Doctor Archive
Thread: Doc Crafting Resources:
invaliduser wrote:
@marrow1
Im certain you have done this already, but if not, you need to take the post referred to above by MataHairy and point out to Blixtev that he listened to the armoursmiths and we could do with some similar treatment here
Im sure you are doing this already!
Nimhnoid wrote:
should I move this thread to the BE forums?
Marrow1 wrote:
invaliduser wrote:
@marrow1
Im certain you have done this already, but if not, you need to take the post referred to above by MataHairy and point out to Blixtev that he listened to the armoursmiths and we could do with some similar treatment here
Im sure you are doing this already!
I am sad to say that this is a BE issue and should be driven by BE's.
That being said... I already put a thread in the CU forum. However, that was when this list first came out and we had not had a chance to make some clear suggestions on how to change things.
I will try to work with the BE Corr as it would be better if he were the driving force. I have notdone a good job reading theBE forums so for all I know the BE's love it, but I dont think so.
MARROW WE NEED YOU!!!!
Med crafting may be a BE issue in the future, but its the doctor community (and CM community) that care about it right now. For those that read the BE boards, you can see that the interests and motivation of the BE community are very different than the doc community.
Rather than saying "It's not our territory" lets all try to work together to get the best possible product out of the CU! We would like you to lead the charge Marrow. Please take up the gauntlet.
MataHairy wrote:
Rather than saying "It's not our territory" lets all try to work together to get the best possible product out of the CU! We would like you to lead the charge Marrow. Please take up the gauntlet.
Please...
The BE correspondent's list of things to test (stickied on that forum) does not even mention med crafting as something to be tested. It is also kinda unfair to ask the BE correspondent to fight for something that he knows very little about.
Marrow1 wrote:
I already put a thread in the CU forum. However, that was when this list first came out and we had not had a chance to make some clear suggestions on how to change things.
I will try to work with the BE Corr as it would be better if he were the driving force. I have notdone a good job reading theBE forums so for all I know the BE's love it, but I dont think so.
QEF
Just in case you over looked those parts.
This issue needs to be addressed with a united front between BE's and Doc and CM. Together we will have much better change of making med crafting the must fun that it canbe.
Lunariel
TCEP3 Combat Upgrade
Version 0.119755
Profession related changes
- Altered resource amounts and types for medical enhancers
Any BE's able to tell what the new resources are?
I can only assume the resouces went in favor of what we were asking. But then agian... only the perinoid survive.