Doctor Archive
Thread: New idea for a skill to combat CM poison skills
You probably dislike CM's countering CM's because it doesn't work
A classic case of this is DAOC, where Mythic decided that the only viable counter to assasins were other assasins. End result? EVERYONE played an assasin.
Elenora's right, doctors are not about healing injuries. Short range healing is the pervue of master medics, long range healing the pervue of CM's. Doctors are specialized wound healers. The only 'advantage' doctors get is they can craft a better stimpack, but any master medic can use thestimpacks a doctor can make.
Doctors:
Medicine crafting: Working well (except for the factory issue, which is universal to all crafting professions)
Healstate (dizzy, blind, stunned, intimidated, poisoned, diseased): Currently ineffective, mainly due to the lack of an immunity timer after curing.
Revive: Working well
Wound healing: Overdone, hence largely unnecessary
Stat enhancement: Currently working well, but the devs will probably screw it up down the road.
Anyways, just put an immunity timer on the healstates, length of immunity 30 sec for A, 45 sec for B, 60 sec for C, up the effectiveness of cure poison and cure disease medpacks, strap cure bleeding tomedic/CM/doctor level and see if that fixes the problems.