2 duration if you have a perfect buff.
Cons: Cannot be carried in inventory
Duration: 3h
Buff:1500-2500 in six attributes, no sideeffects, stackable with spice & food
Tons of named resources. Crafting class requiring complete novice skill tree. Requirements for named organics and inorganics...many of which don't spawn often. Highly competitive market. High end capped now. Doctors are supposed to enhance and/or make you ready to fight again. Spice and food you pop and go...no wait time. Must be present to perform. See comments below about armor and such.
Dancers Buff
Pros: Lasts 3 times as long as Brandy
Cons: Cannot be carried in inventory, Do not boost willpower and focus
Duration: 2h
Buff: 750-1100 ham, no sideeffects, stackable with spice & food
Um, get dancer/musician buffs. No resource cost. 6 minute investment for dancer and musician buff. Lasts 2 hours with no resource investment, downtime, etc..
And 3 more statement for good measure.
1. You didn't address the fact that it's armor and buffs that makes you a tanker (also mitigation, try killing lord nyax without ranged mitigation and you'll see how much fun it is unless you're on top of your game).
This is a key element you are choosing not to discuss. You are utilizing the most high end materials available and complaining because it makes you powerful.....imagine.
2. Have you taken this to core systems forum and/or the HAM revamp discussion thread
If not leave now because you're simply trolling if you're not trying to do anything about it. If you have posted please link the posts.
3. All of these are optional items that you choose. Taking them away does nothing to you (self-proclaimed normal HAM pve'er) but effects people who'd like to jump in, mess around for an hour, and jump out. Once again an example of you not being damaged but wanting everyone else to think as you do.
---- Rustabout ----
Food is very powerful as well. Take for instance 2 brandys. 1 vercupti and 1 synthsteak. 1 PSG, Armor, Weapon, and no buffs. I could spice a pixie, take 2 brandys, take my synth, take my vercupti, block 40% coming in, another 80% after that, then possibly dodge and/or mitigate. 98% of enemies in the game could easily be taken out that way. Add novice medic to stim your pools and you're still a tank.
----
* You cannot eat/drink all that at once.
* If you take a pixie, your health will drop to zero after eight minutes.
* Drinking double brandy means that you cannot heal with blue milk.
---- Rustabout ----
Question: Will you be crying about chef food, since they are powerful, if they dont' get nerfed? Did you go to the chef forums and complain that 800+ mind stats for 45 minutes is too much? Did you complain that dozens of attacks being cut in half in their power is too much? Ya....
----
I have been playing for five weeks now, and used brandy's in four. I have never seen one that gives a +800 boost. I asked in the full group I am currently in, and in my guild. None have ever heard of a such brandy.
Average boost on corbantis is +350 in all mind stats and lasts for 45 minutes. The alternative is +400 for 30min.
As I see it, food is perfectly balanced, and as good as I would expect from a roleplaying game.
---- Rustabout ----
Tons of named resources. Crafting class requiring complete novice skill tree. Requirements for named organics and inorganics...many of which don't spawn often. Highly competitive market. High end capped now. Doctors are supposed to enhance and/or make you ready to fight again. Spice and food you pop and go...no wait time. Must be present to perform.
----
No matter what required for a doctor to do it, there are always a few around that can. That is enough to change the game.
---- Rustabout ----
1. You didn't address the fact that it's armor and buffs that makes you a tanker (also mitigation, try killing lord nyax without ranged mitigation and you'll see how much fun it is unless you're on top of your game).
This is a key element you are choosing not to discuss. You are utilizing the most high end materials available and complaining because it makes you powerful.....imagine.
----
No, I am complaining becouse one mechanic makes the others meaningless. The extreme players even build their characters around buff, like maximizing their blue bars and minimizing red and green, becouse it would maximize their gain from a doc buff. There are much more discussions about how to boost mind, becouse actio and health is so easy to maximize off-the-hook.
---- Rustabout ----
2. Have you taken this to core systems forum and/or the HAM revamp discussion thread
If not leave now because you're simply trolling if you're not trying to do anything about it. If you have posted please link the posts.
----
You could had been kind to forward me there at once, instead of giving me foul language, and making up stories about food stuff.
---- Rustabout ----
3. All of these are optional items that you choose. Taking them away does nothing to you (self-proclaimed normal HAM pve'er) but effects people who'd like to jump in, mess around for an hour, and jump out. Once again an example of you not being damaged but wanting everyone else to think as you do.
----
When everybody does it, its no longer optional.
You can either be an outcast, or you can join the rest.
Being alone is no fun.
---- Menoetius ----
Jemy it is one of choice. The player decide whether or not they wish to wait in a line for a Doctors buff.
My fellow guildies thought I was nuts running around Lowca attacking everything solo and unbuffed. I did half of fencer this way and all of Swords. But this was MY CHOICE.
----
Its your choice to make your guildmates believe you are nuts.
I dont want my guildmates believe I am nuts.
Its my choice to try to be like everyone else, and hang along with them.
JemyM wrote:
---- Rustabout ----
Food is very powerful as well. Take for instance 2 brandys. 1 vercupti and 1 synthsteak. 1 PSG, Armor, Weapon, and no buffs. I could spice a pixie, take 2 brandys, take my synth, take my vercupti, block 40% coming in, another 80% after that, then possibly dodge and/or mitigate. 98% of enemies in the game could easily be taken out that way. Add novice medic to stim your pools and you're still a tank.
----
* You cannot eat/drink all that at once. So very wrong. Actually you'd still have room for more food.
* If you take a pixie, your health will drop to zero after eight minutes. Notice the 98% thing? Yeah, most things are dead before the downer.
