Doctor Archive

Thread: Nothing matters but a buff, doctors screw the game

Roustabout
Tue Jul 27, 2004 9:36 am
#27






JemyM wrote:

Roustabout...


Food

Pros: Can be carried in inventory

Cons: There is a max in what you can digest, mind cannot be healed if your drinkbar is full

Duration: 45 min

Accaragm, Garrmorrl, Brandy, 300-400pt, 45 min, 50% drink filling

At least 400 for any established server unless they've gotten screwed. So +800 all mind stats + mind food. Like I said, try doing elders or other high end baddies without this.

Vercupti 1000, 8 min, 100% food filling

Double buff, 10 mins, 1000+

Food is very powerful as well. Take for instance 2 brandys. 1 vercupti and 1 synthsteak. 1 PSG, Armor, Weapon, and no buffs. I could spice a pixie, take 2 brandys, take my synth, take my vercupti, block 40% coming in, another 80% after that, then possibly dodge and/or mitigate. 98% of enemies in the game could easily be taken out that way. Add novice medic to stim your pools and you're still a tank.


Question: Will you be crying about chef food, since they are powerful, if they dont' get nerfed? Did you go to the chef forums and complain that 800+ mind stats for 45 minutes is too much? Did you complain that dozens of attacks being cut in half in their power is too much? Ya....



Spice

Pros: Can be carried in inventory

Cons: Short duration and horrible aftereffects

Duration: 8 min

Moun Gold, 500-600pt, 8min, hangover

Neutron Pixie, 50-1000pt in various stats, 8min, hangover after that

Supposed to be a last ditch attempt. No named resources. Resource requirements light. No experimentation (tapes needed). Put down 3 or 4 heavies for a week, pick up spice tree, and make yourself enough to last til they shut off the last server.

So...75-125% increase for little resource investment...seems like a downer is pretty fair. fits into smuggler motif of it being on the fringe. Spice (EU) is known to have negative effects. I'd say a no named resource boost of +500 to all mind stats for 10 minutes with a 2 minute downer is pretty fair. (most pvp and pve encounters don't last 10 minutes anyway).


Doctors Buff

Pros: x5 the effect with x4 times the duration compared tothe best what anything else have to offer

mind buffs have at least 1/2 duration if you have a perfect buff.

Cons: Cannot be carried in inventory

Duration: 3h

Buff:1500-2500 in six attributes, no sideeffects, stackable with spice & food

Tons of named resources. Crafting class requiring complete novice skill tree. Requirements for named organics and inorganics...many of which don't spawn often. Highly competitive market. High end capped now. Doctors are supposed to enhance and/or make you ready to fight again. Spice and food you pop and go...no wait time. Must be present to perform. See comments below about armor and such.

Dancers Buff

Pros: Lasts 3 times as long as Brandy

Cons: Cannot be carried in inventory, Do not boost willpower and focus

Duration: 2h

Buff: 750-1100 ham, no sideeffects, stackable with spice & food

Um, get dancer/musician buffs. No resource cost. 6 minute investment for dancer and musician buff. Lasts 2 hours with no resource investment, downtime, etc..






And 3 more statement for good measure.


1. You didn't address the fact that it's armor and buffs that makes you a tanker (also mitigation, try killing lord nyax without ranged mitigation and you'll see how much fun it is unless you're on top of your game).


This is a key element you are choosing not to discuss. You are utilizing the most high end materials available and complaining because it makes you powerful.....imagine.


2. Have you taken this to core systems forum and/or the HAM revamp discussion thread


If not leave now because you're simply trolling if you're not trying to do anything about it. If you have posted please link the posts.


3. All of these are optional items that you choose. Taking them away does nothing to you (self-proclaimed normal HAM pve'er) but effects people who'd like to jump in, mess around for an hour, and jump out. Once again an example of you not being damaged but wanting everyone else to think as you do.




