Doctor Archive

Thread: Doctor CU FAQ

Jinxwolf
Sun Apr 24, 2005 8:25 am
#27

How will Doctor stackup against Combat Medic?


It seems to me that combat medics will come out of the CU in a much better position than Docs. I am sorry it just seems like Docs are being made useless after this upgrade. After speaking with some friends who are testing the CU they are all doing CM and dropping their Doc toons after it goes live.


Why does doc only gain xp for healing in combat?


Isn't in combat healing a Combat Medic job? hence the name COMBAT medic. I am really having hard time understanding this decision.


How effective will Doc be in combat since we are kind of being forced to take up fighting roles?


I have always felt healing classes should be some of the lowest damage classes simply cause they have to spend more skills and time into studying the arts of healing as opposed to fighting. so will the docs hit just as hard as a combat class?


Are we losing the benifits of all of our BE clothes, Foods, Resources, medical city status boostand such? (just looking for clarification on this since this question has already been asked)


I have to say after reading some of the info on this... I am not looking forward to keeping my doc. I will drop that for CM... they can do just about everything the doc can without buffs, but with 20% max buffs.. what diff is that going to make?


anyhow.. just curious about those questions.



Ginyu Ven'Leyh
Master Armorsmith
Krath, Naboo 5247, 3612
Marrow1
Sun Apr 24, 2005 9:28 am
#28






Jinxwolf wrote:

How will Doctor stackup against Combat Medic?


Currently I would say CM is less broken than Doc. However, I think once a few things get fixed then doc will be more even with CM.


It seems to me that combat medics will come out of the CU in a much better position than Docs. I am sorry it just seems like Docs are being made useless after this upgrade. After speaking with some friends who are testing the CU they are all doing CM and dropping their Doc toons after it goes live.


Why does doc only gain xp for healing in combat?

Lets be honest, with all the tumbling type of exp gains in live getting doc has the potential of being extreamly easy (ie can be done in only a few hours). My personal belief is that they wanted to put doc/cm out on the field and have them earn exp much the same way as any other combat class. I am not saying I like this method, just stating why I think it was done.


Isn't in combat healing a Combat Medic job? hence the name COMBAT medic. I am really having hard time understanding this decision.

Yes in order to achieve M. Doc you will have to go out and partake in combat. However, after that you are free to do what ever you like. This is much the same way with crafting in Live. You may have to craft in Live to get to master but after that you are never forced to craft again.


How effective will Doc be in combat since we are kind of being forced to take up fighting roles?

Right now we are not all that effective. I think, however, after a few tweaks are made we will bea very useful prof to have in any group.


I have always felt healing classes should be some of the lowest damage classes simply cause they have to spend more skills and time into studying the arts of healing as opposed to fighting. so will the docs hit just as hard as a combat class?

Docs do not have any weapon certs. So they will not be hitting hard at all (as a pure doc). However, they are given many def abilities to help them survive long enough to help heal.



Are we losing the benifits of all of our BE clothes, Foods, Resources, medical city status boostand such? (just looking for clarification on this since this question has already been asked)

We were told at one point thatdroids, cities, etwould still work. If they do not then I would file a bug. Resources of course still work.


I have to say after reading some of the info on this... I am not looking forward to keeping my doc. I will drop that for CM... they can do just about everything the doc can without buffs, but with 20% max buffs.. what diff is that going to make?

One other key doc skill is curing poison/disease. It will be interesting to see how powerful PvP/PvE poison/disease are. If they turn out to be very strong then being a doc could be very helpful.



anyhow.. just curious about those questions.






My comments are in Red.




__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
RayneB
Mon Apr 25, 2005 7:07 am
#29

Q) What is happening withthe two force sensitive rewards gained by/used by medics/docs, the Bacta tanks, and of course the Aurillian plant fruits, the fruit currently grants a 1000 HAM buff, and the tank currently heals all stats.. will these still be of any use?
Sunakk
Mon Apr 25, 2005 8:56 am
#30


Jinxwolf wrote:
I believe docs should get a pistol cert or something equivalent that can do some damage with. perhaps a lower end pistol cert would be nice. if we have to go into combat then it would be ludicrous to not give us ANY cert at all. I believe in the new system you cannot wield a weapon without cert correct? if the party dies the doc has no defense left then.

Currently many weapons only require a certain combat level in order to equip them. High-end weapons will also require certain skills (usually master skill boxes) to equip them. This was designed to give each combat profession access to an array of weapons to choose from. Within pistols, for example, there are several that only require 54 combat level (which you get for mastering a combat profession, such as Doctor).

Doctor is also certified for armor with all the encumbrance mitigations to go with it. So at Master Doctor, you should be able to wear Advanced armor (Battle armor, if I remember correctly) with no hindrances.



