Doctor Archive

Thread: Can someone translate what Thunderheart wrote?

Songe
Fri Jun 11, 2004 10:35 am
#27

Yes it was obviously some very poor planning on their part. Like the answer to the question about stun batons from weaponsmiths... Couldn't they guess that with armor being vulnerable to stun everyone would go for a stun weapon?



------

Novice Lekku Stomper
Galoopa
Fri Jun 11, 2004 10:41 am
#28

I wonder sometimes. I'm sure they play the game, but sometimes the decisions they make seem to ignore the basic mechanics and common sense way things actually work in the game. Maybe they just didn't expect people to be very competitive in PVP, and not go for an advantage. I don't know, makes me wonder sometimes.



SOE: "Bringing a new generation to the world wise and demoralized stage ten years early."
LordOfFatness
Fri Jun 11, 2004 12:10 pm
#29

I still wish they would just change the buffing system so that it buffs a percentage(in addition to hitting armor with the nerf bat). I think this would fix most of the problems. We'll just have to see what the Combat Rebalance brings.
Maximum_Overload
Fri Jun 11, 2004 12:20 pm
#30

I could translate a few ways. It's all based on what their original thought was. But that would take time...


Hard and fast: Combat Balance is them blank-slating the game and trying again. They clearly had no knowledge of game design or balance when the first created the game, nor how hiding the numbers would lead to issues like what is happening now. They hope that the new system the have developed willtake longer to appear broken orwill at least take the upper 30% longer to figure out. Most of the game still can't do the broken deeds, and will never own the broken equipment that is leading to this.


These boys shoulda called in Monte Cook a long time ago.



WTB: Rug In A TrashCan
LordOfFatness
Fri Jun 11, 2004 1:13 pm
#31

KamaKuro, I definitely want to see more action in the field for a Doctor. I'd even consider going CM/Doc if healing actually became necessary again. I don't care that much for the poisons/diseases (though I would certainly use them also), but it's a blast to try to keep everyone in the group alive.
Dovakic
Fri Jun 11, 2004 1:46 pm
#32

Ill traslate it for you, into three words:

Docs are screwed.

I've said it before, I'll say it again. A dev running around giggling his fool head off wacking everyone with a nerf bat != fixing the problems with the game.

/sigh.



Mulberry - Annoying Veteran
60 Priest - Lothar US
Element of Fear - http://www.elementoffear.com


Marrow1
Fri Jun 11, 2004 2:59 pm
#33

When you under stand these, then will understand the Dev's.



MANAGEMENT SPEAK: That's very interesting.


TRANSLATION: I disagree.



MANAGEMENT SPEAK: "I don't disagree."


TRANSLATION: "I disagree."



MANAGEMENT SPEAK: I don't totally disagree with you.


TRANSLATION: You may be right, but I don't care.



MANAGEMENT SPEAK: You have to show some flexibility.


TRANSLATION: You have to do it whether you want to or not.



MANAGEMENT SPEAK: We have an opportunity.


TRANSLATION: You have a problem.



MANAGEMENT SPEAK: You obviously put a lot of work into this.


TRANSLATION: This is awful.



MANAGEMENT SPEAK: In a perfect world.


TRANSLATION: Just get it working and get it out the door.



MANAGEMENT SPEAK: Help me to understand.


TRANSLATION: I don't know what you're talking about, and I don't think


you do either.



MANAGEMENT SPEAK: You just don't understand our business.


TRANSLATION: We don't understand our business.



MANAGEMENT SPEAK: You need to see the big picture.


TRANSLATION: My boss thinks it's a good idea.



MANAGEMENT SPEAK: My mind is made up. I am adamant on the subject.


There is no room for discussion. But if you do want to discuss it further,


my door is always open.


TRANSLATION: &%^$ you.



MANAGEMENT SPEAK: I appreciate your contribution.


TRANSLATION: @#%* you!



MANAGEMENT SPEAK: We're going to follow a strict methodology here.


TRANSLATION: We're going to do it my way.


MANAGEMENT SPEAK: I didn't understand the e-mail you said you


sent. Can you give me a quick summary?


