Doctor Archive

Thread: Don't want to take artisan just for survey/sample? Read this.

Oaker
Fri Sep 12, 2003 7:13 am
#27

Update notes for today...


· Increased HP of creature lairs. Destroying lairs without attacking the creatures protecting it should be more difficult now.


· Fixed issue that caused items to sometimes disappear from your inventory after purchasing them from a vendor and traveling.


· Fixed issue that prevented combining data disks if your inventory was full.


· Fixed issue with factory crates that allowed item duping.


· Fixed an issue where creature handlers could call multiple pets from a single pet control device.



What are you tallking about? There was nothing put in like you state.




Kirkrok
Chilastra
Master Creature Handler/Pistoleer/Medic
Baaric
Fri Sep 12, 2003 8:50 am
#28






Oaker wrote:

What do you mean they removed CH needing medic to heal? So now CHers can make stims and heal?


I am sorta confused...is there a patch message with this in it?







This happend I believe in "the big patch."


They can't make pet stims, but they can buy the from a Bio-Eng. They can only use Stims on pets, not themselves. They're not quite as good as ours, but they also heal the pet's mind too.




In game known as Oset
Former Master Doc, Medic, Rifleman, Squad Leader, Creature Handler, Commando, & Marksman.
Former Architect, Pistoleer & Combat Medic dabbler
Currently Master TKA, Master Artisian, Master Armorsmith.
Shop - Shadowfalls, Talus, Naritus
Baaric
Fri Sep 12, 2003 9:13 am
#29






Traigus wrote:
I ahve survey IV, and I am better than my wookie at sampling...(0 downtime in sample).

He can't keep up with me.

I think the only solution to this without affecting artisans , is the following:

1.) Make it no skill required to survey, novice artisan to sample.

2.) List properties of material in survey tool (devs have mentioned they are thinking about this anyway).

With not sample ability, this gives EVERYONE (not just medics) the ability to use harvesters effectively... it also does not allow us to pull from the ground and duplicate artisan... which is way too much in my opinion.

Since sampling, over te short run, is faster than harvesters (harvesters win over long run, because of 24/7 operation when we aren't in game) and artisans could sample AnD harvest, they would retain a huge advantage over everyone else while material gathering, but the operation of harvesters would now be possible for us.

Lets not kid anyone, the deve are not going to give us a full sample ability, and we all know it.

-T





While I don't want the ability to set up sample macros or anything like that, any skill given to us that doesn't let us sample is worthless, IMO. How do I know I'm surveying is not a 50 OQ resource? If I can't pull up at least one, survey does me no good and I can't afford to place a harvester just to get a sample.


My personal idea, would be something along the idea that an artisan could create a special medical survey device, novice skill. And we get certs to use it at differnt ranges at different levels, such as novice, master medic and then again at doc. It would also have 5-10 "samples" before it was useless. This would allow you to survey unlimited, but only sample once before you used a "charge" on the device. This would still keep the artisians going, and keep us from having full survey ability.


While I'd agree idealy a change in the player community would be "best." It's the least likely to happen. If I'm a resource seller why would I waste a lot on a flora harvester to one of the poorest professions (considering as a class we have no way to make money in our profession) WhenI can put another mineral harvester down and sell that rare Link-Steel alum and sell it to weaponsmiths at 10cr a resource. And also I don't think this is viable until we, medic/docs, as a class, have a means of making money.




In game known as Oset
Former Master Doc, Medic, Rifleman, Squad Leader, Creature Handler, Commando, & Marksman.
Former Architect, Pistoleer & Combat Medic dabbler
Currently Master TKA, Master Artisian, Master Armorsmith.
Shop - Shadowfalls, Talus, Naritus
Ldwater
Fri Sep 12, 2003 12:54 pm
#30

I started out as an Artisan simply because you get free survey tools etc and worked my way upto Survey 4.


Now that im a master surgeon I find that hand sampling very difficult to get the quantities required. I ended up ditching artisan altogether and simply buying all my resources. Money is very easy to come by, once you hit Master Medic and make / use stim D's everyone will be your new best friend, and even more so when you get revive.


I dont want to be another person to say "Well I group and get loads of money" since ive done my time in med centers and find it ultimatly unrewarding. I still think we should get medic missions




-ldwater
Marzuk147
Sat Sep 13, 2003 12:25 am
#31

-- It is saying, "We are OK with having to spend large portions of our time surveying or managing harvesters just so we can heal people." We should be saying, "You need to fix the economy so we can buy the things we need to heal people." --

Yes, this is right on, and I cant afford the 3-6cr or more per resource that I would have to spend to make meds.

Good luck affording top quality lokian wheat ect.

Problem is weapon smiths pay tons of money and archetects need tons - each is MUCH better to sell to in an effort to make money than a broke doctor.