Ssobe
Tue Jul 27, 2004 9:37 am
#28

Sounds to me like you haven't actually tried the high end content of the game. Buffs are what allow GROUPS of elite players to take on the high end content. With the way the game is currently designed, no group could do even the Geo cave unbuffed. The high end composite armors can't be worn without buffs. Even if you migrate your stats so you can wear it, your secondary stats are generally 1. You're going to take huge damage and have zero regeneration. If you think you can take repeated hits from crazed geonosians without a buff you're crazy. They'll carve through you even if you're buffed if you aren't very careful. Heck, I'm a Master Doc and a Master Rifleman. Buffing myself, wearing high end composite armor, a PSG, and carrying very good rifles I can get into a world of trouble in the Geo cave. I got killed the other night when someone pulled 4 enhanced Kwi and 2 alert Droidekas onto me. I killed the Droidekas and one of the Kwi before the rest took me down. Guess what? You can't outrun a Kwi even with /burstrun if they're on your tail. I still had a blast.


Three of us went hunting for Nightsisters last night. Had a total blast. We were in the process of taking down a NS elder when a bunch of spellweavers and sentinels spawned on top of us. A master pistoleer/master TK, a Master Swordsman/Pistoleer, and myself had to run like scared Jawas. We just couldn't take the punishment. I ended up rezzing the other two guys twice each just to get away.


In short, if the game isn't a challenge, it's your problem. you're not looking for tough content.



Talian Starsider on Wanderhome: Master Doctor/Master Rifleman
JemyM
Tue Jul 27, 2004 10:14 am
#29

how do I quote things in this forum?




Besides that, I also have an annoying sig that looks like part of the post.
JemyM
Tue Jul 27, 2004 10:37 am
#30

---- Rustabout ----
Food is very powerful as well. Take for instance 2 brandys. 1 vercupti and 1 synthsteak. 1 PSG, Armor, Weapon, and no buffs. I could spice a pixie, take 2 brandys, take my synth, take my vercupti, block 40% coming in, another 80% after that, then possibly dodge and/or mitigate. 98% of enemies in the game could easily be taken out that way. Add novice medic to stim your pools and you're still a tank.
----


* You cannot eat/drink all that at once.


* If you take a pixie, your health will drop to zero after eight minutes.


* Drinking double brandy means that you cannot heal with blue milk.


---- Rustabout ----
Question: Will you be crying about chef food, since they are powerful, if they dont' get nerfed? Did you go to the chef forums and complain that 800+ mind stats for 45 minutes is too much? Did you complain that dozens of attacks being cut in half in their power is too much? Ya....
----


I have been playing for five weeks now, and used brandy's in four. I have never seen one that gives a +800 boost. I asked in the full group I am currently in, and in my guild. None have ever heard of a such brandy.
Average boost on corbantis is +350 in all mind stats and lasts for 45 minutes. The alternative is +400 for 30min.


As I see it, food is perfectly balanced, and as good as I would expect from a roleplaying game.


---- Rustabout ----
Tons of named resources. Crafting class requiring complete novice skill tree. Requirements for named organics and inorganics...many of which don't spawn often. Highly competitive market. High end capped now. Doctors are supposed to enhance and/or make you ready to fight again. Spice and food you pop and go...no wait time. Must be present to perform.
----


No matter what required for a doctor to do it, there are always a few around that can. That is enough to change the game.


---- Rustabout ----
1. You didn't address the fact that it's armor and buffs that makes you a tanker (also mitigation, try killing lord nyax without ranged mitigation and you'll see how much fun it is unless you're on top of your game).


This is a key element you are choosing not to discuss. You are utilizing the most high end materials available and complaining because it makes you powerful.....imagine.
----


No, I am complaining becouse one mechanic makes the others meaningless. The extreme players even build their characters around buff, like maximizing their blue bars and minimizing red and green, becouse it would maximize their gain from a doc buff. There are much more discussions about how to boost mind, becouse actio and health is so easy to maximize off-the-hook.


---- Rustabout ----
2. Have you taken this to core systems forum and/or the HAM revamp discussion thread
If not leave now because you're simply trolling if you're not trying to do anything about it. If you have posted please link the posts.
----


You could had been kind to forward me there at once, instead of giving me foul language, and making up stories about food stuff.


---- Rustabout ----
3. All of these are optional items that you choose. Taking them away does nothing to you (self-proclaimed normal HAM pve'er) but effects people who'd like to jump in, mess around for an hour, and jump out. Once again an example of you not being damaged but wanting everyone else to think as you do.
----


When everybody does it, its no longer optional.
You can either be an outcast, or you can join the rest.