TRANSLATION: I still can't figure out how to start the e-mail


program.



MANAGEMENT SPEAK: Cost of ownership has become a significant issue


in desktop computing.


TRANSLATION: We want all of the benefits and none of the costs.



MANAGEMENT SPEAK: We have to leverage our resources.


TRANSLATION: You're working weekends.



MANAGEMENT SPEAK: Individual contributor.


TRANSLATION: Employee who does real work.



MANAGEMENT SPEAK: Your project is on hold.


TRANSLATION: We've put a bullet in it.



MANAGEMENT SPEAK: Wrong answer.


TRANSLATION: You didn't tell me what I wanted to hear.



MANAGEMENT SPEAK: You needed to be more proactive.


TRANSLATION: You should have protected me from myself.



MANAGEMENT SPEAK: I'd like your buy-in on this.


TRANSLATION: I want someone else to blame when this thing bombs.



MANAGEMENT SPEAK: We want you to be the executive champion of this


project.


TRANSLATION: I want to be able to blame you for my mistakes.



MANAGEMENT SPEAK: We need to syndicate this decision.


TRANSLATION: We need to spread the blame if it backfires.



MANAGEMENT SPEAK: We have to put on our marketing hats.


TRANSLATION: We have to put ethics aside.


MANAGEMENT SPEAK: It's not possible. It's impractical. It won't work.


TRANSLATION: I don't know how to do it.



MANAGEMENT SPEAK: It's a no-brainer.


TRANSLATION: It's a perfect decision for me to handle.



MANAGEMENT SPEAK: I'm glad you asked me that.


TRANSLATION: Public relations has written a carefully phrased answer.



MANAGEMENT SPEAK: I see you involved your peers in developing your


proposal.


TRANSLATION: One person couldn't possibly come up with something


this stupid.



MANAGEMENT SPEAK: There are larger issues at stake.


TRANSLATION: I've made up my mind so don't bother me with the facts.



MANAGEMENT SPEAK: I'll never lie to you.


TRANSLATION: The truth will change frequently.


MANAGEMENT SPEAK: Our business is going through a paradigm shift.


TRANSLATION: We have no idea what we've been doing, but in the


future we shall do something completely different.



MANAGEMENT SPEAK: Value-added.


TRANSLATION: Expensive.



MANAGEMENT SPEAK: Human Resources.


TRANSLATION: A bulk commodity, like lentils or cinder blocks.



MANAGEMENT SPEAK: The upcoming reductions will benefit the vast


majority of employees.


TRANSLATION: The upcoming reductions will benefit me.





__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
WarFerret
Fri Jun 11, 2004 3:39 pm
#34

A couple of points;


1: As long as buffs are in any way useful, they will ALWAYS be a factor in PvP, the only way to remove buffs from PvP is to make them so crap they're not worth bothering with, and I don't think any of us want to see that.


The simple fact isallelse being equal, ifthe next guy has twice your health, he's going to win, tactics only go so far.


You will never remove buffs from PvP, unless you introduce debuffs - if people know they're going to lose their buffs almost immediately upon entering combat, then you have a level playing field.


2: The people advocating stat based buffs (the buff amount is based on the underlying value) are invariably humans, because they have the flexible stat caps to put the HAM exactly where they need it, most non-human races have prohibitively low caps on certain stats - trandos and wookiees for example will end up with multi thousand point buffs in the health area, and a third or a half that in action, there simply isn't any way for us to balance ourselves out, Twileks for examplewould have the exact opposite problem, I'm all for making races different, but I'm not for making races WEAKER, until there are good benefits to playing non humans to make up for the inherent weaknesses, I don't want to see stat based buffs.


Allow all races the ability to reapportion their HAM how they need it and I'll support stat based buffs, until then they screw over the aliens and make humans and zabraks the only viable combat classes, as if they weren't already.



---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
Betatoxin
Fri Jun 11, 2004 6:09 pm
#35

When asked at the Fan Fest whether a player with buffs would beat a player without buffs the developers answered that yes a player with buffs is mostly likely always going to win. I actually heard this question asked twice and answered the same way both times.

