Doctor Archive
Thread: Marrow, why have you let the docs go so far down the drain?
I don't have a lot to add, other than "YEAH!"
Marrow does what he can, and what he is allowed to do. He can't change anything - he doesn't even get to talk to the devs physically. He gets to post what he feels are the main issues we have - he's our filter.
The dealings I've had with Marrow have always been good. He's a good guy, he helps people out (I bought 95% of my buffs from him, pre-CU, and he was always willing to break up kits, make non-master doc packs, etc). And he's got a thankless job.
I think MyT_Chicken has hit the nail right on the head. Most people are using the phrase "social" as a short hand for "Cash and XP machine." First of all, if you're playing for the social aspect, what need do you have for the XP? It's likely you're capped already, so why worry about xp? Are you going for Jedi? Then you aren't just playing socially anyway - you were looking for a quick grind.
Money, sure. You need money to buy outfits, to keep up your homes, your museums. Did anyone think that it was right that you could run an afk macro in Coronet to make more money than anyone else in the game? Honestly? We got used to it, sure, but did you think it was right? Was that what you were basing your enjoyment of SWG on? And really, how much social interaction was there in the 90 seconds it took to run a buff line?
People are begging for docs for wound healing. They may not be tipping. So advertise for wound heals, and set your price. We didn't run around saying "Master Doc, I'll buff!" and then wait for tips. We set a price, and a number. Offer full wound heals for 10k. Or 5k. Or 2k. Or 50k. Whatever you want, and the market will bear. Setup contracts - 10k a week, and you'll heal whenever they need it. 50k if they want you to travel.
And then go out and play with groups, hanging back and healing. No combat needed - your tank keeps the aggro, you heal the folks. That's the most social you can be!
Now I ramble, so I'll stop here.
SpecOps69 wrote:
I think the point everyone can agree on, is...
Pre CU, the Doctor profession had a non-combat, more social/crafting role that they could fill. Now, that whole aspect of the profession is gone. We are combat only and considered a back-up profession to the real combat professions.
I disagree ![]()
Seriously though - I can't agree on that point. I was a combat Doc last year, long before the CU. My role hasn't changed... I only ever buffed friends and had a TK/Doc before the changes and still have him now. (My wife also had/has one withthe same template)
The first Doc I ever met in game was a guy who came out on missions with a group of about 8 of us and healed us as we fought Gurks. I was Novice Carb/Scout at the time
and we had no buffs.
Doc is even better for me now since people actually need my heals in battle for a change! ![]()
PurpleWarrior wrote:
SpecOps69 wrote:
I think the point everyone can agree on, is...
Pre CU, the Doctor profession had a non-combat, more social/crafting role that they could fill. Now, that whole aspect of the profession is gone. We are combat only and considered a back-up profession to the real combat professions.
I disagree
Seriously though - I can't agree on that point. I was a combat Doc last year, long before the CU. My role hasn't changed... I only ever buffed friends and had a TK/Doc before the changes and still have him now. (My wife also had/has one withthe same template)
The first Doc I ever met in game was a guy who came out on missions with a group of about 8 of us and healed us as we fought Gurks. I was Novice Carb/Scout at the time
and we had no buffs.
Doc is even better for me now since people actually need my heals in battle for a change!
i doubt that doctor never buffed anyone. having a strong non combat role as a doctor i thought should have been kept. now all they really do is heal in combat or give the buffs to their groups, they dont buff at outposts.
sweeno987 wrote:
my problem with being a battlefield doc is ..... well just that. im a battlefield doc. i dont now, nor have i ever wanted to play a combat first proffesion. its just not fun to me. i like to play a much more layed back role. yesi miss making friends because im a doc. yes i miss being in high demand because im a doc. and YES i miss being able to buff people and make cash without having to run around a battlefield being someones heal monkey.
1. Docs get more repsect. I've only had one Level-80 claim that he "can't afford" a 1k tip. Now, I say "a few k" and they tip me 4-5k. When you can't find a heal, people have lots and lots of incentive to talk nice to you.
2. Docs don't get no respect. Some folks haven't caught onto the fact that Docs are great in a combat group. I got denied a slot in a Necrosis run because I was a Doc/Fencer, and would get chewed up by Necrosis. *sigh* Stupid Jedi. Ah, well, his group didn't go in with +40 speed buffs.
Personally, I'm HAPPY that we are a healing profession again. We were the first nerfed profession in the game. The OTHER PLAYERS nerfed us with every survival tactic that they developed. Now, I am fairly happy with Doc. We do need a few tweaks, like reasonable wound healing. The devs need to tweak the profession out a bit.
I'd love to get a Doc only pistol.
VemaGara wrote:
I find two things about being a doc in post CU:
1. Docs get more repsect. I've only had one Level-80 claim that he "can't afford" a 1k tip. Now, I say "a few k" and they tip me 4-5k. When you can't find a heal, people have lots and lots of incentive to talk nice to you.
2. Docs don't get no respect. Some folks haven't caught onto the fact that Docs are great in a combat group. I got denied a slot in a Necrosis run because I was a Doc/Fencer, and would get chewed up by Necrosis. *sigh* Stupid Jedi. Ah, well, his group didn't go in with +40 speed buffs.
Personally, I'm HAPPY that we are a healing profession again. We were the first nerfed profession in the game. The OTHER PLAYERS nerfed us with every survival tactic that they developed. Now, I am fairly happy with Doc. We do need a few tweaks, like reasonable wound healing. The devs need to tweak the profession out a bit.
I'd love to get a Doc onlypistol.
marrow: your point is valid. valid IF buffs were a requirment. what people forget is that they NEVER WERE. no single toon ever HAD to be buffed. it was a completely voluntary decision on their part. but if that is the argument, then fine. make it where we cant buff anyone else. but at least give docs a reason to be a doc. a perc other than serving others as a heal monkey. why not let us only buff ourselves? maybe even guild mates although that could easily be exploited. i mean, every profession has their own particular perc that possitively affects them and makes their climb to masterhood worthwhile. now docs dont have any at all. we cant even make our meds anymore. every prof. gets nerfed, but realistically we have been nerfed out of existence. we are no longer even what we originally grinded to be. we are a totally different profession now. we started as doctors who's percs were buffing and meds. now we are crappy combatants who's only perc is that we can heal. so what. everyone can heal cant they? stims, jedi healing. that kind of thing. i dont know. maybe im just being negative out of frustration but i honestly dont see any of the positive percs in the doc profession that made me want to become a doc in the first place. it would be like taking jedi's jedi powers and light sabres away. sure they would still be jedi, but they wouldnt have any of the percs that they worked so hard to get in the first place. we as doctors are strictly a support position who are now completely dependant on others just so we can use what little skill we have left.
as far as changing profs goes............. i dont want to. i never wanted to. i want to be a doc like i did when i worked my ass off to become master doc.