Being alone is no fun.




Besides that, I also have an annoying sig that looks like part of the post.
JemyM
Tue Jul 27, 2004 10:43 am
#31

---- Menoetius ----
Jemy it is one of choice. The player decide whether or not they wish to wait in a line for a Doctors buff.

My fellow guildies thought I was nuts running around Lowca attacking everything solo and unbuffed. I did half of fencer this way and all of Swords. But this was MY CHOICE.
----


Its your choice to make your guildmates believe you are nuts.
I dont want my guildmates believe I am nuts.
Its my choice to try to be like everyone else, and hang along with them.




Besides that, I also have an annoying sig that looks like part of the post.
HuntinHeads
Tue Jul 27, 2004 1:33 pm
#32






JemyM wrote:

---- Rustabout ----
Food is very powerful as well. Take for instance 2 brandys. 1 vercupti and 1 synthsteak. 1 PSG, Armor, Weapon, and no buffs. I could spice a pixie, take 2 brandys, take my synth, take my vercupti, block 40% coming in, another 80% after that, then possibly dodge and/or mitigate. 98% of enemies in the game could easily be taken out that way. Add novice medic to stim your pools and you're still a tank.
----


* You cannot eat/drink all that at once. So very wrong. Actually you'd still have room for more food.


* If you take a pixie, your health will drop to zero after eight minutes. Notice the 98% thing? Yeah, most things are dead before the downer.


* Drinking double brandy means that you cannot heal with blue milk. With 2x brandy and 1 vercupti you don't need to heal with blue milk.


---- Rustabout ----
Question: Will you be crying about chef food, since they are powerful, if they dont' get nerfed? Did you go to the chef forums and complain that 800+ mind stats for 45 minutes is too much? Did you complain that dozens of attacks being cut in half in their power is too much? Ya....
----


I have been playing for five weeks now, and used brandy's in four. I have never seen one that gives a +800 boost. I asked in the full group I am currently in, and in my guild. None have ever heard of a such brandy.
Average boost on corbantis is +350 in all mind stats and lasts for 45 minutes. The alternative is +400 for 30min.


Take 2 brandys that boost for +400 and bam..... you get +800


As I see it, food is perfectly balanced, and as good as I would expect from a roleplaying game.


---- Rustabout ----
Tons of named resources. Crafting class requiring complete novice skill tree. Requirements for named organics and inorganics...many of which don't spawn often. Highly competitive market. High end capped now. Doctors are supposed to enhance and/or make you ready to fight again. Spice and food you pop and go...no wait time. Must be present to perform.
----


No matter what required for a doctor to do it, there are always a few around that can. That is enough to change the game. Change it from what? Buffs aren't a new thing. All us docs just had to wait for the uber resources, and then figure out the best combinations.


---- Rustabout ----
1. You didn't address the fact that it's armor and buffs that makes you a tanker (also mitigation, try killing lord nyax without ranged mitigation and you'll see how much fun it is unless you're on top of your game).


This is a key element you are choosing not to discuss. You are utilizing the most high end materials available and complaining because it makes you powerful.....imagine.
----


No, I am complaining becouse one mechanic makes the others meaningless. The extreme players even build their characters around buff, like maximizing their blue bars and minimizing red and green, becouse it would maximize their gain from a doc buff. There are much more discussions about how to boost mind, becouse actio and health is so easy to maximize off-the-hook. Ok again, buffs do not make armor useless. Go give it a try. Walk in to any cave buffed with no armor or food and see how long it takes the mobs to tear through your buffs. I personally do this, due to the fact that mind is the major weakness in pvp. Plus, I'm a master doc. Why wouldn't I keep myself buffed? The casual players don't do this, or need to. Again, you are talking about a pvp situation and complaining about pve "issues"


---- Rustabout ----
2. Have you taken this to core systems forum and/or the HAM revamp discussion thread
If not leave now because you're simply trolling if you're not trying to do anything about it. If you have posted please link the posts.
----


You could had been kind to forward me there at once, instead of giving me foul language, and making up stories about food stuff.