My interpretation is that buffs are not going away, but likely changing and they will continue to be a deciding factor in PvP and almost certainly a big help in PvE.
KnightHawk420
Fri Jun 11, 2004 6:12 pm
#36

The more I hear about the rebalance, the more I want to quit...... good thing for JTL I guess.



Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
kt2000tx
Fri Jun 11, 2004 8:52 pm
#37

I hope the NPCs are being balanced along with us. They don't want us to have all of this "uber" equipment and buff capabilities, but they expect us to be able to fight NPCs with 50K and way more hit points. Anything 20K and over is hard for most professions to solo. The Bunker on Endor is ridiculous. Battle Droids with 60K hit points....honestly, they can't have watched Episode I. Every nerf is bringing this game closer to it's end.


The only thing I know with certainty right now is the combat balance better really deliver and solve a lot of problems along with the new Jedi system to the devs will see an exodus of subscribers they can't possibly imagine. I love Star Wars as much as anyone, but I'm not going to continue wasting my money on a game (seems like work) when I know I could actually play something that is fun and much more worth the monthly subscription.


These upcoming changes better deliver or the devs won't have anyone experiencedleft to test JTL.
DerelictTanee
Fri Jun 11, 2004 9:31 pm
#38

This is a nice debate.


Whether it's a percentage based buff or a specific point based buff, it's at least a few options that the Devs might be able to read from here and have a look at. We have nothing but our speculation and our own thoughts to bounce off each other at this stage.


For the record, my earlier post stating a percentage based buffpack strength - this would be the maximum amount the buffpack could dish out depending on the quality of the resources and the luck of experimentation.


For a second record, I play a Zabrak in the game and not a human. I feel that the wookiees now have armour, but considering their armour isn't as good (coverage wise) to the rest of the race's abilities to wear armour, why not let them have a better buff result? I mean, aren't wookiees supposed to be big and nasty with the ability to rip your arms off then bash you to a pulp with your own arms? If that's the case, then why not let them be bigger proportionally than the rest of the races in both unbuffed and buffed states? Worse protections and subsequently more damage taken should reflect on a better ability to take this damage.


Currently the NPCs have to be so overpowered with lots and lots of armour and resistances because the current system with high end buffs and high end armour puts things so squarely in the player's favour there's just no challenge anymore to go up and face a creature in the Environment. Making it tough and making them numerous is the only way the Devs can easily make it a challenge... As long as the environment is modified accordingly when the combat balance is implemented then all should be good. Ancient Canyon Krayt dragons should hopefully be a feared creature once again... even when buffed and wearing armour with lots and lots of friends.
WarFerret
Fri Jun 11, 2004 11:28 pm
#39




DerelictTanee wrote:

This is a nice debate.


For a second record, I play a Zabrak in the game and not a human. I feel that the wookiees now have armour, but considering their armour isn't as good (coverage wise) to the rest of the race's abilities to wear armour, why not let them have a better buff result? I mean, aren't wookiees supposed to be big and nasty with the ability to rip your arms off then bash you to a pulp with your own arms? If that's the case, then why not let them be bigger proportionally than the rest of the races in both unbuffed and buffed states? Worse protections and subsequently more damage taken should reflect on a better ability to take this damage.





I think you misread what I said - "trandos and wookiees for example will end up with multi thousand point buffs in the health area, and a third or a half that in action, there simply isn't any way for us to balance ourselves out"


There is no advantage to having 18000 points in your health bar, if you only have a 1500 point action bar, because your incaps will ALWAYS come from action in that case. Zabraks aren't quite as flexible as humans, but they're still an awful lot less gimped than trandos and wookiees (I'm not sure what the caps on the other races are like), so they can still pretty much get their stats where they want them.


I do like the idea of stat based buffs, I think it'll get away from the "everything into mind" migrations we have at the moment, but until they fix the stat caps for the other races, they'll severely hamper anyone who isn't human or zabrak.




---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
Page 3 of 4