The money I do make as a doctor is as a stim B salesman - the equivalant of an archetect making personal harvesters.

Its kind of rediculus that this is my best source of money, aside from buffs which require very esoteric components to be good.
Marzuk147
Sat Sep 13, 2003 2:32 am
#32

So what a CH has to buy them? They require zero skill to use, and they heal mind.

Doctors HAVE to mine their own resources, I honestly dont see how a doctor could survive, as a doctor, otherwise.

If your answer is to do destroy missions, my response to that is you mean my master elite profession shouldnt be able to earn money? /boggle

Lets face it, CHs were given the ability to heal their pets better than a doctor / cm can heal a person, and dont even need skill to do it.
Moshi-Eclipse
Sat Sep 13, 2003 8:06 am
#33

all you guys do nothing but whine. **edit**ign grow up. I'm not rich, but i'm not poor.I am a MD with novice CM and some Pistoleer. I have 200k. I mine my own things.But still buy some. Forget about whining about hings, and begging for a change. And look for a way around things. Most MDs will give a discount to a fellow Dr. because we all know we are broke. My suggestion work on your weapon skill, go to an adventure planet (Lok, Endor, Talus, Dath) buff yourself your group mates your pets their pets and take a buncha 20,000cr missions, even if you are just there to heal that's 20k / X where X = # of groupies - pets. If you go out there with your Master CH friend and he breaks out 3 Sludge panthers and just kills the mobs and you heal his panthers the whole time you get combat exp money, stop moaning that a NON-COMBATANT class can't fight to make money. If you want to make money be a super-swell weaponsmith



/check
/faint
/Moshi
Eugee
Sat Sep 13, 2003 12:25 pm
#34

A CH has to BUY pet stims. How is this any different from a Medic having to buy resources?


I was going to do BE & CH, but I couldn't keep Survey IV in there, so I ended up dropping BE and going with Master Medic instead. I could do BE & CH, with just Chemistry 4 in medic (the prereq), and have Novice Artisan only, but I gotta tell you it just didn't seem worth it to me.


Maybe down the road I'll change my mind, but at the moment Pet Stims are all BE's have going for them, and they aren't worth 63 points, imo.




Jaysen Haebdun
Master Doctor | Master Gunfighter
p1mp1
Sun Sep 14, 2003 8:22 pm
#35

Look, I'm several things, medic, Droid Engineer and starting medic... If you need resources just look around for any artisan, chances are they they have the material you are looking for. Send them a tell saying how much you want and how often. Or go to the bazaar and see who is selling exactly what you want, don't buy from the bazaar but send a tell to that person. Chances are that if you talk to them and can become a steady customer, they will give u a discount (i know i do, it is worth it for alot of miners/farmers to know what wemine is going tobe bought and we will usually give a lower price if we know for a fact someone will buy it, you can prolly get some stuff for 2-3 credit this way, its how i do it) this game is supposed to be a community, try to make it that way


ps i do like the idea of a backwards bazaar where people can post orders of what they want, but unfortunally it will prolly become a flame/rant/ idiot board



p'mp steven

AmonTdow
Mon Sep 15, 2003 7:38 am
#36

Your wrong. We can't make/use stims. We need to buy 'pet stims' made by a Bio-engineer.
XRXTypeO
Mon Sep 15, 2003 12:52 pm
#37

just want to point out

those pet stims, heal mind yes, but cant be made in factories, the higher end stuff requires odd things like fish, and a ch cannot make them, funny enough, anyone can use them on their pets if im not mistaken, tho who wants to pay 2k a pet stim-A to heal their pet cowardly gurreck.

ch's can heal pets mind anyway, just not in combat, and costs a bit of ham is all



XRX
master ranger
master CH
Typeoxrx
master doctor
2100 combat med
Shorty
2000 squad leader
1130 pistoleer
Sojourner
Tue Sep 16, 2003 4:16 pm
#38






Moshi-Eclipse wrote:
My suggestion work on your weapon skill, go to an adventure planet (Lok, Endor, Talus, Dath)




I just find it odd that Moshi-Eclipse lists my character's starting planet (Talus), as an adventure planet.



Oh and when the fix the harvesting bug, scouts and rangers will be able to get you organics at a reasonable price once again.




Sojourner
---Navar Rook (Master Scout, Novice Ranger, Carbineer, Medic)
Wanderhome Galaxy
"Wanderhome Galaxy Fourms, you will never find a more wretched hive of narcissism and egotism. We must be cautious."
Xanther_Kane
Wed Sep 17, 2003 9:11 am
#39

I think we Should Have a Survey skill, just with a great disidvantage, for example, the novice artisan has somthing like a 64m range, so why can't we have a 32m range and have huge disidvantages to our harvesting? We could use this instead of that medical foraging which is a completly useless thing-a-ma-bob.



Xanther Kane, Striveing Doctor

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