---- Rustabout ----
3. All of these are optional items that you choose. Taking them away does nothing to you (self-proclaimed normal HAM pve'er) but effects people who'd like to jump in, mess around for an hour, and jump out. Once again an example of you not being damaged but wanting everyone else to think as you do.
----


When everybody does it, its no longer optional.
You can either be an outcast, or you can join the rest.


Being alone is no fun.

Agreed, the game is more fun with friends, but if you have a buddy or a group, there isn't much outside of a cave that you couldn't manage (with smart tactics) to kill w/out buffs








Syler Ruze
GO COLTS GO COLTS GO COLTS GO COLTS
COLTS GO COLTS GO COLTS GO COLTS GO
GO COLTS GO COLTS GO COLTS GO COLTS
COLTS GO COLTS GO COLTS GO
COLTS GO
GO COLTS GO COLTS GO COLTS GO COLTS
COLTS
GO COLTS GO COLTS GO
COLTS GO
GO COLTS GO COLTS GO COLTS GO COLTS
COLTS GO COLTS GO COLTS GO COLTS GO

BrJLa
Tue Jul 27, 2004 1:58 pm
#33

Jemy...step away from the mission terminals. If you want to play a game that is not ruined by doctors buffs, get a group and go to the DWB. Or the Geo Caves. Spend a night hunting nightsisters. Or, best of all, spend a night running around overt.


You're right...buffs let you own the mission terminals. But that is NOT the whole game.
JemyM
Tue Jul 27, 2004 2:46 pm
#34

JemyM wrote:


---- HuntinHeads ----
---- Rustabout ----
Food is very powerful as well. Take for instance 2 brandys. 1 vercupti and 1 synthsteak. 1 PSG, Armor, Weapon, and no buffs. I could spice a pixie, take 2 brandys, take my synth, take my vercupti, block 40% coming in, another 80% after that, then possibly dodge and/or mitigate. 98% of enemies in the game could easily be taken out that way. Add novice medic to stim your pools and you're still a tank.
----
* You cannot eat/drink all that at once. So very wrong. Actually you'd still have room for more food.
----


Ok... I dont have insight on foodfill for Synthsteak, I give you that much... But Vercupti and Pixie is NOTHING you do before you enter a massive quest-based dungeon.


---- HuntinHeads ----
* If you take a pixie, your health will drop to zero after eight minutes. Notice the 98% thing? Yeah, most things are dead before the downer.
----


You take all that and finish the Hero of Tattoine quest. Have a nice day
Seriously. A doctors buff makes that part a whole lot easier.


---- HuntinHeads ----
Take 2 brandys that boost for +400 and bam..... you get +800
----


True. But that is not what he said.


---- Rustabout ----
Agreed, the game is more fun with friends, but if you have a buddy or a group, there isn't much outside of a cave that you couldn't manage (with smart tactics) to kill w/out buffs
----


This is true... but I cannot run around outside for the rest of my time...
I like to see new things... and I have seen everything the surface have to offer.




Besides that, I also have an annoying sig that looks like part of the post.
HuntinHeads
Tue Jul 27, 2004 3:21 pm
#35




Syler Ruze
GO COLTS GO COLTS GO COLTS GO COLTS
COLTS GO COLTS GO COLTS GO COLTS GO
GO COLTS GO COLTS GO COLTS GO COLTS
COLTS GO COLTS GO COLTS GO
COLTS GO
GO COLTS GO COLTS GO COLTS GO COLTS
COLTS
GO COLTS GO COLTS GO
COLTS GO
GO COLTS GO COLTS GO COLTS GO COLTS
COLTS GO COLTS GO COLTS GO COLTS GO

HuntinHeads
Tue Jul 27, 2004 3:43 pm
#36

lol ^ gotta love that auto-post crap.


With the brandy. +400 is the highest yes. FYI when someone talks about double buff foods, they are talking about the effects of eating/drinking 2 at the same time. I like to stagger them by 5 min if I can, personally. I find that it eliminates that 2 min period of fullness you have to wait on in a long fight. Doesn't always happen, but sometimes. The stagger eliminates that.