* Drinking double brandy means that you cannot heal with blue milk. With 2x brandy and 1 vercupti you don't need to heal with blue milk.
---- Rustabout ----
Question: Will you be crying about chef food, since they are powerful, if they dont' get nerfed? Did you go to the chef forums and complain that 800+ mind stats for 45 minutes is too much? Did you complain that dozens of attacks being cut in half in their power is too much? Ya....
----
I have been playing for five weeks now, and used brandy's in four. I have never seen one that gives a +800 boost. I asked in the full group I am currently in, and in my guild. None have ever heard of a such brandy.
Average boost on corbantis is +350 in all mind stats and lasts for 45 minutes. The alternative is +400 for 30min.
Take 2 brandys that boost for +400 and bam..... you get +800
As I see it, food is perfectly balanced, and as good as I would expect from a roleplaying game.
---- Rustabout ----
Tons of named resources. Crafting class requiring complete novice skill tree. Requirements for named organics and inorganics...many of which don't spawn often. Highly competitive market. High end capped now. Doctors are supposed to enhance and/or make you ready to fight again. Spice and food you pop and go...no wait time. Must be present to perform.
----
No matter what required for a doctor to do it, there are always a few around that can. That is enough to change the game. Change it from what? Buffs aren't a new thing. All us docs just had to wait for the uber resources, and then figure out the best combinations.
---- Rustabout ----
1. You didn't address the fact that it's armor and buffs that makes you a tanker (also mitigation, try killing lord nyax without ranged mitigation and you'll see how much fun it is unless you're on top of your game).
This is a key element you are choosing not to discuss. You are utilizing the most high end materials available and complaining because it makes you powerful.....imagine.
----
No, I am complaining becouse one mechanic makes the others meaningless. The extreme players even build their characters around buff, like maximizing their blue bars and minimizing red and green, becouse it would maximize their gain from a doc buff. There are much more discussions about how to boost mind, becouse actio and health is so easy to maximize off-the-hook. Ok again, buffs do not make armor useless. Go give it a try. Walk in to any cave buffed with no armor or food and see how long it takes the mobs to tear through your buffs. I personally do this, due to the fact that mind is the major weakness in pvp. Plus, I'm a master doc. Why wouldn't I keep myself buffed? The casual players don't do this, or need to. Again, you are talking about a pvp situation and complaining about pve "issues"
---- Rustabout ----
2. Have you taken this to core systems forum and/or the HAM revamp discussion thread
If not leave now because you're simply trolling if you're not trying to do anything about it. If you have posted please link the posts.
----
You could had been kind to forward me there at once, instead of giving me foul language, and making up stories about food stuff.
---- Rustabout ----
3. All of these are optional items that you choose. Taking them away does nothing to you (self-proclaimed normal HAM pve'er) but effects people who'd like to jump in, mess around for an hour, and jump out. Once again an example of you not being damaged but wanting everyone else to think as you do.
----
When everybody does it, its no longer optional.
You can either be an outcast, or you can join the rest.
Being alone is no fun.
Agreed, the game is more fun with friends, but if you have a buddy or a group, there isn't much outside of a cave that you couldn't manage (with smart tactics) to kill w/out buffs
JemyM wrote:
---- HuntinHeads ----
---- Rustabout ----
Food is very powerful as well. Take for instance 2 brandys. 1 vercupti and 1 synthsteak. 1 PSG, Armor, Weapon, and no buffs. I could spice a pixie, take 2 brandys, take my synth, take my vercupti, block 40% coming in, another 80% after that, then possibly dodge and/or mitigate. 98% of enemies in the game could easily be taken out that way. Add novice medic to stim your pools and you're still a tank.
----
* You cannot eat/drink all that at once. So very wrong. Actually you'd still have room for more food.
----
Ok... I dont have insight on foodfill for Synthsteak, I give you that much... But Vercupti and Pixie is NOTHING you do before you enter a massive quest-based dungeon.
---- HuntinHeads ----
* If you take a pixie, your health will drop to zero after eight minutes. Notice the 98% thing? Yeah, most things are dead before the downer.
----
You take all that and finish the Hero of Tattoine quest. Have a nice day ![]()
Seriously. A doctors buff makes that part a whole lot easier.
---- HuntinHeads ----
Take 2 brandys that boost for +400 and bam..... you get +800
----
True. But that is not what he said. ![]()
---- Rustabout ----
Agreed, the game is more fun with friends, but if you have a buddy or a group, there isn't much outside of a cave that you couldn't manage (with smart tactics) to kill w/out buffs
----
This is true... but I cannot run around outside for the rest of my time...
I like to see new things... and I have seen everything the surface have to offer.
MorvenDee wrote:
The first poster is correct. Our buffs are far too strong for the health of the game. They need to be reduced NOW.
Stop trying to duck the nerf. It's needed for the future of the game.
MorvenDee wrote:
The first poster is correct. Our buffs are far too strong for the health of the game. They need to be reduced NOW.
Stop trying to duck the nerf. It's needed for the future of the game.
Who said anything about stopping the nerf? If you want to call it that even. I don't see it as the normal "nerf." The poster, and you, apparently are saying that buffs are the single downfall of the heath of the game. Buffs are right on par with armor resists, and weapon power.IF they increased entertainer buffs to match, as far as pvp would be concerned, everyone would be on a much more even playing field, and fights/battles would be amazing.
I for one welcome the combat revamp, where everything will be better in line with the mobs.
My suggestions/opinions in my previous posts on this thread, are in reguards as to how to play the game AS IS.
As for reducing buff strengths NOW..... go make some buffs that hit for 900 and buff yourself. Buffs reduced, and your problem solved.