Doctor Archive
Thread: Adrenal boost and the test center notes
c-mot wrote:
well when i look at my skill window i find
Pathology 1-4:
i can cure disease and poison (which isnt implemented in PvE or is broken (disease))
i can put out fire (which isnt implemented in PvE)
i can heal states (which every elite combat prof can do on their own - beside intimidation - and which skill (stabilizer) has a longer cooldown time then an opponent needs to reapply the state)
i can stop bleeding (which isnt fully implemented in PvE - only some NPC mobs do)
Agreed, however the bleed really is nothing more than a reb headache really has no effect on the player
Medicine Knowledge 1-4:
i can give buffs for poison and disease resistance (which isnt implemented in PvE or is broken (disease))
Because combat medic isnt working properly /agree
Adv. Medical Augmentation 1-4:
i can buff health, mind and action (which noone really wants/needs - and which values can be exceeded by be foods)
i can buff combat speed (which was way too useful - so its been nerfed as jedis can stack it with their speed buffs)
/disagree The buffs we have pay dividends for players bigtime, It stacks with food so look at it this way . A player gets 10% across the board to complimentwhatever food they take and the adrenal speed. Im a pvp doctor and my buffs do make a noticable difference.
Emergency Medicine 1-4:
i can heal wounds (which nearly disapeared from the game)
i can heal damage (which is the best stuff i have)
/Agree somewhat. I heal wounds all the time, but due to increasing numbers of people not wanting doctor people with heacy wounds tend to have them for days. Its a real problem, and the healing pffft we should be the most UBER healers in the game jedi or no jedi. ahem DOCTOR...
Master Doc
i can rez people (which can be done by any player with a rez-cyberarm)
/disagree the rez arms are nice but have a 30 minute timer, in heavy dungeons you best have a doc with you! This is coming from me, who is in a guild who eats the dwb for breakfast.
so most of my skills is aimed at PvP to counter combat medics (well at least as long as they dont use traumatize on me).
after the combat speed nerf a master doc who is not into PvP is left with healing damage as his only useful ability, where he is as good as a dabbler with Doc 4000.
i always loved playing doc (2 doc chars on 2 servers for about 18 month now). i was ther to cure diseases and poison when someone asked for help in the planet chat. i was healing wounds in a med center and had a chat for a while. i wasnt a regular starport buffer - but when no other doc was available and people asked to be buffed i spend some time there buffing. i also joined the rare grouphunts and used my healing skills. i always had an eye on the available ressources to craft the best possible stims, wound and buffs packs.
these diversity in the profession is gone. i am a damage healer in groups now. there is nothing else to do for a doc.
I agree with some of your statements, I think alot of "usefullness" as the devs put it will change when two things happen,:
Fix combat medics making a side war between us and combat medics, and making posion and disease a real concern in pve.
and Area buffs allowing us to buff multiple players at once increasing our effectivness in groups.
Good post !!
SITHDUKE wrote:
XwingRogue3 wrote:
Looks like once again if you are not a Jedi you will get no attention from the DEV's. I swear the dev's must never actually play this game. It's the only explanation on the most insane and moronic things they do to the game. Why don't they actually learn to put out things without bugs or better yet FIX the damn bugs they already have made. The saddest part is that they are actually getting paid for this kind of work they are producing. If I put their standard of quality into my real life work I would be fired within a week.
What are you talking about? I haven't seen ANY post on the Jedi forums complaining about Doc speed buffs. Stop making it up in your head. The main issue was that +40 from AB and +25 from FS = +65 Combat Speed which somebody didn't like. So instead of making the buffs non stackable like any sensable person would do they just nerf them like they do everything else.
I'm wondering if you actually get embarrased for posting nonsense when you don't even read a post? The point I was making is that there is no logical reason for our AB to be "nerfed". The problem was in the fact that speed buffs were somehow stackable. This isn't a problem with us as a profession but rather a problem from their end. Yes the players were taking advantage of this "bug" but instead of actually fixing the issue, the dev's decided to go this route. Of course the Jedi wouldn't complain about something like this and I'm still trying to find out what you think I said to even hint to this. The point in this change effects the non jedi professions even more now because of the lower speed buff we can give other players. By not changing the Jedi buffs still gives them a speed advantage over a regular professions. This "fix" is doing nothing to bring non Jedi's speed up to Jedi speed at all. All it does is lower the total amount of speed a player can have. This is a great example of showing us that they don't have a clue on what is actually going on in the game.
They could sabre throw every 2 secs, which will hit for 1k (pre armor and stuff) with a decent sabre.
But it's FUN to be that fast, you still blow your action pool out in 10 seconds. Doesn't anyone remember fun?
We were all that fast once remember, fast paced and engaging they promised us. Arthritic, painful with a healthy shot of prozac is what we got.
I wish I had taken a few FRAPS vidoes of my TKM smacking out rancors pre-cu, I could just loop and watch them, and cancel the accounts. Fast my god we were fast back then.