Doctor Archive

Thread: Adrenal boost and the test center notes

Martimus
Tue Jul 26, 2005 4:50 am
#14

Yup... we are getting the big nerfbat. The only really effective buff we have is getting 38% reduction.

* Adjusted Doctor buff durations to improve the usefulness of Doctors in groups.

I can not wait to find out what the hell this means.....All our "super-useful" buffs that nobody wants will last 2 minutes now ? If they think adjusting buff durations will make doctors useful in groups they are more deluded then I ever imagined. Its hard enough to convince people that they need our buffs.

Message Edited by Martimus on 07-26-2005 04:50 AM



"If it aint broken, fix it until it is! (nge)"

Skill based system, turn based combat, Teras Kasi, Creature Handler, 
Ranger, BioEnginer, Swordsman, Fencer, Pikeman, Brawler, Riflemen,
Pistoleer, Carbineer, Scout. Skill, true Jedi, working economy, crafter
and entertainers that matter, professional interdependence. People,
inovation, originality, and fun....

gelfling_winterfell
Tue Jul 26, 2005 7:04 am
#15

Well if they are going to nerf the adrenaline buff they had better do something about the effect it has on the Doc applying it whilst in combat. When I apply adrenaline to someone who is already fighting *all* of my timers on everything I have - even the basic melee hit - slow down so I have to wait 30-40 seconds until I can even hit something let alone apply another buff. I might as well have been knocked down really


I can't swear to it but it seemed this penalty did not last as long for the other buffs.


This happened on every single occasion last night when we were in Myyydril where there isn't much opportunity to sit and rest up so almost all the buffing was done on the run.


I agree with those who think this is going to be off-putting to up and coming Docs. Hopefully they are only going to reduce the length of time this buff will last and not the effect.


...gelfling





--
master Doctor | master Pikewoman | Imperial ace Pilot: Storm Squadron
Zaax
Tue Jul 26, 2005 8:57 am
#16

this really sadens me.


as one of the long time doc's that left after the CU, the adrenal buff was the only thing that i was saving my token for. darn it.


after this, there is NO justification for doc to be needing 2 trees in medic. The only thing that would redeem the devs incompetance, would be to make the second tree either unarmed in brawler or say pistols in markaman.


Doc, is now a full combat proff, there is NO reason is should not have the second tree, also needed for other combat prof's





p ~~~ Your Life is in My Hands~~~ p
Elyone, (MD 4/2004-5/2005)( Rebel BH ~RM <--- RIP) & 2x Rebel Ace ~ NGE Master (Elder) Commando~ Chalalit, Master Shipwrite ~ Dantooine, Sarpedon, WP -6485 -6350.
Sabre Squadron Fighter Wing
Tap
Tue Jul 26, 2005 10:24 am
#17

If the problem was Jedi stacking AB with their speed then cap it ... but don't make it harder for us non-jedi.


There are a few of us (nonjedi) left you know .... well a few.


MrDecipher
Tue Jul 26, 2005 11:04 am
#18

What they should do is give doctors 2 speed buffs. 1 speed buff that a doctor can apply on someone else. A second speed buff that a doctor can give himself that will stack. So a +25 and a +15 so we still get our +40.



DcyfR the forum account.
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SpunkyKuma
Tue Jul 26, 2005 11:38 am
#19

"What are you talking about? I haven't seen ANY post on the Jedi forums complaining about Doc speed buffs. Stop making it up in your head. The main issue was that +40 from AB and +25 from FS = +65 Combat Speed which somebody didn't like. So instead of making the buffs non stackable like any sensable person would do they just nerf them like they do everything else."

I don't think that was the issue, I think the issue was the ability to stack the basic addrenal boost with improved addrenal boost on a single person, then that person turning on improved force speed which gave unbelievable speed. I wish the devs had left it alone and eliminated buff stacking, there's even people stacking basic nutrient + improved + advanced.



Vicci A'Tivo - Elder "in your face" Bounty Hunter
Ekinn A'Tivo - NGE Jedi
XProdigy - Pre-24 Squad Leader
Chac Baal - Elder Jedi (Omen's first Mon Cal Jedi)
Martimus
Tue Jul 26, 2005 2:34 pm
#20



SpunkyKuma wrote:
"What are you talking about? I haven't seen ANY post on the Jedi forums complaining about Doc speed buffs. Stop making it up in your head. The main issue was that +40 from AB and +25 from FS = +65 Combat Speed which somebody didn't like. So instead of making the buffs non stackable like any sensable person would do they just nerf them like they do everything else."

I don't think that was the issue, I think the issue was the ability to stack the basic addrenal boost with improved addrenal boost on a single person, then that person turning on improved force speed which gave unbelievable speed. I wish the devs had left it alone and eliminated buff stacking, there's even people stacking basic nutrient + improved + advanced.






You have to start thinking like a SWG software project manager. We have a problem with speed buffs. The best solution would be to eliminate stacking, but that would require more coder hours and therefore be more expensive. So, we settle for easier/cheaper solution of adjusting buff. Just wait until they figure out that they can out source this stuff...