_________________________________________________________________
CANOM ACI, Twi'lek, Chilastra -- Master Bounty Hunter, Master Pistoleer
GROZOMERO, Wookiee, Valcyn -- Master Doctor, Combat Medic
Contributor to SWG Wiki -- a great SWG Information Source
_________________________________________________________________
Sunakk
Mon Apr 25, 2005 8:59 am
#31



Drevar wrote:
Q: Are doctors still required to be in a medical center or in the effect radius of a medical droid in order to heal wounds?
Drev



I believe in the last patch that droids with medical modules will give a bonus to medical abilities. I haven't been able to test this yet. I would hope that medical centers would add a small bonus to buffs (and be stackable with the droid bonus), but I haven't heard anything or tested anything.

Enhancers now replace enhanced clothing for increasing buff strength. Each medical/doc ability has an associated enhancer. They were supposedly fixed in the last patch to actually work, so that can finally be tested. Foods have been altered a lot, but each seems to still have a good use. I forget exactly what Bivoli does, but I remember it being effective for Docs.



_________________________________________________________________
CANOM ACI, Twi'lek, Chilastra -- Master Bounty Hunter, Master Pistoleer
GROZOMERO, Wookiee, Valcyn -- Master Doctor, Combat Medic
Contributor to SWG Wiki -- a great SWG Information Source
_________________________________________________________________
Marrow1
Mon Apr 25, 2005 9:13 am
#32






RayneB wrote:

Q) What is happening withthe two force sensitive rewards gained by/used by medics/docs, the Bacta tanks, and of course the Aurillian plant fruits, the fruit currently grants a 1000 HAM buff, and the tank currently heals all stats.. will these still be of any use?






My understanding is that all of these items still work the say the did in Live. My server has not been copied so Ican not speak from experience, just from what I have read.




__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
Giftmacher
Mon Apr 25, 2005 2:50 pm
#33






Heorot wrote:
Do Doctor / Medic skills get to be respecced when the CU hits?




Yes you can respec them.


Hey Marrow being that the CU is live now can we have a summary of what it still broken skill wise?


Cheers


Gift.
Jinxwolf
Mon Apr 25, 2005 3:16 pm
#34






Sunakk wrote:




Jinxwolf wrote:
I believe docs should get a pistol cert or something equivalent that can do some damage with. perhaps a lower end pistol cert would be nice. if we have to go into combat then it would be ludicrous to not give us ANY cert at all. I believe in the new system you cannot wield a weapon without cert correct? if the party dies the doc has no defense left then.



Currently many weapons only require a certain combat level in order to equip them. High-end weapons will also require certain skills (usually master skill boxes) to equip them. This was designed to give each combat profession access to an array of weapons to choose from. Within pistols, for example, there are several that only require 54 combat level (which you get for mastering a combat profession, such as Doctor).

Doctor is also certified for armor with all the encumbrance mitigations to go with it. So at Master Doctor, you should be able to wear Advanced armor (Battle armor, if I remember correctly) with no hindrances.






ok.. so basically there is a, for lack of a better term, "generic" set of weapons that only require combat level as opposed to being specifically for say... a Pistoleer or specialized for swordsman and such? Hope I am interpreting that right. That is a perfectly feasible solution if I am. I am still having a hard time understanding how Doctor is considered a "combat profession" when that is the role a CM was supposed to take on.


Basically again doctors are being forced into combat, not all doctors enjoy combat by the way =) Under this reasoning they should just give us a title of CM, andmake 2 different disciplines to study and you have the same thing. One focuses on healing and curing disease and one focuses on causing disease and poison. Is this going to be theONLY difference between the two classes? I would say buffs seperate them.. but 20% buffs aren't going to accomplish much and it sounds like they are going to be a lot more costly to make and therefore much more pricey to our customers. In the end I don't think the demand for buffs will be all that high, just my opinion there. Used to be only docs could revive player.. now CM has that too.. one less thing to divide the two professions. it just seems to me that you guys are trying to force combat on everyone whether they want it or not. Luckily I am already master doc so i won't haveto grind xp.. nor will I go out and fight cause that goes against the very nature of a doctor. Doctors are healers... not killers. Combat medics are COMBAT healers, and killers. As much as I hate to say it.. I am dreading the whole CU and I fear it will be the last straw that will push me away from this game after almost 2 years of loyalty. I will test it out when it goes live and see before I do that..



Anyhow.. sorry to gripe so much again LOL feel like all i am doing is complaining.. but i want it to be known that I don't agree with the changes for what it is worth.



