Doctor Archive
Thread: Patch Notes for Test Center
This will undoubtedly be a tough beat for me. Most of my components run about a 13 complexity and a 28 for Stim-Cs. That should give me about three to four hours of play time before they run out. It will, of course, drop the efficiency of my factories because I have to sleep and work. This will mean more wasted maintenance as the factory idles.
It sucks, but it is survivable. Would be far worse if our components weren't so complex already.
http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=741
and tell the Devs how its a horrible idea!
The world is coming to an end. ![]()
The 100 item limit is no good. The devs started a forum topic on this. The response was very high in the "Nooooo" category.
I think we could use a bit more luvin in this publish, but I'm happy with what I see. Other folks who needed lots of luvin got their luvin. (We have to remember that relatively few programmers work on our professions. There's only so much time to whip them in a day.) I'd rather see the biggest bang-for-the-buck fixes in the game, which helps make the game fun for everyone.
Word has it that creature mounts will appear on Test Center. Yay. There will now be a use for our Bio-Engineer Brethren (who teach us that Docs have it sweet).
Dr. Vema Gara