"If it aint broken, fix it until it is! (nge)"

Skill based system, turn based combat, Teras Kasi, Creature Handler, 
Ranger, BioEnginer, Swordsman, Fencer, Pikeman, Brawler, Riflemen,
Pistoleer, Carbineer, Scout. Skill, true Jedi, working economy, crafter
and entertainers that matter, professional interdependence. People,
inovation, originality, and fun....

c-mot
Tue Jul 26, 2005 4:51 pm
#21

well when i look at my skill window i find

Pathology 1-4:
i can cure disease and poison (which isnt implemented in PvE or is broken (disease))
i can put out fire (which isnt implemented in PvE)
i can heal states (which every elite combat prof can do on their own - beside intimidation - and which skill (stabilizer) has a longer cooldown time then an opponent needs to reapply the state)
i can stop bleeding (which isnt fully implemented in PvE - only some NPC mobs do)

Medicine Knowledge 1-4:
i can give buffs for poison and disease resistance (which isnt implemented in PvE or is broken (disease))

Adv. Medical Augmentation 1-4:
i can buff health, mind and action (which noone really wants/needs - and which values can be exceeded by be foods)
i can buff combat speed (which was way too useful - so its been nerfed as jedis can stack it with their speed buffs)

Emergency Medicine 1-4:
i can heal wounds (which nearly disapeared from the game)
i can heal damage (which is the best stuff i have)

Master Doc
i can rez people (which can be done by any player with a rez-cyberarm)

so most of my skills is aimed at PvP to counter combat medics (well at least as long as they dont use traumatize on me).

after the combat speed nerf a master doc who is not into PvP is left with healing damage as his only useful ability, where he is as good as a dabbler with Doc 4000.

i always loved playing doc (2 doc chars on 2 servers for about 18 month now). i was ther to cure diseases and poison when someone asked for help in the planet chat. i was healing wounds in a med center and had a chat for a while. i wasnt a regular starport buffer - but when no other doc was available and people asked to be buffed i spend some time there buffing. i also joined the rare grouphunts and used my healing skills. i always had an eye on the available ressources to craft the best possible stims, wound and buffs packs.

these diversity in the profession is gone. i am a damage healer in groups now. there is nothing else to do for a doc.





Master Medic[Elder Doctor · Elder Pistoleer]@ Chimaera
Master Medic[Elder Doctor · Teras Kasi Elder]@ Gorath
Master Smuggler[Elder Combat Medic · Elder Pistoleer]@ Gorath
Master Bounty Hunter[Elder Creature Handler · Elder Rifleman]@ Eclipse
Master Medic[Elder Combat Medic · Elder Bounty Hunter]@ Lowca
we never forget
SITHDUKE
Tue Jul 26, 2005 11:23 pm
#22






SpunkyKuma wrote:
"What are you talking about? I haven't seen ANY post on the Jedi forums complaining about Doc speed buffs. Stop making it up in your head. The main issue was that +40 from AB and +25 from FS = +65 Combat Speed which somebody didn't like. So instead of making the buffs non stackable like any sensable person would do they just nerf them like they do everything else."

I don't think that was the issue, I think the issue was the ability to stack the basic addrenal boost with improved addrenal boost on a single person, then that person turning on improved force speed which gave unbelievable speed. I wish the devs had left it alone and eliminated buff stacking, there's even people stacking basic nutrient + improved + advanced.




Yikes, now that's pretty nasty.




--------------------------------------------
Jedi Padawan
---------------------------------------------
Teras Kasi Master & Master Rifleman




-Morbious-
Wed Jul 27, 2005 8:17 am
#23






SITHDUKE wrote:






SpunkyKuma wrote:
"What are you talking about? I haven't seen ANY post on the Jedi forums complaining about Doc speed buffs. Stop making it up in your head. The main issue was that +40 from AB and +25 from FS = +65 Combat Speed which somebody didn't like. So instead of making the buffs non stackable like any sensable person would do they just nerf them like they do everything else."

I don't think that was the issue, I think the issue was the ability to stack the basic addrenal boost with improved addrenal boost on a single person, then that person turning on improved force speed which gave unbelievable speed. I wish the devs had left it alone and eliminated buff stacking, there's even people stacking basic nutrient + improved + advanced.




Yikes, now that's pretty nasty.




yeah, and keep in mind, that it's a 'haste' buff, and not a weapon speed buff. A haste buff modifies the cool down timers, and when you hit +65.. there may as well not even be a cooldown timer.




Morbious Nemes


Bennyboy4308
Wed Jul 27, 2005 11:32 am
#24

AB was nasty, even without force speed, pure nasty. However, it was the only thing we really excelled at. Yea we can heal, but CMs can too. Yea we can rez, but CMs can too. Yea we can cure poison, but those are so rare now its pointless. I dunno, tempted to pick up MCM/Doc 4000 or something like that now.



~Enaw~ [PV/XF Da 800g3ym@n] <RebelemO FactKr>
Vilifier
Wed Jul 27, 2005 12:59 pm
#25

Bah! Dev's, dont give somthing and then go and nerf it. Instead make other profs better to balance the game!!!!!!!!
From what I read, they are making the speed buff weaker, but longer. Please do not make the buffs longer, any of them, this will encourage bots, people who actually play thier doctor will be in the same scenario as before, standing all alone at the starport while groups leave the doc in the dust after they all get buffs! Keep the speed buff the same, but shorten the time to 4 minutes or so, this way players will always want a doc in thier group, being needed and useful in a group is all most docs want.
If you nerf that speedbuff all the docs will be combat medics, then youll have to nerf that and even more people will quit the game. I love this game, please stop with the stupid decisions! or there wont be anyone left! What a mess you guys have made, If I want to play an all jedi game I would play Jedi Outcast! Fix the broken stuff in the game first, improve neglected profesions, stop the nerfing!
PyscoJuggalo
Thu Jul 28, 2005 8:00 pm
#26

AB was nice, what is nasty is the fact they can waste time coding nerfs when smugglers.........


(The second Star Warsyest Profession (Second to Riflemen, did you see all those Riflemen throught the series, all the clone troopers and the one Storm trooper with the T-21 that shot at the falcon in EP IV) in the game)


...........Can't smuggle



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
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