Oh and by the way... For Marrow.. I would also like to know what skills they consider "broken" and if they plan to fix them before going live.. given the track record of this game, I have to wonder whether or not they will just put it live with broken skills and professions and then spend the next two years fixing bugs they new were there to beging with. thanks =)

Message Edited by Jinxwolf on 04-25-2005 06:19 PM



Ginyu Ven'Leyh
Master Armorsmith
Krath, Naboo 5247, 3612
Xennys
Mon Apr 25, 2005 5:26 pm
#35






Marrow1 wrote:





Jinxwolf wrote:

How will Doctor stackup against Combat Medic?


Currently I would say CM is less broken than Doc. However, I think once a few things get fixed then doc will be more even with CM.







My comments are in Red.







The thing I'm wondering is the same thing that Jinx was. Every since the early days of SWG, I believe that it was made clear that Combat Medic's perk was that they could heal players in combat and had a long range heal, but besides these bonuses which drew the biggest difference between Doctor and Combat Medic, the Doctors were superior in healing power.


Now will SOE stick with this and grant CM longer range heals? This seems ... unfair because now Doctors are expected to partake in combat. If Doctors have a shorter range heal than Combat medic, this essentially puts the Doctor closer to the action, thus rendering the whole COMBAT medic role useless.


As for healing power, will Combat Medics and Doctors at Master heal the same amount in the field?


I'm curious to know what the healing powers are, range modifiers for healing are and how SOE has planned to keep CM and Doctor two distinct professions.


Also, does this mean that Doctors will be able to cure status effects (such as fire, poison and disease) without the use of medicine? What about rez kits? Will we be able to ressurect players without those?


Thanks for baring with my questions Morrow



Sunakk
Mon Apr 25, 2005 8:44 pm
#36




Xennys wrote:



Marrow1 wrote:



Jinxwolf wrote:
How will Doctor stackup against Combat Medic?


Currently I would say CM is less broken than Doc. However, I think once a few things get fixed then doc will be more even with CM.





My comments are in Red.







The thing I'm wondering is the same thing that Jinx was. Every since the early days of SWG, I believe that it was made clear that Combat Medic's perk was that they could heal players in combat and had a long range heal, but besides these bonuses which drew the biggest difference between Doctor and Combat Medic, the Doctors were superior in healing power. I believe it is intended that Doctors have greater healing at close range and CM's have lesser healing power, but at farther range. That is the biggest distinction.


Now will SOE stick with this and grant CM longer range heals? This seems ... unfair because now Doctors are expected to partake in combat. If Doctors have a shorter range heal than Combat medic, this essentially puts the Doctor closer to the action, thus rendering the whole COMBAT medic role useless. At 0200 Medic you get the Bacta Toss ability, which is the ranged heal. I'm not 100% sure, but I think it's the same range throughout Medic and CM. The power increases as you gain the correct skills.


As for healing power, will Combat Medics and Doctors at Master heal the same amount in the field? Right now Bacta Shot is the most powerful heal. Both Doctor and CM get skill mods to pump this up, so I think they heal about the same. Bacta Jab is supposedly the heavy healing skill, but it current broken (healing less than Bacta Shot for Master Doctor). So if Bacta Jab is fixed, Doctor will have a bigger heal at close range, and CM will have a ranged heal that is weaker, in addition to an area heal.


I'm curious to know what the healing powers are, range modifiers for healing are and how SOE has planned to keep CM and Doctor two distinct professions. Check this testing thread for healing comparisons.


Also, does this mean that Doctors will be able to cure status effects (such as fire, poison and disease) without the use of medicine? What about rez kits? Will we be able to ressurect players without those? All Doctor skills can be utilized without medicines. You can use an enhancer for any one of the skills to increase the effectiveness of the ability, which will use up a charge for the enhancer. But this is optional, and enhancers will likely be expensive unless we get buffs to convert to enhancers.


Thanks for baring with my questions Morrow






Message Edited by Sunakk on 04-25-2005 10:46 PM



_________________________________________________________________
CANOM ACI, Twi'lek, Chilastra -- Master Bounty Hunter, Master Pistoleer
GROZOMERO, Wookiee, Valcyn -- Master Doctor, Combat Medic
Contributor to SWG Wiki -- a great SWG Information Source
_________________________________________________________________
Heorot
Tue Apr 26, 2005 12:06 am
#37

Do Doctor / Medic skills get to be respecced when the CU hits?



A'noq
A'ker

wookie-mart
Tue Apr 26, 2005 1:29 pm
#38

Since it is well known that we can only get medxp by healing in combat, how does this affect our "buffs"? Will we have to wait for our target to engage the enemy THEN buff themin order to get med xp for the buff?




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Tank256
Tue Apr 26, 2005 2:06 pm
#39

Any word on the conversion of resources yet? I seem to keep asking this, and for some reason NEVER get a reply? Am I not a client? Not trying to be pushy..just tryinbg to get my money's worth. And I'm sure this is a common question, so why doesn't someone get off their behind and figure out whats going on?!?



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