Vercupti is a GREAT asset, that you need to familiarize yourself with. Not flaming here, just informing. No it isn't something that you do before you pve (b4 pvp I always eat one right as the fight starts). If you are smart with your foods (in pve long fights again) always save enough room (around 33) to eat one when your mind gets about 1/2 way, lay off the specials for a minute, and it will regen your mind back to full. By the time you are down to 1/2 way again, you have room for another. Again, though.... you have to be smart about things. Keep the mob/s intimidated and stunned(if possible), get your dots rolling, and don't waste mind by healing too soon/often


My point about the caves like DWB and high level caves, is that yes.... to do them you need buffs, food, armor, tactics, and a good group. The DWB is a death trap if you're not carefull. Lots of times, even when you are lol. There are things that you cansolo without buffs, there are things that you can group without buffs, and there are things you MUST have buffs. But you make that choice everytime you get buffed. You decide how hard things will be, or even what things you can kill by getting buffs. Buffs aren't the end all in game. I can tank and solo any elder/krayt in the game with high end buffs, armor, food/spice, and weapons.... not to mention 1-2 hours lol. If I forget or runnout of any one of those..... I die. If I'm fighting an elder with +3200 janta buffs, and my chest plate goes out 1/2 through, I'm running or dead eventually. More than likely my mind would never keep up with all the healing I'd be doing.


Buffs do make lesser mobs easy, even trivial, and some better mobs very manageable, but they are not the "I win button" you seem to claim them to be.




Syler Ruze
GO COLTS GO COLTS GO COLTS GO COLTS
COLTS GO COLTS GO COLTS GO COLTS GO
GO COLTS GO COLTS GO COLTS GO COLTS
COLTS GO COLTS GO COLTS GO
COLTS GO
GO COLTS GO COLTS GO COLTS GO COLTS
COLTS
GO COLTS GO COLTS GO
COLTS GO
GO COLTS GO COLTS GO COLTS GO COLTS
COLTS GO COLTS GO COLTS GO COLTS GO

MorvenDee
Tue Jul 27, 2004 7:18 pm
#37

The first poster is correct. Our buffs are far too strong for the health of the game. They need to be reduced NOW.


Stop trying to duck the nerf. It's needed for the future of the game.



Tale
vortexala
Tue Jul 27, 2004 8:04 pm
#38






MorvenDee wrote:

The first poster is correct. Our buffs are far too strong for the health of the game. They need to be reduced NOW.


Stop trying to duck the nerf. It's needed for the future of the game.






No one is ducking the nerf, Tale. But you can't choose one facet of the overall problem and change that without changing all the other issues as well. Buffs, armour and combat itself need to be balance simultaneously. Otherwise we end up with a more imbalanced system, not less.



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
HuntinHeads
Wed Jul 28, 2004 9:29 am
#39






MorvenDee wrote:

The first poster is correct. Our buffs are far too strong for the health of the game. They need to be reduced NOW.


Stop trying to duck the nerf. It's needed for the future of the game.






Who said anything about stopping the nerf? If you want to call it that even. I don't see it as the normal "nerf." The poster, and you, apparently are saying that buffs are the single downfall of the heath of the game. Buffs are right on par with armor resists, and weapon power.IF they increased entertainer buffs to match, as far as pvp would be concerned, everyone would be on a much more even playing field, and fights/battles would be amazing.


I for one welcome the combat revamp, where everything will be better in line with the mobs.


My suggestions/opinions in my previous posts on this thread, are in reguards as to how to play the game AS IS.


As for reducing buff strengths NOW..... go make some buffs that hit for 900 and buff yourself. Buffs reduced, and your problem solved.





Syler Ruze
GO COLTS GO COLTS GO COLTS GO COLTS
COLTS GO COLTS GO COLTS GO COLTS GO
GO COLTS GO COLTS GO COLTS GO COLTS
COLTS GO COLTS GO COLTS GO
COLTS GO
GO COLTS GO COLTS GO COLTS GO COLTS
COLTS
GO COLTS GO COLTS GO
COLTS GO
GO COLTS GO COLTS GO COLTS GO COLTS
COLTS GO COLTS GO COLTS GO COLTS GO

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